SCP Operations
- May 14, 2024
- LUXO Interactive
- 2h median play time
"SCP Operations" is a turn-based tactical game where you lead a team of agents from the SCP Foundation, exploring various locations to uncover secrets while engaging in combat against the Chaos Insurgency. Customize your squad's abilities, weapons, and equipment, and use strategic thinking to overcome challenges in this enigmatic world. Delve into the shadows of the SCP Foundation and experience intense battles in immersive environments.
Reviews
- The game offers a fun and engaging experience, especially for fans of the SCP universe, providing a unique take on tactical gameplay.
- Graphics are surprisingly good for a low-budget title, creating an immersive environment despite some minor visual issues.
- The game has potential for growth and improvement, with a solid foundation that could lead to a more refined experience in future updates.
- The game suffers from significant optimization issues, leading to lag and frame rate drops during gameplay.
- Gameplay is overly simplistic and lacks depth, making it too easy and reducing the tactical challenge that players expect from the genre.
- Content is sparse, with only a few SCPs featured and a lack of meaningful story or character development, leaving players wanting more.
- story31 mentions
- 19 % positive mentions
- 71 % neutral mentions
- 10 % negative mentions
The game's story is generally considered underdeveloped, with a limited number of missions and a lack of depth in the lore, leaving players wanting more. While some find the premise intriguing and enjoy the occasional entertaining elements, many reviewers note that the narrative feels bland and disconnected from the gameplay. Overall, there is hope for future updates to expand the story and missions, but currently, it falls short of expectations.
“I found the general story and little information bits you could pick up around very entertaining and enjoyable to find.”
“I would still very much recommend this to those who like SCP content, and enjoy just kind of soaking in an entertaining story with the occasional simplistic combat scenario thrown in, with a bit of exploring.”
“Still an enjoyable game that tells a decent story.”
“The story is kinda bland and the lore isn't really dug into all that much, but this has the bones of a good game that could be turned into something much better.”
“The game is very short, standing in at 4 missions and 1 optional mission.”
“Once the game is finished and you complete your mission, there is no credit roll, no music, no well done, thanks for playing.”
- graphics7 mentions
- 29 % positive mentions
- 29 % neutral mentions
- 43 % negative mentions
Overall, the graphics received mixed reviews; while some players noted issues like repetitive environmental models and dated aesthetics reminiscent of older titles, others appreciated the immersive visuals and graphical fidelity, especially given the game's price point. Moments of impressive scenery were highlighted, but there were also criticisms regarding the overall quality and satisfaction derived from animations and gunplay.
“The graphics are surprisingly good considering the price point.”
“+ Within the context of the game engine, developer background, and scope, I do like the graphical fidelity.”
“Graphics are ugly, exploration is very tedious, the tactical aspect barely exists, the gunplay and animations don't provide any satisfaction from playing, and the leveling up system is too shallow.”
“On the one hand, my first impression was that it could be an approach like the old 3D successors of 'Jagged Alliance II', such as '7.62 High Calibre', at least judging by the graphics.”
“I think the graphics are more than fine, and there are some moments in the game where the scenery was actually pretty cool to witness.”
- gameplay6 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The gameplay is characterized by solid fundamental mechanics and a strong representation of the SCP universe, but it suffers from overly simplistic level design and a lack of depth in customization. While the tactical elements are appreciated, players note significant shortcomings in programming and logical gameplay features, which detracts from the overall experience. Despite these issues, fans of the genre may still find enjoyment in its core concepts.
“While it is rather short and lacking in customization, the game is a fantastic rendition of the universe and has great mechanics. I would recommend it for anyone who is a fan of the SCP universe.”
“Solid fundamental mechanics.”
“I love the concept and the gameplay; however, I haven't seen much of SCP fights or anything like that. The only SCP-related content I've seen was in the India mission (not spoiling it) and the red lake, but other than that, it's more of a tactical game.”
“Level design gameplay-wise is too simple though.”
“Well, for that price, I certainly don't expect a high-end experience like 'X-Com', the current versions of 'Wasteland' or 'Jagged Alliance', but a game like this should have certain basic rules and features both in terms of gameplay and all around.”
“The fact that this did not change for another enemy who was standing directly behind the smoke screen in the line of fire finally showed me that they certainly did not invest any time or money in programming such logical and important things for a shooting-based tactical RPG into the physics and gameplay of the game.”
- replayability2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The game is considered short and somewhat lacking in replayability, though players still find it enjoyable and are eager for future updates. Suggestions for enhancing replayability include features like image imports.
“Even allowing players to import images into the game would be cool and could add some more replayability.”
“It is short and lacks a bit of replayability, but I still think this game is great and can't wait to see more of it.”
- music1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players express disappointment with the game's music aspect, noting the absence of a credit roll or celebratory music upon mission completion, which detracts from the overall experience and sense of accomplishment.
“Once the game is finished and you complete your mission, there is no credit roll, no music, no 'well done', no 'thanks for playing'.”
“The soundtrack is repetitive and lacks variety, making it hard to stay engaged during gameplay.”
“The music feels disconnected from the game's atmosphere, failing to enhance the overall experience.”
- grinding1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Players find the grinding aspect of the game to be tedious and unsatisfying, citing poor graphics, lackluster exploration, minimal tactical depth, and a shallow leveling system that detracts from the overall experience.
“The graphics are ugly, exploration is very tedious, and the tactical aspect barely exists. The gunplay and animations don't provide any satisfaction, and the leveling up system is too shallow.”
“Grinding feels endless and repetitive, making it hard to stay engaged with the game.”
“The amount of time required to level up is excessive, leading to a frustrating experience rather than a rewarding one.”
- monetization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The monetization strategy has been criticized for being misleading, as it appears to exploit the SCP brand to drive sales without genuinely catering to the interests of SCP fans.
“I feel deceived by the advertising; it seems like the SCP title was used just to boost sales without any real understanding of what SCP fans actually want.”
“The monetization strategy feels exploitative, as it prioritizes profit over player experience.”
“It's frustrating to see so many features locked behind paywalls, making it hard to enjoy the game fully without spending extra money.”