- August 13, 2018
- Firecast Studio
- 14h median play time
Sword Legacy: Omen
Platforms
About
In Sword Legacy: Omen, lead a band of heroes ubicentralfallout in a brutal, dark fantasy world. Solve puzzles and engage in strategic turn-based combat to uncover the truth about a devastating omen. Navigate treacherous landscapes, make alliances, and defeat powerful foes to reclaim your kingdom's stolen throne.







- The art style is beautiful and visually appealing, reminiscent of a dark comic book aesthetic.
- The combat mechanics are engaging, allowing for strategic positioning and manipulation of the battlefield.
- The story, while linear, offers an interesting twist on Arthurian legends with diverse characters and their unique motivations.
- The game suffers from numerous technical issues, including bugs that can halt progress and a lack of polish in the user interface.
- The gameplay can become repetitive and lacks depth, with limited character progression and a small variety of enemies.
- There is no voice acting, which detracts from character immersion, and the dialogue can feel bland and uninteresting.
story
294 mentions Positive Neutral NegativeThe story of the game, centered around Uther Pendragon and set in a dark, Arthurian-inspired world, receives mixed reviews. While some players find it interesting and engaging, others criticize it for being linear, predictable, and poorly executed, with many feeling it lacks depth and polish. Additionally, technical issues and a lack of player choice detract from the overall narrative experience, leaving it feeling rushed and at times amateurish.
“This game is a creative interpretation of the story of Uther Pendragon, the father of a future King Arthur, a sort of pre-sequel to the actual Arthurian cycle.”
“The amount of lore notes and the sketches in-between missions gave the game some much-needed depth and belief.”
“The story is great and has interesting characters with unique personalities.”
“The story is a snooze; everything in it is too basic, too forced, and too amateur.”
“Story, if it can be called that, is atrocious.”
“The dialogue is poorly written, and characters do not seem consistent in the writing of how they talk; the in-game text dialogue reads like a very amateur story.”