Sword Legacy: Omen
- August 13, 2018
- Firecast Studio
- 14h median play time
In Sword Legacy: Omen, lead a band of heroes ubicentralfallout in a brutal, dark fantasy world. Solve puzzles and engage in strategic turn-based combat to uncover the truth about a devastating omen. Navigate treacherous landscapes, make alliances, and defeat powerful foes to reclaim your kingdom's stolen throne.
Reviews
- The art style is beautiful and visually appealing, reminiscent of a dark comic book aesthetic.
- The combat mechanics are engaging, allowing for strategic positioning and manipulation of the battlefield.
- The story, while linear, offers an interesting twist on Arthurian legends with diverse characters and their unique motivations.
- The game suffers from numerous technical issues, including bugs that can halt progress and a lack of polish in the user interface.
- The gameplay can become repetitive and lacks depth, with limited character progression and a small variety of enemies.
- There is no voice acting, which detracts from character immersion, and the dialogue can feel bland and uninteresting.
- story294 mentions
- 22 % positive mentions
- 70 % neutral mentions
- 7 % negative mentions
The story of the game, centered around Uther Pendragon and set in a dark, Arthurian-inspired world, receives mixed reviews. While some players find it interesting and engaging, others criticize it for being linear, predictable, and poorly executed, with many feeling it lacks depth and polish. Additionally, technical issues and a lack of player choice detract from the overall narrative experience, leaving it feeling rushed and at times amateurish.
“This game is a creative interpretation of the story of Uther Pendragon, the father of a future King Arthur, a sort of pre-sequel to the actual Arthurian cycle.”
“The amount of lore notes and the sketches in-between missions gave the game some much-needed depth and belief.”
“The story is great and has interesting characters with unique personalities.”
“The story is a snooze; everything in it is too basic, too forced, and too amateur.”
“Story, if it can be called that, is atrocious.”
“The dialogue is poorly written, and characters do not seem consistent in the writing of how they talk; the in-game text dialogue reads like a very amateur story.”
- gameplay118 mentions
- 29 % positive mentions
- 64 % neutral mentions
- 7 % negative mentions
The gameplay is characterized by simple mechanics and class-based roles that allow for some strategic depth, though it often feels linear and lacks complexity compared to larger titles. While some players find enjoyment in the tactical combat and class combinations, others express frustration with bugs, lack of information, and a sense of repetitiveness. Overall, the game offers a mix of enjoyable moments and significant drawbacks, making it a mixed experience for players.
“It's no Baldur's Gate, but for a relatively small title, it is still impressive to see how easily one can adjust the team to their preferred gameplay style.”
“Decent story, but what makes this game very fun is the gameplay, the tactical combat, how you combine your different classes with their different abilities, and how to utilize the environment to give you the advantage over the enemies.”
“About the gameplay, there are old-school mechanics (flanking / AoE spells / buffs & debuffs) and also two new ones: knock-back (you can push/pull enemies into objects, throw enemies from mountain edges, etc.) and willpower, which is finite, doesn't regenerate on its own, and gives you extra action points and other bonuses.”
“Don't be fooled by the presentation, the game looks good but the gameplay sucks.”
“Game has a major bug in a core mechanic which is completely ignored by the devs, making it virtually unplayable if you care about content.”
“I kept waiting for that moment of like, okay here is where it gets good, but that was never delivered on, and, after 5 hours of gameplay, I'm giving up.”
- graphics106 mentions
- 64 % positive mentions
- 33 % neutral mentions
- 3 % negative mentions
The graphics of the game are widely praised for their beautiful and unique art style, which combines dark themes with vibrant visuals, creating an engaging aesthetic experience. Many reviewers highlight the cartoonish and comic-like design, noting that it enhances the overall atmosphere and character appeal, despite some technical limitations and performance issues. While the art style is a significant strength, some players feel that it may not be enough to sustain interest over time, as the gameplay can become repetitive.
“The art style of this game is fantastic.”
“The graphics and game aesthetics are simply awesome.”
“Genuinely great and entertaining turn-based RPG with an amazing, gorgeous art style!”
“Sword Legacy Omen has an aesthetically pleasing art style; however, this is the only good thing I can say about the game.”
“Also, 1920x1080 is the highest resolution out of the 6 options available, and there is no key rebinding or any graphic/performance options, again like a mobile port. Oh, and it crashes every time I try to exit the game.”
“Once your appreciation for the artwork wears off, it gets stale rather quickly.”
- music48 mentions
- 17 % positive mentions
- 58 % neutral mentions
- 25 % negative mentions
The music in the game has received mixed reviews, with some players appreciating its atmospheric qualities while others find it repetitive and annoying. Many noted that the limited number of tracks leads to a lack of variety, making the experience feel monotonous, especially during gameplay. Overall, while the soundtrack has its moments, it is often described as generic and forgettable, detracting from the overall enjoyment of the game.
“The art and the soundtrack are also solid and do a good job balancing the dark side of the story while also smoothing out the overall look of the game.”
“The music is good - better than most; I swear there was an accordion at one point (my favorite part).”
“The background music and sound effects are overall enjoyable.”
“Most of the tone is set by the music, and unfortunately, I found the music to be rather annoying.”
“The worst part is the battle music is used over the world map, when you’re trying to look through shops and inventory.”
“It's also got that royalty-free generic forgettable fantasy soundtrack that you've heard a million times before - only worse.”
- replayability24 mentions
- 25 % positive mentions
- 50 % neutral mentions
- 25 % negative mentions
Overall, the game has very limited replayability due to its linear structure, lack of difficulty settings, and absence of side quests or multiple endings. While some players appreciated the option to experiment with different character builds and abilities, many felt that the short duration and scripted levels significantly hindered the potential for replay value. Despite enjoying the gameplay, most reviewers concluded that the game is best experienced once rather than revisited.
“You can choose which abilities to buy as you earn renown and you can choose different equipment options, which allows for some replayability to try different characters, skills, and gear loadouts.”
“There is an interesting story, good gameplay, and some replay value, along with a bit of difficulty (but not that much)...”
“I'd say this game is perfect for its duration. I would have liked some more replayability given that I really enjoyed the combat, and more skills, characters, loot, and overall content, but I had a good time playing it, and for its price, it's totally worth it.”
“But this is a linear experience, with no replay value.”
“Very little replayability, if any (no difficulty settings, no side quests, linear story, only one ending, very easy achievements, static-class characters).”
“One flaw though, it is short: under fifteen hours, start to finish, and not much in the way of replayability.”
- stability22 mentions
- 9 % positive mentions
- 0 % neutral mentions
- 91 % negative mentions
The game suffers from significant stability issues, including persistent bugs that have remained unaddressed for over five years, frequent freezes requiring mission restarts, and various gameplay glitches such as looting problems and unusable abilities. While some players appreciate the art style and overall performance, the frustration caused by these bugs has led to a generally negative perception regarding stability.
“The art style is awesome and the game runs great.”
“The art style is awesome and the game runs great.”
“Some of the questions about the possible fixes to equipment glitches, that do not allow modification on some characters, have been raised over 5 years ago.”
“I have lost several hours worth of quests because it glitches out and freezes after I kill an enemy.”
“It is so buggy and frustrating.”
- atmosphere10 mentions
- 60 % positive mentions
- 30 % neutral mentions
- 10 % negative mentions
The atmosphere of the game is praised for its unique visual style and atmospheric music, effectively setting the stage in a broken Britannia reminiscent of Arthurian legend. However, while the art and sound contribute positively, some players feel that the immersion is hindered by generic characterizations and a mix of highs and lows in the overall experience. Despite these criticisms, many reviewers still rate the atmosphere highly, highlighting its vivid dialogues and fitting artistic choices.
“10/10 for atmosphere and just overall unique visual feel.”
“Great atmosphere and well done...but I love Arthurian legend and I bought the game for that.”
“The art is fine and suiting, the music is nice and atmospheric, the dialogues are vivid and genuine.”
“Though the atmosphere is a mix of highs and lows, I'm afraid the immersion was always doomed due to the frustrating criticisms I described earlier.”
- grinding8 mentions
- 0 % positive mentions
- 25 % neutral mentions
- 75 % negative mentions
Players find the grinding aspect of the game to be tedious and time-consuming, often requiring excessive effort to gain levels compared to other turn-based strategy games. Many express frustration, suggesting that it can feel overwhelming and monotonous.
“It gets tedious real fast.”
“You'll need a second life for grinding.”
“Ughhh, it's tedious.”
- emotional6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
Players find the emotional impact of the game lacking, citing unskippable cutscenes that attempt to evoke feelings but ultimately fall flat due to a lack of character development and voice acting. The uniform facial expressions of characters further diminish the emotional weight of key moments, leaving some players feeling disconnected and frustrated.
- optimization6 mentions
- 33 % positive mentions
- 33 % neutral mentions
- 33 % negative mentions
The game's optimization is lacking, with only 1920x1080 as the highest resolution option and no key-rebinding or graphic settings available, resembling a mobile port. Additionally, players report frequent crashes upon exiting the game and suggest improvements for the battle AI.
“1920x1080 is the highest resolution out of the 6 options available, and there is no key rebinding or any graphic/performance options, again like a mobile port. Oh, and it crashes every time I try to exit the game.”
“There can be some optimizations for the battle AI.”
- humor6 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in "Sword Legacy Omen" is described as light and refreshing, providing a welcome contrast to the game's darker themes. Players appreciate the funny cutscenes and the overall comedic elements that enhance the experience, particularly during the more intense moments in the storyline.
“I normally don’t write reviews but what a great little game... Sword Legacy Omen has some light humor giving you a break between the grim, dark, gritty dungeons you encounter throughout the storyline.”
“The cutscenes are simple, beautiful, and honestly funny.”
“Funny enough, the final level and the credits had a couple of new tracks that the rest of the game desperately needed.”
- character development4 mentions
- 50 % positive mentions
- 50 % neutral mentions
- 0 % negative mentions
Character development in the game is praised for its solid design, allowing players to feel rewarded for their personal choices in party members, regardless of their roster. The stylized art style and cool character designs further enhance the overall experience.
“The game will reward your personal choice of party members regardless of your roster choice, and that's a sign of solid character design.”
- monetization2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews indicate that the monetization strategy heavily relies on excessive advertising, which detracts from the overall gaming experience.
“The only thing they want is to drown you in advertising.”