Super Dungeon Maker Game Cover
Super Dungeon Maker is a solid, easy-to-use dungeon maker. Fans of the classic Zelda games will find plenty to do with this title, be it challenging player’s dungeons or challenging players with your dungeons.
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"Super Dungeon Maker" is a game where you can build and design your own dungeons with various elements, traps, and enemies. Once completed, you can share your dungeon with others or explore dungeons created by other players. The game features a variety of customization options, allowing you to create unique and challenging dungeon experiences.

  • Nintendo Switch
  • PC
  • Windows
  • Play​Station
  • Xbox

Reviews

75%
Audience ScoreBased on 580 reviews
gameplay18 positive mentions
stability36 negative mentions
  • The game offers a fun and intuitive dungeon creation experience, allowing players to express their creativity.
  • Charming visuals and a nostalgic feel reminiscent of classic Zelda games enhance the overall experience.
  • The community aspect is strong, with many user-generated dungeons available to explore and enjoy.
  • The game has been abandoned by developers, leading to a lack of updates and new content.
  • There are significant bugs and performance issues that hinder gameplay, making it frustrating at times.
  • Limited enemy variety and dungeon mechanics result in repetitive gameplay and a lack of depth.
  • gameplay52 mentions

    Gameplay reviews highlight a mix of enjoyment and frustration; while the dungeon editor is praised for its charm and versatility, many players feel the core mechanics are lacking and clunky. There are calls for more variety in enemies and features, with some recommending patience until bugs are fixed and additional content is added. Overall, the game appeals to fans of classic dungeon crawlers and level-editing, but it currently falls short in delivering a polished experience.

    • “Anyone interested in dungeon crawling, classic Zelda gameplay, or interesting & fun level-editing mechanics should definitely give this one a try.”
    • “After roughly 10 hours of learning the ropes and experimenting with the different mechanics of the editor, I can definitely say that it is worth picking up for any 2D Zelda fan; the dungeon editor is intuitive, satisfying to use, and yet retains the versatility needed to make something unique every time the game is booted up.”
    • “This game is amazing to say the least, and the developers have done a wonderful job of creating a Zelda-esque maker game with charming graphics and extremely fun maker mechanics.”
    • “Though the amount of mechanics, items, and tools you can use for your dungeons leaves a lot to be desired.”
    • “The gameplay was mediocre and felt off.”
    • “The clunky gameplay as your hero chicken; some controls just don't match what you'd expect or know from other games.”
  • graphics38 mentions

    The graphics of Super Dungeon Maker are characterized by vibrant, retro 16-bit art that evokes nostalgia, reminiscent of classic titles like Zelda. Players appreciate the charming and colorful visuals, which enhance the overall experience, although some note that the village hub's graphics do not match the quality of the dungeons. While the art style is generally well-received, there are calls for more variety in tilesets and skins to further enrich the game's aesthetic appeal.

    • “It is a top-down combat puzzle-oriented experience with pleasing 16-bit style graphics.”
    • “The graphics remind me of Zelda, but in a good wholesome way.”
    • “This game is amazing to say the least, and the developers have done a wonderful job of creating a Zelda-esque maker game with charming graphics and extremely fun maker mechanics.”
    • “The village hub, however, does not match the quality of the dungeon's graphics.”
    • “You only have a limited number of floors (3 if I'm not wrong) and tilesets (maybe in the future you can import graphics).”
    • “I'd like a variety of skins for building blocks in order to support immersion and the art style of my dungeons.”
  • stability36 mentions

    The game's stability has been widely criticized, with many users reporting significant bugs, crashes, and glitches that disrupt gameplay and level creation. While some players note that recent patches have improved the situation, the overall consensus is that the game remains a frustratingly unstable experience, particularly for a paid release. Despite these issues, a few users have found enjoyment in the game, indicating potential for future improvements.

    • “The game is a buggy mess; I made a dungeon, went back to edit it, saved it, and it fully corrupted the dungeon and editor. When editing dungeons, if you don't do things perfectly, it's liable to break. Honestly, it would be a super fun game, but it's so frustrating to do the one thing the game is built to do.”
    • “Really painful to say this, but it's just too buggy and rough for a paid release at present, even in early access.”
    • “Game freezes and crashes a lot.”
  • story34 mentions

    The game's story aspect is criticized for its lack of depth and unique content, with reviewers noting that it feels unfinished and more like a cash grab compared to alternatives like "Quest Master." While there are hints of a storyline and potential future updates to enhance worldbuilding, such as NPCs and dialogue, many players feel that the current offerings do not provide a compelling narrative experience. Overall, the consensus suggests waiting for more developed options before investing in this title.

    • “Missing features that would allow for a greater story (villagers/npcs with dialogue in the dungeon, signs with instructions or fun messages, boss enemy types or at least options for recolor, theme mixing, etc.) might be coming soon though.”
    • “This game is not finished as of late as the devs are continuing to work on adding a story mode as well as fixing any bugs as they work on the rest of this game.”
    • “Moral of the story, don't buy games in early access from small devs unless you know it is good.”
    • “Add decent content like lots more blocks and enemies with a proper story mode.”
  • music12 mentions

    The music in the game is generally considered underwhelming, with repetitive sound effects that can lead players to prefer their own playlists. Reviewers express a desire for more diverse music options and thematic variety, as well as improvements to the audio dynamics during gameplay, particularly in boss encounters. Overall, the soundtrack lacks the impact needed to enhance the gaming experience significantly.

    • “The music isn't gonna blow you away or anything, and there's not much you can do as a level maker to ease the dreary dullness of the same sound effects; you're gonna need to listen to your own music after a while.”
    • “- need more theme and music options”
    • “- need to fix the music going back to normal when only 1 of 2 bosses die”
    • “The music isn't gonna blow you away or anything and there's not much you can do as a level maker to ease the dreary dullness of the same sound effects; you're gonna need to listen to your own music after a while.”
    • “Music and art used in the game is nothing crazy.”
    • “-need more theme and music options”
  • emotional4 mentions

    Players find the game's graphics reminiscent of Zelda, evoking a sense of nostalgia and warmth. The overall reception is described as heart-warming, contributing to an emotionally uplifting experience.

    • “The reception I got was heartwarming to say the least.”
    • “The graphics remind me of Zelda, but in a good wholesome way.”
  • replayability3 mentions

    The game is noted for its replayability, particularly appealing to players who enjoy exploring and building dungeons. However, it lacks touchscreen capabilities, which may limit its accessibility for some users. Overall, it offers a charming experience for those seeking to revisit its content.

    • “Cute little replayable dungeon builder game.”
    • “Cute little replayable dungeon builder game.”
    • “The game has no touchscreen capabilities, which limits its accessibility.”
    • “The replay value seems to cater only to explorers, making it less appealing for casual players.”
    • “There is a lack of audio refinement, which detracts from the overall experience.”
  • monetization2 mentions

    Users express frustration with the monetization strategy, particularly highlighting the introduction of a new enemy designed primarily for advertising purposes, which they find irritating and unnecessary.

  • humor2 mentions

    The humor in the game is characterized by its absurd and whimsical scenarios, such as a comical chicken battling a giant armored lizard, which adds a lighthearted and entertaining element to the gameplay.

    • “The hilarious chicken battles a giant lizard in armor!”
    • “The comedic showdown between a funny chicken and a giant armored lizard is a highlight!”
    • “Watching a funny chicken take on a giant lizard in armor is pure entertainment!”
  • grinding2 mentions

    Players find the grinding aspect of the game tedious, particularly when minor mistakes in alignment lead to the need for extensive replacements or result in unsightly placements, detracting from the overall experience.

    • “It's quite tedious to replace everything when you make a small mistake in the alignment of the doors that switch the floor, and you end up needing to replace a good chunk of the level or have an ugly door placement.”
  • character development2 mentions

    The reviews highlight the appeal of the character designs, particularly noting the charm of the bird characters, which adds a delightful visual element to the game. However, there is no substantial commentary on the depth or progression of character development itself.

  • optimization1 mentions

    The game's optimization has been criticized for feeling unfinished at launch, with notable performance drops and a lack of touch controls. Additionally, players have pointed out the absence of overall progression and inconsistent quality in other content.

    • “The game feels unfinished at launch, with noticeable performance drops and a lack of touch controls.”
    • “There is no overall progression, and the quality of other content can be very hit or miss.”
    • “The optimization issues really detract from the overall experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

18hMedian play time
17hAverage play time
3-30hSpent by most gamers
*Based on 6 analyzed playthroughs

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