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The Rogue Prince of Persia

The Rogue Prince of Persia is a platforming masterclass, and it’s a must play for fans of 2D action titles, Dead Cells, and pretty much everyone else.
The Rogue Prince of Persia Game Cover
85%Game Brain Score
music, gameplay
optimization, stability
91% User Score Based on 1,218 reviews
Critic Score 80%Based on 17 reviews

Platforms

Nintendo SwitchXbox Series X|SPCXbox Game PassPlaystation 5CloudXbox Cloud GamingXboxSteam DeckWindowsPlayStationNintendo Switch 2
The Rogue Prince of Persia Game Cover

About

The Rogue Prince of Persia is a single player hack and slash game with fantasy and historical themes. It was developed by Evil Empire and was released on August 20, 2025. It received mostly positive reviews from critics and very positive reviews from players.

"The Rogue Prince of Persia" is a roguelite game that combines fast-paced platforming and combat. Players can discover new weapons, trinkets, and areas as they try to save Persia from a Hun invasion and find their place in the royal family. Using acrobatic moves, players can outmaneuver and outsmart enemies, and explore hard-to-reach areas. The game features a vibrant reinterpretation of Persia and non-linear story progression with a cast of colorful characters.

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91%
Audience ScoreBased on 1,218 reviews
music262 positive mentions
optimization20 negative mentions

  • The movement mechanics are incredibly fluid and satisfying, allowing for seamless parkour and combat.
  • The art style is visually stunning, with vibrant colors and a unique aesthetic that enhances the overall experience.
  • The soundtrack is exceptional, blending traditional Persian music with modern beats, creating an immersive atmosphere.
  • The game currently lacks content, feeling short with limited biomes and bosses, which may disappoint players looking for a more extensive experience.
  • There are noticeable bugs and performance issues, such as health bar inaccuracies and stuttering during gameplay.
  • The combat can feel repetitive due to a lack of weapon variety and the simplicity of enemy designs.
  • music
    449 mentions Positive Neutral Negative

    The music in the game has received widespread acclaim, with many reviewers praising its unique blend of traditional Persian instruments and modern electronic beats, creating an immersive and energetic soundtrack. Composed by Asadi, the soundtrack is described as a standout feature that enhances the gameplay experience, making it enjoyable even outside of the game. Overall, the music is considered a major highlight, contributing significantly to the game's atmosphere and engagement.

    • “The combination of traditional and electronic instruments, alongside the vocals, made it one of my favorite soundtracks to listen to, even outside of the game.”
    • “The music is absolutely amazing, asadi did an excellent job here.”
    • “The soundtrack blends traditional Persian instruments with modern electronic beats, creating music that heightens both exploration and combat.”
    • “The music is a real standout here.”
    • “My only gripe is that the soundtrack isn't my favorite; I turn the music off and play the Prince of Persia extended soundtrack on YouTube, and it fits perfectly.”
    • “There is one indisputably good thing about this game in its current form, and it's that the soundtrack is fucking fire.”
  • gameplay
    384 mentions Positive Neutral Negative

    The gameplay of "The Rogue Prince of Persia" is characterized by its fluid movement mechanics and engaging combat, blending classic platforming with modern roguelike elements. Players appreciate the innovative wall-running and acrobatic features, which enhance the overall experience, although some find the game can become repetitive and lacks content variety compared to similar titles like "Dead Cells." While the core mechanics are solid and enjoyable, there are calls for more diverse gameplay options and improvements to certain mechanics to elevate the experience further.

    • “The gameplay is very fluid and turns you into an acrobat doing impossible stunts from the first minute.”
    • “The gameplay loop with combat combined with wall running and parkour is really addicting; every time I think I've found every weapon in the game, a new one pops up, providing a lot of variety.”
    • “The traversal never feels like an afterthought; it’s woven seamlessly into every facet of gameplay, making every encounter feel dynamic and spatially engaging.”
    • “Not on the content, because this is expensive and takes time, but even the raw gameplay and overall progression management doesn't quite keep up with today's standards.”
    • “The one thing I don't like about the game is that the gameplay can get tedious.”
    • “The gameplay quickly becomes shallow.”
  • graphics
    206 mentions Positive Neutral Negative

    The graphics of the game have received widespread acclaim for their stunning art style, which blends vibrant colors and unique aesthetics reminiscent of comic book visuals and Persian influences. Players appreciate the fluid animations and immersive environments that enhance the overall experience, complemented by a fantastic soundtrack. While some users noted minor graphical issues, the majority found the visuals to be a highlight, contributing to a polished and engaging gameplay experience.

    • “This game has beautiful visuals and is exactly the kind of relaxing experience I want to play after work.”
    • “The art style is gorgeous, the parkour movement flows so well, the combat too, and the story and lore is interesting.”
    • “The visuals are bold and full of personality, and the story is a mystery that unfolds as the player completes runs.”
    • “And graphics are next level horrible.”
    • “The game stutters and drops frames weirdly often despite having no graphics settings and fairly minimal visuals.”
    • “New art style looks horrible.”
  • story
    199 mentions Positive Neutral Negative

    The game's story is generally well-received, with many players appreciating its integration into the roguelite mechanics, particularly the time loop concept that enhances narrative engagement. While some find the plot simple or lacking depth, others enjoy the character development and the emotional weight of the ending. Overall, the storytelling is seen as a strong aspect, though there are calls for more content and complexity in future updates.

    • “The music is amazing and the story with its time loop is great through and through.”
    • “The story is pretty strong, the 'true' ending got me goosebumps.”
    • “The story is interesting and the mix of roguelite and metroidvania works very well.”
    • “The story is pretty strong, but the ending felt really rushed, with no extra boss or extra phase and just a very out of nowhere peace being made and everything being fixed.”
    • “The story is very generic and the dialogues are straight up boring.”
    • “The only thing that makes this game not number 1 for me is the story; it feels empty or hollow. I feel like if they had voice acting for the characters, the story would have a lot more appeal.”
  • optimization
    83 mentions Positive Neutral Negative

    The game's optimization has received mixed feedback, with some players reporting smooth performance and improvements since early access, while others experience significant stuttering, frame drops, and loading issues, particularly on the Steam Deck. Although many acknowledge that the developers are actively working on fixes, the overall consensus is that the game still requires further optimization to enhance the experience across various platforms.

    • “Performance-wise, the game runs great, difficulty-wise it poses a decent challenge, content-wise it is still lacking.”
    • “The medallion system is easier to parse, the weapon variety is way up, performance is overall better, there's activities and alternate routes and story beats that were more fleshed out than before...the game feels like it's coming into its own now.”
    • “Performance has also been greatly improved since release, holding a rock solid 60 on deck OLED, even able to hit 90 a good bit of the time.”
    • “Also, there are noticeable performance issues, even on higher-end PCs.”
    • “However, there's a major issue—performance.”
    • “Good game but very poorly optimized for Steam Deck, which is unfortunate because it'd be a perfect SD game.”
  • replayability
    39 mentions Positive Neutral Negative

    The game's replayability is a mixed bag, with some players praising its engaging mechanics and unlockable challenges that enhance each run, while others feel it lacks depth and variety, particularly in build options and endgame content. Many appreciate the fluid combat and movement, which contribute to a fun experience, but some express a desire for more substantial content to sustain long-term replayability. Overall, while the game offers enjoyable replay value, especially in its early access state, it may not meet the expectations set by more established roguelites.

    • “Each time you beat a run you unlock something to make the next run harder, giving some replay value.”
    • “The movement and combat is so fluid, the biomes are super cool with all sorts of secrets still popping up after 12ish hours, and this game is as replayable as Dead Cells was for me.”
    • “Replayability factor: like any great roguelite, this game shines because every run is different.”
    • “It's a 10-12 hour roguelite game with minimal replayability.”
    • “This feels like a rogue-lite built to stretch playtime rather than deliver real replayability.”
    • “I 'finished' the game in less than 5 hours, and the replayability after that really doesn't feel any different.”
  • stability
    23 mentions Positive Neutral Negative

    The game's stability has received mixed reviews, with many players reporting a significant number of bugs and glitches, including game-breaking issues and awkward gameplay mechanics. While performance is generally praised, especially on various platforms like the Steam Deck and PC, the overall experience is marred by a lack of polish and numerous technical problems, leading to frustration for some players. Despite these issues, the game runs well in terms of frame rate, but the abundance of glitches detracts from the overall enjoyment.

    • “It runs great on the deck, supporting 16:10 to fill the entire screen.”
    • “Runs great on the Steam Deck OLED, 90 fps solid!”
    • “Performance-wise, the game isn't demanding at all; it runs great.”
    • “There's a few issues here and there sadly: some run-ruining bugs (was unable to earn money in the final run of the game due to a buggy medallion), flow sometimes becomes awkward (a platforming object being close to an enemy, so you accidentally glue to it instead of dodging the enemy).”
    • “The 1.0 release is also quite buggy, my health bar is all over the place with random values and graphically inaccurate to the numbers on the bar.”
    • “There are tons of glitches and bugs that border from annoying to straight up game breaking; at one point the map didn’t even show me an area, causing me to get lost for quite a while until I finally found the exit of the level.”
  • grinding
    18 mentions Positive Neutral Negative

    Players generally find the grinding aspect of the game to be a significant drawback, often describing it as tedious and repetitive, especially in the post-game where meta-progression feels overly grindy. While some enjoy the challenge and variation in runs, many express frustration with the long loading screens and the lack of engaging content beyond grinding for upgrades and achievements. Overall, the grind can detract from the enjoyment, making the gameplay feel stretched and less rewarding over time.

    • “While it rarely changes from run to run (until you get the modifiers that change things up), there is enough variation in some of the setups that it isn't tedious to repeat.”
    • “Boss designs are far more great, but it's not surprising since their designed bosses in Dead Cells were also amazing and not tedious to fight against.”
    • “The biggest downside to the game for me is how grindy it gets in the post-game.”
    • “Particularly unlocking all the awakening affixes to do a 40-awakening run was very tedious and the game did outstay its welcome a bit as a result.”
    • “If you're looking for a very challenging experience, I don't think you'll find it here, or it will take you grinding for way too long at way too easy, boring runs, in order to get to that point.”
  • atmosphere
    14 mentions Positive Neutral Negative

    The atmosphere of the game is highly praised, with reviewers highlighting the exceptional soundtrack that enhances immersion and complements the visuals. The blend of various musical styles, including hip hop, electronic, and traditional Persian elements, creates a unique and captivating ambiance. Overall, the art direction and sound design contribute significantly to a beautiful and engaging gaming experience, despite some noted areas for improvement.

    • “The beautiful soundtrack also enhances the atmosphere, making the game more immersive and enjoyable.”
    • “The soundtrack is amazing and adds a lot to the game's atmosphere.”
    • “The nicely structured soundtrack, composed by renowned artist Danny Asadi, perfectly complements the atmosphere of the game, combining traditional Persian instruments with modern orchestral arrangements, as well as oriental music with modern beats, and some elements of dubstep and electronic music.”
    • “I was lucky enough to get a review code from Evil Empire/Ubisoft to play this game a week early, and while it does lack in variety compared to Dead Cells, the art style, music, atmosphere, etc. are all knockouts!”
    • “That being said, it would not be fair to judge this early access game as a final product. While all these things need to be addressed and sorted out, and more content needs to be added, I am still going to give this a positive review because the atmosphere, the art, the music, and the dynamics of the game are beautiful, and the potential for this to be a game with overwhelmingly positive reviews is there.”
    • “Visuals, atmosphere, and soundtrack are top-notch.”
  • emotional
    6 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by a heartfelt and engaging story that unfolds through multiple runs, complemented by nostalgic character development. While some players found the narrative lacking and the gameplay repetitive, many appreciated the emotional depth and the impactful music inspired by Persian instruments, enhancing the overall experience.

    • “An incredible sequel to Dead Cells, with absolutely banging music inspired by Persian instruments, with a story that is heartfelt and engaging.”
    • “The story is a surprisingly touching and fun narrative that you'll progress through and unlock across multiple runs.”
    • “The character development is particularly noteworthy, as the prince's journey is both exciting and emotionally charged.”
  • character development
    4 mentions Positive Neutral Negative

    Character development in the game is highlighted as a strong point, particularly through the emotionally charged journey of the prince. However, some players express frustration with the pacing of story moments and dialogue, feeling disengaged from the narrative. Overall, while the character design and immersive art style are praised, the execution of character development may leave some players wanting more.

    • “God, I hate this game. Getting items is just... turn your brain off stupidity, and then the story moments and character development... I've checked out... spamming through dialogue like it were stink on poop.”
    • “The character development is particularly noteworthy, as the prince's journey is both exciting and emotionally charged.”
  • humor
    4 mentions Positive Neutral Negative

    Players appreciate the humor in the game, highlighting its abundance of easter eggs, glitches, and amusing moments that enhance the gameplay experience. The comedic element is particularly evident in the quirky strategies required to progress, such as building around the humorous mechanic of kicking enemies. Overall, the game successfully blends humor with engaging challenges, making for a fun and entertaining experience.

    • “The achievements, 72/75 (oh yeah, 75 achievements), there is a wormhole load of things to do, and Easter eggs, glitches, and funny moments.”
    • “The higher into the awakening rituals you get (which you'll want to do, I'm gunning for the ironclad costume from STS), the more you'll find yourself having to employ different strategies to tackle the levels in order to not die hilariously early in your run.”
    • “Kicking enemies will be necessary as you are learning the enemy patterns, and you can even make builds around just kicking enemies (really fun and funny).”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the platformer, which leverages the Prince of Persia branding, has drawn attention, but specific details about its effectiveness or user reception are not provided in the review.

    • “The monetization in this game feels overly aggressive, making it hard to enjoy without spending money.”
    • “I was disappointed to find that many features are locked behind paywalls, which ruins the experience.”
    • “The constant push for in-game purchases detracts from the overall gameplay and enjoyment.”
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7h Median play time
84h Average play time
5-30h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

The Rogue Prince of Persia is a hack and slash game with fantasy and historical themes.

The Rogue Prince of Persia is available on Nintendo Switch, Xbox Series X|S, PC, PlayStation 5 and others.

On average players spend around 84 hours playing The Rogue Prince of Persia.

The Rogue Prince of Persia was released on August 20, 2025.

The Rogue Prince of Persia was developed by Evil Empire.

The Rogue Prince of Persia has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked this game for its music but disliked it for its optimization.

The Rogue Prince of Persia is a single player game.

Similar games include Windblown, BlazBlue Entropy Effect, Astral Ascent, ScourgeBringer, Spiritfall and others.