- January 17, 2024
- Hotloop
- 22h median play time
The Last Flame
Platforms
About
"The Last Flame" is a single-player Role Playing game with ingenious gameplay and good graphics. It's a roguelike auto-battler focused on build creation, strategy, and decision-making, offering over 55 heroes, 250 items, 120 relics, and 55 origins for unique and challenging runs. In-between automated combats, players must make smart decisions on resource management, path selection, build creation, and strategic positioning for combat, ensuring good replayability.
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- The Last Flame offers a unique blend of autobattler mechanics and roguelike progression, providing a satisfying gameplay experience.
- The game features a vast array of heroes, items, and relics, allowing for diverse and creative build strategies.
- The developer is highly responsive to community feedback, continuously improving the game and adding new content.
- The game suffers from RNG issues, where runs can feel frustratingly dependent on luck rather than strategy.
- There is a significant amount of item and hero bloat, making it difficult to find effective combinations as the game progresses.
- Some heroes and items feel underpowered or situational, leading to a lack of balance in team compositions.
gameplay
108 mentions Positive Neutral NegativeThe gameplay of the game is characterized by a deep and satisfying loop that combines elements of auto-battlers and roguelikes, allowing for extensive experimentation with various mechanics, heroes, and strategies. Players appreciate the gradual introduction to complex mechanics, the addictive nature of the gameplay, and the variety of challenge modes that keep the experience fresh. However, some users noted issues with user-friendliness, particularly regarding font size and UI clarity, as well as a need for balancing in certain mechanics and hero effectiveness.
“I really enjoyed the gameplay loop and made a point to 100% the achievements of the game.”
“The gameplay is endlessly satisfying, with a huge variety of builds and units to experiment with, making every run feel unique.”
“The last flame is a delightfully fun auto-battler combined with many of the usual roguelike mechanics that makes for an excellent combination.”
“Steamdeck's gameplay experience is not user-friendly when using Chinese; the font size is too small, making gameplay very difficult.”
“Right now, most mechanics can be ignored, and the only challenge is the post-act-3 boss.”
“The UI needs work on showing critical gameplay info, and the over-explanation of abilities/items/relics makes it a chore to read through and try to figure out if the build you're playing is working out or not.”