The Last Flame Game Cover
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"The Last Flame" is a single-player Role Playing game with ingenious gameplay and good graphics. It's a roguelike auto-battler focused on build creation, strategy, and decision-making, offering over 55 heroes, 250 items, 120 relics, and 55 origins for unique and challenging runs. In-between automated combats, players must make smart decisions on resource management, path selection, build creation, and strategic positioning for combat, ensuring good replayability.

  • PC
  • Windows

Reviews

94%
Audience ScoreBased on 1,382 reviews
gameplay64 positive mentions
story3 negative mentions
  • The game combines elements of Slay the Spire and Teamfight Tactics, offering a unique and engaging experience.
  • There is a vast variety of heroes, items, and synergies, allowing for numerous build possibilities and high replayability.
  • The game is well-polished for an early access title, with active developer support and frequent updates.
  • The item and hero pool can feel bloated, making it difficult to create cohesive team compositions as you unlock more content.
  • Some players find the game overly reliant on RNG, leading to frustrating runs where the right heroes or items are not available.
  • The game lacks a sense of progression outside of unlocking new heroes and items, which may diminish long-term engagement.
  • gameplay189 mentions

    The gameplay of "The Last Flame" is praised for its depth and strategic complexity, combining elements from auto-battlers and roguelikes, allowing for a variety of team compositions and mechanics. Players appreciate the gradual introduction to mechanics, the engaging core loop, and the potential for creative strategies, although some note the need for balancing and improvements in certain areas. Overall, the game offers a satisfying and addictive experience, particularly for fans of similar genres.

    • “Very few games like it with this level of polish and mechanical synergies; highly recommend!”
    • “The last flame is a mix of TFT-style autobattling and unit management gameplay built into a Slay the Spire/roguelike progression structure of clearing acts and refining your build.”
    • “The straightforward yet deep mechanics allow for an unparalleled level of creative and customizable ways to approach each encounter.”
    • “The mechanics have room to improve.”
    • “Right now most mechanics can be ignored and the only challenge is the post-act-3 boss.”
    • “The UI needs work on showing critical gameplay info, along with the over-explanation of abilities/items/relics, which makes it a chore to read through and try to figure out if the build you're playing is working out or not.”
  • replayability79 mentions

    The game's replayability is generally praised, with many players highlighting its diverse play styles, character synergies, and various game modes that enhance the experience. However, some critiques point to a lack of depth and metaprogression in certain areas, suggesting that while the game is fun and addictive, it may need further content updates to fully realize its replay potential. Overall, it offers a solid replay loop, especially for fans of strategy and roguelite elements.

    • “The game itself is a great time sink with tons of replayability and different combos of heroes, items, origins, etc. to tinker with and test out.”
    • “Infinite replayability, every run is different...endless possibilities.”
    • “Very enjoyable roguelike with tons of replayability due to the huge roster of heroes and build variety.”
    • “For a roguelite, it lacks replayability, possibly due to insufficient metaprogression or content.”
    • “After completing all the achievements and doing basically everything the game has to offer, my biggest critique is the previously mentioned lack of replayability coupled with a stale run variability that hurts the longevity of the game.”
    • “I've fully completed every mode and challenge the game has to offer in 20 hours, so I got my money's worth, but for a roguelite, I'm expecting at least 40 hours of content and replayability that isn't just flipping a coin ten times and hoping you get heads each time for it to be enjoyable.”
  • graphics50 mentions

    The graphics of the game receive mixed reviews, with many praising the beautiful visuals and appealing character designs, while others note a lack of variety and some janky animations. Overall, the game is considered to have good graphics for an auto battler, though some aspects, like spell effects and character models, could use improvement. Despite these criticisms, the engaging gameplay and mechanics often overshadow the graphical shortcomings.

    • “Beautiful visuals.”
    • “Exceptionally fun auto battler with great graphics and an appealing soundtrack.”
    • “Fun character designs, satisfying visuals, plenty of build crafting and strategy make this game a gem.”
    • “Graphics and character designs are kind of meh, but the gameplay is fun; it sort of reminds me of League of Legends at launch in that aspect, not pretty but fun.”
    • “Graphically, 'The Last Flame' is nice to look at, but lacks variety.”
    • “Only downsides for me are the spell effects and models for some characters leave a lot to be desired (a notch lower than retail WoW graphics), but the game just came out so I'll give it a pass while they focus on the actual gameplay.”
  • story18 mentions

    The game's story aspect is largely criticized for its lack of depth and background, with players noting that there is no substantial narrative or RPG elements present. The main mode, which is loosely referred to as "story mode," consists of only three zones and can be completed in about an hour, leaving many players wanting more in terms of storytelling. Overall, the absence of a compelling story detracts from the experience for some users.

    • “The graphs do help, but it can be hard to parse the story of the battle from them.”
    • “My only gripe is I wish for a bit of background story and maybe a slight RPG element.”
    • “There's no backstory at all.”
    • “The 'main' mode (story mode? if you can call it that) consists of 3 zones at the moment; you can complete a run through it in about an hour.”
  • grinding16 mentions

    Players express frustration with the grinding mechanics, noting that extensive time investment often yields little reward, such as the lack of achievements despite significant effort. The repetitive nature of abandoning runs and restarting the game contributes to a tedious experience, with many feeling overwhelmed by the complexity and micromanagement required. However, some reviewers appreciate that the developer avoids excessive grinding and paywalls, focusing instead on enjoyable gameplay.

    • “You'll need a second life for grinding.”
    • “After about 12 hours of grinding, I reached level 22 on the Flame Master endless mode and did not get an achievement.”
    • “The process of abandoning a run, returning to the start menu, and restarting the game got tedious.”
    • “Many games nowadays try to increase playtime and replayability by adding lengthy unlock systems or cramming the game with complex, grindy systems.”
  • humor9 mentions

    The humor in the game is widely appreciated, with players finding the relics, especially the "many faces" piece, to be amusing and creatively engaging. The gameplay elements, particularly the origins, add a layer of hilarity that enhances the overall experience, making it both entertaining and enjoyable.

    • “Chase the highs in the game, because they are so worth it, and so hilarious.”
    • “We found some of the relics to be pretty funny and neat, particularly the many faces piece that allowed a hero to get everyone else's passives.”
    • “The origins are hilariously fun to try and play around.”
  • optimization8 mentions

    Overall, the game's optimization is generally praised, with most players reporting good performance and minimal issues, such as occasional character model bugs. The challenge and replayability are highlighted as strong points, alongside extensive team-building and customization options that require strategic optimization decisions.

    • “I never had any performance issues and the character models only bugged once in the 20 hours.”
    • “Fun auto battler with good graphics, good performance, an interesting cast of characters, and good synergies.”
    • “There's endless team building/customization and you're met with tough decisions as far as optimization goes early and constantly.”
    • “Has some minor performance issues but the challenge and custom modes offer some nice replayability.”
  • music8 mentions

    The music in the game receives mixed reviews; while some players praise the soundtrack for its engaging vibes and appeal, others criticize it as bland and auto-generated. Overall, the soundtrack contributes positively to the game's atmosphere, but opinions vary on its quality.

    • “The soundtrack is gas and big vibes.”
    • “Exceptionally fun auto battler with great graphics and an appealing soundtrack.”
    • “Some of the character models don’t look that great, but the sound and music are enjoyable, and none of these things stop it from being anything less than a 9-9.5/10 on its first day of early access.”
    • “The music is no better - it sounds like some sort of auto-generated orchestral blandness.”
    • “The sound/music is mediocre, and I wish there was a bit more enemy variety.”
  • character development4 mentions

    Character development in the game is noted for its fun and engaging designs, alongside satisfying visuals that enhance gameplay. While some users find the graphics and character designs lacking, the emphasis on build crafting and strategic elements contributes to an enjoyable experience reminiscent of early League of Legends.

    • “Fun character designs, satisfying visuals, plenty of build crafting and strategy make this game a gem.”
  • emotional2 mentions

    Users express a lack of emotional attachment to the game's world, indicating that it fails to evoke any significant feelings or connections.

  • stability2 mentions

    Users report that the game is largely bug-free, which is particularly impressive given that it was developed by a solo developer. Overall, the stability of the game has received positive feedback.

    • “It seems bug-free, which is a very nice achievement for a team of one.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

25hMedian play time
35hAverage play time
16-64hSpent by most gamers
*Based on 20 analyzed playthroughs

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