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Astral Ascent

Astral Ascent is a Roguelike that should be mentioned alongside genre greats like Hades and Spelunky, and simply demands to be played.
Astral Ascent Game Cover
91%Game Brain Score
gameplay, graphics
grinding, stability
95% User Score Based on 2,331 reviews
Critic Score 84%Based on 10 reviews

Platforms

Nintendo SwitchLinuxPCWeb BrowserPlaystation 5Mac OSPlaystation 4Steam DeckWindowsPlayStation
Astral Ascent Game Cover

About

Astral Ascent is a single player and multiplayer casual platformer game with a fantasy theme. It was developed by Bottino Games and was released on November 14, 2023. It received positive reviews from critics and very positive reviews from players.

"Astral Ascent" is an endless climbing game where players ascend an astral tower, avoiding obstacles and collecting power-ups to reach the highest level possible. The game features simple, intuitive controls designed for mobile devices, allowing for seamless gameplay on both desktop and mobile platforms. With its procedurally generated levels, each climb in "Astral Ascent" is a unique and engaging experience.

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95%
Audience ScoreBased on 2,331 reviews
gameplay297 positive mentions
grinding36 negative mentions

  • Gorgeous pixel art and animations that create a visually stunning experience.
  • Fluid and responsive combat with a variety of spells and abilities that encourage experimentation.
  • Engaging gameplay loop with high replayability due to diverse character builds and difficulty scaling.
  • The spell rotation mechanic can feel clunky and may detract from the overall combat experience.
  • Visual clutter during intense battles can make it difficult to track the player character and incoming attacks.
  • The story and character interactions may feel shallow or generic, lacking depth compared to other roguelikes.
  • gameplay
    635 mentions Positive Neutral Negative

    The gameplay of "Astral Ascent" has received mixed reviews, with many praising its fast-paced, fluid mechanics and engaging combat that encourages experimentation with various builds and spells. Players appreciate the depth and variety offered by the game's systems, likening it to a blend of "Hades" and "Dead Cells," though some criticize the repetitiveness and simplicity of certain mechanics, particularly the forced spell rotation. Overall, while the game excels in visual presentation and offers a satisfying gameplay loop, some players feel it lacks the depth and variety needed to keep runs feeling fresh over time.

    • “The gameplay loop is solid and perfectly scratches that 'just one more run' itch, with different builds and skill interactions keeping things fresh and engaging.”
    • “Gameplay is tight and responsive, similar to Dead Cells.”
    • “The gameplay is fast-paced and filled with variety.”
    • “I found the gameplay itself to be incredibly bland with almost no meaningful gameplay variety run to run.”
    • “The rotating spell mechanic, while innovative in theory, doesn’t feel particularly smooth or worthwhile in practice.”
    • “Unfortunately, the actual gameplay is far too simplistic and way too floaty.”
  • graphics
    336 mentions Positive Neutral Negative

    The graphics of "Astral Ascent" have received mixed reviews, with many praising the vibrant pixel art style and fluid animations that contribute to its charming aesthetic. While some players find the visuals beautiful and engaging, others criticize them for being cluttered and occasionally overwhelming, making it difficult to discern gameplay elements during intense moments. Overall, the art direction is seen as a strong point, though opinions vary on its effectiveness in enhancing the gameplay experience.

    • “The visuals are beautiful, the animations are smooth, and the story is engaging.”
    • “The art style is gorgeous and very easy to look at when there's a lot of action on screen.”
    • “The graphics are beautiful, the characters are rad, enemies look great and are really cool and fun to fight and dodge, the animations are fluid, the art is great, the voice acting is solid, the spells are sick, the gameplay is tight, the audio is clean and will make any audiophile's eargasm.”
    • “The visuals might be the weakest part of the game, so if you're going: 'something about the visuals feels a bit inadequate for me.' then you might be in for a surprise how well made it is in other ways.”
    • “As many other reviewers pointed out, visuals are extremely cluttered very fast.”
    • “The graphics are so overly stylized that I can't tell what in the heck is going on in combat, even with outlines turned on.”
  • story
    295 mentions Positive Neutral Negative

    The story in "Astral Ascent" is generally viewed as decent but not the main draw of the game, often compared to titles like "Hades" for its narrative style. While some players appreciate the character backstories and the gradual unfolding of the plot through gameplay, others find it patchy and lacking depth, with many stating that the gameplay mechanics overshadow the story. Overall, the narrative adds flavor to the experience but is often considered secondary to the engaging combat and gameplay elements.

    • “The storytelling is delivered in a thoughtful and measured way, not overwhelming the action, but giving it context and heart.”
    • “The story unfolds gradually through dialogue and progression, with layers that encouraged me to keep playing.”
    • “The art style is beautiful, the music is lovely, and the voice acting/writing builds a unique and endearing story.”
    • “The cutscenes are trying to do some kind of Hades-like thing, but it doesn't work because the writing is bad and nobody cares about the story in a game like this.”
    • “I played for an hour and I literally have no idea what the story is and frankly don't care.”
    • “The story, such as it is, is primarily confined to pre- and post-fight boss dialogue and conversations with NPCs - and honestly, it's less of a story and more a bunch of characters interacting.”
  • music
    234 mentions Positive Neutral Negative

    The music in the game has received a mixed reception, with many praising its beauty and ability to enhance the atmosphere, while others find it occasionally mismatched with the gameplay's intensity. Some players describe the soundtrack as serene and enchanting, making it enjoyable enough to listen to even outside of gameplay, while others feel it can become repetitive or overly relaxed during action sequences. Overall, the soundtrack is often highlighted as a standout feature, contributing significantly to the game's immersive experience.

    • “The soundtrack is amazing; it's so serene that I have had moments where I would simply sit in the hub area and listen to its music.”
    • “The music is sweeping and caused me, multiple times, to just pause before beginning a new run.”
    • “The music is very saccharine and corny.”
    • “Entering places with fire all around, enemies trying to murder you, and the music is like a bakery simulator.”
    • “The music feels like a cheap knock-off of Ori.”
  • replayability
    77 mentions Positive Neutral Negative

    The game boasts exceptional replayability, driven by diverse character options, skill combinations, and unlockable content that keeps each run feeling fresh and engaging. Players appreciate the modular difficulty and extensive meta progression, which encourage experimentation with different builds and strategies. With continuous updates and a wealth of content, many users report spending hundreds of hours enjoying the game, making it a standout in the roguelike genre.

    • “Incredible game, and replayability is almost endless.”
    • “The insane meta progression, spell combinations, affinities, characters, their weapons and other systems, makes this probably the most replayable action roguelite ever.”
    • “There's so much replayability, and you won't get bored for a long time.”
    • “The insane meta progression, spell combinations, affinities, characters, their weapons and other systems makes this probably the most replayable action roguelite ever.”
    • “There's a lot of replayability available here, and you won't get bored for a long time.”
    • “The game boasts extensive replayability with four characters, diverse spells, items, and the destiny mechanic.”
  • grinding
    40 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be a mixed experience. While some appreciate the replayability and the incremental progression, many express that the grind can become tedious and uninteresting over time, leading to frustration and a sense of stagnation. The balance of challenge and reward is often criticized, with some runs feeling overly easy while others demand excessive grinding for unlocks and upgrades.

    • “This does make each new game+ run feel fresh and not tedious.”
    • “Awesome 2D action platformer (90% action, 10% platformer) with a unique spells system, not very grindy meta progression and still getting free updates after 1.0 that deserves more attention than this.”
    • “The combat is very tedious, uninteresting, and not very satisfying; the game progression and runs are incredibly sluggish and boring and aesthetically uninteresting.”
    • “I really wanted to like it given the positive reviews and the beautiful art style, but after eight hours of grinding away on the same levels time and time again, I just can't recommend it.”
    • “The end-game, especially if you want to 100% it, is really grindy.”
  • character development
    31 mentions Positive Neutral Negative

    Character development in the game is highlighted by its stunning and unique character designs, which are complemented by excellent voice acting and fluid animations. While the gameplay offers a variety of characters with distinct playstyles and customization options, some players noted a lack of depth in character dialogue and story progression. Overall, the visuals and character design are considered standout features, contributing significantly to the game's appeal.

    • “From the art style to the voice acting, the character designs, the tight fights, the satisfying meta progression, the build possibilities, and the replayability, this is a very well-made game!”
    • “The character designs, from the main cast to the 12 zodiac bosses, are excellent and all super cool and full of personality.”
    • “Little character development in the dialogues with your characters and the zodiacs between first encounters and final runs.”
    • “It's all about meaningful decisions and how you progress in your character development.”
    • “Its strong character design, hi-bit visuals, tight combat, memorable bosses, and broad build variety have all featured in games you’ve probably played before—there’s nothing ‘new’ here.”
  • optimization
    27 mentions Positive Neutral Negative

    Overall, the game's optimization has seen significant improvements since its early access phase, with many players reporting stable performance and no noticeable frame drops, even during chaotic gameplay. However, some users still experience occasional stuttering and performance issues, particularly during dialogue or loading screens, indicating that further optimization may be needed. The developers are actively addressing these concerns, suggesting a commitment to enhancing the game's performance in future updates.

    • “For those with a Steam Deck, it's optimized for it!”
    • “- There are a lot of spells, spell modifiers (gambit), and passives (aura/echo/weapon passive) that create a ton of builds and optimizations you can make during a run.”
    • “Performance is great and I didn't see any FPS drops yet.”
    • “More importantly, the performance was really poor, which in a fast-paced action game like this, could be really frustrating.”
    • “I've got a GTX 3080 12GB and an Intel i9 11th gen... the only reason a pixel art game should be stuttering at all is just poor, poor optimization or the underlying game engine.”
    • “The game could use some optimizations to let it frame lag less, as I've had to set my graphics to very low to make it run smoothly, which is strange considering that this is a 2D game and I've had less stylized 3D games run smoother with higher settings.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its beauty and polish, featuring engaging characters, a fantastical soundtrack, and impressive visuals that create a dreamy and immersive experience. Players appreciate the emotional storytelling and fluid gameplay, which enhance the overall ambiance, making it a standout title in the indie scene. The combination of art, music, and character interactions contributes to a captivating and uplifting atmosphere, solidifying its reputation as one of the most atmospheric games available.

    • “The atmosphere of the game and the interaction between the characters is superb; the gameplay is fluid and captivating. In short, one of the best roguelike games I've played.”
    • “In a gaming landscape often dominated by high-fidelity graphics and intricate physics, Astral Ascent emerges as a luminous testament to the power of atmosphere and emotional storytelling.”
    • “One of the most atmospheric games I've ever played - art and sound are gorgeous, gameplay is fluid, overall an incredible game.”
    • “The atmosphere of the game and the interaction between the characters is superb; the gameplay is fluid and captivating. In short, one of the best rogue-like games I've played.”
    • “The music and story create a tranquil and uplifting atmosphere, even as you face galactic-level threats.”
    • “The atmosphere feels really dreamy; this is a game made with love, and I love it.”
  • humor
    13 mentions Positive Neutral Negative

    The humor in the game is highlighted by the engaging and witty character Kiran, whose banter and reactions provide consistent laughs without being overbearing. Players appreciate the clever references to other roguelikes and the overall comedic tone, though some find that the humor wanes after initial runs. Additionally, unexpected moments during boss fights add an unintentional layer of comedy, enhancing the overall experience when played with friends.

    • “First of all, I just want to say I love Kiran so much. I played him instantly when he was unlocked. I love his character, his lines, he's everything! He's just so funny, and I've never laughed so much just hearing his banter, his reactions, his thoughts. He's like the perfect funny stereotype dumbass you get to see from media without being 'annoying' or insufferable.”
    • “The enemies are cool, the banter is funny, and there are a lot of things to unlock.”
    • “Character design is unique, dialogue is quick and funny, and the voice acting seems just perfect. I couldn't imagine a different voice on any of the characters that exist.”
    • “It's not funny.”
    • “The jokes fall flat and feel forced.”
    • “I expected more clever humor, but it just didn't deliver.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game is highlighted by its engaging storytelling and character development, with players appreciating the depth of backstories and emotional stakes. While some found the dialogue cringey and overly sentimental, the overall atmosphere, combined with a wholesome soundtrack, creates a memorable experience that resonates with many. Despite mixed feelings about certain characters, the emotional journey and sense of accomplishment contribute significantly to the game's appeal.

    • “In a gaming landscape often dominated by high fidelity graphics and intricate physics, Astral Ascent emerges as a luminous testament to the power of atmosphere and emotional storytelling.”
    • “What sets Astral Ascent apart isn't just its gameplay mechanics or roguelite structure; it's the emotional tapestry woven throughout your journey.”
    • “Great rogue-like with one of my favorite themes implemented in an engaging and touching storyline.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability has improved significantly, especially on platforms like the Steam Deck and Switch, where players report smooth performance. However, some users still experience bugs and glitches, particularly due to its early access status, indicating that while the game is enjoyable, it may not be fully polished yet.

    • “Runs great on Steam Deck.”
    • “I also own this game on Switch, where it runs great!”
    • “I remember when the FPS was awful and the co-op was super buggy.”
    • “A little buggy due to early access.”
    • “Fun, but a bit buggy still.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization in the game has received mixed reviews, with some players criticizing the presence of microtransactions for additional characters and content, which can detract from the overall experience. While the DLC offers valuable additions, its promotion within the game feels intrusive to some, leading to a sense of frustration. However, players suggest that purchasing the DLC during sales or in bundles can provide better value.

    • “Astral Ascent also scratches a very particular itch for me; both the progression and the environment's theming make me feel like I get to experience endgame raid/bossing party content in a classic lite MMO like MapleStory or RuneScape, without the hundreds of days of grinding (and paying for microtransactions or subscriptions) first.”
    • “I don't recommend it because of the controls. The only thing that can be upgraded is magic, which has strange controls consisting of a combination of buttons to launch them and scroll between them. This, combined with a fast-paced and rogue-like game, made me rely more on melee because the specials are random and I often wasted them. I would launch magic from a distance and the enemies would be on me, or I would launch something with a small radius and the enemies would be too far away. Out of the four spells, you don't know which one you're left with, and they are the only ones that upgrade through progress. Plus, it seems there are also microtransactions for a new character you have to buy as DLC. No thanks.”
    • “Something I really disliked is the presence of 'advertisements' in the game. Sure, they are not actual ads, but having the DLC character right in the middle and the DLC-only worlds greyed out with 'DLC needed' under them feels kind of bad. On the flip side, the DLC adds a lot of really good stuff and is worth considering, especially if on sale. It might be best to buy it in a big bundle to save the most money possible.”
    • “Astral Ascent scratches a very particular itch for me, but I can't ignore the fact that it feels like I'm being pushed towards microtransactions or subscriptions to fully enjoy the experience. The progression and the environment's theming make me feel like I get to experience endgame raid/bossing party content in a classic lite MMO like MapleStory or RuneScape, without the hundreds of days of grinding.”
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17h Median play time
33h Average play time
10-36h Spent by most gamers
*Based on 18 analyzed playthroughs
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Frequently Asked Questions

Astral Ascent is a casual platformer game with fantasy theme.

Astral Ascent is available on Nintendo Switch, PC, Web Browser, PlayStation 5 and others.

On average players spend around 33 hours playing Astral Ascent.

Astral Ascent was released on November 14, 2023.

Astral Ascent was developed by Bottino Games.

Astral Ascent has received positive reviews from players and positive reviews from critics. Most players liked this game for its gameplay but disliked it for its grinding.

Astral Ascent is a single player game with multiplayer and local co-op support.

Similar games include Ember Knights, BlazBlue Entropy Effect, Have a Nice Death, Ravenswatch, Windblown and others.