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"Dawnsbury Days" is a 2D turn-based tactics game with CRPG elements, based on the rules of PF2E. As the Dawnsbury Four, you'll battle monsters, make friends, and level up on a quest to save your home town. With multiple playthroughs and free encounter mode, there's plenty of replayability in this 4-hour adventure. The complex OGL-based rule system adds depth to gameplay.

Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
Dawnsbury Days screenshot
+3

98%
Audience ScoreBased on 720 reviews
story54 positive mentions
music3 negative mentions

  • Faithful adaptation of Pathfinder 2e rules, making it a great learning tool for new players.
  • Engaging and varied combat encounters that require strategic thinking and teamwork.
  • Charming story and characters, with humorous dialogue that adds to the overall experience.
  • Limited character customization options and missing some core classes and features.
  • The campaign is relatively short, lasting only a few hours, which may leave players wanting more content.
  • Voice acting and writing quality can be inconsistent, with some dialogue feeling forced or cheesy.
  • story
    192 mentions Positive Neutral Negative

    The game's story is generally described as simple and linear, often serving as a backdrop to the combat-focused gameplay rather than a central feature. While some players find the narrative charming and humorous, with lighthearted dialogue and meta-references, others criticize it for being basic and lacking depth, with no meaningful choices or exploration. Overall, the story is seen as enjoyable for a short experience, particularly for those who appreciate the mechanics of Pathfinder 2e, but it may not satisfy players seeking a robust narrative.

    • “An excellent port of an excellent tabletop RPG system is one thing, but then it also had the gall to have a sweet and funny story and a surprisingly varied encounter design.”
    • “The story is cute and progresses nicely with risk, and it does increase in difficulty, although it was short to complete.”
    • “The story, writing, and presentation were, in some ways, the biggest surprise in that I would normally expect that stuff to be an afterthought in a project like this, but the story and writing were actually well-written enough to be entertaining - not in a high drama sort of way but more as a self-aware parody.”
    • “The game is focused on combat encounters, so if you are expecting a more Baldur's Gate, Pillars of Eternity, or other CRPG robust social and party interactions, you sadly won't find them, and the story is fairly basic with not really a lot of exploration of even dungeon crawling.”
    • “The main story and characters are poorly developed, and there's no actual way to change any of your party's personalities.”
    • “I'd give it a solid 7/10 with the major complaint being that the storyline is linear and there just isn't enough of it.”
  • gameplay
    62 mentions Positive Neutral Negative

    The gameplay is a faithful adaptation of the Pathfinder 2e mechanics, providing an engaging and tactical experience that serves as an excellent introduction to the system for new players. While some players find the references to game mechanics in dialogue charming, others feel it breaks immersion, and the overall presentation is basic with simple graphics. Despite these criticisms, the combat mechanics and encounter design are praised for their depth and variety, making the gameplay enjoyable and educational.

    • “The game’s mechanics follow the Pathfinder 2e rule set to a T, with precise implementations of complex systems like action economy, character classes, feats, and skill checks.”
    • “I'll almost certainly be recommending this to anyone in the future who is interested in getting into Pathfinder 2e as it is a good representation of gameplay within the system, as well as proving that the pen and paper system of 2e can easily be adapted into a fun and engaging game.”
    • “The gameplay and encounter design was quite good as well - there's more to it than just a series of fights, and they shake things up with different objectives that actually do make use of some of Pathfinder's combat-adjacent systems.”
    • “The stories are trite and stupid, the voice acting is so bad it'll make you physically cringe, the characterizations are just stereotypes of a class/race, immersion is constantly broken by the characters speaking about game mechanics in casual conversation, and the assets are worse than what you can get from free packs.”
    • “However, there is nothing more immersion-breaking to me than when the characters in a game talk about game mechanics in-text.”
    • “The actual gameplay is entirely combat, so if that turns you off, I guess you wouldn't like it.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is characterized by a blend of meta references, tongue-in-cheek dialogue, and a mix of B-movie one-liners, which many players found charming and entertaining. While some voice acting and humor may not resonate with everyone, the overall comedic tone, including fourth-wall breaks and clever character interactions, adds a delightful layer to the narrative. Players appreciated the balance of humor with engaging gameplay, making it a fun experience for fans of tactical RPGs.

    • “An excellent port of an excellent tabletop RPG system is one thing, but then it also had the gall to have a sweet and funny story and a surprisingly varied encounter design.”
    • “Imagine a blend of B-movie one-liners and awkwardly timed humor, and you've got the essence of this game’s narrative style.”
    • “The humor and tongue-in-cheek dialogue from enemies is fabulous.”
  • graphics
    34 mentions Positive Neutral Negative

    The graphics of the game are generally described as simplistic and basic, yet charming, with a minimalist aesthetic that some players appreciate. While the visuals may not be impressive, they are complemented by unique artwork for spells and items, as well as clean visuals and good voice acting that enhance the overall experience. Players who prioritize gameplay and mechanics over graphical fidelity will likely find enjoyment in the game despite its rough graphical presentation.

    • “Beneath the simplistic visuals lies an excellently designed little game.”
    • “You can tell a lot of love and thought has gone into making this game, with unique artwork for each spell, icons for each weapon or item, and even some simple spell effects.”
    • “The charming simple aesthetic combined with a great and faithful rendition of pf2e in a unique setting is great fun.”
    • “The story and graphics are pretty rough to get over, but if you're like me and just like making parties and characters and trying out combat, you'll love this.”
    • “The graphics and music are serviceable to the cost of the game.”
    • “It may have poor (but charming!) graphics, but mechanics are great, gameplay is really fun, and the story is interesting.”
  • replayability
    20 mentions Positive Neutral Negative

    The game offers significant replayability through its customizable team-building options and mod support, allowing players to experiment with different class combinations and strategies. The short campaign can be replayed with various custom parties, and ongoing updates from the developers promise to enhance the experience further. Overall, it is highly recommended for fans of CRPGs and tabletop roleplay due to its engaging content and replay value.

    • “There's replay value in rebuilding your team differently each time.”
    • “The customization options and mod support make for lots of replayability.”
    • “There's already enough replay value just with the basic campaign in that you get 4 fixed hero personalities, but you're free to customize their builds to your heart's content, even before touching mods or additional modules.”
    • “You can replay the short campaign with your own custom party, giving you additional replay value, and from what I've seen, the creators have already been patching in new classes as they go.”
    • “I don't know how much replayability exists with the story mode, other than wishing to try other class combinations.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game is generally considered serviceable, with some players appreciating the quality of the soundtrack despite its repetitiveness, particularly during encounters. While the main gameplay track can become monotonous after repeated playthroughs, it can be disabled, leaving some players wishing for a more diverse musical experience. Overall, the music reflects the game's budget constraints but shows potential.

    • “The soundtrack is also surprisingly good.”
    • “I hope you like the song they use for the encounters, because it's the only piece that the game uses for gameplay.”
    • “The music gets really repetitive after your first playthrough (but can be disabled).”
    • “I know that a lot of work went into creating and automating the classes and enemies and that this is a labor of love, but I just felt wanting more of everything: better music, better art, better story.”
  • emotional
    8 mentions Positive Neutral Negative

    The emotional aspect of the game is characterized by its wholesome and heartwarming narrative, leaving players feeling happy upon completion. While the story is engaging and cute, some players express a desire for more interactive elements to deepen their emotional connection. Overall, the game balances challenging gameplay with a feel-good atmosphere, enhancing its replay value.

    • “It's exactly what it looks like and it made me feel warm and happy after completing it.”
    • “Very wholesome while being quite hard at times.”
    • “The story is cute and wholesome, although I'd like to be able to interact with it in some way.”
  • optimization
    6 mentions Positive Neutral Negative

    The game's optimization is generally viewed as lacking, with players recommending starting on medium or easy difficulty for a better experience. While it functions similarly to its predecessor on hard mode, those familiar with the system may find it easier due to the ability to control party optimization, which contrasts with the more casual approach many players take for roleplaying.

    • “The game will work almost identically to 2e on the hard difficulty minus the absence of all skill feats except intimidating glare, though it might feel easy for anyone with actual PF2E experience because you can perfectly control full party optimization, when a lot of real players often intentionally break optimization for roleplaying purposes.”
    • “They're not particularly optimized, so start on medium or easy.”
    • “I feel like a lot of that has to do with a lack of direction for the performances rather than a lack of talent, but I had to mention it.”

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