- February 28, 2024
- Gentle Giant
- 19h median play time
Spiritfall
Good idea just not well executed, Spiritfall's attempt at the first action platformer roguelike fails to deliver.
Platforms
About
"Spiritfall" is a single-player Fantasy Hack and Slash game with an intriguing story and excellent graphics. It features tight platform fighter combat, smooth movement, and roguelite mechanics, allowing for experimentation with over 150 powerful blessings and unique builds. Death is temporary, with resources gathered used for upgrades, unlocking new abilities, and awakening mighty weapons, providing lots of replayability.











- The combat is fluid and satisfying, allowing for a variety of combos and playstyles.
- The art style and animations are beautiful, enhancing the overall experience.
- The game offers a unique blend of platform fighter mechanics and roguelike progression, making each run feel fresh.
- The game currently lacks content, with only a few weapons and areas available.
- Some players find the difficulty spikes frustrating, particularly with certain bosses.
- The meta progression can feel unimpactful, with many upgrades being minor buffs rather than game-changing abilities.
gameplay
258 mentions Positive Neutral NegativeThe gameplay of Spiritfall is widely praised for its engaging and fluid combat mechanics, which blend elements from platform fighters like Super Smash Bros. and roguelikes such as Hades. Players appreciate the satisfying combo system, diverse weapon mechanics, and the rewarding progression loop that encourages skill mastery and experimentation. While some critiques mention a lack of depth in certain areas and the need for more content, the overall consensus is that the game offers a fun, fast-paced experience with a high skill ceiling and enjoyable replayability.
“Spiritfall is honestly one of the best roguelikes I've played in a long while. The game shines both visually and in terms of gameplay with an easy-to-learn combat system that is taken from diverse smash-likes including Brawlhalla and Rivals of Aether.”
“The gameplay is incredibly satisfying. The controls are responsive and intuitive, making it easy to master the game's mechanics. As you progress through each run, you'll be rewarded with new abilities and upgrades that make the gameplay even more satisfying.”
“The fusion of roguelike elements, such as procedurally generated levels and permadeath, with the exhilarating combat mechanics of a platform fighter creates a dynamic and endlessly engaging experience.”
“The UI is rough, and the post-credits gameplay is pretty shallow.”
“It’s a really fun game with really cool combat mechanics, ruined by the fact that you can’t actually treat it like a fighting game because there are so many projectiles you have to play bullet hell instead.”
“Lastly, when you finish most of the core things you can upgrade, you run out of things to meaningfully work on, which essentially ends my motive to continue my adventures because of the things I found unpolished in the gameplay.”