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Templar Battleforce

Templar Battleforce Game Cover
94%Game Brain Score
story, gameplay
music, grinding
94% User Score Based on 823 reviews

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Templar Battleforce Game Cover

About

Templar Battleforce is a single player role playing game with a science fiction theme. It was developed by Trese Brothers and was released on September 21, 2015. It received very positive reviews from players.

Templar Battleforce is a turn-based strategy game set in a science fiction universe. As the commander of a group of Templars, elite soldiers with powerful suits of armor, you must defend human colonies from hostile aliens. Customize your Templars' abilities, weapons, and equipment, and use strategic positioning and special abilities to overcome your enemies in tactical combat.

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94%
Audience ScoreBased on 823 reviews
story145 positive mentions
music20 negative mentions

  • Engaging turn-based tactical gameplay with a variety of classes and customization options.
  • Deep tech tree that allows for meaningful choices and replayability.
  • Active developer support with regular updates and community engagement.
  • Graphics and audio are basic and may not appeal to everyone.
  • Some mechanics can be confusing or lack clarity, especially for new players.
  • Enemy spawning can feel random and frustrating, impacting mission flow.
  • story
    676 mentions Positive Neutral Negative

    The story in the game is generally described as serviceable and engaging, with a solid sci-fi backdrop reminiscent of Warhammer 40k, though it may not be groundbreaking or particularly deep. Players appreciate the integration of narrative elements into mission objectives, providing a sense of purpose, but some find the dialogue and storytelling to be somewhat clunky or derivative. Overall, while the story may not be the main draw, it effectively supports the gameplay and character progression, keeping players invested in their missions and squad development.

    • “The story is surprisingly decent, and I'm enjoying it so far; it's good at keeping the pressure on you.”
    • “The story elements are so-so but they do enough to let you know your soldiers are all about that WH40K love of glorious mass murder mayhem all for the glory of the emperor.”
    • “The story is very adequate for a game where the story is arguably not the main focus and works very well to build up the right atmosphere of tension and heroics.”
    • “There wasn't much as far as story.”
    • “You mainly just level up, build your characters, deploy over and over, mission after mission, all very similar in nearly every way.”
    • “The lackluster dialogue and storytelling really kills it for me.”
  • gameplay
    306 mentions Positive Neutral Negative

    The gameplay of Templar Battleforce is characterized by solid, turn-based tactical mechanics reminiscent of classic titles like XCOM and Warhammer 40K, offering deep customization and strategic depth. While the graphics may be dated and some mechanics, such as the heat system, can be frustrating, the overall experience is engaging and rewarding, with a well-implemented progression system and a variety of tactical options. Players appreciate the game's depth and the active community support, although some find the gameplay can become repetitive over time.

    • “The gameplay is well implemented squad combat on a grid.”
    • “Solid tactical gameplay forms the backbone of Templar Battleforce, with missions tied together by a serviceable story into campaign 'chunks' of about 3-5 missions that nicely build on one another.”
    • “The core tactical combat gameplay is very well done and even exceeds games like XCOM in some areas such as flexibility and variety.”
    • “The gameplay is very basic and boring, even on ironman mode.”
    • “I'm not sure if I'm missing something, but I'd say I've given this game a pretty good go, and I just find it quite boring... the tech tree is huge and mostly interesting, the story is fine, the loadouts are fine, but the actual gameplay is repetitive and dull.”
    • “The gameplay can be so slow that it becomes boring.”
  • graphics
    213 mentions Positive Neutral Negative

    The graphics of the game are generally described as simple, dated, and reminiscent of older titles, often compared to 90s games. While they may not impress visually, many players find them functional and clear enough to support the gameplay, which is praised for its depth and tactical mechanics. Overall, the consensus is that the graphics do not detract from the experience, and players who prioritize gameplay over visuals are likely to enjoy the game.

    • “The graphics may be simple, but the gameplay and systems are fantastic.”
    • “Don't let the minimalistic graphics dissuade you from what is a truly unique and compelling indie marvel.”
    • “The graphics are crisp and good enough to create a sense of atmosphere and engagement, while also not taxing any of the systems that I play it on.”
    • “Templar Battleforce is unfortunately undermined by poor graphics and low production value, to put it simply.”
    • “The graphics, in particular the terrain graphics, are poor to the point of being a hindrance.”
    • “The visuals are the only bad thing about this game.”
  • music
    100 mentions Positive Neutral Negative

    The music in the game has received overwhelmingly negative feedback, with many players finding it repetitive, poorly looped, and annoying. Most reviews suggest muting the in-game music and opting for external soundtracks instead, as the limited number of short tracks quickly become grating. While some players appreciate the atmosphere created by the music, the consensus is that it lacks variety and quality, detracting from the overall experience.

    • “Bonus points for the writing, which is pretty fun (vae victis!), and the music, which is actually incredible.”
    • “There are times where you are surrounded or struggling to work out how to defend yourself against a wave of 'xeno' and the music definitely adds to the tension.”
    • “Each soundtrack is crafted with an emotional theme in mind, ranging from an uplifting ballad of defiant action against the enemy to stress-inducing choruses that are played when the mission's stakes are high and the price of failure is higher.”
    • “The music is a short soundtrack that loops over and over with an obvious cut, extremely annoying.”
    • “Every track is a 10 or so second poorly looped bit of music; you can literally hear an awkward cutoff of a note with every loop it makes.”
    • “My biggest gripe here is that the combat music is a) a single track repeated over and over again and b) repeats off-beat, so you always know when it's looping again (the off-beat loop bugs me to no end).”
  • replayability
    46 mentions Positive Neutral Negative

    The game offers significant replayability due to its extensive requisition tree, diverse skill and equipment options, and multiple difficulty levels, including ironman mode and new game+ features. Players can experiment with various class combinations and strategies, ensuring that even after several playthroughs, the experience remains fresh. However, some reviewers noted that repetitive missions and a lack of randomization in level design could limit replay value for certain players.

    • “The requisition tree and massive amount of skill and equipment options give a huge amount of replay value, especially with the replay option once you have completed the game that keeps all your learned skills and unlocks so you can progress further.”
    • “Branching mission paths, 8 different templar classes (with several different talent and gear specs) and multiple difficulty levels encourage replayability.”
    • “For 10 dollars...this game is not just amazing, it's a huge deal...I have played triple-A titles that had less replayability. Speaking of replayability, I'm over 10 hours in, and the story isn't even half done...there are so many ways to play this game that even the same scenario can be quite different if you decide on all soldiers, all scouts, or a mix between ranged and heavy melee.”
    • “Replayability is so-so with a lot of repeating missions, despite a game+ mode.”
    • “There is limited replayability factor, and there is additionally nothing new with this 'alien invasion' story and the turn-based mechanics.”
    • “Every level is mostly unique with different objectives, layouts, and approaches to them that create a scale of replayability and keep gamers interested to continue.”
  • atmosphere
    19 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its old-school charm and engaging world-building, effectively capturing a rich lore and a sense of tension. While the graphics may not be the most visually stunning, they are sufficient to enhance the immersive experience, complemented by strong sound design and atmospheric music. Overall, players appreciate the blend of storytelling and ambiance that creates a compelling backdrop for tactical gameplay.

    • “The graphics are crisp and good enough to create a sense of atmosphere and engagement, while also not taxing any of the systems that I play it on.”
    • “The music is also quite atmospheric, capturing a mix of gloom and heroic persistence to fight on against impossible odds to shatter the darkness and bring forth a piercing beam of light transmitting hope into the mentally crushed and spiritually hopeless.”
    • “The sound is well done and it really adds to the atmosphere.”
    • “The story is very adequate for a game where the story is arguably not the main focus and works very well to build up the right atmosphere of tension and heroics, and this is a type of game that benefits greatly from having that kind of backdrop.”
    • “There's no voiceover, which would add much to the atmosphere, in my opinion. It is not short, but it feels short because of how fun it is.”
  • optimization
    12 mentions Positive Neutral Negative

    Overall, the game's optimization is highly praised, with users reporting smooth performance across a variety of hardware, including low-end machines. Loading times are quick, and stability is strong, with minimal bugs encountered. While the graphics may be less intensive, this contributes to the game's excellent performance and overall user experience.

    • “Loading times are extremely fast, the game runs stable and there basically aren’t any bugs – performance overall is great.”
    • “For an indie title, I haven't run into many issues and the game runs smoothly enough.”
    • “The core gameplay is solid and the game runs smoothly, which to me is the most important thing a game has to get right before anything else.”
    • “The actual size of the game is less than 200 MB, and the graphics aren't very intensive, meaning I can run it on pretty much any machine without worrying about performance issues.”
    • “You earn 'research points' with each mission you complete, but the amount varies significantly based on your performance, which can feel unbalanced.”
    • “Stats improve overall Templar performance, but the optimization of skills and talents feels lacking, as they don't significantly enhance gameplay.”
  • grinding
    12 mentions Positive Neutral Negative

    Players find the grinding aspect of the game to be a mixed experience, with some appreciating the option to avoid permadeath for a more forgiving gameplay style, while others criticize the repetitive nature of missions and tedious cutscenes. The game can feel slow and dull at times, with random enemy spawns contributing to a sense of frustration, though some players acknowledge that this grind is inherent to the horde-combat strategy genre. Overall, while the game offers a fine difficulty curve, many feel that the grind detracts from the enjoyment.

    • “So the moment you clap one, another takes its place making any kind of progress slow and tedious.”
    • “However, the slow (and dull) cut scenes, the tedious as hell tutorial, and the constant random spawn of enemy units from the floor all around is just bad.”
    • “None of the maps felt particularly challenging, so much as occasionally tedious.”
  • character development
    9 mentions Positive Neutral Negative

    Character development in the game is described as minimalist, with some players appreciating its simplicity while others find it lacking depth and interpersonal drama. While there are engaging elements and meaningful choices for character progression, the overall narrative can become dull, and the level of customization and development varies significantly. Some reviews highlight a detailed leveling system and diverse upgrades, suggesting potential for improvement in future titles.

    • “+ engaging character development with meaningful choices”
    • “Tactical combat and character development are excellent, while the tech tree adds a layer of complexity that makes up for the more linear structure of the game.”
    • “It has a very detailed leveling and character design system with tons of skills to unlock, not to mention all sorts of futuristic upgrades to the multiple weapons systems such as scanners, heat dissipating improvements, energy and physical shields, heavy weapons, and melee weapon upgrades, enemy detection, and stealth avoidance addons.”
    • “So be forewarned, it lacks its cousin's commendably intimate character development and interpersonal drama.”
    • “The history of the game got me interested at first and the concept of a 'small battleforce' against endless waves of enemies is one that I personally like, but later on in the game the story really became quite dull, with unimpressive turn of events, and tremendously lacking character development.”
    • “Fair price, no bugs, and the developers stay in contact with the community; I would hope for a title later from the same team with more customization and further character development.”
  • stability
    8 mentions Positive Neutral Negative

    The stability of the game is mixed, with some users reporting significant bugs and glitches that hinder gameplay, while others praise its performance, even on older hardware. Developers are actively addressing issues through updates, leading to a generally positive outlook on stability for many players. Overall, experiences vary, with some finding the game nearly bug-free and others encountering frustrating technical problems.

    • “The game runs great on my old cheap PC, so that is always a good sign.”
    • “As far as I have seen so far, it is bug-free, or very nearly.”
    • “Buggy mess and unplayable.”
    • “Bugs, glitches, and optimization.”
    • “Some things are either buggy or just not clear.”
  • humor
    5 mentions Positive Neutral Negative

    The humor in the game is minimal, with players noting a lack of comedic moments and a desire for more engaging character interactions. While some find the RNG elements amusingly frustrating, the overall tone leans more towards tactical challenges than humor, leaving players wanting for more lighthearted content.

    • “It's a little funny, because there is this option to change the speed of AI turn to high and it turns off animations.”
    • “Downsides of this game include the lack of mod support (which, while the developers are working on it, may be a long shot at getting it to happen), some of the classes perhaps feeling underwhelming for a good while until you progress far enough into the game. I'm looking at you, Neptune. And RNG-sus occasionally laughing in your face and smacking you with massive damage and critical misses (just misses that happen when you need that one hit to either kill the alien or alien lover or to stop them in their tracks - purge the heresy, augh! Not the 40k spasms again).”
    • “+ I enjoyed the tactical challenges and diverse missions I have encountered so far, and I don't miss the hilariously aggravating RNG of XCOM 2 for one second.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy of the game has been criticized for resembling a rushed cash grab, featuring excessive microtransactions and persistent prompts to connect online or watch ads for premium currency. Players feel that these tactics detract from the overall experience, likening it to a low-quality imitation of established franchises.

    • “Indy studio, looks like a cheap knockoff of Warhammer 40k, a flash game made in a hurry for a quick cash grab.”
    • “Want BS microtransactions and constant nagging to connect to some online service or watch some ads for 'premium currency'?”
    • “Want BS microtransactions and constant nagging to connect to some online service or watch some ads for 'premium currency'?”
  • emotional
    3 mentions Positive Neutral Negative

    Players feel deeply engaged in the game's universe, where their choices significantly impact the experience, enhancing the emotional connection to the gameplay. The soundtrack effectively complements this emotional depth, with music that reflects the tension and stakes of missions, despite criticisms of the graphics and story. Overall, the game successfully evokes a range of emotions through its tactical gameplay and immersive atmosphere.

    • “This game made me feel involved in a living universe where choices matter not just on the battlefield. Progressing through a 'spacehulk' from stage to stage actually feels connected and unique rather than just the same old thing on a different map.”
    • “Each soundtrack is crafted with an emotional theme in mind, ranging from an uplifting ballad of defiant action against the enemy to stress-inducing choruses that are played when the mission's stakes are high and the price of failure is even higher.”
    • “A niche game with great tactical gameplay, but the graphics are poor and the story is boring.”
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40h Median play time
43h Average play time
25-61h Spent by most gamers
*Based on 8 analyzed playthroughs
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Frequently Asked Questions

Templar Battleforce is a role playing game with science fiction theme.

Templar Battleforce is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 43 hours playing Templar Battleforce.

Templar Battleforce was released on September 21, 2015.

Templar Battleforce was developed by Trese Brothers.

Templar Battleforce has received very positive reviews from players. Most players liked this game for its story but disliked it for its music.

Templar Battleforce is a single player game.

Similar games include Warhammer 40,000: Mechanicus, Urtuk: The Desolation, Heroes of Steel RPG, Fantasy General II, Defender's Quest: Valley of the Forgotten and others.