- November 1, 2017
- Touch Dimensions Interactive
- 23h median play time
Strain Tactics
Platforms
About
"Strain Tactics" is a real-time-with-pause tactical game where players command a squad of soldiers to liberate earth from an alien infestation. With over 80 playable characters, 150 unique items and weapons, and 30 different maps, players can build and customize their own heliborne task force and approach maps in a sandbox-style setting. The game offers a dynamic drag-control system for tactical maneuvers, allowing players to micromanage their squad or observe from a traditional RTS perspective.
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- The game features a wide array of unique soldiers with special abilities, allowing for diverse strategies and team compositions.
- The combination of real-time tactical combat and the ability to support your squad from a helicopter adds a thrilling layer of gameplay.
- The world-building and atmosphere are engaging, with a satisfying mix of humor and dark themes.
- The user interface is clunky and feels more suited for a mobile device, making it frustrating to navigate and control units effectively.
- There are significant issues with friendly fire and AI behavior, leading to frustrating moments where your own units can harm each other.
- The tutorial and initial missions can be overwhelming, with a lack of clear guidance on mechanics and controls.
story
159 mentions Positive Neutral NegativeThe game's story is generally considered weak, lacking a compelling narrative and relying heavily on mission-based gameplay rather than a cohesive plot. While there are elements of environmental storytelling and individual mission variety, many players feel that the missions often feel repetitive and serve more as filler than progression. Overall, the focus is on tactical gameplay and mechanics rather than a deep or engaging storyline, with players encouraged to create their own narratives through gameplay experiences.
“To briefly cover the story, Strain Tactics doesn't really have a gripping narrative as such, but there is some incredible environmental storytelling on display a lot of the time, and then there's the stories you make for yourself, such as the incredible campaign climax that is 'Heartbreaker'.”
“The story seems compelling, not too cheesy, not too stupid, not too much to read, got some Starship Trooper vibes going on.”
“Mission variety is good: you've got the classic 'there are [x] aliens on the map, kill them all', escort missions (of several varieties - escort the hapless civilians, escort the flamethrower wielding super-soldiers, escort the armed APC...), find the item, kill the terrible robot drone so you can buy one for your team, etc. Most maps are hand-made, and you can enjoy the environmental storytelling: a building where a truck crashed into it, a city with neon signs that change and can be shot up, a residential area, a dense forest.”
“The story boils down to you being in control of a heliborne assault team tasked with saving civilians, escorting armed APCs, and clearing out infested bases from the malicious strain.”
“To briefly cover the story, the game doesn't really have a gripping narrative, but there is some incredible environmental storytelling on display a lot of the time.”
“It's worth playing, but without saying more, just know there isn't much of a plotline tying it together; this is mainly a game about its mechanics and individual missions.”