- May 10, 2022
- Justin Arnold
RPG in a Box
Platforms
About
"RPG in a Box is a user-friendly game creation tool, allowing you to build your own RPGs with no programming or modelling experience needed. It features a voxel editor, dialogue system, and export option for a standalone Windows/Mac game. Create your own interactive experiences and join its growing community on Discord."











- RPG in a Box is highly user-friendly and beginner-friendly, making it easy for new developers to start creating games.
- The integrated voxel editor allows for quick and fun asset creation, enabling users to build their own characters and environments without needing external tools.
- The developer is actively engaged with the community, providing regular updates and support, which enhances the overall experience.
- The documentation is often lacking or outdated, making it difficult for users to find tutorials for more advanced features.
- There are frequent bugs and performance issues, especially with larger maps, which can hinder the game development process.
- Some core gameplay mechanics, such as combat systems, are underdeveloped, limiting the complexity of the games that can be created.
- gameplay18 mentions Positive Neutral Negative
The gameplay aspect of the engine shows promise with a variety of built-in tools for creating games, including options for combat and different gameplay styles. However, many mechanics are not intuitive and lack sufficient tutorials, leading to a steep learning curve. While the engine is capable of supporting creative projects, it currently lacks robust combat mechanics and some systems feel underdeveloped, indicating that it is still a work in progress since its early access release.
“I love that there are so many options available for combat, and it should be easy to make both battles and gameplay entertaining.”
“Because this software has basically everything you need to make a game within it - a voxel editor, sound effects generator, and built-in editors for items, inventories, shops, dialogues, battles, UI, systems for real-time, turn-based, or roguelike gameplay, quality of life features like predefined animation names, along with easy-to-read documentation - I can mess around with art and scripting without worrying about other software or spending a long time making the basics.”
“This engine definitely still needs work to do everything you'd want within its scope, but it is already capable of quite a bit if the type of game you're looking to make fits within the built-in styles of gameplay, and development is steady (check the Discord server to see how it's going).”
“However, certain mechanics are a bit hard to understand without many tutorials.”
“This project has a lot of potential and is fun to play around with for a while, but there are virtually no combat mechanics to speak of.”
“Just keep in mind you won't be making AAA games, and it's only recently come out of early access, so some of the inbuilt gameplay systems are currently barebones without using custom scripts.”