- October 31, 2016
- HOF Studios
- 33h median play time
Depth of Extinction
Platforms
About
"Depth of Extinction" is a turn-based, tactical RPG set in a flooded future world where violence reigns. As the last defense of humanity's government, you must create the ultimate squad from 10 character classes, outfitted with 115 weapons, armor, and items to fight 30+ unique enemies. The game features detailed exploration, immersive story-building, and roguelike elements for a unique and challenging experience.











- Engaging turn-based combat that combines elements of XCOM and FTL, providing a unique tactical experience.
- Variety of character classes and customization options that allow for strategic team building and synergies.
- Charming pixel art style and a captivating post-apocalyptic underwater setting that enhances the overall atmosphere.
- Repetitive gameplay and mission structure that can lead to boredom after extended play sessions.
- Some balance issues with character classes and abilities, making certain strategies overpowered.
- Lack of narrative depth and variety in maps and enemy types, which detracts from the overall immersion.
- story308 mentions Positive Neutral Negative
The story in the game is generally considered weak and underdeveloped, with many reviewers noting its lack of coherence and depth. While the setting of a submerged world offers some intrigue, the narrative feels repetitive and uninspired, often failing to connect missions meaningfully. Despite this, some players appreciate the character relationships and the overall atmosphere, though they acknowledge that the gameplay often overshadows the story.
“The story starts within the setting of a submarine or similar machine.”
“I was pleasantly surprised to find that this indie title has a story included in it.”
“It is not the most original story, but it hooked me as it gave me more of a reason to care about my ragtag group of soldiers.”
“The story writing is extremely lazy.”
“All of the story text could probably fit on a single sheet of paper, and it reads like it was written by a C-student in middle school.”
“The story is almost non-existent, which isn't necessarily bad by itself, but with all the other bad elements puts the final nail in the coffin.”