Games like Cosmic Adventures
Looking for games like Cosmic Adventures? Here are top action recommendations, selected from player-similarity data — start with Ironsworn: Starforged, Solo Vigilante or Project Animus.
1 View Game98%Game Brain Score98% User Score 49 reviewsIRONSWORN: STARFORGED The standalone, sci-fi evolution of the Ironsworn tabletop RPG is here! In Ironsworn: Starforged, you are a spaceborne hero sworn to undertake perilous quests. You will explore uncharted space, unravel the secrets of a mysterious galaxy, and build bonds with those you meet on your travels. Most importantly, you will swear iron vows and see them fulfilled—no matter the cost. S…
View Game2 Solo Vigilante Solo Roleplaying Survive This!! Vigilante City This solo rules supplement adds solo play to Survive This!! Vigilante City. They cover tweaks to character creation, provide a yes-no and two open question tools, one based on dice or cards and the other based on book walking, using the dice to select random pages within a book which you then skim for ideas or words to answer your ques…
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3 58%Game Brain Score58% User Score 9 reviewsProject Animus Reject Their Fantasies & Substitute Your Own Project Animus brings you roleplaying in realms beyond fantasy. This game was created as a unofficial spiritual successor to an older game of heroic fantasy, bringing that game's soul to life with modern mechanics and structures. This book contains everything you need to create stories of heroic adventure outside of the limits of dank, de…
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4 Solo Roleplaying Rules for Dungeon Crawl Classics and Hubris This solo roleplaying supplement enables playing Dungeon Crawl Classics without a Judge. The rules are split into three sections. Part 1: This deals with solo playing and the basic yes-no question. These are handled with a DC style check using DC5, DC10, and DC15 as breakpoints and critical no/critical yes on a 1 & 20. These mechanics a…
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5 WU-FU Solo Roleplaying Wushu Black Belt Edition Wushu is a wonderfully simple improvisational roleplaying game. This booklet adds rules to support solo play. To aid in playing without a referee the rules give guidelines for setting the Threat in scenes and progressing your scenes to create entire stories for you to play through. There is a simple oracle to help answer questions, and these can sha…
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6 79%Game Brain Scoreoptimization, graphicsstory, gameplay79% User Score 922 reviewsPrep Less. Play Better. Exciting upgrades await you in one of the most popular virtual tabletops. Fantasy Grounds Unity has amazing new features to take your gaming on to new adventures.
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7 50%Game Brain Score50% User Score 1 reviewsMythic Game Master Emulator Second Edition Play any role-playing game solo or without a Game Master! Mythic's oracle-style question resolution system revolutionized solo role-playing. The Second Edition of the Mythic Game Master Emulator updates the ground-breaking 2003 ruleset with essential new additions, a wide range of options to customize your adventures, and numerous refinements. Mythic Ga…
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8 A Lonely Death (in space) COMPATIBLE WITH DEATH IN SPACE These solo rules are designed to get you started in solo play, using Death in Space from Stockholm Kartell. These solo rules use a simple 2d6 yes-no oracle and a d20 muse to handle questions and answers. In addition, a number of simple techniques are used to give the impression of NPC AI, by creating fast behavior profiles that influence or…
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9 50%Game Brain Score50% User Score 1 reviewsStrange Solo Solo Roleplaying Grok?! Rules light games are often the weapon of choice for solo playing because they allow you to hold most of the rules in your short-term memory and skip many book lookups and rules checks. Rulings, not rules, also dovetail with the improvisational nature of solo play. Rather than looking up a rule, you can make up a satisfactory outcome to anything not explicitly…
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10 50%Game Brain Score50% User Score 1 reviewsSolo, Contain, Protect Solo Roleplaying for SCP - THE TABLETOP RPG These rules are intended to be used alongside the SCP - The Tabletop RPG by 26 Letter Publishing. Most of the emphasis is focused on creating missions and not revealing too much before your character would know it. Many of the ideas I use are present, such as oracles and drama dice, but this also has an extended section on improvi…
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