- December 13, 2018
- Thing Trunk
- 5h median play time
Book of Demons
Platforms
About
"Book of Demons" is a Hack & Slash game with a unique card-based combat system, where you determine the quest length. Fight against the armies of darkness in procedurally generated dungeons and defeat the Archdemon to save the Paperverse. The game features Warrior, Rogue, and Mage classes, with a Supporter's Pack available for additional support and perks.
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- Unique art style reminiscent of paper craft, creating a charming atmosphere.
- Engaging gameplay with a mix of card mechanics and traditional ARPG elements, allowing for strategic decision-making.
- Flexibility in session length lets players tailor their experience based on available time, enhancing accessibility.
- Movement is restricted to predetermined paths, limiting player agency and making dodging projectiles frustrating.
- Combat can become repetitive and tedious, especially with the reliance on clicking and the lack of depth in enemy mechanics.
- The game lacks a compelling story and character development, making it feel shallow despite its charming presentation.
gameplay
1,313 mentions Positive Neutral NegativeThe gameplay of "Book of Demons" is characterized by its unique blend of card mechanics and traditional hack-and-slash elements, offering a streamlined experience that appeals to both casual and hardcore players. While many players appreciate the innovative mechanics and charming art style, some criticize the repetitive nature and clunky movement, which can detract from the overall enjoyment. The game features a flexible session length mechanic, allowing players to tailor their gameplay experience, but the reliance on on-rails movement and certain frustrating mechanics can lead to mixed feelings about its long-term engagement.
“The game has a variety of gameplay options and mechanics and is also very player-friendly.”
“The mechanics are simple yet enough for me to have fun.”
“The gameplay is very easy to pick up and it is the kind of game that rewards the building of a strategy to make the gameplay more rewarding and see you through combat in more difficult stages.”
“But it's not, movement is very slow and clunky and most of the mechanics are more annoying than anything else.”
“The gameplay is boring, very repetitive and grindy.”
“The worst offender of them all becomes the stun mechanic which forces you to catch several wandering stars in order to take any action in the game again, all the while the enemies are killing you... horribly.”