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"Halfway" is a single-player Science Fiction Turn Based Strategy game with an intriguing story and good gameplay. As the leader of a team of survivors, you must fight and outsmart the enemy aboard a colonized spaceship while uncovering the mysteries of the violent invasion. The game features tactical turn-based battles, unique characters, and an immersive storyline with outstanding visuals and fantastic music, though some grinding is required.

Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
Halfway screenshot
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72%
Audience ScoreBased on 1,470 reviews
story416 positive mentions
grinding50 negative mentions

  • Engaging story with interesting characters and a compelling sci-fi atmosphere.
  • Fun turn-based tactical gameplay that rewards strategic thinking and resource management.
  • Beautiful pixel art and a fitting soundtrack that enhances the overall experience.
  • Frustrating RNG mechanics lead to frequent misses on high percentage shots, making combat feel unfair.
  • Limited enemy variety and repetitive combat encounters can make the game feel tedious over time.
  • Clunky UI and lack of manual save options can detract from the overall enjoyment of the game.
  • story
    1,296 mentions Positive Neutral Negative

    The story of "Halfway" is generally engaging, featuring a sci-fi narrative centered around a crew navigating a disaster on a colony ship, with character interactions that add depth. However, many players noted that while the initial premise is intriguing, the plot becomes repetitive and lacks resolution, often leaving significant questions unanswered by the end. Overall, the storytelling is seen as a mix of potential and missed opportunities, with some players expressing a desire for a sequel to explore the narrative further.

    • “The story was really engaging that I kept trying to find time to complete it.”
    • “The story is character-driven and delivered via dialogue which the player can choose to skip, but there are no roleplay decisions involved.”
    • “The story is very rich, with each mission having a backstory and reason to it and each character in the game has its own interesting personality.”
    • “The story adds context to the skirmishes but doesn't delve deeply into character development or plot intricacies.”
    • “The story is also boring and seems to get stale about 'halfway' through the game.”
    • “The story is just unfinished.”
  • gameplay
    478 mentions Positive Neutral Negative

    The gameplay of "Halfway" is primarily a turn-based strategy experience reminiscent of classic titles like XCOM, featuring straightforward mechanics that some players find engaging while others deem simplistic and lacking depth. While the game offers a solid core loop and nostalgic visuals, it suffers from frustrating design choices, unclear mechanics, and balance issues, leading to mixed reviews regarding its overall enjoyment and replayability. Players appreciate the atmosphere and story but often express disappointment with the combat mechanics and interface, which can detract from the strategic experience.

    • “At the core of 'Halfway' is its turn-based strategy gameplay.”
    • “'Halfway' is a solid entry in the turn-based tactical genre, offering a blend of nostalgic visuals and thoughtful gameplay.”
    • “The game requires strategic thinking and patience, rewarding those who take the time to master its mechanics.”
    • “The biggest problem in Halfway is the actual game mechanics.”
    • “However, there are a lot of questionable mechanics and design choices that make this game frustrating to play most of the time.”
    • “I've never played 19 hours into a single player game and got so frustrated that I rage quit and uninstalled the game, but when you have aiming mechanics as nonsensical and lackluster as this game, then I guess there's a first for everything.”
  • graphics
    348 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming pixel art style that evokes nostalgia, with many players appreciating the attention to detail and atmospheric design. While some reviews note that the visuals may not match the technical prowess of modern titles, they effectively complement the game's tactical gameplay and overall aesthetic. Overall, the graphics are generally well-received, contributing positively to the game's immersive experience despite some criticisms regarding resolution and interface issues.

    • “The graphics, music, and story feel polished and put together in a way that got me enjoying the experience.”
    • “The graphics are beautifully drawn pixel art.”
    • “With its nostalgia-inducing graphics with contemporary flair and the fast-paced tactical combat, you'll lose yourself to the cold vacuum of space pretty quickly.”
    • “Graphics are very basic, they reminded me of Into the Breach (a cellphone game, free with Netflix).”
    • “The character development and or character building is pointless or non-existent, the graphics are one step above pixel art.”
    • “However, the user interface feels clunky and the graphics could use work.”
  • music
    250 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its atmospheric and fitting quality that enhances the sci-fi setting. The soundtrack, often compared to the iconic sounds of "Blade Runner," is described as both engaging and immersive, although some users noted its repetitiveness over time. Overall, the combination of the music and visuals contributes significantly to the game's charm and atmosphere, making it a standout feature for many players.

    • “The soundtrack of 'Halfway' complements the sci-fi setting with a mix of eerie and atmospheric tunes.”
    • “Great atmospheric narrative-driven pixel art game that's like XCOM with an amazing soundtrack by Gavin Harrison.”
    • “The music in the game makes you feel like you are on a ship in space where danger lies in every corner.”
    • “The music is mediocre.”
    • “Yes, it has a cool space theme, but it feels like there are only 2 soundtracks (title screen, battle theme) as far as I am aware.”
    • “If you do pick up half-assed (on sale, I hope), make sure to play with the music on mute.”
  • atmosphere
    128 mentions Positive Neutral Negative

    The atmosphere of the game is widely praised for its engaging pixel art, immersive sound design, and a compelling soundtrack that enhances the sci-fi setting. Many reviewers noted that the atmosphere effectively evokes a sense of tension and intrigue, reminiscent of classic titles like "Dead Space" and "XCOM." However, some players felt that despite the strong aesthetic elements, the overall experience was marred by tedious gameplay mechanics and a lack of meaningful progression.

    • “The soundtrack of 'Halfway' complements the sci-fi setting with a mix of eerie and atmospheric tunes.”
    • “What caught my attention is the wonderful pixel art, which – together with the soundtrack – evokes a dark, sci-fi atmosphere.”
    • “It shines through a compelling atmosphere, charming art style, and pleasant, fitting music and sound design.”
    • “The atmosphere doesn't feel just right, the sounds feel just okay, dialogue is really flat.”
    • “There is no System Shock atmosphere either (even though they tried).”
    • “Emergency lighting creates a dim and hopeless atmosphere.”
  • grinding
    52 mentions Positive Neutral Negative

    Overall, players find the grinding aspect of the game to be overwhelmingly tedious and frustrating, primarily due to monotonous combat, poor hit rates, and a lack of meaningful progression. Many reviewers noted that the game becomes increasingly repetitive and unengaging, with missions that cannot be replayed for grinding purposes, leading to a sense of stagnation. While the game's art style and atmosphere received praise, the tedious nature of gameplay ultimately detracted from the overall experience.

    • “It has charm and atmosphere, but the tedious combat, monotonous levels, negligible strategy required, and lack of a meaningful sense of progression made halfway a do-not-finish for me.”
    • “They lost me in the back half when it got way too grindy and way too RNG heavy.”
    • “It's just that the game's accuracy is so not-fun and teeth-grindingly frustrating that there is no reason to recommend this game because, well, games are meant to be fun, and this game is the most not-fun game I've played all year because of this one thing.”
  • replayability
    48 mentions Positive Neutral Negative

    Overall, the game has been criticized for its low replayability, with many reviewers noting its linear structure and lack of random elements or significant content to encourage multiple playthroughs. While some mention the potential for replay value through different play styles or future updates like a map editor, the current experience is largely seen as lacking depth and variety, leading to repetitive gameplay.

    • “Different ways to go about the game also offer some replayability, though I already believe it provides a decent amount of game time for the small price.”
    • “With a bit of bug fixing and with the extra features they want to add, like New Game+ or playing the game at harder difficulty, as well as the map editor, I am sure players will be able to create their own campaign settings in the future and increase the replayability of the game.”
    • “Couple that with the promise of an editor and the inevitable Steam Workshop support, and you'll be investing in a game that will have a lot of replay value in the months to come.”
    • “On a downside, it has very little replayability.”
    • “Having logged a little less than 40 hours into it, there isn't really any replay value, which would be fine if it were a deeper game, but the encounters become repetitive very quickly.”
    • “There's not really any replayability since it's a linear game with no random levels, although there are a few optional side missions.”
  • character development
    16 mentions Positive Neutral Negative

    Character development in the game is largely criticized for being minimal and lacking depth, with many reviewers noting that while the story provides some context, it does not explore characters or their growth in a meaningful way. The character designs are cohesive and add personality, but overall, the development feels superficial and unimportant, with basic mechanics and visuals that evoke older gaming styles rather than offering innovative storytelling.

    • “The 3 points I give are only for character development and backstories.”
    • “What we see of the game feels cohesive and the character designs lend each a greater degree of personality.”
    • “If you like a small adventure that requires you to be at least competent and tactful while at least being able to go through a linear story that kind of plays out character development, then Halfway is for you.”
    • “The story adds context to the skirmishes but doesn't delve deeply into character development or plot intricacies.”
    • “The character development and/or character building is pointless or non-existent; the graphics are one step above pixel art.”
    • “No real character development; stims are very minor and basically necessary to succeed.”
  • stability
    16 mentions Positive Neutral Negative

    The game's stability has been criticized for various bugs and glitches, particularly in the user interface and controls, which can hinder gameplay and make it feel unfinished. While the graphics are praised for their quality, the overall experience is marred by significant issues that become more pronounced as the game progresses. Additionally, the lack of a borderless window mode complicates multitasking, further detracting from stability.

    • “The graphics work well with no glitches; the sprites are very well drawn and animated with love, and the backgrounds are fantastic.”
    • “Sometimes the UI is a bit buggy and doesn't let you click items that are in side chests.”
    • “It feels half-finished: there are several interface glitches, lack of polish in the controls - not in the visuals, these are quite nice.”
    • “The game has been fairly buggy at launch, and it's still missing promised modding tools.”
  • humor
    12 mentions Positive Neutral Negative

    The game's humor is characterized by a blend of clever storytelling, rich banter, and genuinely funny moments, making it both intriguing and entertaining. While the narrative has its serious elements, it effectively incorporates irony and lightheartedness, appealing to players who appreciate a mix of drama and comedy. Overall, the humor enhances the gaming experience, encouraging players to engage with the story and characters.

    • “The banter between them is excellent, with plenty of genuinely funny moments.”
    • “Easy, then difficult, with loot, great art, and a clever/funny story!”
    • “The story is simple, funny at times, but quite intriguing and sober most of the time.”
  • optimization
    6 mentions Positive Neutral Negative

    The game is well-optimized for controller support and runs smoothly, showcasing impressive pixel art and a soothing soundtrack. However, players have noted that the gameplay mechanics feel sluggish, detracting from the overall experience despite solid performance.

    • “They seem to be optimized for controller support.”
    • “The game runs smoothly, and its eye-catching pixel art combined with a low-key soundtrack are definitely its best qualities.”
    • “But even early on, the gameplay feels sluggish, not in performance but in its overall mechanics.”
  • monetization
    2 mentions Positive Neutral Negative

    The monetization aspect of the game appears to be tied to the difficulty of encounters, as players frequently face overwhelming enemy groups that necessitate heavy resource investment and strategic focus, potentially encouraging in-game purchases to ease progression.

  • emotional
    2 mentions Positive Neutral Negative

    Players express that the game evokes strong emotional responses, with some even stating it brought them to tears, highlighting its impactful storytelling and character development within the tactical gaming genre.

    • “This made me cry as a tactical gamer.”
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12h Median play time
12h Average play time
5-17h Spent by most gamers
*Based on 34 analyzed playthroughs
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