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Urtuk: The Desolation

89%Game Brain Score
gameplay, graphics
grinding, stability
89% User Score Based on 2,202 reviews

Platforms

PCPCWindowsWindowsLinuxLinuxMac OSMac OSSteam DeckSteam Deck

About

Urtuk: The Desolation is a turn-based tactical RPG set in a bleak, post-apocalyptic world. Lead a band of survivors, scavenging for supplies, fighting off mutated creatures, and recruiting new party members. Navigate through procedurally generated landscapes, making strategic decisions for your party's survival and uncovering the world's dark secrets.

Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
Urtuk: The Desolation screenshot
+2

89%
Audience ScoreBased on 2,202 reviews
gameplay170 positive mentions
grinding124 negative mentions

  • Engaging turn-based tactical combat with a focus on positioning and terrain interactions.
  • Deep character customization through a unique mutation system that allows for varied builds and strategies.
  • Visually striking art style reminiscent of Darkest Dungeon, creating a dark and immersive atmosphere.
  • Repetitive gameplay with a lack of variety in encounters and objectives, leading to potential grind.
  • User interface can be clunky and unintuitive, making inventory management and character selection cumbersome.
  • Difficulty spikes can be frustrating, especially with certain bosses that may feel unbalanced compared to earlier encounters.
  • gameplay
    502 mentions Positive Neutral Negative

    The gameplay of "Urtuk: The Desolation" is characterized by its deep tactical mechanics and customization options, appealing to fans of turn-based strategy. While many players appreciate the engaging combat and variety of character classes, some find the mechanics overly complex or repetitive, leading to a grind after initial enjoyment. Overall, the game offers a solid tactical experience with potential for replayability, though it may require patience to fully grasp its intricacies.

    • “This is an amazing, very carefully crafted game with excellent combat mechanics.”
    • “The core mechanics are solid and well thought-out.”
    • “Gameplay is easy to learn, hard to master.”
    • “It can be a little confusing to understand all the mechanics, which can make strategizing a little frustrating at times.”
    • “Seems the way to play is just repeatedly throw yourself at the wall to learn every mechanic, and honestly the game isn't fun enough to do that, especially when you're on a great run, start a normal fight, and lose your entire team.”
    • “The gameplay I loved in my first playthrough got boring and repetitive, regardless of whichever character I was playing; maps are generated randomly, but it's mostly the same elements over and over again.”
  • graphics
    430 mentions Positive Neutral Negative

    The graphics of the game have received a mixed but generally positive reception, with many players praising its unique art style that draws inspiration from "Darkest Dungeon" while maintaining its own identity. The hand-drawn visuals are described as gritty and atmospheric, effectively conveying the game's dark themes, although some users noted a lack of polish and variety in environments. Overall, the aesthetic is appreciated for its engaging and immersive qualities, enhancing the tactical gameplay experience.

    • “The art style is fantastic - think along the lines of Darkest Dungeon, and the music and sound effects are all very fitting and well done - whoever did the death screams and gurgles must have had a lot of fun!”
    • “Great atmosphere to the game world, great artwork, beautiful soundtrack.”
    • “Fun, engaging turn-based combat on a grid system, with an amazing art style that reminds me of Darkest Dungeon in all the right ways!”
    • “Also, UI and graphics are rudimentary to the point that they feel really monotonous after some hours.”
    • “1- It tries to imitate the artwork of Darkest Dungeon but ends up looking too cartoonish and ugly.”
    • “In short, it is a downgrade version of Battle Brothers with Darkest Dungeon-like visuals.”
  • story
    348 mentions Positive Neutral Negative

    The story in "Urtuk: The Desolation" is largely considered minimal and underdeveloped, serving primarily as a backdrop for the game's tactical combat. Players note that while there is a basic narrative involving the main character's quest for a cure, it lacks depth and variety, leading to repetitive gameplay experiences. Overall, the game is recommended for those who prioritize tactical gameplay over a rich story, as the narrative elements are often seen as an afterthought.

    • “Urtuk: the desolation depicts a story of one Urtuk and his band of companions, facing the desolated wilderness of a dying world.”
    • “The story just gives you enough to want to know more.”
    • “Music is excellent fitting in with the setting perfectly and goes well with the ghoulish gore filled comic book art style of the story cut scenes which go all out when it comes delivering the grimness of what Urtuk and others have suffered and are suffering at the hands of the evil forces in the land.”
    • “The main negative is there is practically zero story.”
    • “There's no story to keep going into the later part of the game.”
    • “The story is bland and maps and events are the same at every level, you just get different opponents, so it can get stale.”
  • grinding
    124 mentions Positive Neutral Negative

    The grinding aspect of the game has received mixed feedback, with many players noting that it becomes excessively tedious and repetitive, particularly in the latter stages. Critics highlight the lack of engaging story elements and the overwhelming number of similar battles, which can lead to player fatigue. While some appreciate the tactical depth and character progression, the overall sentiment suggests that the grind can detract from the enjoyment, especially at higher difficulty levels.

    • “The game (which is almost entirely combat) gets very 'grindy' and 'samey' in the second half, and with no story to keep you going, you may decide not to continue.”
    • “It is recommended to spend 100 days, around 50-80 battles in the first zone; this grinding is what will make 90% of the players quit.”
    • “Ultimately, the premise is sound, but the grindy nature of this game is extremely off-putting.”
  • replayability
    108 mentions Positive Neutral Negative

    The game offers a solid level of replayability, primarily due to its diverse factions, customizable units, and various difficulty levels, which encourage players to experiment with different strategies and team compositions. However, some players noted that the mid-game can become repetitive and grind-heavy, potentially diminishing the overall replay value. While it may not reach the heights of other titles in the genre, many still find it enjoyable enough to revisit for multiple runs.

    • “The campaign is challenging, and when you win battles it's rewarding. The fact that there are so many different battle types and events gives this game a lot of fun and replayability.”
    • “Amazing replayability! This game is big on party synergies and cooperation, with each group being different enough to make it worth returning to the game after some time for another run.”
    • “There is an immense amount of strategic depth as well as replay value, making this game extremely replayable.”
    • “As a result, the mid-game can become a bit of a grind, which hurts the overall replayability of the game.”
    • “Campaign's not very replayable either; there is so much repetitive grinding that I don't ever see myself going back and playing it again from the beginning.”
    • “These titles are all enjoyable to play and can certainly put you through the wringer if you’re playing them ironman-style, but whereas I could pick up a brand new campaign of its inspirations at any time, Urtuk seems to lack that same level of replayability.”
  • music
    104 mentions Positive Neutral Negative

    The music in the game has received largely positive feedback, with many players praising its excellent quality and ability to enhance the overall atmosphere and gameplay experience. While some noted that the soundtrack can become repetitive over time, others found it addictive and fitting for the game's dark themes. Overall, the combination of a compelling soundtrack and unique art style contributes significantly to the game's immersive and engaging nature.

    • “The accompanying music is so good that I haven’t turned it off even after all these hours of playtime, which is the greatest compliment I can think of.”
    • “Music is excellent, fitting in with the setting perfectly and goes well with the ghoulish, gore-filled comic book art style of the story cut scenes.”
    • “This is a great gory battle simulator with addicting music.”
    • “Music is a thing but it's nothing special.”
    • “Music: soundtracks are barely okay, nothing interesting about the music, only better than no music.”
    • “I really don't get why they released soundtracks as a purchasable item on Steam!”
  • atmosphere
    40 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its captivating and gritty qualities, effectively immersing players in a dark, apocalyptic fantasy world filled with unique art, atmospheric sounds, and a compelling soundtrack. While the setting and visuals are noted as outstanding, some reviewers feel that the lack of lore and a memorable story detracts from the overall experience. Despite this, the combination of tactical gameplay and a heavy, grimdark atmosphere creates a memorable and engaging environment for players.

    • “The game's atmosphere is spot on; the art, the world, everything plays to how desperate you are to find a cure and save yourself.”
    • “This is a tactical gem with outstanding atmosphere and visuals.”
    • “The atmosphere of this game is awesome, and the gameplay feeling is just great.”
    • “There is almost no lore to speak of, no descriptive language to help build the atmosphere.”
    • “The game has a gritty and gory atmosphere resembling much like some recent games of the same genre.”
    • “I would classify the game as a cross between the core gameplay of Final Fantasy Tactics and the atmosphere of Darkest Dungeon.”
  • character development
    30 mentions Positive Neutral Negative

    Character development in the game is noted for its unique approach and tactical depth, with players appreciating the intentionality behind skill choices and the incorporation of mutations that affect both characters and equipment. However, some reviewers find the mechanics overly complicated, leading to a sense of dullness in character progression, and criticize the limited overworld management phase, which detracts from the overall experience. While the character design is praised, the repetitive nature of encounters and lack of engaging plot elements may leave some players feeling disappointed.

    • “A unique approach to character development and building.”
    • “The game has an excellent bolted down combat and character development system based on mutations which can even extend to weapons and armor.”
    • “What I really enjoy about this game and specifically want to highlight is the level of intentionality in the strategic decisions and the uniqueness of character development.”
    • “The mechanics are too complicated to be tracked, so that character development feels dull.”
    • “Waiting for plot twists, character development, romance options, and interactive mini-games will leave you disappointed, and the game will quickly feel monotonous while the encounters become repetitive.”
    • “At just under 12 hours in, the game is good at what it does, the combat is solid, but the character development is just okay. You can choose to put certain abilities on your characters, some better than others. However, the overworld, or 'management phase', has very little to do; you move your party to the next node, can only take certain paths, level up your characters, sort any new gear and equip, and that's pretty much it. You're in the next battle in the space of 2 minutes.”
  • humor
    16 mentions Positive Neutral Negative

    The humor in the game is characterized by its absurdity and grotesque graphics, with players finding amusement in the overpowered character Amos and the chaotic nature of battles driven by RNG. The unique art style and the blend of challenging gameplay with comedic elements contribute to a consistently funny atmosphere throughout the experience.

    • “Amos the champion is so broken he will carry your run almost by himself (he can also get 'the champion' trait; weird and funny).”
    • “Graphics are hilariously grotesque.”
    • “Art or the atmosphere is pretty unique and funny.”
  • optimization
    14 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it runs smoothly even on low-end systems, players report poor performance and a confusing user interface that detracts from the experience. However, the character optimization options and combat synergies are praised, offering depth and variety that encourage experimentation. Overall, the game appeals to those who enjoy character optimization, despite its performance issues.

    • “Your warriors gain specific perks related to their performance in combat.”
    • “I actually prefer the combat here, because each character/class appears to have more options/synergy that can be successful, whereas other games tended to herd you down a linear optimized path, while making most of the more interesting combat options less efficient and rarely used.”
    • “Performance is bad and it's hard to understand what is going on, mostly due to poor UI.”
    • “I actually prefer the combat here, because each character/class appears to have more options/synergy that can be successful, whereas BB tended to herd you down a linear optimized path, while making most of the more interesting combat options less efficient and rarely used.”
    • “Each character may be fitted with a set of mutations – passive effects capable of significantly improving or altering a warrior’s performance.”
  • stability
    6 mentions Positive Neutral Negative

    Overall, the game's stability is mixed; while players report encountering various bugs, these issues do not significantly detract from the overall experience. Notably, there have been no crashes or major glitches, but the user interface has been criticized for being particularly problematic.

    • “- The UI is godawful and buggy.”
    • “Nice game, although kinda buggy; I encountered some bugs, but it’s still good enough and doesn't really affect the game experience.”
    • “Nice game, although kinda buggy; I encountered some bugs, but it’s still good enough and doesn't really affect the game experience.”
  • emotional
    2 mentions Positive Neutral Negative

    Players express that while some games feature captivating environments and intriguing systems, they often suffer from poorly designed characters and slow gameplay mechanics that hinder emotional engagement. The disconnect between visual elements and character design, along with a lack of impactful feedback during gameplay, makes it difficult for players to form a meaningful emotional connection with the game.

Buy Urtuk: The Desolation

42h Median play time
57h Average play time
20-110h Spent by most gamers
*Based on 30 analyzed playthroughs

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