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The Rogue Prince of Persia

The Rogue Prince of Persia is a fast, fluid roguelite that makes movement the main attraction. On PS5 this delivers smooth performance, satisfying combat, and an addictive loop that’s hard to put down.
The Rogue Prince of Persia Game Cover
89%Game Brain Score
music, gameplay
optimization, stability
91% User Score Based on 1,378 reviews
Critic Score 85%Based on 7 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStationNintendo Switch 2
The Rogue Prince of Persia Game Cover

About

The Rogue Prince of Persia is a single player hack and slash game with fantasy and historical themes. It was developed by Evil Empire and was released on August 20, 2025. It received positive reviews from critics and very positive reviews from players.

Buy The Rogue Prince of Persia on PlayStation Store. Become the Prince in an acrobatic, 2D action-platformer roguelite.

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91%
Audience ScoreBased on 1,378 reviews
music288 positive mentions
optimization18 negative mentions

  • Exceptional and fluid movement system with satisfying parkour mechanics including wall runs, climbs, vaults, and kicks that blend seamlessly with combat.
  • Outstanding soundtrack mixing traditional Persian instruments with modern beats, greatly enhancing game atmosphere and player immersion.
  • Beautiful art style combining 2D and 3D elements with a distinct Persian influence, praised for its detail, character animation, and visual clarity.
  • Addictive roguelike gameplay with varied weapons, medallions, and build synergies encouraging experimentation and replayability.
  • Well-designed levels with multiple biomes, each having unique aesthetics, hazards, and music; the non-linear mind map system adds meaningful progression and story context.
  • Gameplay is approachable yet challenging with fair boss fights, rewarding mastery of parkour and combat skills, offering a satisfying loop for both new and experienced players.
  • Positive developer support evidenced by frequent updates, community responsiveness, and improvement from early access to full release.
  • Content is currently limited with only a few biomes and bosses, leading to runs becoming repetitive after story completion, and a shorter campaign length than expected.
  • Movement and parkour can occasionally feel imprecise or janky, including unintended auto-grabs or backflips, resulting in some frustrating deaths or interrupted combos.
  • Combat depth and build variety are not as strong as similar games like Dead Cells or Hades, with some weapons feeling similar and medallions lacking impactful variation.
  • Difficulty balance can be inconsistent; early game is quite challenging but the game becomes easier after a few runs, with limited incentive to increase challenge beyond meta modifiers.
  • Bugs and technical issues remain, such as inconsistent health bar display, loading screen stutters, visual clutter during combat, and occasional soft locks or progress loss.
  • Lack of voice acting and limited storytelling are noted, with story and dialogue regarded as simplistic or underdeveloped by some players.
  • Some players find that controls and animations need polish, especially for keyboard/mouse users, and UI elements like item tooltips can be unclear or incomplete.
  • music
    490 mentions Positive Neutral Negative

    The music in this game is widely praised as its standout feature, with many reviewers calling the soundtrack phenomenal, immersive, and a perfect blend of traditional Persian instruments and modern electronic beats. Composed by Asadi, the dynamic and catchy OST enhances the gameplay flow, atmosphere, and emotional engagement, often described as "fire," "banging," and "a must-have" that some players purchased the game just for it. Despite minor criticisms around music implementation or variety, the soundtrack is consistently regarded as one of the best and most unique in recent gaming, elevating the overall experience significantly.

    • “Music since day one has been just countless bangers, the soundtrack cannot be skipped; it's just hit after hit after hit, it's so good and fits the vibe perfectly.”
    • “The soundtrack, composed by Asadi, fuses traditional Persian instruments with modern trap beats and electronic rhythms. This blend gives the game a distinct energy, with the music dynamically adapting to the flow of combat and exploration.”
    • “Every track in this game is a straight banger, and I can't remember the last time I heard an OST selection this good.”
    • “Looks great with an effective art style, and I personally really love the music even though I think the implementation in the game is quite poor, the mix is just a bit off and could have used some stronger sequencing to make the tracks suit the bosses better.”
    • “Also, something else that 'spoiled' me somewhat, was a fairly frequent music desync phenomenon that makes the experience a bit frustrating, especially after several hours of gameplay.”
    • “Music loops are short, any form of variety is not there (there are very few rooms in roster and frankly it doesn't feel random at all), character art is just downright strange... plus nothing is voiced.”
  • gameplay
    425 mentions Positive Neutral Negative

    The gameplay of this game is widely praised for its fluid, fast-paced parkour and combat mechanics that blend classic Prince of Persia movement with roguelite elements akin to Dead Cells and Hades. Unique features such as wall running and dynamic enemy encounters enhance the engaging, satisfying platforming and combat flow, though some note the game lacks deep content variety and can feel somewhat repetitive over time. Overall, it delivers a highly enjoyable, tight core gameplay loop with responsive controls, well-balanced difficulty, and an addicting progression system, making it a standout for fans of challenging action-platformers.

    • “Very good, movement feels satisfying, combat is fun and dynamic, lots of weapons for varied gameplay and potential for broken builds on lucky runs.”
    • “The gameplay reminds dead cells a lot, but with more fluid traversal.”
    • “The parkour mechanics, especially wall running, are enjoyable.”
    • “The one thing I don't like about the game is that the gameplay can get tedious.”
    • “Weapons barely differ from each other, and medallions mostly provide flat stat boosts with little impact on gameplay.”
    • “The gameplay quickly becomes shallow.”
  • story
    243 mentions Positive Neutral Negative

    The story in this game is generally seen as simple, straightforward, and somewhat generic but effectively integrated with the roguelite gameplay, offering about 8-15 hours to complete the main narrative. While it provides a welcome layer of depth and motivation through branching paths and a mind map system, many reviewers found it lacking in complexity, depth, and polish—particularly missing voice acting and more engaging side content. Nonetheless, it is appreciated for its cohesion with the gameplay loop, likable characters, and a satisfying conclusion, making it a solid complement to the game's strong combat, platforming, and music.

    • “The story is kinda slim at the moment and character interaction feels a bit bland, but I have no doubt that this will also improve with time.”
    • “The story narrative is engaging, and makes you want to do another run to open up a new area or figure out how to save a certain character.”
    • “One of the few roguelikes I've played that actually makes me care about the story and make sense; if you think about it, Prince of Persia has the perfect 'powers' to be a roguelike and within the context of the story it all makes perfect sense.”
    • “The story is a bit lackluster.”
    • “I was a bit disappointed that the ending felt really rushed, with no extra boss or extra phase and just a very out of nowhere peace being made and everything being fixed (basically the opposite issue of what Dead Cells has, in which no progress is ever made story wise).”
    • “The only thing that makes this game not number 1 for me is the story; it feels empty or hollow. I feel like if they had people voice the character, the story would have a lot more appeal like the game Hades. Thankfully the gameplay feels really good to make up for that and the bosses are hard at first but after like the 2nd time you fight them they feel readable.”
  • graphics
    221 mentions Positive Neutral Negative

    The game's graphics receive widespread praise for their unique, vibrant, and stylized art style that effectively blends Persian aesthetics with comic-book and cel-shaded visuals, creating a visually engaging experience. Reviewers highlight smooth animations, fluid parkour movements, and beautiful, colorful environments, though some note occasional bugs, performance hitches, and limited graphic settings. Overall, the graphics are seen as a major strength, complementing the gameplay and soundtrack to deliver a polished and immersive roguelike platformer.

    • “The art style is impeccable, it feels detailed while actually being super high resolution.”
    • “The procedurally generated levels keep each run dynamic, while the art direction delivers a beautiful fusion of Persian aesthetics and comic-book style visuals.”
    • “The game's visuals are stunning, and the controls are responsive.”
    • “One of the glitchier games I've played, with some soft locks and graphics issues.”
    • “And graphics are next level horrible.”
    • “The game stutters and drops frames weirdly often despite having no graphics settings and fairly minimal visuals.”
  • optimization
    85 mentions Positive Neutral Negative

    The game's optimization has notably improved since launch, delivering generally smooth performance on PC and Steam Deck, though occasional stuttering and frame drops—particularly during load screens and in certain areas—persist. Steam Deck users often need to lower frame caps for smoother gameplay, and some issues remain with animations and memory management, but developers are actively addressing these. Overall, while not perfect and still requiring further polish, performance is solid enough to support a pleasant experience, especially given its early access status.

    • “The maps are very good especially the art style which also goes why the game storage is very short which is very nice and it runs pretty good especially on my Intel HD Graphics 620 laptop. It runs around 30 to 40 FPS at a 1360 x 760 resolution, which is the lowest possible resolution to get HD text. Overall, it has very good and fair performance that doesn't keep me out of the game.”
    • “Performance has also been greatly improved since release, holding a rock solid 60 FPS on Deck OLED, even able to hit 90 a good bit of the time.”
    • “In 2 weeks since release they fixed 90% of stutters, improved performance, added metaprogression, new enemies, weapons, and a new biome.”
    • “Also, there are noticeable performance issues, even on higher end PCs.”
    • “But performance is way worse than it should be for a 2D game.”
    • “Good game but very poorly optimized for Steam Deck, which is unfortunate because it'd be a perfect SD game.”
  • replayability
    41 mentions Positive Neutral Negative

    Replayability in the game receives mixed feedback: many praise its fluid combat, engaging mechanics, and varying difficulty that provide a solid roguelite experience with consistent replay value, while some criticize limited build variety, content depth, and short overall playtime compared to genre giants. Though currently constrained by early access content and endgame diversity, ongoing updates promise to enhance its longevity and make it more appealing for long-term play. Overall, it offers satisfying replayability for fans but may lack the extensive depth expected from top-tier roguelites.

    • “Tons of upgrades and replayability.”
    • “Every sword-like weapon feels too similar, and without the ability to create and experiment with different builds, the replayability takes a hit.”
    • “Evil Empire has crafted something special with The Rogue Prince of Persia, and by marrying the acrobatic identity of a beloved series with an engaging narrative and incredibly polished (and highly replayable) roguelike loop, they have delivered an essential action platformer that is an absolute blast to play from start to end.”
    • “Less build variation, replayability and overall depth but still gives you all the great roguelike feelings in a concentrated burst.”
    • “It's a 10-12 hour roguelite game with minimal replayability.”
    • “I "finished" the game in less than 5 hours, and the replayability after that really doesn't feel any different.”
  • stability
    25 mentions Positive Neutral Negative

    The game generally runs well with solid performance on various platforms, including Steam Deck and PC, but is plagued by numerous bugs and glitches affecting inputs, UI, and gameplay flow. Stability issues range from minor graphical errors to game-breaking bugs like freezes and map glitches, resulting in a noticeably unpolished experience in its current 1.0 release. Despite these problems, the core gameplay remains enjoyable, though further optimization and bug fixes are needed.

    • “It runs great on the Steam Deck, supporting 16:10 to fill the entire screen.”
    • “Performance-wise the game runs great, difficulty-wise it poses a decent challenge.”
    • “Runs great on the Steam Deck OLED, solid 90fps!”
    • “Still quite a few glitches for a v1.0: I've ended up out of the map at least 3-4 times already, encountered bugs like being unable to recycle the minor health boost (the button press consumes health immediately), glitches with heights, and other content-related issues.”
    • “There are tons of glitches and bugs ranging from annoying to game-breaking; at one point, the map didn’t show an area, causing me to get lost for quite a while until I finally found the exit.”
    • “Usually I'm not the one that finds bugs, but this game is very buggy; after just 1 hour of playing, I encountered an easy-to-replicate freeze that bricks your run when entering the second zone (Hun's camp -> aqueducts).”
  • grinding
    23 mentions Positive Neutral Negative

    Grinding in the game is a mixed experience: while the core runs and metaprogression generally avoid feeling overly grindy and remain engaging, the post-game can become tedious, especially when unlocking all upgrades or tackling higher difficulty challenges. Some find the repetitive nature and long loading times frustrating, though others appreciate the natural progression through runs without excessive forced grinding. Overall, grinding may deter players seeking a consistently challenging experience without repetitions.

    • “While it rarely changes from run to run (until you get the modifiers that change things up), there is enough variation in some of the set ups that it isn't tedious to repeat.”
    • “Boss designs are far better, but it's not surprising since the bosses in Dead Cells were also amazing and not tedious to fight against.”
    • “The biggest downside to the game for me is how grindy it gets in the post-game.”
    • “Meta progression feels extremely grindy, especially because you can only increase the difficulty by a bit after every successful run.”
    • “Particularly unlocking all the awakening affixes to do a 40-awakening run was very tedious and the game did outstay its welcome a bit as a result.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game excels in creating a captivating atmosphere through its masterful audiovisual design, featuring a unique and immersive soundtrack that blends hip hop, electronic, Middle Eastern, and orchestral elements. The art direction and smooth animations further enhance the experience, making the atmosphere one of its standout qualities praised across reviews.

    • “The game is a masterclass in audiovisual design creating an atmosphere that pulls you into its world.”
    • “The nicely structured soundtrack, composed by renowned artist Danny Asadi, perfectly complements the atmosphere of the game, combining traditional Persian instruments with modern orchestral arrangements, as well as oriental music with modern beats, and elements of dubstep and electronic music.”
    • “The beautiful soundtrack also enhances the atmosphere, making the game more immersive and enjoyable.”
  • humor
    6 mentions Positive Neutral Negative

    The game's humor is enhanced by numerous amusing bugs, Easter eggs, and quirky character names that create memorable and laugh-worthy moments. Players enjoy the comedic value in gameplay strategies, such as kicking enemies, which adds a fun and lighthearted twist. However, some bugs can disrupt gameplay despite their humor.

    • “It's so funny that my sister's name is in the game as one of the characters—the prince's brother Shahin. I laughed so hard I took pictures to send to my sister.”
    • “There are 75 achievements with a wormhole load of things to do, including easter eggs, glitches, and funny moments.”
    • “Kicking enemies is necessary while learning their patterns, and you can even make builds focused on kicking enemies—it's really fun and funny.”
  • emotional
    6 mentions Positive Neutral Negative

    The game delivers a heartfelt and engaging story that unfolds through multiple runs, enhanced by emotional character development and nostalgic elements. While some find the narrative touching and fun, others feel it lacks excitement. Overall, the emotional experience is enriched by its music and well-crafted storytelling.

    • “An incredible sequel to Dead Cells, with absolutely banging music inspired by Persian instruments, and a story that is heartfelt and engaging.”
    • “The story is a surprisingly touching and fun experience that you'll progress and unlock through multiple runs.”
    • “The character development is particularly noteworthy, as the prince's journey is both exciting and emotionally charged.”
    • “Boring story, very low health potion.”
  • character development
    5 mentions Positive Neutral Negative

    Character development is generally praised for being engaging and emotionally charged, especially highlighting the prince's journey. The character designs are visually appealing and contribute to an immersive experience, though some players find story moments lacking due to tedious gameplay elements. Overall, the narrative and characters are a strong aspect of the game.

    • “It's the whole package - engaging story with good character development, great gameplay, fantastic music, and beautiful art.”
    • “The character development is particularly noteworthy, as the prince's journey is both exciting and emotionally charged.”
    • “The art style is very good, the character design is visually appealing and the music is fantastic, which makes the whole overall experience very immersive.”
    • “God, I hate this game. Getting items is just... turn-your-brain-off stupidity. Then the story moments and character development... I just checked out, spamming through dialogue like it were stink on poop.”
  • monetization
    1 mentions Positive Neutral Negative

    The game's monetization approach is not clearly detailed in user feedback, with only a brief mention of its branding and platformer style. More information would be needed to fully understand its monetization model.

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85%Critics’ scoreBased on 7 critic reviews
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9h Median play time
69h Average play time
5-24h Spent by most gamers
*Based on 10 analyzed playthroughs
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Frequently Asked Questions

The Rogue Prince of Persia is a hack and slash game with fantasy and historical themes.

The Rogue Prince of Persia is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 69 hours playing The Rogue Prince of Persia.

The Rogue Prince of Persia was released on August 20, 2025.

The Rogue Prince of Persia was developed by Evil Empire.

The Rogue Prince of Persia has received positive reviews from players and positive reviews from critics. Most players liked The Rogue Prince of Persia for its music but disliked it for its optimization.

The Rogue Prince of Persia is a single player game.

Similar games include Windblown, Trinity Fusion, Astral Ascent, BlazBlue Entropy Effect, Rogue Legacy 2 and others.