- August 3, 2017
- Tom Kingston
- 3h median play time
Weaves of Fate
Platforms
About
In "Weaves of Fate" , players navigate an isometric role-playing and tactical strategy game set in a future where a demonic invasion threatens all of time. As reality unravels, Death himself becomes mortal and enters the human realm to restore fate and destiny. Level up heroes, unlock abilities, and teleport around the battlefield to obliterate enemies in this immersive and replayable experience.





- The game features nice pixel art and a charming story that appeals to fans of retro aesthetics.
- It offers a fun and straightforward turn-based combat system, making it accessible for casual players.
- The game is short but enjoyable, providing a quick tactical experience that can be completed in a couple of hours.
- The gameplay is overly simplistic, lacking depth and strategic elements, which can lead to repetitive combat.
- The game is very short, with many players completing it in under two hours, leaving a desire for more content.
- There are significant balance issues, with only a couple of characters being worth upgrading, making character development feel limited.
story
43 mentions Positive Neutral NegativeThe game's story, while featuring an intriguing premise involving time travel, demons, and immortals, is criticized for its linearity and simplicity, lacking depth and character development. Players can quickly progress through the narrative, which is primarily a series of battles with minimal exploration or meaningful choices. Despite its charm and decent visuals, the overall execution leaves much to be desired, making it more of a casual experience rather than a compelling narrative journey.
“The story is completely linear, there are no branching paths or even dialogue choices.”
“The meat of the game is fighting through the battles and witnessing the story unfold after you beat each encounter.”
“The story jumps around a lot, but your goal is to prevent more demons from coming through.”
“The combat is extremely simple, the story is as linear as it gets, and the RPG elements are bare-bones.”
“The story is completely linear; there are no branching paths or even dialogue choices.”
“The storyline is sort of original, but the characterization is pretty loose and full of a lot of the same foibles that seem to plague indie designers who aren't sure how seriously they want people to take the plot.”