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In "The Iron Oath," lead a mercenary company in a grim fantasy world through tactical combat and strategic decision-making. Oversee recruitment, operations, and missions to ensure your group's survival and success amidst the world's political turmoil. With a dynamic, evolving setting and focus on long-term consequences, this RPG offers a rich, immersive experience.

The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
The Iron Oath screenshot
+12

78%
Audience ScoreBased on 1,330 reviews
story156 positive mentions
grinding62 negative mentions

  • The game features beautiful pixel art and animations that enhance the overall experience.
  • Combat is engaging and tactical, with a variety of classes and abilities that allow for different strategies.
  • The story is well-written and immersive, providing a solid backdrop for the gameplay.
  • The game can feel repetitive after a while, with similar quests and dungeon layouts.
  • There are issues with balance, particularly regarding enemy difficulty and the effectiveness of certain abilities.
  • The user interface can be clunky and unintuitive, making navigation and management cumbersome.
  • story
    728 mentions Positive Neutral Negative

    The story of "The Iron Oath" is generally engaging, featuring a revenge-driven narrative with well-written dialogue and character interactions, though it suffers from repetitiveness in quests and a lack of depth in choices. While the main plot and side quests provide a decent framework, many players feel that the story could benefit from more variety, twists, and meaningful player agency. Overall, the game shows potential for a compelling narrative but currently feels incomplete and somewhat generic, with many players expressing a desire for additional content and improvements as it continues through early access.

    • “The story is engaging, the setting is atmospheric and the customization is great too.”
    • “The writing is very good and the two main story lines are quite detailed and interesting, leading to multi-map, multi-party, larger fights.”
    • “The iron oath has lots of well-written, descriptive dialogue for both main story events as well as side quests and other missions.”
    • “The story is okay, there just isn't much of it and the appearance of various antagonists just felt more whack-a-mole than usual.”
    • “The game's story pacing is unbearably slow.”
    • “The story is generic and every twist is predictable (even for me, so not a great sign).”
  • gameplay
    382 mentions Positive Neutral Negative

    The gameplay of "The Iron Oath" has received mixed reviews, with players noting both engaging mechanics and significant flaws. While the tactical combat and unique character identities offer depth, many find the gameplay repetitive and lacking in meaningful progression, with issues such as poor feedback systems and an over-reliance on RNG detracting from the experience. Overall, the game shows potential but requires further refinement to enhance its core gameplay loop and maintain player interest over time.

    • “The iron oath has the start of a good gameplay loop and will draw you in for a while.”
    • “The classes especially make things interesting as they don't fit easily into typical fantasy roles, but the mechanics of how those classes work and synergize together make the combat something you look forward to doing again and again.”
    • “I'm hooked on the characters, gameplay, and storytelling.”
    • “Boring, repeating gameplay.”
    • “The gameplay is simplistic and doesn't introduce you at all to the mechanics, just throws you into battles with opponents that are as or more powerful and then leaves your characters with 45 days of fatigue.”
    • “Gameplay is repetitive and uninteresting; enemy variety feels low in that every encounter plays out in basically the same way.”
  • graphics
    218 mentions Positive Neutral Negative

    The graphics of the game are characterized by a charming pixel art style that evokes nostalgia, with many players appreciating the beautiful artwork and smooth animations. However, some critiques highlight a lack of character diversity and customization, as well as a retro aesthetic that may not appeal to everyone. Overall, while the visuals are well-executed and contribute positively to the game's atmosphere, they are often seen as secondary to the gameplay experience.

    • “The artwork and animations in the game are a visual feast.”
    • “First of all, the pixel graphics are a joy to look at, and simply ooze atmosphere - everything from the overworld map, to the city screens, to the building interiors and combat... units are lovingly animated - they move, they fight, they die, and they do it all with style!”
    • “The entire visual aesthetic is an homage to stylized brutality, and its pixelated world straddles the fine line between retro and contemporary, managing to nail that perfect mix without straying into tryhard territory or overstaying its welcome.”
    • “The graphics are from the stone age; if updated, this would be a great game instead of just a good one.”
    • “Worse graphics, worse gameplay, worse tutorials, and worse combat.”
    • “The graphics (2D sprites that have a throwback feel circa 1999) are not awful but do not compare well with recent similar games.”
  • music
    102 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many praising its atmospheric and immersive qualities that enhance the overall experience. While some players find the soundtrack well-composed and enjoyable, others criticize it for being repetitive and lacking variety. Overall, the music is considered a strong aspect of the game, contributing positively to its dark ambiance and gameplay immersion, despite some concerns about volume levels and limited tracks.

    • “One of its standout features is the exceptional music, which sets an immersive tone for the gameplay.”
    • “The music does an excellent job of accompanying this and it all flows so smoothly together.”
    • “The soundtrack is amazing.”
    • “Music is repetitive and annoying, graphics are very much SNES level 16-bit garbage and hurt your eyes.”
    • “I really am not pleased with the music choices in The Iron Oath.”
    • “The limited soundtrack becomes repetitive very fast.”
  • grinding
    66 mentions Positive Neutral Negative

    The grinding aspect of the game has been widely criticized for being tedious and repetitive, with many players feeling that combat lacks challenge and becomes monotonous over time. Players report that managing resources, character upgrades, and side contracts often feels like a chore rather than an engaging part of the gameplay, leading to frustration and a sense of meaningless progression. While the game's visuals and design are praised, the overall experience is marred by the grindy mechanics that detract from enjoyment.

    • “You'll need a second life for grinding.”
    • “Fights get really grindy and repetitive the more you get into the game; it could be more interesting if difficulty scaling wasn't mostly HP-based.”
    • “All in all, the game just feels very grindy with very little advancement.”
    • “Was fun for about 6 or so hours, but once you get into the core game loop, it becomes really grindy and tedious.”
  • replayability
    36 mentions Positive Neutral Negative

    Overall, the game's replayability is a mixed bag, with many players expressing disappointment due to a lack of content such as playable classes and enemy types, as well as the absence of a randomized map. While some enjoy the unique classes and story, they feel that the limited gameplay and repetitive elements hinder long-term engagement. Future updates and DLCs may improve this aspect, but currently, many reviewers find the replay value lacking.

    • “I think it has replay value and you can continue to play even after completing both main story lines.”
    • “A nice story campaign to follow through with more to come, 8 classes that feel unique and fun to play, a wide choice of difficulty and a random start make the Iron Oath highly replayable and enjoyable for TBT rookies and veterans of the genre.”
    • “There's talk of mod support as well, which adds to replayability.”
    • “However, it's not replayable.”
    • “Last but not least - unfortunately, the map is not generated, which means replayability is actually not that big.”
    • “Over all I say the game is solid so long as the devs keep at it but limited gameplay and no real replayability currently due to how short the game is.”
  • atmosphere
    16 mentions Positive Neutral Negative

    The game's atmosphere is highly praised, characterized by engaging storytelling, stunning visuals, and an exceptional musical score that enhances the overall experience. Players appreciate the intricate pixel graphics and the immersive sound design, which together create a captivating and often grim setting filled with intrigue. Overall, the atmosphere is described as vibrant and full of spirit, contributing significantly to the game's appeal.

    • “There is plenty of intrigue, both within the company and without, set in an interesting, grim atmosphere.”
    • “Overall this game has a lot of spirit -- decent writing, incredible atmosphere with amazing visuals and score, and a satisfying combat loop that keeps you on your toes.”
    • “First of all, the pixel graphics are a joy to look at, and simply ooze atmosphere - everything from the overworld map, to the city screens, to the building interiors and combat... units are lovingly animated - they move, they fight, they die, and they do it all with style!”
  • character development
    14 mentions Positive Neutral Negative

    Character development in the game is noted to be present but lacking depth, with many reviewers calling for more personality, diverse classes, and engaging ability improvements. While the character art is appreciated, it is considered limited for a game focused on character development. Overall, players express a desire for enhanced systems, greater story integration, and more varied gameplay elements to enrich the character experience.

    • “The character development system is very good, balanced, and easy to understand.”
    • “Cool character designs and no real BS to be found.”
    • “[b]Looking forward to:[/b] character development depth, story, more city activities, guild management, some quest diversity, synergy between class skills, late-game skills to aim for.”
    • “Character development is there; however, it is pretty bare bones, and compared to the monster arms race, you seem generally a bit behind.”
    • “The character art seems very limited for a game that is all about character development.”
    • “[b]Looking forward to:[/b] character development depth, story, more city activities, guild management, some quest diversity, synergy between class skills, late-game skills to aim for. I liked the enemy AI, but I feel it needs some minor tweaks.”
  • optimization
    8 mentions Positive Neutral Negative

    The game's optimization is a mixed bag; while it offers smooth gameplay with no GPU spikes and allows for extensive skill optimization among mercenaries, players experience significant performance issues due to fatigue mechanics and frequent stuttering from a lack of FPS locks. Overall, the game shows potential but requires further refinement to address these concerns.

    • “Now, to the positive: there is so much skill optimization that, if you carefully fill your mercenary roster and spread out the various abilities among your crew, the sameness of the combat can be greatly offset.”
    • “The story is actually decent, the gameplay is smooth as hell, very well optimized; no GPU spikes.”
    • “Fatigue that leaves you with -25% performance and you don't have enough gold to rest and eat to be able to get rid of that fatigue.”
    • “Decent game for early access, but what annoys me the most is that it just goes full YOLO on FPS and ignores FPS locks, making stuttering quite frequent.”
  • humor
    4 mentions Positive Neutral Negative

    The humor in the game is characterized by occasional funny and unexpected dialogue that adds an endearing quality, though it often feels amateurish and reminiscent of old-school writing styles. The comedic elements evoke a sense of nostalgia, with a playful tone that embraces a whimsical, medieval atmosphere.

    • “Also, the occasional funny and unexpected bit of dialogue pops up.”
    • “It's kind of endearing, but amateurishly written in an old-school Lord British kind of style, with a lot of shoulder-grasping and back-clapping whilst laughing heartily, for we are in yon elden times, huzzah.”
  • emotional
    4 mentions Positive Neutral Negative

    The emotional aspect of the game receives mixed feedback; while some players find the story engaging and feel a strong attachment to the characters, others criticize it as overly lengthy and boring, suggesting that it detracts from the game's more enjoyable elements. Overall, the narrative's impact on player emotions varies significantly among users.

    • “Some people may not be into the story as much, but that's only a minor part. It still had me engaged, and I normally hate stories, but this one made me feel more attached to my mercs.”
  • stability
    2 mentions Positive Neutral Negative

    The game demonstrates strong stability, particularly on macOS, making it an excellent choice for users with both Mac laptops and PCs. Players report smooth performance across platforms, enhancing its appeal as a versatile gaming option.

    • “Also runs great on macOS, making it a perfect mobile(ish) game if you have a Mac laptop along with a PC at home like me.”

Buy The Iron Oath

18h Median play time
20h Average play time
10-30h Spent by most gamers
*Based on 22 analyzed playthroughs

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