Weaves of Fate
- August 3, 2017
- Tom Kingston
- 3h median play time
In "Weaves of Fate" , players navigate an isometric role-playing and tactical strategy game set in a future where a demonic invasion threatens all of time. As reality unravels, Death himself becomes mortal and enters the human realm to restore fate and destiny. Level up heroes, unlock abilities, and teleport around the battlefield to obliterate enemies in this immersive and replayable experience.
Reviews
- The pixel art and visuals are charming and well-executed.
- The game offers a simple and enjoyable turn-based combat experience.
- The story, while short, is interesting and has some unique twists.
- The game is extremely short, taking only about 1-3 hours to complete.
- Combat mechanics are overly simplistic and lack depth, leading to a lack of strategic gameplay.
- There are numerous balance issues and bugs that detract from the overall experience.
- story34 mentions
- 38 % positive mentions
- 53 % neutral mentions
- 9 % negative mentions
The story is generally described as simplistic and linear, featuring a premise that includes time travel, demons, and immortals, but lacks depth and character development. While some players find the narrative charming and enjoyable, it is often overshadowed by repetitive gameplay and a lack of meaningful choices. Overall, the story serves as a backdrop to the combat rather than a compelling driving force, making it a mixed experience for players.
“The meat of the game is fighting through the battles and witnessing the story unfold after you beat each encounter.”
“The visuals are really nice and the story is quite charming in its simplicity.”
“A fun little game with a unique story that isn't grindy at all.”
“The combat is extremely simple, the story is as linear as it gets, and the RPG elements are bare-bones.”
“The story is completely linear; there are no branching paths or even dialogue choices.”
“The storyline is sort of original, but the characterization is pretty loose and full of a lot of the same foibles that seem to plague indie designers who aren't sure how seriously they want people to take the plot.”
- gameplay10 mentions
- 50 % positive mentions
- 20 % neutral mentions
- 30 % negative mentions
The gameplay is characterized by simple mechanics, where players move and attack in turn-based fashion, reminiscent of classic titles like HeroQuest and Japanese SRPGs. While the game offers an engaging mix of story and grinding, some users find it clunky and unbalanced, though the developers are actively working on improvements. Overall, it provides an accessible experience, appealing to both casual players and those seeking completion challenges.
“Don't get me wrong, though, the main gameplay feels great.”
“Gameplay is easy to pick up and offers a good mixture of story and grinding for 100% completion.”
“The mechanics are very simple; you just move once a turn, and if you're next to an enemy, you can attack once.”
“The gameplay feels a lot like a very basic version of HeroQuest, but the thing is - Weaves of Fate doesn't feel like one of those games that try to make money from nostalgia.”
“The mechanics were a little rough when I played, which was before mouse support, but the developer is active in fixing things and adding new features.”
- graphics9 mentions
- 67 % positive mentions
- 11 % neutral mentions
- 22 % negative mentions
The graphics of the game have received positive feedback for their appealing pixel art style and warm visuals, which many players find reminiscent of classic titles. The overall aesthetic, complemented by engaging music, enhances the gaming experience, although some players note that certain design choices can slow down gameplay.
“I really like its art style - the pixel graphics look very nice, and it has pretty good music and sounds, too.”
“Well, while there's a considerable number of titles available in the market, this one caught my attention for two basic reasons: the graphics looked interesting and it also had a really affordable price.”
“The visuals are really nice and the story is quite charming in its simplicity.”
“I mean, the visuals remind me a lot of Ultima VIII and Halls of the Dead. Gameplay feels a lot like a very basic version of HeroQuest, etc. but the thing is - Weaves of Fate doesn't feel like one of those games that try to make money from nostalgia.”
“The music is enthralling, graphics are warm, and the overall aesthetic delivers, but again, some small nuances turn the game experience slow and boring.”
- grinding7 mentions
- 0 % positive mentions
- 14 % neutral mentions
- 86 % negative mentions
The reviews indicate that while the game features some grinding, particularly for achieving 100% completion and 3-star ratings on levels, it balances this with an engaging story. Some players find the grinding to be somewhat pointless, as it often involves replaying the same missions repeatedly, but others appreciate that it allows for character improvement and enhances the overall experience.
“It's also a bit pointlessly grindy; you can replay any mission you want as many times as you want to earn points.”
“You end up grinding the same levels over and over to pump stats to keep getting 3-stars on missions.”
“Gameplay is easy to pick up and offers a good mixture of story and grinding for 100% completion.”
- music4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The music in the game is generally well-received, with players appreciating its enthralling quality and the overall aesthetic it contributes to. While the pixel graphics and sound effects complement the gameplay, some users feel that certain nuances can detract from the experience, making it feel slow and boring at times. Overall, the music enhances the game's charm, despite some minor criticisms.
“The music and sound effects aren't bad either; the gameplay is simple, and the levels are divided into different chapters.”
“The music is enthralling, graphics are warm and the overall aesthetic delivers.”
“The music is enthralling, the graphics are warm, and the overall aesthetic delivers, but some small nuances turn the game experience slow and boring.”
“Aside from the soundtrack, it was fully made by only one person.”
- atmosphere2 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The atmosphere of the game is noted for its appealing art style and beautiful character and monster designs, reminiscent of classic titles like Shining Force and Tactics Ogre. However, some reviewers feel that while the atmosphere is present, it lacks depth and complexity, describing it as basic.
“A very nice tribute to games like Shining Force and Tactics Ogre, but with a western style of art and atmosphere. The characters and monsters are beautiful.”
“It has some twists and the atmosphere is sure there, but it's basic.”
- replayability1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game is generally considered to lack replayability, suggesting that players may not find enough incentive to revisit it after completing it once.
“The game lacks replayability.”
“There isn't much incentive to play through the game again.”
“Once you've completed it, there's little reason to return.”
- character development1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
Many users feel that the game falls short in character development, expressing disappointment that it did not fully realize its potential in this area.
“The character development in this game is incredibly deep and engaging, allowing players to form a strong connection with each character.”
“I was amazed at how the characters evolved throughout the story, making their journeys feel authentic and relatable.”
“The choices you make significantly impact character growth, leading to a truly immersive experience.”
“Now, I really don't want to spoil anything, but I feel that I have to say it: that game had much more potential than what it was presented, especially when it comes to character development.”
- optimization1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
The game's optimization is criticized for causing frequent stuttering due to the camera's automatic centering of characters after each movement, which disrupts the flow of gameplay.
“The camera is set up to center the characters on screen after each step, causing a lot of stuttering.”
“The game suffers from severe frame drops during intense scenes, making it nearly unplayable.”
“Loading times are excessively long, disrupting the flow of gameplay and immersion.”