Games like IT 201_Sprint03_Sheffa_Kochay
Looking for games like IT 201_Sprint03_Sheffa_Kochay? Here are top action recommendations, selected from player-similarity data — start with IT 201_Sprint04_Sheffa_Kochay, Joel Collado - IT201-450 - Project-4 or Rana Khan IT 201-001 Project 4.
1 View GameMy application generates spheres on the screen when the user clicks the left mouse button within the scene. The user can manipulate the scene using both the left mouse button and on-screen UI buttons to adjust the spawned spheres. Additionally, certain keyboard buttons allow the user to trigger specific animations for the spheres. Additional features that I have implemented include a gravity toggl…
View Game2 View GameBrief Description: For my Unity Project 4 I combine all my projects into one here and apply updates based on the comments and notes that address any issues. Here are all the features in my range based shooter: Place your own targets using the right mouse button and the left mouse button to create projectiles that shoot towards a target. There is also a feature for a button that enables or disa…
View Game3 View GameFixes for this project: 1.) Made the Clock have user input using key input from keyboard. 2.) Organization was a little messy. So, I placed everything in sequence. 3.) Size of the clock was hard to read so I made it larger and changed to color for clarity. Old Features From Project 3: Feature 1: Animation Clip Swap What It Does: enables the user to alternate between an object's various ani…
View Game4 View GameJungle Survival is a first person exploration and survival game set in a dynamic jungle environment. Players navigate the terrain, collect and manage items through an intuitive inventory system, and interact with the world using real-time UI controls. The game features core survival mechanics such as health, hunger, and stamina, where players must eat to survive, manage energy while sprinting, and…
View Game5 View GameBrief Description: This iteration now includes setting time limits, adjusting target size, dynamic score tracking, and starting the game via a start button. It also retains animation-focused enhancements like choosing which animations to see via a dropdown, adjusting animation speed via slider, reversing animations, allowing for simultaneous animations, and toggling the visibility of UI elements f…
View Game6 View GameDescription Draw on a 2D canvas with 3D shapes. Click or drag over the white canvas to begin spawning objects. These objects will spawn with random rotation, relative size, and color to give a more enjoyable experience. Configure several settings that allow you to change the appearance of you pen such as color, size, shape, and animation. Features Creating and Deleting Objects with the mouse:…
View Game7 View GameIT-201 PROJECT 4 MICHAEL HANSON POLISHED INTERACTIVE UNITY APPLICATIONS This project combines and polishes three previous Unity applications, addressing all instructor feedback with significant improvements and fixes. WHAT'S INCLUDED: ✓ Project 1: 3D Object Spawner (FIXED & ENHANCED) ✓ Project 2: Interactive Click-A-Cube (POLISHED) ✓ Project 3: Animation Demo (FIXED & ENHANCED) …
View Game8 View GameBrief Description: For my Unity Project 3 I continue my range based shooter where there is now the ability to hide the UI menu using H on the Keyboard. Also there is new mouse button input the middle mouse now spawns new animated robot prefabs that acts as guard for the targets. You can change their direction or stop their movement with the Dropdown menu. In addition, you can control their animati…
View Game9 View GameFeature 1: Display Mouse position Input: Mouse location Process: assign mouse X, Y, Z position to text object Output: Text is displayed in the lower left corner showing X, Y and Z of the mouse. Difference: This feature is different from class project because it shows the Z axis. Feature 2: Create & Destroy Objects Input: Mouse Left Click or Mouse Right Click Process: Raycast fro…
View Game10 View GameFor this project, I created a game called Shape Clicker. The user initiates the gameplay by clicking the "Start" button at the bottom of the screen. The objective of Shape Clicker is to click as many cubes as possible before the allotted time runs out. The previous iteration of this game only offered the player a display for the cursor position, a dropdown to change the time limit, a dropdown to a…
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