- May 20, 2019
- Sample Text Studio
- 5h median play time
Neon Boost
90%Game Brain Score
gameplay, music
optimization, stability
90% User Score 1,280 reviews
Platforms
About
Neon Boost is a frenetic First Person Platformer based on mechanics like Rocket-Jump or Wall-Run. Run across 3 different worlds to get the best times on the world!








Audience ScoreBased on 1,280 reviews
gameplay77 positive mentions
optimization6 negative mentions
- The game features satisfying movement mechanics, particularly the rocket jumping, which adds a fun and dynamic element to gameplay.
- The neon aesthetic and soundtrack create an engaging atmosphere that enhances the overall experience.
- It's a free game that offers a good amount of replayability, with various levels that encourage players to find shortcuts and optimize their runs.
- The game suffers from inconsistent physics and hitboxes, which can lead to frustrating moments during gameplay.
- Some levels have poorly designed obstacles that can hinder movement and make it difficult to progress, particularly in later stages.
- There are limited graphics settings and no option to adjust mouse sensitivity, which can affect performance and player comfort.
gameplay
152 mentions Positive Neutral NegativeThe gameplay is characterized by fast-paced movement mechanics, particularly rocket jumping and wall running, which many players find enjoyable and rewarding once mastered. However, there are significant criticisms regarding the jankiness and inconsistency of these mechanics, as well as some frustrating level designs that can detract from the overall experience. Despite these issues, the game offers a vibrant atmosphere and encourages creative play, making it appealing for fans of speedrunning and platforming genres.
“The core movement mechanic of shooting to jump feels natural and gaining insane height with it is very fun.”
“The gameplay is where this game shines; it's fast, quite intensive, and skill-based.”
“The core mechanics of sliding and rocket jumping will be immediately recognizable by Quake players, and the game is all the better for it.”
“The game is fine but the mechanics are so extremely janky that it renders it unplayable.”
“Gameplay is below average... for example, one level you are expected to be able to see instructions plastered on a wall to your left (far off screen) and proceed with jumps or wall running or something.”
“It's pretty short (only took me a couple hours to finish, and around 8 hours total to get all of the neon achievements) but it's pretty fun when you learn how broken some of the mechanics are.”
5h Median play time
4h Average play time
1-6h Spent by most gamers