- April 18, 2014
- Cuve Games
QuestRun
Platforms
About
QuestRun is a challenging, fast-paced J-RPG-inspired tactical game with rogue-like elements, offering deep engagement and quick battles. Progress through themed dungeons with your choice of heroes, and face untimely, premature deaths while applying new strategies and trying different heroes and perils. This game is perfect for RPG lovers looking for action without extensive dialogues and story text.
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- The art style and graphics are appealing, drawing players in with their charm.
- The game offers a simple yet engaging gameplay experience, making it a decent time-waster.
- Some players found enjoyment in the challenge and strategy involved in managing randomized heroes and items.
- The game heavily relies on RNG, leading to frustrating experiences where player skill feels irrelevant.
- There is a lack of meaningful progression, as character upgrades are temporary and do not carry over between levels.
- The automated combat system is tedious, offering minimal player control and making battles feel dull and repetitive.
story
50 mentions Positive Neutral NegativeThe game's story is largely absent, with players noting a lack of dialogue and a minimal narrative framework, leaving them to navigate missions without context. While the side quests offer some strategic depth, the overall experience is described as tedious and grind-heavy, with many players struggling to progress due to high difficulty and poorly defined objectives. Those seeking a rich storyline will likely be disappointed, as the game primarily focuses on combat mechanics rather than narrative development.
“Obviously you can't expect it to be some huge in-depth title, but the side missions take some real thought to beat, and learning a few strategies for beating the dungeons adds to it.”
“This is not like a usual RPG; I expect there to be a story in it.”
“Download size about 89MB; you play a hero with an unknown story, fighting unknown enemies from unknown races.”
“There is practically no storyline, so don't expect one.”
“There is no story.”
“There's no story to speak of (that I've found yet anyway, granted I've only done 3 missions).”