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Book of Demons

Book of Demons is both an excellent tribute to Diablo and a great ARPG on its own.
Book of Demons Game Cover
82%Game Brain Score
Most mentioned positive aspects:gameplay, graphics
Most mentioned negative aspects:grinding, monetization
89% User Score Based on 4,670 reviews
Critic Score 76%Based on 13 reviews

Platforms

Nintendo SwitchPlaystation 4XboxiPhoneWindowsPlayStationXbox Series X|SPCTabletMac OSPhoneXbox OneiPadMobile Platform
Book of Demons Game Cover

About Book of Demons

Book of Demons is a single player casual hack and slash game with fantasy and dark fantasy themes. It was developed by Thing Trunk and was released on December 13, 2018. It received mostly positive reviews from critics and positive reviews from players.

Book of Demons is a deck-building hack and slash adventure, with a dark theme reminiscent of classics of the PC ARPG genre.

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Games Like Book of Demons

Looking for games like Book of Demons? Here are top casual hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Halls of Torment, Victor Vran or Torchlight.

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Reviews

89%Audience ScoreBased on 4,670 reviews
gameplay560 positive mentions
grinding154 negative mentions

  • Unique papercraft art style that adds charm and originality to the game
  • Engaging and strategic gameplay with card-based abilities and equipment allowing for build variety
  • Flexiscope feature allows selecting dungeon length to fit play session time, great for casual play
  • Character movement restricted to linear paths while enemies move freely, limiting dodging and causing frustrating combat situations
  • Gameplay can become repetitive and tedious after a few hours due to enemy spamming and lack of significant build development
  • Certain mechanics like enemy invulnerability during casting, endless enemy spawning, and lack of true deckbuilding depth reduce gameplay satisfaction
  • gameplay

    1,643 mentions Positive Neutral Negative
    34% positive mentions, 60% neutral mentions, 6% negative mentions

    The gameplay of Book of Demons is a unique blend of hack-and-slash dungeon crawling and card-based mechanics, offering a simplified yet engaging experience with strategic elements like managing cards for skills and equipment. While praised for its addictive loop, clever enemy mechanics, and customizable session lengths ("flexiscope"), some players find the on-rails movement restrictive and certain mechanics repetitive or clunky, impacting overall enjoyment. The game is well-suited for casual players and fans of Diablo-style ARPGs seeking a fresh, accessible twist, though it may lack depth and challenge for hardcore action RPG enthusiasts.

    • “The game has a variety of gameplay options and mechanics and is also very player-friendly.”
    • “Second, instead of the gameplay being a mindless clickfest where you and the enemy just butt heads while guzzling potions, there is actually a ton of enemy variety and a lot to manage: click on shields to break them, click on your health bar to purge poison, sweep your cursor over stars to regain from stun quicker, click on enemy cast bars to interrupt them, sweep your cursor over hearts you drop from being hit to get that health back, and so on, all while trying to dodge projectiles and kiting away from heavy hitters and exploders as best as you can on the limited roads.”
    • “The mechanics are buttery smooth.”
    • “The gameplay is beyond stiff.”
    • “But it's not, movement is very slow and clunky and most of the mechanics are more annoying than anything else.”
    • “The two fatal flaws with the game are the poor controls and movement mechanics.”
  • graphics

    886 mentions Positive Neutral Negative
    49% positive mentions, 49% neutral mentions, 2% negative mentions

    The game's graphics showcase a distinctive and well-executed papercraft art style that is both charming and unique, resembling a pop-up storybook or cardboard cutouts, which many reviewers found visually appealing and fitting for the game's tone. While the simplistic, stylized visuals may not cater to fans of high-resolution, realistic graphics and some found the on-rails movement and minimal animations less polished, the overall aesthetic contributes significantly to the game's identity and atmosphere. Performance is smooth even on modest PCs, and the art style, combined with quality voice acting and sound design, elevates the experience despite the game's straightforward gameplay.

    • “The stylistic paper graphics are very unique and I think the developers have done an amazing job at creating something new; I never would have expected this much detail from a paper art style.”
    • “The graphics resemble a pop-up story book, consistent with the world of paperverse.”
    • “The art style is unique and well-done, with an original graphical style which suits the card mechanics well and is consistently adhered to.”
  • story

    502 mentions Positive Neutral Negative
    22% positive mentions, 74% neutral mentions, 4% negative mentions

    The story of "Book of Demons" is a straightforward, lighthearted parody heavily inspired by Diablo 1, featuring familiar characters and settings presented through a distinctive papercraft art style. While fully voice-acted and containing witty humor, it is often described as simplistic, shallow, or somewhat unoriginal, serving mainly as a backdrop to the engaging gameplay rather than being a compelling narrative on its own. Players appreciate the story’s nostalgic charm and accessibility, though many note that it can quickly become repetitive or monotonous after completing the main campaign.

    • “The story is fully voiced and told via a stylized 2D paper cut-out animation interface, unique and well suited to the game's atmosphere.”
    • “The story is interesting, the characters are great as well, the leveling/card system feels rewarding, and you get to choose your dungeon difficulty per dungeon!”
    • “Great story and narrative from NPCs, really relaxing and chilled to play.”
    • “Remember there is nothing of substance here... story, characters,... nothing here matters beyond the repetitive gameplay loop.”
    • “The storytelling in this game is absolutely abysmal.”
    • “But the final, final insult is story, because it certainly doesn't help that the game is comically devoid of originality on that front.”
  • humor

    261 mentions Positive Neutral Negative
    99% positive mentions, 0% neutral mentions, 1% negative mentions

    The game's humor is broadly appreciated for its clever, quirky, and lighthearted tone, often mixing playful parody and pop culture references with a charming, papercraft art style. While some find the humor subtle and genuinely funny—especially its nods to Diablo and character interactions—others feel it occasionally falls flat or leans too heavily on juvenile or meme-like jokes. Overall, the humor complements the gameplay well, adding a distinctive, entertaining personality without overpowering the experience.

    • “The dialogue and the story have a great sense of humor; I wish there would be more.”
    • “The game is voiced excellently by the NPCs, and there is a really funny and well-made song after you beat the campaign as a reward... there are many Easter eggs, and the game is made with love and is a real gem!”
    • “As someone who has played Diablo, this was at once both refreshing and nostalgic, with the characters and humor reminding me of old school Diablo with a comedic twist, and combat making me feel powerful while still punishing my mistakes and offering a decent level of challenge, always inspiring me to improve my layout and playstyle.”
    • “But you straight-up copied the village, with an unfunny wannabe-comedic spin.”
    • “Repetitive, not funny at all and not nearly as special as it pretends.”
    • “Starts you off with some humor that is a little cringey but enjoyable and lays out an easy and straightforward path to getting into the fight.”
  • music

    159 mentions Positive Neutral Negative
    48% positive mentions, 49% neutral mentions, 3% negative mentions

    The music in the game is generally praised for its atmospheric, nostalgic, and Diablo-inspired soundtrack, which effectively complements the art style and gameplay. Many reviewers highlight the well-produced sound design, voice acting, and a humorous, memorable end-game musical number, though some find the music repetitive or less impactful. Overall, the soundtrack is considered a strong, enjoyable element that enhances the game's mood and immersion.

    • “The music is brilliant, the "die, demons die" song is just so funny and really well made.”
    • “The game is voiced excellently by the NPCs, and there is a really funny and well made song after you beat the campaign as a reward... there are many easter eggs, and game made with love and a real gem!”
    • “I also found the soundtrack/OST to be very well produced, original and appropriate, fitting the mood of the game extremely well, unlike, say, Torchlight which almost completely rips off Diablo 2.”
    • “The music is lackluster and the gameplay is barebones and very basic.”
    • “Also, that song at the end was so cringeworthy that I skipped it - feel free to let me know if I missed something there, but I doubt it.”
    • “It really is a long and tedious process, not helped at all by the stagnant visuals and repetitive soundtrack; which was apparently recently updated... you're better off turning on your own mix.”
  • grinding

    156 mentions Positive Neutral Negative
    0% positive mentions, 1% neutral mentions, 99% negative mentions

    Grinding in the game is a major and often tedious component, involving repetitive card farming and backtracking that can quickly feel monotonous and slow-paced. While some players appreciate the depth of upgrading and the card-based mechanics, many find the gameplay becomes grind-heavy, repetitive, and lacks engaging challenge or variety, especially in the late game. Overall, grinding is seen as a necessary but fatiguing aspect that may deter those who dislike extended repetitive play.

    • “Grinding for cards to help upgrade those passive items becomes a major component only just a few hours in.”
    • “After the 1st playthrough it gets tedious (upgrading and grinding for all the cards) but the card system keeps it interesting.. and there are 3 classes to play.”
    • “Endgame in this game consists of grinding for legendaries, but the legendaries kind of suck for how much work it takes to get them.”
  • replayability

    135 mentions Positive Neutral Negative
    49% positive mentions, 49% neutral mentions, 2% negative mentions

    The game offers strong replayability through three distinct classes, procedurally generated dungeons, and multiple difficulty modes, providing varied playstyles and long-term engagement. While some players find replay value tied to grind and repetition, many appreciate the diverse challenges, achievements, and freeplay modes that extend gameplay beyond the main campaign. Overall, its randomized content and class variety make it highly replayable and appealing for fans of roguelike dungeon crawlers.

    • “Three distinctly different classes to take to the end of the game, with each taking 10-15 hours, giving it good replay value.”
    • “Lots of replayability with this game, I look forward to building the other classes up and seeing what the devs have coming next.”
    • “With three distinct classes and an endlessly replayable quest, you can get lost in Book of Demons’ papercut dungeon for quite a while.”
    • “I still have over 100 achievements to get and now I understand what they would take; it would seem the long-term replayability of the game is based on grind and repetition.”
    • “Replayability: I beat it in around 12 hours, tried replaying it with a different character but quickly lost interest and gave up.”
    • “I stopped before freeplay because by the end of hell and killing the archdemon, I did not feel like continuing with my skills or setup, which feels wrong considering it's an aspect that adds replayability to the game.”
  • atmosphere

    102 mentions Positive Neutral Negative
    56% positive mentions, 37% neutral mentions, 7% negative mentions

    The atmosphere of the game is widely praised for capturing the essence and mood of the original Diablo, blending dark, brooding themes with a unique paper-cutout art style that adds charm and accessibility. While some find the tone more lighthearted and less intense than classic Diablo, many appreciate its immersive soundtrack, voice acting, and clever homage that create a compelling and nostalgic experience. However, certain mechanics like spellcasting and difficulty level are noted by some as detracting from the overall atmospheric immersion.

    • “The art style and music of this game create a really good atmosphere that I can't wait to get back to every day.”
    • “Book of demons is the game that most closely nails the atmosphere of the original Diablo.”
    • “The incredible paper/cardboard art and atmosphere gels with the gameplay mechanics so well!”
    • “The game is Diablo 1 with no atmosphere, more clicking and funky book-graphics.”
    • “It's completely lacking atmosphere and based on its very grindy gameplay.”
    • “What is quite obviously a ported mobile game, feels extremely restrictive (you literally cannot leave the path), has extremely minimal animations ('hopping' characters), extremely basic and repetitive combat, and a bland and generic atmosphere and world.”
  • monetization

    36 mentions Positive Neutral Negative
    8% positive mentions, 23% neutral mentions, 69% negative mentions

    The game's monetization is controversial due to in-game advertisements for other titles, which many players find intrusive and inappropriate in a paid product, despite no microtransactions or loot boxes being present. Some reviewers appreciate the absence of aggressive monetization schemes typical of mobile games, while others feel the constant self-promotion and ad interruptions detract from the experience. Overall, the game charges a premium price but still includes ad content that may lead to mixed feelings about its value.

    • “No shady monetization schemes, no skill cards for premium gems, nothing of that nonsense.”
    • “It might seem expensive at first, but if you consider how fast you would have spent that amount of money on microtransactions, skins, and other items in other games, this bundle might be a better purchase.”
    • “In an age where we are surrounded by microtransactions, this is more than a welcome gift to us all.”
    • “If I had bought it directly, rather than getting it through Humble Choice, I would have sought a refund immediately upon seeing advertisements in what is supposed to be full-featured, paid software.”
    • “I will not recommend this game, though, as I find advertisements while playing the game (even for publisher's own games) to be inappropriate in games I paid up front for.”
    • “If this cost as much as a standard mobile game (less than 5 bucks) I'd recommend it, because it is a good game, but in-game self-advertising for a 20 dollar game is just not something I can recommend, even if the gameplay is good.”
  • optimization

    31 mentions Positive Neutral Negative
    32% positive mentions, 58% neutral mentions, 10% negative mentions

    The game is generally well optimized, running smoothly even on lower-end or older systems with few performance issues or crashes reported. Some minor slowdowns occur when many enemies or effects are on screen, but overall, it maintains stable 60fps and is praised for features like session length control and performance estimates. While a few users note room for improvement, especially during intense moments, the optimization is considered a strong point contributing to polished, enjoyable gameplay.

    • “Well optimized, seems like you could run this on lower-end systems without issue.”
    • “The biggest thing that made me love the game was the amount of really great optimization for the player, like the game telling you when you've fully explored a path so you don't have to check every corner, and the ability to create game sessions of certain lengths for easy drop-in and drop-out.”
    • “Optimized well enough to run at 60 FPS at all times on an outdated, dying laptop.”
    • “Performance-wise, this game shouldn't be too taxing on any computer, the paper aesthetic doesn't demand much, but the effects, such as fire on the ground and multiple enemies hurling magic at you at once, can destroy your FPS entirely. However, the game never crashed or had game-breaking bugs, showing good polish.”
    • “Some performance issues occur when there are too many enemies on the screen, even on a machine with a GTX 1070 video card.”
    • “On the flip side, Book of Demons itself does have some optimization issues.”
  • stability

    23 mentions Positive Neutral Negative
    30% positive mentions, 9% neutral mentions, 61% negative mentions

    The game is generally stable and bug-free, with solid mechanics and good performance even on older hardware. Some users mention occasional glitches and frame rate drops, particularly during intense boss fights, but these issues are not widespread or game-breaking. Overall, stability is commendable, especially considering the game is still in beta.

    • “Good looking and bug free as far as I can tell.”
    • “Also, no glitches so far, seems very stable.”
    • “The game runs great on a 6 year old lower-mid-range desktop gaming rig.”
    • “There are obnoxious amounts of padding in combat - shields that you need to click on, golden shields that let in one attack only before invulnerability sets in, enemies spawning guardian minions, enemies teleporting all over the space, general invincibility between boss phases... and everything ice-related is a torture between the movement- and attack speed slows, freezes and roadblocking icicles.”
    • “- fps drops - despite having a PC that is way ahead of requirements (8GB RAM, GTX 760 and FX 8350), the game almost freezes at many moments (especially 2nd boss).”
    • “Second: there were a lot of glitches that made certain deaths feel cheap, and unfair for people trying to do deathless runs.”
  • emotional

    9 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game evokes mixed emotions, ranging from stress and shame due to its challenging roguelike mechanics, to satisfaction and engagement from carefully tweaking builds and discovering powerful item runs. While it lacks a deep emotional story, it delivers a heartfelt homage to the PC ARPG genre, resonating strongly with fans of titles like Diablo.

    • “Got to say it really made me feel I got my money's worth when it got me staring at my inventory for minutes on end to tweak the right kind of build.”
    • “This game essentially feels like a very wholesome and intriguing Diablo tribute. I can tell that they are fans of the game by the amount of references and certain similarities to it (also they pointed that out). They carefully designed this game to make it as comfortable and polished as possible and let me tell you with absolute certainty... they accomplished that, they just did.”
    • “As the mechanics become more fully revealed, you begin to realize that the game is less of a hollow and cheap nerd-reference and more of a heartfelt homage to the PC-ARPG genre.”
  • character development

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    Character development in the game is noted for its unique card-based system, offering flexibility and a clear progression, though some find it limited and somewhat gimmicky. While dungeon crawling and character designs receive praise for clarity and variety, village and character growth aspects could benefit from more depth and additional development options. Overall, the system shows promise, especially for an early access title, with a playable campaign supporting extended playtime.

    • “Good game, allows for flexibility in time available as well as character design via equipment.”
    • “The character designs are simple enough to not confuse the player, but varied enough to get an idea on what is going on and what to prioritize.”
    • “It's only in early access and it already has a full skeleton and a bit of meat added, unlike many other EA games, a full playable campaign that will take hours and hours to complete, and a very interesting and new system for character development.”
    • “I found the dungeon crawling part better than Darkest Dungeon, but the village and character development is not interesting and very limited.”
    • “One thing that would be nicer would be additional character development options.”
    • “Itemization and character development in this game are both governed by a system of card collection, but this is mostly just a gimmick since there are different card types to represent abilities, equipment, consumables, etc. anyway.”
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Play Times

6h Median play time
11h Average play time
3-11h Spent by most gamers
*Based on 32 analyzed playthroughs
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Frequently Asked Questions

Book of Demons is a casual hack and slash game with fantasy and dark fantasy themes. Common tags for Book of Demons include demons, indie, trading, atmospheric, deckbuilding and others.

Book of Demons is available on Nintendo Switch, PlayStation 4, iPhone, Windows and others.

On average players spend around 11 hours playing Book of Demons.

Book of Demons was released on December 13, 2018.

Book of Demons was developed by Thing Trunk.

Book of Demons has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Book of Demons for its gameplay but disliked it for its grinding.

Book of Demons is a single player game.

Similar games include Halls of Torment, Victor Vran, Torchlight, Hand of Fate, Kingsway and others.