- July 11, 2014
- Ironward
- 26h median play time
The Red Solstice
Platforms
About
"The Red Solstice" is a tactical, survival-focused game set in a sci-fi universe. Players explore an alien planet as a member of a marine squad, fighting off hordes of hostile creatures. The game features real-time with pause gameplay, allowing for strategic decisions during intense combat situations. Co-op multiplayer is supported for up to 8 players, promoting teamwork and communication.











- The game offers a unique blend of tactical gameplay and RPG elements, making it engaging for players who enjoy strategy.
- The cooperative multiplayer mode is highly praised, providing a fun and challenging experience when played with friends.
- The variety of classes and customization options allows for diverse gameplay styles and strategies.
- The game suffers from numerous bugs and technical issues, including crashes and poor AI behavior.
- The steep learning curve can be frustrating for new players, especially in multiplayer where teamwork is essential.
- The player base is small, making it difficult to find multiplayer matches, which limits the overall experience.
- story427 mentions Positive Neutral Negative
The game's story is generally considered basic and uninspired, often described as a typical sci-fi narrative involving a squad of marines battling hordes of enemies on a Mars colony. While some players find the environmental storytelling and character interactions engaging, many criticize the plot for being predictable and lacking depth, with several missions feeling like extended tutorials rather than a cohesive narrative. Overall, the story serves more as a backdrop for gameplay rather than a compelling driving force, leading to mixed feelings about its effectiveness in enhancing the gaming experience.
“The story is interesting, though.”
“Come for the over-the-top fights and spamming rocket launchers, stay for the surprisingly compelling story in a rich, lore-filled world.”
“The story line and lore is complex and deep, which can assist with the player’s ability to immerse themselves in the game.”
“After failing twice on mission 5, I stopped caring, because the bland gameplay and scenery, a lackluster, practically non-existent story (at least in the first 5 missions) and the awful controls did nothing to hold my interest.”
“The story is not interesting, because the introduction video failed to start a convincing storytelling.”
“The single player story is so damn boring that the game would have been better off without it.”