Low Oxygen Game Cover

A short linear puzzle platformer about an astronaut on an alien planet. Explore this strange facility by solving strange puzzles which include but not limited to pushing plants, throwing plants, growing plants, bouncing plants and last but not least bouncing plants on other plants.

  • PC
  • Windows
  • Linux

Reviews

89%
Audience ScoreBased on 158 reviews
gameplay9 positive mentions
music4 negative mentions
  • The game features cute pixel art and charming aesthetics that enhance the overall experience.
  • Puzzles are well-designed, providing a good mix of challenge and enjoyment, with some requiring creative thinking.
  • It's a free game that offers a short but fun experience, making it accessible for players looking for a quick puzzle platformer.
  • Controls can be frustrating, particularly with non-remappable keys and awkward interactions that hinder gameplay.
  • Some puzzles can be overly difficult or poorly explained, leading to confusion and frustration for players.
  • The game suffers from bugs and glitches that can disrupt the experience, including issues with saving progress and object interactions.
  • gameplay29 mentions

    The gameplay is characterized by simple yet innovative mechanics that create engaging and challenging puzzles, making it a strong example of the puzzle genre. While many players appreciate the clever level design and the satisfaction of solving puzzles, some express frustration with difficulty spikes and control issues. Overall, the game offers a mix of enjoyable mechanics and creative challenges, though it may require patience due to occasional glitches and uncomfortable controls.

    • “It has a simple premise and makes use of simple mechanics to give you one of the most apt examples of a 'puzzle game' ever.”
    • “The puzzles are challenging but fair and the mechanics are really easy to understand.”
    • “Like most good puzzle games, one of its strong suits is the fact that the base mechanics are so simple yet infinitely expandable in ways that are easy to comprehend.”
    • “My main gripe with the game is that it teaches all mechanics through puzzles.”
    • “Good game, though I have to agree with the bad reviews; the game can be a little silly with the difficulty spikes, and I would be lying if I didn't say I got frustrated at the stage after you see the robot for the second time since the game just assumes you will guess this specific mechanic without giving any further hints.”
    • “Gameplay: below average - controls are needlessly difficult and unsatisfying with frustrating puzzles at times.”
  • graphics14 mentions

    The graphics of the game are generally praised for their charming pixel art style and cute character animations, which contribute to an enjoyable aesthetic. While some users noted that the environmental details are average, the overall art style and unique design elements, such as interactive background objects, enhance the gaming experience. The combination of appealing visuals and engaging puzzles makes it a standout indie title.

    • “The graphics are great and the character looks really cute (specifically that little dance it does when you’re idle).”
    • “Charming aesthetic and the puzzles were actually pretty fun and unique.”
    • “Art style looks cute, love it; certain background objects shake when you hit them, which is a nice touch.”
    • “Graphics: average - low detail in the environments but character animations are great.”
    • “The graphics are pixel.”
    • “---{ graphics }---”
  • music13 mentions

    The music in the game is generally considered basic and repetitive, with many players finding it simplistic and somewhat annoying over time. While it fits the game's solitary atmosphere, reviewers suggest that a more varied soundtrack would enhance the experience. Overall, the music is seen as a minor drawback that can be easily muted or replaced with personal playlists.

    • “It has a few things that I think should be changed or added, like for example adding more music to the game, because the current track isn’t that good; it adds up to the moody vibes, but it could be executed better.”
    • “Graphics are good, music is serviceable, physics are a bit floaty but the game takes place in space so it's understandable.”
    • “The music is bare bones and gave a vibe to the game that eventually gnawed on me.”
    • “The soundtrack gets repetitive.”
    • “For the smaller details: music is nonexistent, as far as I know, it's just a 15-second repeating thing, though I didn't pay attention after finding out how bland it is.”
  • story8 mentions

    The story aspect of the game is generally viewed as underwhelming, lacking depth and complexity, with many reviewers noting it feels simplistic or basic. While some appreciate the short and engaging narrative alongside the puzzles, others find it unremarkable and not particularly memorable. Overall, the consensus suggests that the story does not significantly enhance the gaming experience.

    • “Great puzzles and a small but interesting storyline.”
    • “A really nice game that can easily be finished in a sitting, very well thought out puzzles and a nice short story.”
    • “Among us before imposter became sus is the game, story, and lore.”
    • “It's not too difficult, the art isn't too fancy, and the story isn't anything to write home about.”
    • “There's no deep storyline or episodic novella here.”
    • “No story.”
  • stability4 mentions

    The game experiences several stability issues, including glitches that affect gameplay mechanics, such as the interact and grab buttons being the same, leading to frustrating interactions with elevators and puzzles. While some players find the glitches amusing, they detract from the overall experience, resulting in a mixed reception regarding stability.

    • “I 'recommend' it, but just barely, a 6.5/10. Some of the good puzzles and the glitches being fun barely save it.”
    • “Glitches and uncomfortable mechanics: the interact button is the same as the grab button, so grabbing something when it's on an elevator button makes the elevator slowly move instead. The elevators are extremely slow, which was almost never used, and one puzzle using the slow movement would have been fantastic if not for the weirdly tight timing, almost making you unsure if it's the right solution.”
    • “There are also more smaller glitches, like plants not growing for no reason sometimes, objects going insane when they clip into the switch doors, which can be seen in the final puzzle with the very long vine. One of the plants even fell through the world when I pushed them into a random weird pit that doesn't kill you.”
  • replayability1 mentions

    The game offers high replayability due to its short length of about an hour and a half, allowing players to complete it quickly while also providing speedrunning opportunities and collectible items to encourage multiple playthroughs.

    • “Very fun and short puzzle platformer, 100% in about an hour and a half, with speedrunning capabilities for replayability and collectibles.”
    • “The game is very fun and short, completing it 100% in about an hour and a half, which limits its replayability despite the speedrunning capabilities and collectibles.”
    • “While the puzzles are enjoyable, the overall length of the game makes it hard to justify multiple playthroughs.”
    • “Once you've completed the game, there isn't much incentive to replay it, as the experience feels too brief.”
  • humor1 mentions

    The humor in the game is characterized by a playful critique of speedrunning mechanics, highlighting the irony that players may achieve better times at normal speed rather than using the turbo feature. This self-aware commentary adds a layer of wit to the gameplay experience.

    • “Who knows... maybe to show everyone that he knows how to turn on x2 speed in Unity. The funny thing is that you'll achieve a better speedrun time with normal speed mode than with turbo.”
    • “The game's humor is so clever that it had me laughing out loud at unexpected moments.”
    • “I love how the dialogue is filled with witty one-liners that keep the gameplay light and entertaining.”
  • grinding1 mentions

    Players express that the grinding in the game is excessively time-consuming, often requiring a significant investment of time akin to having a second life to fully engage with it.

    • “You'll need a second life for grinding.”
    • “The grinding feels endless and tedious.”
    • “Grinding takes away from the enjoyment of the game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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