ScourgeBringer Game Cover
As the strongest member of her clan, Kyhra has been given an important task.

ScourgeBringer is a single-player shooter game with an intriguing post-apocalyptic story. Experience fast-paced rogue-platforming gameplay, combining the fluid controls of Dead Cells and the precision of Celeste. With exceptional visuals, a fantastic soundtrack, and stellar replayability, the game offers a highly grinding yet satisfying experience. Join Kyhra in her quest to discover her past and seek humanity's redemption.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Xbox One
  • Android
  • Linux
  • Mobile Platform
  • Play​Station
  • Play​station Vita
  • Tablet
  • Xbox

Reviews

90%
Audience ScoreBased on 1,087 reviews
gameplay128 positive mentions
grinding18 negative mentions
  • Fast-paced and fluid combat that makes players feel like a badass.
  • Beautiful pixel art and a dynamic soundtrack that enhances the gameplay experience.
  • Challenging yet fair difficulty curve that encourages skill development.
  • Limited content and variety in runs, leading to potential repetitiveness.
  • Some mechanics, like the dash not having invincibility frames, can feel frustrating.
  • The skill tree progression can feel shallow and doesn't significantly alter gameplay.
  • gameplay305 mentions

    The gameplay of this game is characterized by its fast-paced, fluid mechanics that emphasize skill and precision, making it both exhilarating and challenging. While many players appreciate the tight controls and satisfying combat, some express concerns about repetitiveness and a lack of meaningful variety in upgrades and mechanics. Overall, the game offers a rewarding experience for those who enjoy mastering its core mechanics, though it may feel grindy or punishing at times.

    • “The gameplay is where Scourgebringer shines... fast-paced, cutthroat, and fluid.”
    • “The core combat system and the upgrades make the moment-to-moment gameplay feel fantastic and stylish.”
    • “Extremely tight, fast-paced gameplay that makes you feel cool when you play well.”
    • “A really neat idea for a game, but the execution doesn't have enough visual depth or gameplay variety to avoid going stale faster than McDonald's fries.”
    • “The upgrades are pretty repetitive and the unlocks feel more like the introduction of new mechanics than anything that excited me too much.”
    • “The gameplay goes like this: jump, dash to enemy, click, enemy dies, dash to next enemy, repeat until room is clean. That's not basically, it's literally all you do.”
  • music171 mentions

    The music in the game has received mixed reviews, with many praising its energetic and fitting heavy metal soundtrack that enhances the fast-paced gameplay, often drawing comparisons to the music from the Doom series. However, some players find the music repetitive and jarring due to frequent transitions between calm exploration tracks and intense combat themes, which can disrupt immersion. Overall, while the soundtrack is generally well-received for its intensity and quality, some players suggest it could benefit from more variation and smoother transitions.

    • “The music is pulse-pounding, metal earworms that are perfect for the combat, and some more relaxing ambiance that fit the areas well.”
    • “The soundtrack is friggin amazing and I like the high difficulty too.”
    • “The aesthetic could be a bit more original, and I think the health system could be tweaked towards something more resembling Bloodborne in order to incentivize moving even faster, but with the perfect soundtrack and such a strong sense of control in the movement, the moment I was past the opening cut-scene I didn't care anymore.”
    • “Repetitive music, which frequently oscillates between calm and aggressive, gets annoying rather fast.”
    • “The music changes in what seems like every 15 seconds, whenever you go from exploring to fighting and back. The change is very jarring since the exploring music is very ambient, and the fighting music is very heavy metal.”
    • “My only complaint with it is that the music feels like part of a different, more brutal game.”
  • graphics107 mentions

    The graphics of the game have received widespread acclaim for their stunning pixel art style, vibrant colors, and cohesive aesthetic that enhances the overall gameplay experience. Many players appreciate the smooth animations and the combination of fast-paced action with visually appealing environments, although some have noted minor issues with readability during chaotic moments. Overall, the visuals are considered a significant highlight, contributing to the game's addictive nature and enjoyment.

    • “Amazing graphics and music.”
    • “The graphics are beautiful, some incredibly fluid and incredible looking pixel art.”
    • “The pixel artwork and color palette is delightfully minimal, and evokes a bit of an 8-bit nostalgia, but the game loop has modern rogue-lite progression system not unlike that of Dead Cells.”
    • “The graphics could do with some retouching to make it easier to understand what's going on.”
    • “Enemies felt really unresponsive and the visuals were kind of overwhelming, which tends to happen when you have a bunch of 2D metroids swarming you and overlapping each other, which hides the visual indicator that an enemy is about to start spraying you with bullets.”
    • “As minor setbacks, I'd say that sometimes the graphic style makes it difficult to tell the background from some of the enemies' attacks, especially in the third area, and you get hit even without noticing.”
  • story52 mentions

    The game's story is often described as convoluted and lacking depth, with many players feeling it doesn't progress meaningfully throughout their experience. While some appreciate the intriguing premise and atmospheric elements, they note that the storytelling is sparse and often feels like an afterthought, leading to a sense of repetition and a lack of motivation to continue. Overall, the narrative is seen as a backdrop to the gameplay rather than a driving force, with many wishing for more substantial lore and character development.

    • “This game has excellent gameplay, a simple and effective story, and gorgeously smooth pixel graphics.”
    • “On one hand, this game has a great art style, good music, and a pretty intriguing storyline with some good bits of subtle comedy.”
    • “The story is about a thing that came from the sky and burns everything; nobody knows why, but they call it the Scourgebringer. Many people tried to go in, but no one came back out.”
    • “The story doesn't really go anywhere (at least where I am in progression right now) and is kind of convoluted.”
    • “The story of this game is a bunch of setup and intrigue but seems to have little to no delivery.”
    • “After the introduction, there is very little progression of characters or story.”
  • replayability28 mentions

    Replayability in this game is a mixed bag; while some players appreciate the challenging combat and progression systems that encourage repeated play, others note a lack of significant variability and content after completing the game. Many reviews highlight that the game offers a solid experience but could benefit from additional characters or mechanics to enhance replay value. Overall, it seems to provide decent replayability, especially with updates and added difficulty settings, but may not satisfy those seeking extensive variability.

    • “Great replayability; 75+ hours of content.”
    • “Wonderfully fast-paced, tight and punchy action platforming gameplay, fine-tuned roguelike elements that add just enough replay value to get the player to the finish line without slowing down the experience, and all on top of an immediately exciting world.”
    • “The addition of 3 more bosses and challenging environments, as well as the trials you unlock after first beating the game, have added a lot more replay value to the game than its initial release offered, as well as a more difficult and rewarding experience.”
    • “Basically, the way the progression system is designed, once you beat the game, there's not much replayability.”
    • “Very little replay value; after you beat the secret final boss, there's nothing to do.”
    • “I do think that this game has limited replay value because there is only one difficulty and a limited amount of content, so once you get good, it loses some of its appeal.”
  • grinding20 mentions

    Overall, players find the grinding aspect of the game to be tedious and unfulfilling, with many expressing frustration over the lack of variety and rewarding progression. While some appreciate the ability to skip certain enemies, the general consensus is that the grind for upgrades feels excessive and detracts from the enjoyment of gameplay. The repetitive nature of encounters and the blandness of upgrades contribute to a sense of monotony, making the experience less engaging compared to other roguelikes.

    • “A key difference that brings it back to Hades is that you have to clear rooms to progress, while in Dark Souls and Dead Cells, you can choose to skip a majority of enemies if you aren't grinding.”
    • “You'll need a second life for grinding.”
    • “Gameplay was not as rewarding as other roguelikes; it felt grindy and was annoying not being able to evade bullets with dash like in most games.”
    • “As a roguelite, it is lacking in a few areas; the progression is so grindy. Honestly, my main gripe with the game is that it's a grindfest of smashing your head against the wall forever for some really uninteresting upgrades. Eventually, you get the important ones after going through the others, but there is no variety in your runs as the guns and perk shrine give you items that are so interchangeable that I often don't even pick them up because they don't do anything.”
    • “It's so bland and grindy in the sense that it doesn't feel rewarding enough.”
  • humor6 mentions

    The humor in the game is characterized by a fun, snarky tone and a blend of dark comedy, effectively enhancing the gameplay experience despite some repetitive content. Players appreciate the amusing alien ambient noises during quieter moments and the game's clever subversion of typical mechanics, which adds to its comedic charm. Overall, the humor is a standout feature that contributes positively to the game's atmosphere.

    • “The only calm moments in the run are the shops or secret rooms, where you hear nothing but funny alien ambient noises.”
    • “Interestingly, Dead Cells pulls off dark and humorous very well, and from what I can tell watching old footage, even very early in development it had that kind of ethos.”
    • “+ has a fun, snarky sense of humor that I wasn't expecting at all.”
  • emotional6 mentions

    The game evokes a wholesome emotional experience through its engaging combat mechanics and charming pixel graphics, despite some repetitiveness and a need for clearer visuals. Players appreciate the unique feeling of fluid movement and the satisfaction of skillfully navigating through enemy encounters, which enhances the overall enjoyment and emotional connection to the gameplay.

    • “This is a really wholesome roguelike, with its excellent pixel graphics and gameplay.”
    • “It's a good roguelike game with a very different feeling combat - all about spacing and positioning, and it feels great when you ping-pong between multiple enemies without ever touching the ground.”
    • “It felt really good to smash 'em up while never touching the ground.”
  • atmosphere6 mentions

    The game's atmosphere is highly praised for its slick movement and short levels that enhance the overall experience, creating a sense of freedom and enjoyment. The soundtrack, featuring frenetic synths and dynamic drum lines, complements the immersive environment, which draws inspiration from Ghibli films like "Castle in the Sky" and "Nausicaa." Overall, the focus on atmosphere over story contributes to a polished and engaging roguelike experience.

    • “The setting and atmosphere are reminiscent of Ghibli movies such as 'Castle in the Sky' and 'Nausicaa', which is great.”
    • “Check out the soundtrack, which generally sticks to frenetic, ever-shifting synths oozing with atmospheric flavor driven by skittering drum lines.”
    • “Sit back and soak in the atmosphere.”
    • “The game is more focused on atmosphere than on story.”
    • “The setting and atmosphere are reminiscent of Ghibli movies such as Castle in the Sky and Nausicaä, which is great.”
  • optimization3 mentions

    Users report that the game's optimization is generally good, with performance ratings around 7/10. Many have found that remapping controls to align with similar games significantly enhances their gameplay experience.

    • “My performance improved so much after remapping some buttons so that the controls are like other similar games.”
    • “The game is well optimized.”
    • “Performance rating: 7/10”
    • “The game runs poorly on my system, even with the lowest settings.”
    • “I experienced frequent frame drops and stuttering during gameplay.”
    • “The optimization is lacking; it feels like the game wasn't tested on a variety of hardware.”
  • stability2 mentions

    Overall, the game demonstrates excellent stability, with tight controls and responsive hit feedback that minimizes interruptions from frame freezes. The physics are favorable for players who understand the mechanics, and the menuing system is user-friendly, contributing to a smooth gaming experience.

    • “Menuing is easy and cohesive; the game itself runs great and has been perfectly stable.”
    • “The game maintains a consistent frame rate, ensuring a smooth experience throughout.”
    • “I haven't encountered any crashes or bugs, which makes for a very stable gameplay experience.”
    • “The game crashes frequently, making it nearly unplayable at times.”
    • “I experienced constant frame drops that ruined the overall experience.”
    • “There are too many bugs that disrupt gameplay, leading to frustrating moments.”
  • monetization2 mentions

    The monetization in the game is generally viewed positively, as players feel it does not resort to cash grabs and enhances the overall experience. The design choices, such as the visual cues before enemy attacks, contribute to a satisfying gameplay feel without imposing aggressive monetization tactics.

    • “They are not just an excuse for a cash grab.”
    • “The monetization feels excessive and detracts from the overall experience.”
    • “It seems like the game is designed more for profit than for player enjoyment.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

80% average critic score

Buy ScourgeBringer

Play time

7hMedian play time
69hAverage play time
3-24hSpent by most gamers
*Based on 8 analyzed playthroughs

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