"Spiritfall" is a single-player Fantasy Hack and Slash game with an intriguing story and excellent graphics. It features tight platform fighter combat, smooth movement, and roguelite mechanics, allowing for experimentation with over 150 powerful blessings and unique builds. Death is temporary, with resources gathered used for upgrades, unlocking new abilities, and awakening mighty weapons, providing lots of replayability.
The combat is fluid and satisfying, allowing for engaging combos and a variety of playstyles.
The art style and visuals are stunning, creating an immersive experience.
The game offers a unique blend of platform fighter mechanics and roguelike progression, making each run feel fresh and exciting.
The game currently lacks content, with only a few weapons and bosses available, leading to repetitive gameplay.
Some players find the difficulty spikes to be frustrating, particularly with certain bosses.
The meta progression can feel unimpactful, with many upgrades being minor buffs rather than game-changing abilities.
gameplay
516 mentions Positive Neutral Negative
48%
51%
1%
The gameplay of Spiritfall is highly praised for its fluidity, engaging combat mechanics, and satisfying combo systems, drawing inspiration from platform fighters like Super Smash Bros. and roguelikes such as Hades. Players appreciate the variety of builds and progression elements, which keep the gameplay fresh and rewarding, although some express a desire for more content and balance in certain aspects. Overall, the game successfully blends accessible yet challenging mechanics, making it enjoyable for both casual and skilled players.
“Spiritfall is honestly one of the best roguelikes I've played in a long while and it's a bit sad it's that short of a game - the game shines both visually and in terms of gameplay with an easy to learn combat system that is taken from diverse smash-likes including Brawlhalla and Rivals of Aether.”
“The fusion of roguelike elements, such as procedurally generated levels and permadeath, with the exhilarating combat mechanics of a platform fighter creates a dynamic and endlessly engaging experience.”
“With plenty of intuitive move sets I found easy to combo with and multiple mechanics to create builds around, I could make every run feel unique from the last.”
“The spirit blessings you get slightly affect gameplay but not in a way that matters that much; more attack speed, damage over time, more launch power, etc. It feels very uninspired.”
“Lastly, when you finish most of the core things you can upgrade, you run out of things to meaningfully work on, which essentially ends my motive to continue my adventures because of the things I found unpolished in the gameplay.”
“It’s a really fun game with really cool combat mechanics, ruined by the fact that you can’t actually treat it like a fighting game because there are so many projectiles you have to play bullet hell instead.”
graphics
180 mentions Positive Neutral Negative
62%
36%
2%
The graphics of the game receive mixed feedback, with many praising its charming and vibrant art style that enhances the overall experience. While some users note performance issues, such as frame rate drops, the visuals are generally described as clean and immersive, with detailed character designs and environments. Overall, the art style is highlighted as a standout feature, contributing to the game's appeal despite some critiques regarding specific graphical elements.
“The visuals are stunning, with each level and character designed with intricate detail that truly immerses you in the game's world.”
“The art style perfectly complements the game's tone, creating an environment that is both immersive and visually stunning.”
“The graphical style is unique and charming, but also very detailed and brilliantly done.”
“Moreover, the performance is terrible for its graphics; frame rate drops to even sub 20 sometimes on a 4080 laptop, even with medium graphic settings.”
“But it is lacking in the visuals department, especially shadows on characters.”
“The battle encounters aren't all that special, and the artwork feels like something I would get in a mobile game.”
music
120 mentions Positive Neutral Negative
65%
30%
5%
The music in the game receives mixed reviews, with some players praising its charm and catchiness, particularly in the main hub and boss themes, while others find it repetitive and lacking in variety. Despite these criticisms, many agree that the soundtrack complements the engaging gameplay and beautiful visuals, making it an enjoyable aspect overall. Overall, while the music may not be the standout feature, it contributes positively to the game's immersive experience.
“Each zone is unique and beautifully rendered with music that ties well into each area.”
“The music is fantastic, the music that plays in the main hub is particularly beautiful.”
“The music is incredible, the art is phenomenal, what more could you ask for?”
“The soundtrack is the part where the game shines the least as the songs are few and only half of them really struck me as interesting, but again the very fun gameplay and pretty good sound design overall really makes up for everything else.”
“If those descriptions made you want to give up and go to bed, the music will make you want to stay there.”
“But there is a constant mosquito buzzing added within the music.”
story
100 mentions Positive Neutral Negative
34%
63%
3%
The game's story is generally described as simple and somewhat generic, lacking the depth found in titles like Hades, but it still provides a charming backdrop that complements the gameplay. While some players appreciate the light narrative and the lore revealed through gameplay, others feel it could benefit from more worldbuilding and character development. Overall, the story is serviceable and engaging enough to keep players interested, especially when combined with the game's mechanics and art style, but it remains a secondary focus compared to the core gameplay experience.
“The story is cute, the art is cute, the scaling of the difficulty is clever as all hell and left me itching for another run every time I died.”
“This has been one of my most favorite games, the style and story is really interesting to me, albeit there isn't much focus but there's plenty of side bits to check out in the game's item and monster catalogue.”
“So far the story is keeping me hooked, so looking forward to where it goes next.”
“The story itself is also pretty weak, and takes a bit too much of a backseat compared to Hades.”
“The story is flavorful, but anemic.”
“I can't really say much about the story at all, but it certainly isn't as memorable or worth paying attention to as Hades.”
replayability
58 mentions Positive Neutral Negative
55%
40%
5%
The game's replayability is generally viewed as solid, with many players appreciating its depth and unique mechanics that encourage experimentation with different builds and combat styles. While it may not reach the "endless replayability" of top-tier roguelikes like Hades, it offers a satisfying gameplay loop and a variety of systems that keep players engaged. However, some reviewers noted that the replay value could diminish if players focus on a single weapon or strategy, and the current content may feel limited, especially in its early access phase.
“This game has a surprising amount of depth and replayability, giving it a high replay value as opposed to other platform fighters and other roguelikes that can become repetitive.”
“I had never before played a roguelike, and the unique aspect of starting each run with a new map and unique build, from the weapon to the blessing to the masks, makes the game infinitely replayable.”
“One of the most unique roguelikes I've played so far; it combines Dead Cells and platform fighting. I have almost 50 hours in this game and I always come back once every 2-3 weeks for 5-10 hours. The bosses are perfect and the synergies make the game replayable.”
“Doesn’t quite have the true ‘endless replayability’ as some of the more known roguelikes like Hades or Risk of Rain, but it still stands on its own quite a bit.”
“You don't get as much replayability out of it as other roguelites, in my opinion, but it's very polished with a strong direction and does distinctly play rather differently from other roguelites with its combo-based, Smash Bros style approach to combat.”
“There's some replayability, but if you only use one weapon and max it, you could beat it in like 3 hours.”
grinding
28 mentions Positive Neutral Negative
100%
Players note that while grinding is necessary to unlock essential abilities and resources, particularly in the early game, it can feel tedious and uninspired. However, once players progress past the initial grind, the game offers a more enjoyable loop, with combat becoming less overwhelming as skills improve. Overall, the grind is seen as manageable, especially for those who appreciate a fighting game mindset, though some players wish for a more balanced challenge between normal enemies and bosses.
“The grind for resources is a little bit tedious early on, but once you've gotten past the worst of it, the game basically has no major issues with its loop.”
“The game also expects you to die a lot and restart while being slightly stronger. There are four different meta currencies to level up your characters, and it feels very uninspired as it's mostly flat updates or slight movement upgrades. You can also unlock new weapons that change the way you play, but they are costly (around an hour and a half of playtime to unlock one out of ten), and there is no way to test them before purchasing. So if you don't like the way this weapon feels, go back to grinding.”
“I have started to like the slower, more intentional gameplay, but clearing the first levels gets tedious because your damage and health scaling never really trivializes these initial stages like other games would.”
optimization
12 mentions Positive Neutral Negative
33%
42%
25%
The optimization of the game has received mixed reviews; while some players report smooth performance and no bugs, others experience significant frame rate drops, even on high-end hardware like a 4080 laptop. Overall, it appears that while the game has potential, many users are waiting for performance improvements to fully enjoy the experience.
“Haven't had any bugs or performance issues.”
“Even though it's in early access, I haven't encountered any bugs or performance issues.”
“It's clear that the developers put a lot of effort into testing and polishing the game, ensuring that it runs smoothly and flawlessly.”
“Moreover, the performance is terrible for its graphics; frame rate drops to even sub 20 sometimes, on a 4080 laptop, with medium graphic settings.”
“I like the game, but I'm going to have to wait for the performance increase.”
“Moreover, the performance is terrible for its graphics; frame rate drops to even sub 20 sometimes, on a 4080 laptop, with medium graphic settings.”
humor
12 mentions Positive Neutral Negative
100%
The humor in "Spiritfall" is characterized by its lighthearted and whimsical elements, with players enjoying the comedic aspects of gameplay, such as funny combos and quirky spirit characters. While some find the humor engaging, others note that the ease of enemies allows for a more casual, humorous experience without the need for complex strategies. Overall, the game is appreciated for its fun and entertaining approach to combat and character interactions.
“I don't even really have any funny jokes for this review, Spiritfall is a fantastic game on all fronts and is slept on so hard by pretty much everybody.”
“You can pull off some pretty funny combos on things and just watch things fly.”
“I recommend it if you like cool magic and funny spirits.”
stability
10 mentions Positive Neutral Negative
100%
The game's stability has received mixed feedback, with users reporting various bugs, particularly in the menus when using a controller, and instances of softlocking. While some players noted minor glitches, others experienced worsened performance after completing the game, including audio issues and frame drops. Overall, despite being in early access, the game has shown potential for stability improvements.
“Menus are buggy with the controller, and you can get softlocked.”
“There are some things that are rough around the edges, and I've experienced a few glitches.”
“Edit: after finishing my first run and unlocking the additional difficulty settings, the game has started to perform worse, with audio glitches and frames being dropped.”
character development
10 mentions Positive Neutral Negative
80%
20%
Character development in the game is highlighted by charming and intricate character designs, complemented by fluid animations that enhance the overall experience. The intuitive leveling and skill tree systems allow for meaningful progression, while the stunning visuals and engaging soundtrack further immerse players in the game's world. Overall, the combination of appealing aesthetics and gameplay mechanics contributes to a compelling character development experience.
“The levelling and skill tree systems are intuitive and easy to navigate, character design is charming as well (also shout out to the composer, the soundtrack slaps).”
“The combination of great character design and the stress of losing really completes this game.”
“The visuals are stunning, with each level and character designed with intricate detail that truly immerses you in the game's world.”
emotional
6 mentions Positive Neutral Negative
100%
Players express a strong emotional connection to the game, highlighting its ability to captivate and immerse them in a way that rekindles their passion for gaming. Many recommend it as a perfect escape for those seeking a break from reality, emphasizing its profound impact on their gaming identity.
“It's been quite a long time where a game has entrapped and made me feel like I cannot get enough of it.”
“What I do know is that this is the first game that ever made me feel like I could be a gamer.”
atmosphere
4 mentions Positive Neutral Negative
100%
The game's atmosphere is highly praised for its effective blend of platform fighting and roguelite elements, enhanced by a complementary art style. However, the immobility of certain mechanics, like the hammer, creates a unique dynamic that can lead to unexpected gameplay moments.
“Does a perfect job combining platform fighters with a roguelite aspect, and the atmosphere and art style complement it greatly.”
“The hammer is super immobile, so it creates this weird atmosphere where you'll knock an enemy super far, but then don't really have a good follow-up on them.”