- May 23, 2024
- Deniz K.
- 5h median play time
Terra Randoma
Platforms
About
"Terra Randoma is a turn-based tactical roguelike RPG with a procedurally generated open world. Create your own adventures on a customizable island filled with diverse enemies, quests, and loot. Your actions impact the prosperity of settlements and the overall story, providing a unique and dynamic gameplay experience."
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- The gameplay loop is addictive and engaging, with plenty of activities like exploring, upgrading items, and completing quests.
- The game features a charming aesthetic and a well-crafted open world with procedurally generated elements, providing a unique experience each playthrough.
- The developer is highly active, regularly updating the game and responding to player feedback, which bodes well for future improvements.
- The game suffers from balance issues, particularly with random encounters and the effectiveness of abilities, leading to frustrating gameplay experiences.
- Inventory management can be cumbersome, with a lack of permanent storage and item categorization, making it difficult to keep track of essential items.
- The combat system feels simplistic and can become repetitive, lacking depth and strategic options as players progress.
story
57 mentions Positive Neutral NegativeThe game's story is minimal and largely procedural, with players primarily engaging in a series of side quests rather than a compelling main narrative. While the world is populated with towns and dungeons, the quests often feel repetitive and lack depth, making the gameplay feel more like a collection of tasks rather than an immersive experience. Overall, the storytelling is considered weak, serving mainly as a backdrop for the mechanics rather than a driving force for player engagement.
“The lore I recited is the actual in-game story and gives your otherwise completely randomized world some sort of needed structure, although I don't praise its originality.”
“Let me tell you the story of Oleander the Tempest, a ruthless yet skilled master of the arts of combat and magic alike.”
“Unlike an RPG, there is no scripted plot; rather, a story and optional main quest emerges.”
“The game basically feels like you're playing inside a world of side quests as if the main storyline has already been completed, never quite getting off the ground to truly feel compelling, more like a second job.”
“The game does not have much of a story; you really just jump from quest to quest.”
“It's a good addition to the smaller RPG genre, but it does not have much of a story, so it's more difficult to feel immersive in the gameplay.”