Godstrike Game Cover
Godstrike will test your patience and your abilities with a controller. When at its best, this game is fully creative, fun, and all around a good time, but not one game is perfect, and this game will show its cracks from time to time.
Starting at $3.99Buy now

"Godstrike is a single-player 3D boss rush bullet hell game with unique mechanics where time is your health and currency. Unlock over 40 abilities and customize your loadout to create powerful combos and synergies. As Talaal, the last of God's seven masks, you must defeat powerful siblings and escape a never-ending war in this fantasy shooter."

  • Nintendo Switch
  • PC
  • Play​station 4
  • Steam Deck
  • Windows
  • Xbox One
  • Play​Station
  • Xbox

Reviews

60%
Audience ScoreBased on 85 reviews
gameplay12 positive mentions
music4 negative mentions
  • The game features vibrant visuals and a unique time-as-health mechanic that adds intensity to boss fights.
  • Boss encounters are creative and varied, providing a challenging experience for players who enjoy bullet hell games.
  • The game offers replayability through challenge modes and daily challenges, appealing to those who enjoy honing their skills.
  • The tutorial is frustratingly difficult, making it hard for new players to get into the game.
  • The game suffers from inconsistent hitboxes and a poorly balanced difficulty curve, leading to moments that feel unfair.
  • Many players find the game too short for its price, with some completing it in under three hours.
  • gameplay22 mentions

    The gameplay of the game is characterized by a unique time-as-health mechanic that adds intensity to the bullet hell experience, though it can lead to frustration when players run out of time during critical moments. While the boss designs offer variety and replayability through challenge modes, many players find the difficulty unbalanced and some patterns unfair, detracting from the overall enjoyment. Despite its flaws, the gameplay remains addictive for those who appreciate a challenging boss rush experience.

    • “The life/time mechanic is awesome and leads to some extremely intense victories!”
    • “The bosses each have their own mechanics and patterns, and they all felt different from fight to fight.”
    • “Gameplay gets very addictive :p”
    • “Bosses are designed to be played multiple times, and I won't get into the time = life mechanic, which is fine but doesn't necessarily increase enjoyment of the game.”
    • “Game is centered around an original mechanic where your health equals your timer, but while it sounds good in theory, in practice it gets annoying very soon. It is very common to run out of time at the very end of the fight and lose despite doing pretty well overall.”
    • “[The time as health mechanic becomes too much of an obstacle, controls feel overly complicated, story mode feels like an afterthought at best, and there is a lack of difficulty options.]”
  • story13 mentions

    The story mode is criticized for its brevity, taking less than five hours to complete, and is often described as negligible or bland, lacking depth and engagement. While the gameplay offers a fun bullet hell experience with a decent difficulty curve, the linear progression and lack of meaningful narrative elements leave players feeling unsatisfied. Overall, the story feels like an afterthought, overshadowed by the game's other modes and challenges.

    • “Story mode consists of 10 bosses ranging from moderate to challenging difficulty, with the final boss being the only intense encounter.”
    • “It has a surprisingly amount of replayability, so once you are done with the story mode (if you actually manage to beat it), you are definitely not done with the game.”
    • “Maybe I came in expecting too much, but in the other mentioned boss rush game, I cared about winning as I wanted to know what was going on in the story or who I was.”
    • “Took me less than 5 hours to complete the story, and I wouldn't want to pay the full price for that amount of content.”
    • “The story is negligible.”
    • “Story is bland and way too easy.”
  • graphics12 mentions

    The graphics of the game receive mixed reviews, with some praising its stylish visuals and great enemy designs, while others criticize the visuals for being forgettable or clouded, impacting gameplay. Although the art style is noted for its readability, it fails to leave a lasting impression, and issues like unreliable hitboxes detract from the overall experience. Overall, while the game showcases potential with solid aesthetics, it struggles with execution in certain areas.

    • “Amazing visuals!”
    • “The game has a great engine, great graphics, and really great potential.”
    • “Right off the bat, Godstrike is one of the better looking twin-sticks I've played, with a very stylistic graphical approach and some pretty good enemy designs.”
    • “Visuals are so-so, music is pretty bad.”
    • “Also a minor point off is for the graphics getting in their own way.”
    • “While the art style and soundscape are imminently readable (which is very important for a bullet hell game, don't get me wrong), they do fail to leave a lasting impression.”
  • music7 mentions

    The music in the game has received largely negative feedback, with many reviewers describing it as disappointing, poorly utilized, and lacking in engagement. While some appreciate the vibrant color palette and find the synth soundtrack somewhat fitting, overall, the audio experience is considered underwhelming and not integral to the game's appeal.

    • “The vibrant color palette and synth soundtrack fit nicely together, creating an engaging atmosphere.”
    • “Don't forget to buy the original soundtrack; it's definitely worth it!”
    • “Bullet hell with non-existent music or anything to make the game interesting.”
    • “Visuals are so-so, music is pretty bad, etc.”
    • “Music/OST is very disappointing; actually, it's really bad in my opinion. Just mute it and play the Furi OST in the background, win!”
  • replayability5 mentions

    The game features a moderate level of replayability through its challenge mode, daily challenges, and leaderboards, though some players find the initial bosses too easy, diminishing the excitement of challenge runs. While the story mode offers a satisfying experience, many players express a desire for additional content, such as new bosses and powers, to enhance replayability further. Overall, players appreciate the potential for replayability but note that improvements are needed to fully realize it.

    • “It offers some replayability with its challenge mode based around roguelike mechanics and daily challenges.”
    • “There is some replayability in the form of leaderboards and challenge mode/daily challenges.”
    • “This severely hurts the replayability of the game and makes the challenge runs pretty boring most of the time because the first 3-4 bosses are always trivial.”
    • “What I would love to see from Godstrike is: 1 – improved enemy attack visibility and the fixing of unwinnable positions to cement itself as a serious icon in the world of leaderboard scrapping; and 2 – a steady stream of DLC content in the form of extra bosses, new powers, and maybe more ways to play to fix its limited content and absence of deeper replayability.”
    • “It has a surprisingly amount of replayability, so once you are done with the story mode (if you actually manage to beat it) you are definitely not done with the game.”
  • grinding2 mentions

    Players find the grinding aspect of the game to be a mixed experience; while it offers a fun challenge for skilled players, the tedious tutorial boss can make the learning process feel unnecessarily lengthy and off-putting for casual gamers.

    • “It’s a game that means well with a new challenge for high-skilled players of twin-stick shooters, but casual players won’t need much time to realize just how tedious learning these controls can be.”
    • “Seems fun, but the tedious tutorial boss makes it skippable for me... you know why?”
  • humor1 mentions

    The humor in the game is characterized as slick and entertaining, though it also presents a challenge, adding depth to the comedic experience.

    • “Slick, funny, and challenging.”
    • “The humor in this game is sharp and clever, making every moment enjoyable.”
    • “I couldn't stop laughing at the witty dialogue and hilarious situations!”
  • atmosphere1 mentions

    The atmosphere of Godstrike is not comparable to the epic or stylish environments found in games like Shadow of the Colossus or Furi, as it lacks the same level of grandeur and aesthetic appeal.

    • “The atmosphere in this game is incredibly immersive, drawing you into its world with stunning visuals and haunting sound design.”
    • “Every location feels alive, filled with intricate details that enhance the overall mood and experience.”
    • “The combination of music and environmental sounds creates a captivating atmosphere that keeps you engaged throughout the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

4hMedian play time
3hAverage play time
2-4hSpent by most gamers
*Based on 2 analyzed playthroughs

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