- May 23, 2017
- Juggernaut Games
- 29h median play time
StarCrawlers
Platforms
About
"StarCrawlers" is a sci-fi RPG with an interesting plot, taking you to the fringes of space to complete shady jobs for megacorps. Its perfected game mechanics, procedurally generated dungeons, and innovative combat system ensure high replayability and lots of grinding. The masterful music and atmospheric visuals, complemented by dry humor, make for a fantastic gaming experience.










- Engaging story with meaningful choices that affect gameplay and faction relationships.
- Diverse character classes with unique skill trees and abilities, allowing for strategic team compositions.
- Well-designed environments and a fun turn-based combat system that keeps gameplay interesting.
- Repetitive combat and environments can lead to a grindy experience over time.
- Some classes and abilities feel unbalanced, making certain strategies overly dominant.
- Lack of mid-mission saving can be frustrating, especially during longer missions.
story
1,294 mentions Positive Neutral NegativeThe game's story is a mix of engaging elements and repetitive missions, with a central narrative revolving around a derelict space cruise liner that serves as the focal point for most story missions. While the main storyline features interesting twists and choices that affect faction relationships, many players find the procedural side missions to be monotonous and lacking depth. Overall, the narrative is seen as a decent backdrop to the gameplay, but it often feels overshadowed by the grind of random missions and the need for character leveling.
“The story is surprisingly interesting, as well--I was not expecting that.”
“The dialogue is pretty well-written and captivating, the choices are meaningful, and the story missions themselves are well-crafted, with puzzles to solve, secrets to find, and bosses to defeat.”
“The story missions thankfully are hand-crafted treks through dungeons filled with secrets, side missions, tidbits of lore, and more than a few puzzles and bosses that both offer unique challenges compared to the rest of the game.”
“The final battle is also a baffling wtf and I don't think storytelling is this dev's strong suit.”
“The many good elements are, sadly, accompanied by a game world that seems lifeless and dead with a highly repetitive gameplay; every mission seems to happen after everyone went home to have dinner, and the main hub is nothing more than an abstract map of clickable doors and objects.”
“The story of the game holds little interest and is ultimately disappointing.”