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Disciples: Liberation

Lots of games promise large worlds to explore, where your choices make a difference. Few, however, have made me ponder my actions as much as Disciples: Liberation.
Disciples: Liberation Game Cover
70%Game Brain Score
story, gameplay
grinding, stability
69% User Score Based on 1,300 reviews
Critic Score 72%Based on 5 reviews

Platforms

Xbox Series X|SPCPlaystation 5Playstation 4Xbox OneXboxSteam DeckWindowsPlayStation
Disciples: Liberation Game Cover

About

Disciples: Liberation is a single player and multiplayer tactical role playing game with a fantasy theme. It was developed by Frima Studio and was released on October 20, 2021. It received mostly positive reviews from both critics and players.

Disciples: Liberation is a dark fantasy strategy RPG with turn-based combat, set in the richly detailed world of Nevendaar. Players can explore an overworld, align with various factions, and make decisions that impact the story, while the Digital Deluxe Edition offers bonus armor, weapons, skillpoints, and resources.

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69%
Audience ScoreBased on 1,300 reviews
story229 positive mentions
grinding76 negative mentions

  • Engaging story with meaningful choices that impact the game.
  • Tactical combat system that allows for various strategies and unit combinations.
  • High-quality graphics and voice acting that enhance the overall experience.
  • Combat can be slow and repetitive, leading to tedious gameplay.
  • Many quests and dialogue options lack depth and can feel forced.
  • Game design choices, such as the inability to skip certain battles and the resource management system, can be frustrating.
  • story
    912 mentions Positive Neutral Negative

    The story of "Disciples: Liberation" has received mixed reviews, with some players appreciating its depth and character development, while others criticize it for being convoluted, repetitive, and lacking coherence. Many noted that while the game offers engaging choices that can impact faction relationships and character interactions, the overall narrative can feel generic and predictable, often failing to deliver meaningful consequences for player decisions. Additionally, the writing quality and pacing have been points of contention, with some players finding it enjoyable and immersive, while others describe it as tedious and poorly executed.

    • “The game's compelling story and well-developed characters create an immersive narrative experience.”
    • “The story is interesting and varies based on choices.”
    • “The story is engaging, and actually forces you to make hard choices.”
    • “The story is bland, uninspired dark fantasy, which would be alright, had it not been for a boring and empty-feeling world, where each area quickly resembles the next.”
    • “The story forces you to take a positive action for one race which in turn is a negative action for a different race, so someone will always dislike you no matter what.”
    • “The story is lackluster, and is more like a sex-fueled alternative universe with how most everything contradicts previous story arcs and elements.”
  • gameplay
    338 mentions Positive Neutral Negative

    The gameplay of "Disciples: Liberation" has received mixed reviews, with some players appreciating its tactical RPG elements and engaging mechanics, while others criticize it for being repetitive and lacking depth compared to earlier entries in the series. Many noted the game's blend of turn-based strategy and RPG features, but expressed disappointment over the simplified combat and resource management systems, which can feel grindy and uninspired. Overall, while some players found enjoyment in the gameplay and story, others felt it fell short of expectations, particularly for fans of the original "Disciples" games.

    • “The gameplay is a massive improvement; there are more elements on the battlefield that influence combat, upgrades feel more meaningful, and there are enough quests and choices to keep you from getting bored.”
    • “Disciples: Liberation has a lot of good features - it has a lot of content, high-quality world-building, questing and storylines, very solid voice acting, and some interesting base building, army composition, and faction alignment mechanics.”
    • “Overall, Disciples: Liberation is a very solid game with strong storytelling and fun gameplay.”
    • “I enjoyed about 10 hours of playing but found that the story and flow and the general gameplay were not engaging enough to stay interested or continue playing.”
    • “Without comparing it to earlier entries, however, one has to look at the gameplay here and say the only word that accurately sums up the title: 'meh.'”
    • “The gameplay feels stretched out to get maximum hours out of it.”
  • graphics
    197 mentions Positive Neutral Negative

    The graphics of the game have received a mixed reception, with many players praising the visuals as solid and aesthetically pleasing, particularly for a turn-based strategy title. While some appreciate the vibrant art style and detailed animations, others lament the departure from the darker, more gothic aesthetics of previous entries in the series. Overall, the graphics are considered good but not groundbreaking, with a few noting that they run well on lower-end systems.

    • “The graphics and sound design are also top-notch, immersing players in the game's fantasy setting.”
    • “Graphics are amazing, lots of potential!”
    • “The graphics are solid for a niche title, the mechanics are good, it's a long and well-built game and I never encountered any bugs or glitches of any kind.”
    • “Many entries into this genre tend to emphasize the gameplay aspects first, and the graphics often fall short of expectations.”
    • “While the art style isn’t bad, the colors are too bright and clash with the dark tone of the series, even though the game is quite gory.”
    • “The graphics are definitely not cutting edge, but for a lower-priced AA game, they are more than adequate.”
  • music
    80 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many players finding it to be decent but repetitive, often serving its purpose without standing out. While some tracks are praised for their quality and thematic relevance, others note a lack of variety, leading to a sense of monotony during gameplay. Overall, the soundtrack is generally considered good, enhancing the game's atmosphere, but it may not leave a lasting impression.

    • “The musical score was well done and a great match for the genre.”
    • “A very fun RPG with excellent writing and killer music.”
    • “The soundtrack is beautiful and complements the game world atmosphere nicely.”
    • “The music is downright annoying.”
    • “There is one track of music that gets repeated at every battle, and there are a lot of them.”
    • “Combat is bland and easy, story is nothing to write home about and music is repetitive.”
  • grinding
    76 mentions Positive Neutral Negative

    The grinding aspect of the game has received largely negative feedback, with many players finding the combat and progression tedious and repetitive. Users report that battles can drag on for too long, often feeling uninteresting and lacking strategic depth, leading to a sense of frustration as they grind through similar encounters. While some appreciate the combat mechanics and story elements, the overall consensus is that the game suffers from excessive grinding that detracts from the enjoyment.

    • “The game gets pretty tedious and repetitive.”
    • “It's become so tedious I'm forcing myself to play just to finish it and it just never ends, asking you to fight a thousand repetitive combats.”
    • “Probably the most tedious and repetitive combat I've ever experienced in an RPG, started off well with the dialogue system and the character interactions but it feels as though that's where the 'good' of the game stops.”
  • humor
    34 mentions Positive Neutral Negative

    The humor in the game is a mixed bag, with some players appreciating its dark and absurd elements, while others find it cringeworthy and monotonous. Many reviews highlight the comedic dialogue and over-the-top scenarios, though some criticize the writing as juvenile or lacking depth. Overall, the humor can be entertaining but may not resonate with everyone, leading to a polarized reception.

    • “The side-quests and humor are also quite fun.”
    • “Humans are evil, demons and undead are funny, elves are pricks, nobody is a good guy, but somehow everything is played slightly for laughs.”
    • “The story and characters are hilariously silly, to the point of parody.”
    • “The story is a boring and cringe-worthy fanfiction full of unfunny jokes (dark fantasy, my ass), undermining the lore of the Disciples universe with forgettable characters.”
    • “The humor falls flat, relying on tired clichés and jokes that miss the mark completely.”
    • “Instead of clever wit, the game offers a series of awkward attempts at humor that leave players cringing rather than laughing.”
  • stability
    33 mentions Positive Neutral Negative

    The stability of the game has received mixed reviews, with many players reporting significant bugs, crashes, and glitches that hinder gameplay, particularly on launch. While some users have experienced a relatively smooth experience after updates, others continue to encounter game-breaking issues and inconsistencies. Overall, the game's stability appears to be a major concern, with calls for further fixes and improvements.

    • “Smooth graphics, no glitches, quick loading, calm music, and good story.”
    • “The game is bug free, runs well, has good art design, the music is pretty good, and the writing and world are fairly well done too.”
    • “The game is buggy, poorly written and crashes all the time.”
    • “Can't even play the game... it keeps crashing with the fight with the priest in the beginning of the game... 3 times it's done this... bug-ridden game, save your money.”
    • “You can find glitches in almost every area, not to mention save corruption, soft lock that requires the replay of the whole area, sudden slowdown of the whole machine (caused by bad memory management probably) and etc.”
  • atmosphere
    29 mentions Positive Neutral Negative

    The atmosphere of the game has received mixed reviews, with many players noting a departure from the darker, gothic tones of previous titles in the series, particularly Disciples 2 and 3. While some appreciate the lighter, more varied environments and the immersive soundtrack, others feel that the overall atmosphere lacks the depth and theatrical flair that characterized earlier games. Despite these criticisms, the game still offers an engaging experience with its enchanting visuals and solid voice acting, appealing to fans of turn-based strategy.

    • “The impressive graphics, the novelty, the characters, the imagination, the richly adorned atmosphere, the music and sound effects, the visual effects, the balanced battles and AI, everything is enchanting and awesome beyond words!”
    • “The story is interesting for now, and there are real decision points which affect the flow of your story in the game, the game's soundtrack is great, and the atmosphere is immersive.”
    • “Great atmosphere, combat, varied units/enemies, and the main character is way more fun than I thought.”
    • “The plot is middling, so is the writing; it's not a dark fantasy with drama anymore. The language is contemporary and the tone doesn't maintain the serious, dark atmosphere.”
    • “Game is missing the dark gothic atmosphere from Disciples 2 and 3 (in Disciples 2, even the interface was dark and cool).”
    • “Overall, it is a fun game and I recommend it so long as you keep in mind it is Disciples in name and atmosphere only.”
  • replayability
    29 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag; while some players appreciate the branching dialogues, multiple factions, and character classes that offer varied experiences, others find the story's delivery unengaging, diminishing their desire to replay. Features like "liberator mode" and meaningful choices contribute positively to replay value, but some reviews indicate a lack of depth compared to top-tier titles in the genre. Ultimately, the potential for replayability exists, but it may not be fully realized for all players.

    • “The large number of factions, creature types, and decision consequences make for great replay possibilities and variety; as does the option for Avyana to be either a warrior or a mage character. Liberation mode (second playthrough) is also great fun and adds additional content.”
    • “Disciples: Liberation combines brilliant tactical, turn-based combat with a deep customization system and great replayability, since every decision you make shapes the story and ending.”
    • “Plenty of replayability with a changing story from one playthrough to the next and three different class trees to master or combine.”
    • “Any replay value gained from having branching dialogues and alignment options falls flat because the delivery of the story is so dull you have no desire to suffer through it again.”
    • “Still, I enjoyed it for the most part but it lacks the replayability value for me.”
    • “It had near zero replayability.”
  • optimization
    24 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while some players report smooth performance and good compatibility with older hardware, others experience significant issues such as memory leaks, poor zone transitions, and UI optimization problems. Overall, the game runs well for many, but it still requires further optimization to enhance the experience, particularly on PC.

    • “The game runs smoothly and is well-optimized.”
    • “Overall good performance, no lags or frame drops of any sort.”
    • “Technically it runs smoothly even on older hardware (GTX 1060) and I didn't encounter a single bug during playing.”
    • “It's a relatively new version, so G-Sync works and so do high core count CPUs, but it's still just not great when it comes to performance.”
    • “This game seems simple to optimize, mostly just small combat arenas with a few 3D models doing animations, but the performance is quite bad.”
    • “There also seems to be a small memory leak, so restarting sometimes will help performance if you play long sessions.”
  • character development
    18 mentions Positive Neutral Negative

    Character development in the game receives mixed reviews, with some players appreciating the potential for customization and attachment to characters, while others criticize it as weak and uninspired. Many feel that the main character and companions lack depth, with limited upgrade options and a predictable storyline, leading to a disconnect with the characters. Overall, while character design is often praised, the development aspect leaves much to be desired, with calls for more engaging narratives and unique character arcs.

    • “I think at first she seemed quite stereotypical but I love where her character development took her.”
    • “The characters are great, both in terms of design and character development.”
    • “I actually feel bad giving this a 'no' as the story and character development is good - plenty of dialogue options and you actually grow attached to the characters - they're not just some overpowered grunt.”
    • “Levels are boring, character design is absolutely uninspired and bland, but the worst part still is the story and the main character.”
    • “The character development is weak; the 'companions' can only be upgraded with the weapon slot and a single 'shard' slot; no names, abilities, or classes.”
    • “There isn't any character development; there are just people who throw random lines at each other and it's hard to relate to them because I don't know them.”
  • emotional
    12 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed reviews, with some players feeling a strong connection to characters like Team Rocket, while others criticize the lack of depth and seriousness in the narrative. Although there are moments of engaging lore and distinct character writing, many find the emotional impact lacking, with some quests feeling disjointed and poorly executed. Overall, the game struggles to evoke genuine emotional responses, leaving players feeling either disconnected or frustrated.

    • “This is not the Disciples I remember; it is a fantasy of emancipation that feels less like the continuation of a mythic chronicle and more like fanfiction written to 'rescue' a developer’s childhood from the morally ambiguous, emotionally devastating conclusions that defined the earlier games.”
    • “The writing, although sometimes quite cheesy, still does a good job of making the companions feel like distinct characters, and the story has some interesting lore turns (and made me feel bad for not giving Disciples III a proper shot).”
    • “Neat, sweet, emotional trauma.”
    • “The story lacks depth and fails to evoke any real emotions, making the experience feel flat and uninspired.”
    • “The writing is poor, and the voice acting is so bad that it detracts from any emotional connection the game tries to establish.”
    • “Repetitive combat and a dull narrative leave little room for emotional engagement, resulting in a lackluster experience.”
  • monetization
    6 mentions Positive Neutral Negative

    The monetization strategy of the game has drawn criticism for its reliance on microtransactions and intrusive advertisements, reminiscent of mobile games. Players feel that the resource-building mechanics are designed primarily to encourage spending, and the mandatory launcher adds to the frustration by serving ads and tracking user activity. Overall, the monetization approach is seen as exploitative and detracts from the gaming experience.

    • “The mechanic to build resources over time feels reminiscent of a mobile game with microtransactions.”
    • “I wouldn't be surprised if they introduced microtransactions to expedite progress.”
    • “While I'm not suggesting that the game should have microtransactions, the absence of them makes these mechanics feel purposeless.”
    • “The mechanic to build resources over time plays like a phone game with microtransactions.”
    • “At this point, I wouldn't be surprised if they added microtransactions to speed up this stuff.”
    • “First of all, the game has an obligatory launcher that does nothing except spying and showing ads, but the game, of course, cannot be run without it.”
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25h Median play time
42h Average play time
9-50h Spent by most gamers
*Based on 23 analyzed playthroughs
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Frequently Asked Questions

Disciples: Liberation is a tactical role playing game with fantasy theme.

Disciples: Liberation is available on Xbox Series X|S, PC, PlayStation 5, PlayStation 4 and others.

On average players spend around 42 hours playing Disciples: Liberation.

Disciples: Liberation was released on October 20, 2021.

Disciples: Liberation was developed by Frima Studio.

Disciples: Liberation has received mostly positive reviews from both players and critics. Most players liked this game for its story but disliked it for its grinding.

Disciples: Liberation is a single player game with multiplayer support.

Similar games include King Arthur: Knight's Tale, King's Bounty II, Songs of Conquest, Eador. Masters of the Broken World, SpellForce 3 and others.