- May 23, 2024
- Deniz K.
- 5h median play time
Terra Randoma
Platforms
About
"Terra Randoma is a turn-based tactical roguelike RPG with a procedurally generated open world. Create your own adventures on a customizable island filled with diverse enemies, quests, and loot. Your actions impact the prosperity of settlements and the overall story, providing a unique and dynamic gameplay experience."











- The gameplay loop is addictive, with plenty of activities like exploring, upgrading items, and completing quests.
- The game offers a good balance of challenge and accessibility, allowing players to adjust difficulty settings.
- Regular updates from the developer show commitment to improving the game and adding new content.
- The game can feel repetitive, with random encounters and quests lacking depth and variety.
- Some mechanics, like stamina regeneration and inventory management, can be frustrating and hinder gameplay.
- The graphics and overall presentation may not appeal to everyone, feeling simplistic or lacking polish.
story
114 mentions Positive Neutral NegativeThe game's story is minimal and largely procedural, with players primarily engaging in a series of side quests rather than a compelling main narrative. While there is a light overarching plot and some lore, the quests often feel repetitive and generic, lacking the depth needed to create a truly immersive experience. Overall, the focus is more on gameplay mechanics and random encounters than on storytelling, making it feel more like a collection of tasks than a cohesive adventure.
“There is a storyline so you do not feel like you are pointlessly going through for no reason.”
“It scratches that itch for fulfilling quests and wandering about with some surprises as you task your way to fighting the big bad.”
“Unlike an RPG, there is no scripted plot; rather, a story and optional main quest emerges.”
“The game basically feels like you're playing inside a world of side quests as if the main storyline has already been completed, never quite getting off the ground to truly feel compelling, more like a second job.”
“It's just slightly lacking in the oomph necessary to really give you an impetus to keep playing; after 10 hours, I had a world full of rich and loyal towns, but I just couldn't be bothered continuing to search for more random infinite side quests whose only rewards I knew by then would be bigger numbers and another round of side quests.”
“The game does not have much of a story; you really just jump from quest to quest.”