Naxia Game Cover
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"Naxia is a single-player Fantasy Hack and Slash game currently in active development with a focus on continuous improvement based on community feedback. The game's pre-production version is currently being refactored for monthly updates, with no set release date or roadmap available. Join the Discord for updates and to provide feedback to allow for meaningful changes to the game."

  • PC
  • Windows

Reviews

61%
Audience ScoreBased on 57 reviews
graphics12 positive mentions
story3 negative mentions
  • The game has great potential with nice graphics and a solid combat system.
  • The animations are fluid and the art direction is appealing, making for an enjoyable visual experience.
  • The developers have shown responsiveness to player feedback, indicating a willingness to improve the game.
  • The game has been abandoned by developers, with no updates for over two years, leading to a lack of content and polish.
  • Only one character class is available, and the gameplay is repetitive with limited missions and environments.
  • The controls are clunky and not intuitive, especially for keyboard and mouse users, making the gameplay frustrating.
  • graphics16 mentions

    The graphics of the game receive mixed reviews, with some players praising the stunning art style and improvements made in recent patches, while others find them underwhelming for a 2020 release. Overall, many appreciate the visuals and character design, noting that they enhance the gameplay experience, though some feel the graphics do not stand out enough in the current gaming landscape.

    • “I saw Naxia here on Steam, and loved the art style and the character of Ajira.”
    • “Graphically, I think the game looks great, especially with all the hard work they have put in with patch 1.0.0n19, and it is shaping up to be one of the prettier ARPGs for sure.”
    • “This game has some really nice graphics, and the difficulty is something that makes it stand out.”
    • “The graphics are weak for 2020!”
    • “The graphic settings automatically set themselves to either very low or very high, skipping the settings in between without any input.”
  • gameplay13 mentions

    The gameplay of "Naxia" is characterized by its simple progression mechanics and controller-friendly design, featuring solid combat with light and heavy attacks, combos, and dodging mechanics. While the boss fights are noted as spectacular and engaging, some players find the overall experience can become repetitive, and certain quests, like escort missions, may require better balancing. Overall, the game offers enjoyable mechanics and good controls, but lacks the depth and complexity found in traditional ARPGs.

    • “The boss fight I played was spectacular; it had interesting game mechanics for this type of game.”
    • “Gameplay-wise, the game is simple. I love the WASD controls and even more the gamepad support, which is good.”
    • “The gameplay/combat in this game is pretty solid, with you having light and heavy attacks that you can run through some basic combos with, finishers to regain some health when enemies are weakened, various skills to use/unlock, and a dash to dodge and maneuver.”
    • “Firstly, don't make the same mistake I've made by buying this game if you're looking for some build/gear-centric ARPG similar to 'Diablo', or 'Torchlight', or 'Grim Dawn.' 'Naxia' is an action-adventure with its simple progression mechanics and fights tailored to using the controller.”
    • “Another issue I had gameplay-wise was dealing with an escort quest; the quest itself seems fine but it seems like some balancing is needed for it. Obviously, you have to protect the NPC as you escort them along their path, but there is no real way to keep aggro off of them or a means to heal them.”
    • “Further, it's fairly obvious that the game is being developed by console programmers as simple PC game mechanics are non-existent.”
  • story13 mentions

    The story begins with potential but quickly devolves into repetitive fetch quests and frustrating escort missions that lack proper balancing and support mechanics. Players express disappointment with the limited quest variety and the unengaging hub environment, which features minimal NPC interaction and repetitive mission objectives. Overall, while there are hints of a promising narrative, the execution leaves much to be desired, leading to a lackluster experience.

    • “The available quest line will take you 1-1.5 hours to complete, and there is quite a lot of different loot to be found, so I'm waiting for more content in future updates.”
    • “There are four missions, and when you reach level five, the boss mission is unlocked on the quest board.”
    • “The story started out okay but then just turned into the dumbest fetch quest nonsense.”
    • “Another issue I had gameplay-wise was dealing with an escort quest; the quest itself seems fine but it seems like some balancing is needed for it. Obviously, you have to protect the NPC as you escort them along their path, but there is no real way to keep aggro off of them or a means to heal them.”
    • “The missions have different goals, but they happen in the same dungeon with the same monsters as the rest of the game, so it's all the same.”
  • stability3 mentions

    The game has been criticized for its stability, with users reporting numerous bugs affecting items, animations, and character movement, leading to a frustrating gameplay experience.

    • “The game is plagued by buggy items that often malfunction.”
    • “Animations are consistently buggy, leading to a jarring experience.”
    • “Movement feels unreliable due to frequent bugs.”
  • grinding2 mentions

    Players note that grinding is a significant part of the experience, particularly for those who enjoy the challenge of repeated attempts to progress. Early on, players are encouraged to repeatedly farm resources from enemies to gather gold for better equipment, which can enhance survivability and aid in clearing tougher mobs.

    • “If you like the concept of getting killed and grinding as part of gaining experience, there's probably plenty of it here.”
    • “If you are getting killed at the first map (bandit camp), just keep on grinding for gold (boxes and jars) until you have enough to buy proper equipment and weapons from the merchant. Some weapons provide health regeneration, and that's just perfect for clearing out mobs.”
  • atmosphere1 mentions

    Reviewers highlight the high-quality sound and voiceovers as key elements that contribute to a rich and immersive atmosphere in the game.

    • “What I can truly say is that the sound and voiceovers available are of high quality and very atmospheric.”
  • music1 mentions

    The music in the game is generally considered acceptable, though it may not stand out as particularly memorable or impactful.

  • replayability1 mentions

    Users express disappointment in the game's current state, indicating that it lacks fun and replayability, leading some to consider refunding it until improvements are made.

    • “The game lacks the depth and variety needed for true replayability; once you've played through it, there's little incentive to return.”
    • “After completing the main story, I found no compelling reasons to dive back in; the lack of new content or different paths makes it feel stale.”
    • “While the initial experience was enjoyable, the absence of meaningful choices or alternate endings means I won't be revisiting this game anytime soon.”
Positive mentions (%)Positive
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