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Healed To Death Game Cover

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Healed To Death is a single player role playing game with fantasy, medieval, historical, dark fantasy and others themes. It was developed by Branno and was released on April 8, 2025. It received positive reviews from players.

Healed To Death is a rogue-lite based on Healing in MMORPGs.  Draft a party of heroes. Explore dungeons. Heal your allies. Slay the undead in your way. Acquire gear and loot. Discover spells. Learn upgrades that change how you play. Defeat powerful bosses. Buy permanent upgrades. Features Form a party from 35 heroes Use 32 different spells and alter them with 274 upgrades Ba…

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81%
Audience ScoreBased on 153 reviews
gameplay17 positive mentions
grinding4 negative mentions

  • Unique and satisfying MMO healer simulation with solid core gameplay and familiar healing mechanics.
  • Varied healer classes and upgrade system allowing for diverse healing and damage-dealing builds.
  • Challenging and enjoyable roguelike dungeon runs with engaging boss fights and meaningful progression.
  • Poor AI for party members who frequently stand in damaging zones, requiring tedious micromanagement.
  • Technical issues such as crashes, frame drops, and clunky, unintuitive user interface and controls.
  • Game is incomplete, abandoned or rarely updated by the developer, lacking polish and content variety.
  • gameplay
    50 mentions Positive Neutral Negative

    The gameplay is generally praised for its depth, rewarding challenge, and engaging mechanics, particularly in managing healer builds and reacting to boss fights. However, many reviews criticize the simplistic and uncooperative AI of party members, which requires constant micromanagement and detracts from fluidity. Despite some frustrations with monster aggro and targeting, the core gameplay loop is considered solid, fun, and satisfying, especially for fans of MMO healing and roguelike dungeon crawls.

    • “Way more addicting than you'd think, the gameplay is surprisingly deep with a lot of variation between runs. I also love that it's relatively short per run.”
    • “But the gameplay is the real deal; I had a great time creating my ideal healer build in each of the different dungeons with the different class starts, and the enemy abilities are interesting and novel.”
    • “The gameplay loop is perfect, engaging, rewarding, and challenging.”
    • “Monster aggro mechanic is bad.”
    • “Poor friendly AI mechanics (essentially non-existent; just follow you around instead of pathing for themselves within a radius around the healer).”
    • “Your NPC party members won't react to mechanics automatically, so your job includes moving them out of various effects that will otherwise get them killed.”
  • graphics
    12 mentions Positive Neutral Negative

    The graphics receive mixed feedback, described as outdated, bland, and occasionally problematic with issues like flickering on AMD cards. While some find the visuals charmingly retro and fitting for the game's niche, others feel they lack variety and polish, suggesting a need for improvement. Despite this, many players appreciate the gameplay more than the visuals, valuing the game's design over its graphical presentation.

    • “There's some rough edges here and there and it could use some more variety of enemy visuals, but it's quite fun to actually play if you enjoy MMORPG healing.”
    • “Reminds me of every MMO I've played as a healer main, very fun upgrades and spells, the art style is kind of 'older' and reminds me once again of older MMOs or even Dark Age of Camelot :)”
    • “Love healing 5-man dungeons in WoW Vanilla, love roguelikes, love cozy dungeons, love graphics like this.”
    • “There has been a graphical flickering issue recently, making the game unplayable.”
    • “The NPCs' slow walking, bleak environments, and generic graphics leave much to be desired.”
    • “Graphics are trash and need to be upgraded.”
  • grinding
    4 mentions Positive Neutral Negative

    Grinding in this game is largely minimized compared to similar titles, offering progression without the usual tedious farming for gear. While some mechanics related to grinding can feel unnecessary or counterproductive, players appreciate the reduced need for repetitive gameplay, making it a more enjoyable experience.

    • “This can be turned off; however, it seems to be a silly mechanic to begin with (e.g., you get more progression and get stronger by farming a level for all loot, forcing you to run through only makes you weaker and provides less of a reward even with the 'bonus' that does not change regardless of the size of the map or the difficulty of the enemies).”
    • “Needing to direct the party is a bit tedious, but also the party stubbornly standing in the poop is accurate.”
    • “This game plays a lot like World of Warcraft healing but without having to deal with grinding for gear or human inefficiencies (I'm looking at you, beast master hunter players that accidentally pull packs with your flipping cat!).”
  • story
    2 mentions Positive Neutral Negative

    Users feel the story could benefit from a more carefully crafted, engaging adventure. Additionally, the lack of save points during lengthy stages causes frustration, as quitting mid-stage results in losing all mission progress.

    • “I would like to see a more handcrafted adventure/story.”
    • “Need save points throughout stages; it takes a while to complete a full stage, and if you don't complete it, you can't just quit without losing all mission progress.”
  • replayability
    2 mentions Positive Neutral Negative

    Users find the game's replayability promising, especially with features like new game plus, which add variety and encourage extended play despite some system imperfections.

    • “I expect to play this game for many hours to come, especially if there's any form of new game plus or replayability.”
    • “The system isn't perfect, but it works and certainly adds variety and replayability.”
  • music
    2 mentions Positive Neutral Negative

    The music in the game is considered repetitive and lacking variety, which detracts from the overall experience, especially during dungeon gameplay. Players express a desire for more engaging and dynamic dungeon music.

    • “The music is repetitive.”
    • “Only thing I wish was better is the dungeon music.”
  • monetization
    2 mentions Positive Neutral Negative

    Users appreciate that the game’s monetization feels genuine and not driven by corporate or advertising incentives, avoiding the typical cash-grab approach.

  • stability
    1 mentions Positive Neutral Negative

    The game experiences some glitches, but they are minor and do not significantly detract from the overall unique and successful concept developed.

  • emotional
    1 mentions Positive Neutral Negative

    The game delivers engaging dungeon-crawling fun with a roguelike twist while maintaining a positive and non-toxic emotional atmosphere, avoiding negative player interactions.

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8h Median play time
8h Average play time
8-8h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Healed To Death is a role playing game with fantasy, medieval, historical, dark fantasy and others themes.

Healed To Death is available on PC, Windows and Linux.

On average players spend around 8 hours playing Healed To Death.

Healed To Death was released on April 8, 2025.

Healed To Death was developed by Branno.

Healed To Death has received positive reviews from players. Most players liked Healed To Death for its gameplay but disliked it for its graphics.

Healed To Death is a single player game.

Similar games include Mini Healer, Looking For Heals, Tyrant's Realm, Dungeons of Edera, Heroes of Hammerwatch II and others.