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Games like GAME-4000/GSND-6000 Project 1

Looking for games like GAME-4000/GSND-6000 Project 1? Here are top action recommendations, selected from player-similarity data — start with Examgry Birds, KIT 109 Exam Game 2023 or Project Grinch.

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  • Examgry Birds 1.0 The aim of the game is to use your slingshot to launch projectiles at the enemies hiding in their towers! The more efficient you are with your shots and the more damage you casue, the higher the score. Controls: Click and drag the projectile in the slingshot to aim. Release the mouse button to fire. Some projectiles have special abilities that can be activated by pressing the spa…

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  • Kill as many as the angry faces as possible, destroying as much white walls while using as few balls. Controls: Use the mouse to click on the area you want to shoot. The ball cannot be shot if you click behind or below it. Use keys 0-9 to skip to a level. L turns on Lindsay Mode (rocks will fall down). All art is made by me in paint.net. Some scripts have been altered from the tutorials, as well a…

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  • Controls: Always run forward. Use the A or Left Arrow Key to move left and D or Right Arrow Key to move right in an infinitely generated straight line. Press the Spacebar to jump. Click the Left Mouse Button to fire. Press the Escape Key to pause while in-game. Devlog 9/23/2022Basic player and map createdPlayer automatically runs forward, can move left and right, and jumpPlayer can collide with th…

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  • Development:I developed this game over the course of a summer to teach myself Unity. I went in with little experience using a game engine like this, but had previous game design and coding experience to support me. I utilized object oriented programming principles to make learning the programming easier, and made all art assets myself using pixilart.com. Since I focused my time working on this gam…

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  • FEGGLE (Fake Peggle) (KIT109 Exam Game) HOW TO PLAY: - Point your mouse to where you want the ball to go, and click to release. - Try to hit all the panels before you run out of balls! Additional Controls: - Press L to activate "Lindslay Mode" and teleport your active ball to your cursor position! - Press Q or the on-screen  "Back" button to return to the title screen - Use the number row to jump…

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  • Controls Hold left mouse to load a projectile into the slingshot, release mouse button to fire. Goal Destroy as many slimes and blocks as possible, while using the minimum amount of ammo. Sources All art by Liam Quin: Quin, L. (2023). No Title. Unpublished. Sounds from pixabay.com (accessed on 13/06/2023): Pixabay. (2023). Slime Jump (Sound ID 6913) [Audio file]. Retrieved from pixabay.…

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  • Controls: Click and hold to shoot. Turbo for (limited) speed boost with Space bar. Reach the goal to win. Use 1-9 keys to auto-switch between levels: Normal ControlsBlack HolesMaze and CinemachineBreakable DoorCheckpointsTripwire DoorSticky WallsHoming MissilesWindmillDriving Range Press R to return to main menu at any time, or press N to go to next level at any time. Asset List: ScriptsDescriptio…

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  • Basic Controls and Goaltext Implemented Features Core Functionality (all levels) Ball Shooting When mouse button is pressed (1 mark), ball shoots towards mouse (2 marks). Ball aiming constraints Shooter can only be aimed within the 120 degree range pointing toward the bottom of the screen (2 marks). If the shooter is aimed outside of this range, it clamps to the edge of the range and shoots at the…

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  • Your objective is to live for as long as possible! Use WASD to move and get coins while avoiding the spinning blades. Once you have 10 coins, you can enter one of the two black boxes to equip armor.  DESIGN DOCUMENTATION Resources: Armor - Something that reduces or nullifies the amount of damage the player takes from enemies or hazards in game. In some cases, armor will have durability, a secon…

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  • Controls and Goal Hold Z to raise the left paddle, hold / to raise the right paddle.  Hold space to pull back the pin. Release space and it will spring forward, launching the ball if it is in position.  Press space when the ball is not in the launching chute and the ball will get a little speed boost! You can give it another speed boost when its trail stops being red.  Press D to toggle the debug …

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