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QuestRun

QuestRun Game Cover
41%Game Brain Score
gameplay, graphics
story, grinding
41% User Score Based on 379 reviews

Platforms

PCTabletAndroidMac OSPhoneiPadMobile PlatformiPhoneWindows
QuestRun Game Cover

About

QuestRun is a single player role playing game with a historical theme. It was developed by Cuve Games and was released on April 18, 2014. It received neutral reviews from players.

Challenging and fast-paced with a modern twist on old school RPG battle systems, QuestRun is unlike anything you have played before. A J-RPG inspired tactical game with rogue-like elements and deep engaging gameplay. You love RPGs but can go without in depth dialogues and scenario based text? QuestRun is for you - taking you to battle in various themed dungeons. Progress as far as you can with you…

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41%
Audience ScoreBased on 379 reviews
gameplay24 positive mentions
story27 negative mentions

  • Cute and colorful art style with appealing character designs and backgrounds.
  • Challenging gameplay that rewards strategic planning, positioning, and fast decision-making.
  • Low price point making it a decent casual time-waster with easy achievements and some replay value.
  • The game heavily relies on random number generation (RNG), causing frustrating and unfair difficulty spikes.
  • Lacks key features such as story, character progression, saving mid-dungeon, options menu, fullscreen support, and meaningful player control.
  • Gameplay is simplistic and repetitive, with minimal interaction as combat is mostly automated and party composition is often random with limited customization.
  • story
    105 mentions Positive Neutral Negative

    The game lacks a meaningful story, with no plot, character development, or narrative depth, resulting in a purely grind-focused experience centered on repetitive combat missions. Players are often assigned random heroes with no backstory or progression, making the gameplay feel disconnected and unengaging. While some find the challenge and replayability acceptable, the absence of story and context significantly diminishes immersion and overall appeal.

    • “It has a story (simple but hey, it's free and this 4€ game has none) and it's more fun.”
    • “Main quests present you with a number of options based on what you bought from the shop (at first you have 3 heroes that you can reroll and a choice of 4 totems, but you can end up with a shop selling items, 2 profiles per class, and random pets. The fact that you have a set of 3 heroes that you reroll, from my point of view, allows you to not always take the 1 simplest strategy you found and try out new things.”
    • “All in all, the replayability is huge in main quests - which you will have to grind a bit to buy everything you can from the 'meta-shop' - and side quests present interesting puzzle-like challenges.”
    • “There is no story whatsoever, you just jump right into it, pick a level, and off you go.”
    • “No story, less than 1-dimensional characters, all micromanagement and no combat.”
    • “It contains no storyline, it contains no character motives, it has nothing engaging about it.”
  • gameplay
    81 mentions Positive Neutral Negative

    The gameplay is widely criticized for being overly simplistic, repetitive, and heavily reliant on luck, with minimal strategic depth and frustrating mechanics such as forced party choices and lack of save points. While a few reviews praise its unique concept and some fun mechanics, most find it uninvolving, poorly explained, and ultimately unengaging, often describing it as tedious or lacking meaningful interaction.

    • “Despite having a mobile feel, the game is actually fun to play and it offers challenging gameplay mechanics.”
    • “The gameplay is very simple (a fair enough idea for it) and well executed (no problems with the game itself/it looks decent).”
    • “It's indeed a unique gameplay, not easy to understand at first, but fun and deep.”
    • “The tutorial provides little to no guidance, leaving you confused about the game's mechanics.”
    • “Gameplay takes the worse parts of a roguelite: progress is significantly based on luck, but the core gameplay cycle is so uninvolved that there is neither excitement for a victory nor anger for a loss.”
    • “You have to beat 75% of the game just to get the ability to choose which characters you want to use (otherwise you have to play a slot machine style 'click a button until three characters that work well together come up' game, at ten gold a pop) purely to pad gameplay time.”
  • graphics
    48 mentions Positive Neutral Negative

    The game features a charming, colorful, and cute art style that many find visually appealing, though animations are minimal and characters can feel stiff. While the graphics are generally praised for their creativity and indie quality, technical issues like window resizing causing distortion and a lack of fullscreen options detract from the experience. Overall, the visuals are a strong point despite some simplicity and occasional outdated or mobile-like presentation.

    • “The art style is good and seems creative.”
    • “Great visuals - clean, colorful graphics make this game visually appealing.”
    • “It's a really enjoyable game with beautiful graphics and a very simple setup.”
    • “It runs in a window, and if you try to resize that window, the graphics get stretched and distorted.”
    • “I'm not sure why the description labels flash graphics from 2000 as 'modern'.”
    • “Would be nice if there were graphics options to switch fullscreen.”
  • music
    31 mentions Positive Neutral Negative

    The music in the game is generally considered adequate and fitting the game's atmosphere, with some praise for its catchiness and quality during battles. However, many users find it repetitive, bland, and lacking variety, compounded by the absence of options to adjust or disable music, which detracts from the overall experience.

    • “The art is good, the music is good, the concept is good, bordering on very good.”
    • “It has a lovely polished feel - lovely sprites, great music and the battle system works well for the style of game - once you get your head around it.”
    • “Music fits perfectly too.”
    • “The music is very repetitive though and not particularly great.”
    • “There isn't even a button or settings screen to turn off the lame repetitive music and sound effects.”
    • “The lack of a 'settings and options' is frustrating enough; at the very least allow the user to adjust volume. The soundtrack used is plain terrible, does not suit the game at all.”
  • grinding
    25 mentions Positive Neutral Negative

    Grinding in the game is widely seen as excessive, repetitive, and tedious, often requiring long hours to unlock upgrades or features, which can overshadow enjoyment. While some players find a farming or grinding aspect somewhat engaging, the overall experience is criticized for being unbalanced, luck-dependent, and resembling a mobile free-to-play grind rather than a fulfilling standalone game.

    • “While the achievements are relatively easy to obtain, most of them require excessive grinding, making the game's experience tedious.”
    • “Balance is tilted to require heavy grinding to see any meta progress; even the earliest upgrades can require large investments of time.”
    • “Unlockables require a lot of grinding missions which become repetitive and there aren't many of them.”
  • replayability
    9 mentions Positive Neutral Negative

    Replayability is mixed, with some players finding high replay value due to randomized challenges, strategic gameplay, and side missions, while others feel the game lacks depth beyond initial playthroughs. Progression through unlocking content and grinding in side quests adds to replay potential, but overall, it may appeal more to those interested in completing everything or replaying challenging segments.

    • “It has high replay value and is just as challenging as "Binding of Isaac: Rebirth," relying on RNG and planning ahead during quests.”
    • “All in all, the replayability is huge in main quests – which require grinding to buy everything from the meta-shop – and side quests present interesting puzzle-like challenges.”
    • “Quest Run offers a ton of strategy and replayability in a very small package.”
    • “It would be a fun little free flash game, but lacks any semblance of depth or replayability.”
    • “Overall the game is fun at least for the first playthrough, but does not seem to offer much replay value unless you want to unlock everything and thus have to keep playing the levels over and over again.”
    • “It is relatively short in comparison to others; there is some replayability if you did not manage to beat a challenge or two but did beat the campaign.”
  • monetization
    5 mentions Positive Neutral Negative

    The monetization of Questrun is heavily criticized for excessive grinding and microtransactions, giving the impression of a cash grab by a developer prioritizing profit over quality. Users also highlight misleading advertisements and an overall exploitative in-app purchase model.

    • “Grinding, character design plagiarism, grinding, pointless idling, grinding, microtransactions, also did I mention grinding?”
    • “If this sounds like a cash-store model that could support in-app purchases then you would be correct.”
    • “Misleading advertisements.”
  • stability
    4 mentions Positive Neutral Negative

    The game suffers from significant stability issues, including frequent freezes, severe stuttering, slowdowns, and memory leaks that lead to crashes. While not entirely unplayable, these performance problems notably detract from the experience.

    • “Poor performance - the game suffers from performance issues, often causing severe stuttering, slowdowns, frequent freezes, and even memory leaks that result in crashes.”
    • “Worst game ever; not only is auto attack boring, but it also freezes all the time!”
    • “Buggy.”
  • character development
    4 mentions Positive Neutral Negative

    Character development is heavily focused on grinding and repetitive gameplay, which detracts from the experience. However, the character designs are praised for their appealing blend of Japanese-inspired styles and European historical and mythological influences, despite some animation issues.

    • “The character design is nice too, having influence from many Japanese style games, as well as European history and mythology.”
    • “Cutesy character designs.”
    • “Grinding, character design plagiarism, grinding, pointless idling, grinding, microtransactions, also did I mention grinding?”
    • “Even though the characters move as if they are stuck in a constant lag, I still liked the character design and artwork.”
  • humor
    4 mentions Positive Neutral Negative

    The game's humor features a light, comic style with playful graphics and music, adding a humorous twist to the fantasy setting. However, some players find the humor insufficient or feel it undermines their efforts, making the experience less enjoyable for those expecting a balanced blend of fun and challenge.

    • “This game has a light, humorous approach to fantasy, with nice comic graphics and music, and requires some strategic thinking.”
    • “The art is funny.”
    • “If you like RPGs but don't like fun elements like adventure, humor, progression, or story, this game is made for you.”
  • optimization
    2 mentions Positive Neutral Negative

    The game suffers from significant optimization issues, including severe stuttering, slowdowns, frequent freezes, and memory leaks that often lead to crashes, negatively impacting overall performance.

    • “Poor performance - the game suffers from performance issues, often causing severe stuttering, slowdowns, frequent freezes, and even memory leaks that result in crashes.”
  • atmosphere
    1 mentions Positive Neutral Negative

    The game's atmosphere is well-supported by music that, while not extraordinary, complements the setting effectively and remains pleasant even after extended play sessions.

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2h Median play time
2h Average play time
2-2h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

QuestRun is a role playing game with historical theme.

QuestRun is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 2 hours playing QuestRun.

QuestRun was released on April 18, 2014.

QuestRun was developed by Cuve Games.

QuestRun has received neutral reviews from players. Most players liked this game for its gameplay but disliked it for its story.

QuestRun is a single player game.

Similar games include Guards, Crowntakers, Dungeon Rushers, Dead Age, Swag & Sorcery and others.