- September 1, 2021
- Kazakov Oleg
- 7h median play time
Galaxy Squad
Platforms
About
"Galaxy Squad" is a top-down shooter game where players control a spaceship in various missions across the galaxy. The game features fast-paced combat, challenging enemies, and a variety of upgrades to customize and improve the spaceship. The objective is to complete missions, defeat bosses, and save the galaxy from a dangerous alien threat.
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- The game combines XCOM-like tactical gameplay with FTL-style galaxy exploration, providing a unique and engaging experience.
- The developer is very active in updating the game and responding to player feedback, showing a commitment to improvement.
- The game offers a good amount of replayability with different modes, unlockable content, and randomized maps.
- The graphics and animations are low-quality and can feel outdated, which may detract from the overall experience.
- There are significant bugs and balance issues that can disrupt gameplay, including crashes and unbalanced encounters.
- The user interface is clunky and lacks polish, making navigation and interaction frustrating at times.
story
246 mentions Positive Neutral NegativeThe game's story has received mixed reviews, with many players finding it poorly written and lacking depth, often describing quests as simplistic fetch missions. While some appreciate the branching paths and multiple endings, others criticize the abrupt and unsatisfying conclusions to storylines, as well as technical issues that disrupt gameplay. Overall, the narrative elements are seen as a weak point, overshadowed by enjoyable gameplay mechanics and tactical combat.
“The story has different branches that have different cut scenes and fights - I had two completely different stories in both playthroughs.”
“The main story of the game even has animated cut-scenes, which are a little janky, but it's frankly impressive it's even there.”
“Campaign story line is amazing.”
“The promise of the game is great, the writing is atrocious, and the storylines don't even conclude after the final battle.”
“One of the story missions has one of your characters leave the squad and who it is is completely random; this story mission destroys playthroughs for story reasons.”
“Its story is basically nothing: when you beat the last boss, it immediately and unceremoniously ends with zero denouement whatsoever, kind of like if Star Wars ended with the Death Star in the process of blowing up and then immediately cut to credits.”