Dark Deity
- June 15, 2021
- Sword & Axe LLC
- 8h median play time
Dark Deity is an homage to classic SRPGs offering quite a bit of depth and polish.
In Dark Deity, lead a group of students-turned-soldiers in a tactical RPG with branching storylines and class systems. Wield unique weapons, engage in strategic battles, and navigate complex relationships in a desperate fight to save your homeland. With over 27 playable characters and thrilling, hand-crafted battles, every decision matters in this epic fantasy adventure.
Reviews
- Great homage to classic Fire Emblem games with engaging tactical gameplay.
- Unique class and weapon systems that allow for diverse character builds and strategies.
- Beautiful character art and animations that enhance the overall experience.
- Numerous bugs and glitches that can disrupt gameplay and cause frustration.
- Weak story and character development, making it hard to connect with the cast.
- Long loading times and clunky UI that detract from the overall experience.
- story934 mentions
- 20 % positive mentions
- 71 % neutral mentions
- 9 % negative mentions
The story of "Dark Deity" has received mixed reviews, with many players finding it generic and predictable, often likening it to classic Fire Emblem narratives. While some appreciate the character interactions and bond mechanics, others criticize the pacing and lack of depth, leading to a disjointed experience that fails to engage. Overall, the story is seen as a secondary aspect to the gameplay, which is generally more well-received.
“I was pleasantly surprised by the quality of the game and its story.”
“The story is engaging enough, and the item system is pretty simple.”
“The story is fun if a typical fantasy motif.”
“The story is even weaker than the gameplay... the plot is there but it has so many things unexplained or with little sense that explaining every issue with it would take forever and the script is a mess, with characters going in and out of dialogues with no sense of direction or who is important or not.”
“The pacing of the story is horrible, and it feels like there are too many characters introduced too quickly, making it hard to care about any of them.”
“The story feels unfocused, jumping from plotline to plotline with the whiplash of a rollercoaster, and it lacks the depth and engagement needed to keep players invested.”
- gameplay555 mentions
- 28 % positive mentions
- 67 % neutral mentions
- 5 % negative mentions
The gameplay of "Dark Deity" is generally well-received, drawing strong comparisons to classic Fire Emblem titles with its turn-based strategy mechanics and diverse class systems. While many players appreciate the unique weapon and armor interactions, as well as the depth of customization, there are notable criticisms regarding the lack of tutorials and clarity in mechanics, leading to confusion for newcomers. Overall, despite some bugs and balancing issues, the core gameplay experience is enjoyable and offers a nostalgic feel for fans of the genre.
“The gameplay is solid, and the character art is beautiful.”
“The gameplay is fun, though don't expect any grandmaster level strategies to be necessary.”
“Overall, dark deity's current state is good, and if you like the strategy genre purely for the gameplay, this game is more than worth its price.”
“The 'bosses' - I fought two enemies who I can tell were absolutely supposed to be bosses, but the gameplay sure didn't make them feel like it.”
“I really wanted to like this game, but it's buggy and does not bother to explain most of the game mechanics to you.”
“The game does very little in effectively teaching anything about the mechanics beyond the very basics.”
- music218 mentions
- 24 % positive mentions
- 63 % neutral mentions
- 13 % negative mentions
The music in the game has received mixed reviews, with many players finding it either generic or forgettable, often failing to match the emotional tone of the scenes. While some tracks are appreciated for their quality, others are criticized for being repetitive or poorly placed, leading to a disjointed experience. Overall, the soundtrack is seen as a weak point, with suggestions for improvement in variety and emotional resonance.
“I'm blown away with the music quality especially!”
“The music is solid and in particular I like some of the base camp music.”
“The artist and musician did a brilliant job, being the excellent character designs and the music does a great job of setting a mood during cut-scenes and combat.”
“The music in the game ranges from dull to terrible; it doesn't really fit the vibe of the game either.”
“The last update we did get was an update to the artwork, because apparently that was the most important change needed. The soundtrack, which I paid for, isn't even done correctly, with volumes being different, and some songs starting in the middle and not having the entire track present.”
“The music is honestly kind of bad; it stays in the background as white noise and never succeeds in doing better.”
- graphics187 mentions
- 37 % positive mentions
- 60 % neutral mentions
- 3 % negative mentions
The graphics of the game receive mixed reviews, with many praising the character artwork, animations, and nostalgic pixel art reminiscent of older Fire Emblem titles. However, some players criticize the overall aesthetic coherence, noting that map graphics can appear unfinished or lack detail, and there are inconsistencies in sprite quality. While the visuals are generally considered charming and engaging, there are calls for improvements in certain areas to enhance the overall presentation.
“The graphics are top notch both in the character models and the sprite models used during combat.”
“The art style is appealing and vibrant.”
“The artwork for characters is spot on, the animations are crisp, and the classes are unique and satisfying to achieve.”
“Some of the visuals can look too old school.”
“The graphics start fine, but many later maps feel practically unfinished, literally just huge empty areas of gray or eye-searing white stones.”
“There is zero attempt at even pretending to provide any thought to the graphics design of the game, other than to ensure that all the sprites look sloppy, lumpy and perform clumsy eight-frame animations.”
- stability79 mentions
- 4 % positive mentions
- -1 % neutral mentions
- 97 % negative mentions
The game's stability has been widely criticized, with numerous reports of bugs, glitches, and crashes, particularly on platforms like the Steam Deck. Many players find the game enjoyable but feel that its numerous technical issues and unpolished interface significantly detract from the overall experience. Despite ongoing patches from the developers, many reviewers recommend waiting for further improvements before purchasing.
“The game runs great once I disabled VSync in my NVIDIA settings, which was locking it to 30fps. After that, everything flowed smoothly.”
“Despite a few minor issues, the overall stability of the game is commendable, allowing for an enjoyable experience.”
“The game maintains a solid performance, with only a few unpolished areas that don't detract significantly from the overall experience.”
“The game launched in a very buggy state, although the dev team has been running overtime to get everything fixed up and implement requested changes, so there's little to fear here for new buyers.”
“The game is super buggy at the moment and it needs a bunch of quality of life patches.”
“Currently, it is too buggy and feels unfinished.”
- replayability71 mentions
- 32 % positive mentions
- 63 % neutral mentions
- 4 % negative mentions
The game offers a mixed bag of replayability, with many players appreciating the built-in randomizer and extensive customization options that allow for varied playthroughs. However, some reviewers note that the lack of branching storylines, side quests, and significant character development can limit the overall replay value. While the diverse class system and character combinations provide opportunities for experimentation, the linear narrative and high-level gameplay can diminish engagement in subsequent playthroughs.
“It has a class system with branching paths to encourage replayability.”
“The game has randomizers and all sorts of customization features, which can offer extra replay value if that's your kind of thing.”
“The built-in randomizer also fits perfectly with these customization options, allowing for great replayability.”
“No replayability.”
“The game is linear with little to no replayability; the story is a one-and-done thing, there are no side missions or branching storylines, and the replayability in the developer's eyes is basically playing with different characters or classes.”
“Dark Deity also lacks side quests, a postgame, a new game plus, or anything else which would otherwise provide replay value.”
- character development53 mentions
- 51 % positive mentions
- 38 % neutral mentions
- 11 % negative mentions
Character development in the game has received mixed reviews, with many players appreciating the character designs but criticizing the pacing and depth of character growth. While some players noted that character relationships and support conversations can be entertaining, others felt that the overall development is superficial and lacks engagement, often leading to a disconnect with the story. Despite the high-quality visuals and artistic appeal, the narrative and character arcs are seen as needing significant improvement to enhance player investment.
“The character designs are great, voice lines for criticals and such are spot on, combat and gameplay are also scratching all those old Fire Emblem itches I haven't been able to scratch for years.”
“The artist and musician did a brilliant job, being the excellent character designs and the music does a great job of setting a mood during cut-scenes and combat.”
“There's a good story (I'm on chapter 17 so far) with some character development.”
“The pacing of character development is horrible.”
“Character development doesn't really happen.”
“There's just no character development that is engaging in the story cut scenes (with one or two exceptions).”
- grinding39 mentions
- 5 % positive mentions
- 3 % neutral mentions
- 92 % negative mentions
Reviews indicate that the game lacks optional grinding features, which some players find disappointing, as it limits character development and resource management. While the absence of grinding encourages tactical gameplay, many feel it leads to a tedious experience, particularly in the later stages where character progression becomes challenging. Overall, the desire for more grinding options is a common sentiment, as it could enhance enjoyment and engagement with the game's mechanics.
“The game is good, but it doesn't have the grinding that makes these games fun for me, so it's not my cup of tea.”
“No going back to areas you've been in, no farming experience, and you are constantly thrown new units at your party which, if not prepared for, your units will become irrelevant quickly.”
“However, the game is an unbalanced grindy mess.”
“The game lacks a grinding aspect that allows you to easily level up and promote characters, as well as stockpile gold to buy items from the shop between chapters.”
“The item interface is tedious, the storytelling quality vacillates between droll exposition and breakneck character development that happens off-screen, and the maps are overly large without much intrinsic strategic depth.”
- humor24 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a standout feature, with well-written characters like Wren and Vesta showcasing a range of comedic styles, from deadpan to absurdity. Players appreciate the clever dialogue and amusing scenarios, such as pre-battle banter and quirky character designs, though some find the humor inconsistent, with certain jokes falling flat or feeling out of place. Overall, the game successfully blends strategy with humor, creating an engaging experience that leaves players wanting more comedic content in potential future updates.
“A very good strategy game with a funny, engaging story.”
“The humor is right up my alley though.”
“The weapon and class descriptions are occasionally hilarious.”
- optimization20 mentions
- 15 % positive mentions
- 30 % neutral mentions
- 55 % negative mentions
Overall, the game's optimization has received significant criticism, with many players reporting performance issues, lag, and bugs that detract from the experience. While some enjoy the gameplay, they note that the game struggles with optimization, particularly in later maps and during battles, leading to stuttering and slowdowns. Despite these shortcomings, some players still find the game enjoyable, albeit in need of substantial improvements.
“Some of the later maps can get a little too overwhelming and performance begins to lag a bit, but otherwise, a good fe-esque game!”
“When you're playing with a controller, the game feels like it's better optimized for mouse and keyboard.”
“You have been duly punished by watching your characters destroy each other and having their stats lowered when they fall in battle because, well, you optimized their stats and class choices.”
“Performance issues for a game that should have none.”
“Its a poorly made Fire Emblem ripoff, it's poorly optimized, and clearly made with one of those 3rd party RPG Maker apps.”
“Like, this is supposed to be a GBA style game, and the game is so poorly optimized that we need hard cuts to loading screens just to load new backgrounds and portraits?”
- emotional9 mentions
- 89 % positive mentions
- -22 % neutral mentions
- 33 % negative mentions
The emotional aspect of the game is mixed, with players experiencing nostalgia and warmth reminiscent of classic titles, yet feeling that emotional moments can be abrupt and lacking depth. While the game successfully touches on fantasy tropes, its pacing and UI issues detract from the overall emotional impact, leaving some moments feeling unearned or rushed. Additionally, the music, though initially engaging, tends to become repetitive, which can diminish the emotional resonance during key moments.
“It knows the routine and gets you there while touching on some of the fantasy tropes that you would expect, yet without it feeling procedural or inevitable.”
“On the hardest difficulty, the game does scale up very hard, but the tools such as the aforementioned skills, weapons, and items help you to create some truly crazy builds that make some characters feel nostalgic, reminiscent of other powerful characters in an RPG.”
“I've only done the first couple of maps, but the game has made me feel all sorts of warm and fuzzy nostalgia for the Fire Emblem that E3 was lacking.”
“The emotional moments feel rushed and lack the depth needed to truly resonate with players.”
“I found it hard to connect with the characters; their struggles didn't evoke any real feelings.”
“The story tries to be impactful, but the short chapters make it difficult to invest emotionally.”
- monetization9 mentions
- 33 % positive mentions
- -22 % neutral mentions
- 89 % negative mentions
The monetization aspect of the game has drawn significant criticism due to its aggressive in-game advertising and the integration of a launcher that promotes other titles, which detracts from the gaming experience. Many reviewers feel that the heavy focus on advertising overshadows the game's quality, suggesting that resources spent on marketing could have been better allocated to game development. Overall, the monetization strategy has left a negative impression, leading some players to recommend against the game.
“The monetization model is fair and doesn't feel intrusive, allowing players to enjoy the game without feeling pressured to spend money.”
“I appreciate that the game offers a variety of ways to earn in-game currency, making it accessible for everyone regardless of their spending habits.”
“The cosmetic items available for purchase are purely optional and do not affect gameplay, which keeps the experience balanced and enjoyable.”
“What strikes me the most and absolutely boils my blood is the in-game advertisement.”
“It's a shame that the company embedded its own launcher to push ads for its other titles; the only reason I would not recommend it is to punish this tactic from them.”
“I think they spent a little too much on the advertising and should have put it into the game itself.”
- atmosphere4 mentions
- 50 % positive mentions
- 0 % neutral mentions
- 50 % negative mentions
The atmosphere of the game is described as a mixed experience; while some find it bland, others appreciate the fresh take on the series, the engaging world premise, and the retro graphics. The music and character interactions contribute positively to the overall ambiance, making it a well-crafted upgrade despite some technical issues.
“I guess it's a fresh take on the FE series' formula, and they've built that atmosphere well.”
“It's a really well done Fire Emblem upgrade, I like the plot and the characters have a lot to say, even a bit too much for an add like me ;) plus I like the retro graphics and atmosphere!!”
“The setting, the personalities, the atmosphere, and themes - bland.”
“I won't refund the game for now, because the characters seem interesting and I love the world premise and music/atmosphere, so I'll wait for a fix to at least saves and SFX separation.”
Critic Reviews
Dark Deity (Switch) Review
Dark Deity adds enough to the Fire Emblem DNA to stand on its own legs as a classic SRPG, with a low-price tag and hours of quality Dark Deity is a must play for strategy fans and a possible entryway to first timers to the genre.
85%Dark Deity Review
Dark Deity is rough around the edges, but has a great structure to its core experience. The sprites look pretty good, and the class changes are one of the highlights to the experience. A weird weapon system, random little problems/glitches and stunted character interaction, all detract from what is fairly solid otherwise. This is the type of strategy game that with a few core patches and overhauls could really become something to look out for.
60%Dark Deity
Dark Deity is an homage to classic SRPGs offering quite a bit of depth and polish.
91%