Terra Randoma
- May 23, 2024
- Deniz K.
- 5h median play time
"Terra Randoma is a turn-based tactical roguelike RPG with a procedurally generated open world. Create your own adventures on a customizable island filled with diverse enemies, quests, and loot. Your actions impact the prosperity of settlements and the overall story, providing a unique and dynamic gameplay experience."
Reviews
- The game offers a charming roguelike experience with engaging mechanics and a variety of character builds, allowing players to customize their playstyle.
- It features a well-executed procedural generation system that keeps gameplay fresh and encourages exploration of randomly generated worlds and quests.
- The developer is highly responsive and actively updates the game, showing commitment to improving the overall experience and adding new content.
- The game suffers from a lack of compelling narrative and can feel repetitive, with many quests and encounters feeling similar and lacking depth.
- Stamina regeneration is painfully slow, leading to frustrating gameplay where players spend more time running around than engaging in combat.
- There are balance issues, particularly with combat mechanics and enemy encounters, which can lead to frustrating experiences, especially in higher difficulty settings.
- story75 mentions
- 8 % positive mentions
- 88 % neutral mentions
- 4 % negative mentions
The game's story is minimal and feels secondary to the plethora of procedurally generated side quests, leading to a sense of repetitiveness and lack of engagement with the main narrative. While there is a light overarching quest involving classic fantasy tropes, players often find themselves overwhelmed by generic tasks that lack depth and motivation. Overall, the narrative framework serves primarily as a backdrop for gameplay mechanics rather than a compelling storyline.
“There is a storyline so you do not feel like you are pointlessly going through for no reason.”
“It scratches that itch for fulfilling quests and wandering about with some surprises as you task your way to fighting the big bad.”
“The setting is vanilla high fantasy and you're on a quest to kill Cthulhu or something and save the world.”
“The game basically feels like you're playing inside a world of side quests as if the main storyline has already been completed, never quite getting off the ground to truly feel compelling, more like a second job.”
“It's just slightly lacking in the oomph necessary to really give you an impetus to keep playing. After 10 hours, I had a world chock full of rich and loyal towns, but I just couldn't be bothered continuing to drone around in search of more random infinite side quests whose only rewards I knew by then would be bigger numbers and another round of side quests.”
“Generic NPCs give you generic quests to clear generic dungeons.”
- gameplay53 mentions
- 36 % positive mentions
- 57 % neutral mentions
- 8 % negative mentions
The gameplay is characterized by its simplicity and strategic depth, allowing for varied character builds and tactical decision-making. While many players appreciate the clever mechanics and engaging random events, some criticize the repetitive nature and lack of content, suggesting that the game feels bare-bones at times. Overall, the gameplay is seen as polished and satisfying, with potential for improvement as development continues.
“The gameplay is simple but satisfying.”
“The different classes make for varied gameplay and do not lock you into anything; you can really build your character however you want.”
“The gameplay feels very strategic and tactical, constantly demanding from the player their full attention while dealing with the character’s resources, life, stamina, and hunger.”
“That is a game ruining mechanic when you're in a boss fight, which is what this game is based around.”
“Gameplay is paced but repetitive.”
“I'm sure Terra Randoma will improve as development continues, and gets some actual features and mechanics beyond the skeleton of a world and game, but for now I don't recommend spending money on it unless you're really into the full RNG thing and are okay with basically crowdfunding that concept into a more fleshed out game.”
- graphics32 mentions
- 44 % positive mentions
- 47 % neutral mentions
- 9 % negative mentions
The game's graphics evoke a charming, toy-like aesthetic reminiscent of tabletop games, which some players find appealing despite their simplicity. While the visuals are generally praised for their unique art style and immersive quality, there are critiques regarding the need for refinement and improvement in animation and enemy designs. Overall, the graphics contribute positively to the game's old-school roguelike experience, though some players feel they could be enhanced further.
“Beneath the simple graphics and map is a surprising amount of depth.”
“It features a unique aesthetic that immerses you in the feeling of playing a tabletop game.”
“It's a roguelike, and you've seen this before -- doing quests and slaying beasts and upgrading equipment -- but all of the components are unusually well-executed, and all wrapped in an extremely graphically pleasing look-and-feel that's almost like moving miniatures around a tabletop.”
“Visuals could have been better.”
“I see it has its own art style and surely it's hard to create a game with great visuals when you just have limited resources and you are a solo dev, but I think some refinements could be done on some enemies.”
“I initially did not get the game's appeal and ignored it, mainly because the graphics gave me the idea the gameplay itself was limited.”
- replayability14 mentions
- 14 % positive mentions
- 64 % neutral mentions
- 21 % negative mentions
The game offers high replayability through features like customizable maps, procedurally generated worlds, and diverse classes and abilities that create unique experiences with each playthrough. While many players appreciate the balance and resource scarcity that keeps gameplay engaging, some feel that the random elements, such as identical shops and quests, do not significantly enhance the replay value. Overall, it is considered a must-buy for those seeking a deep, quest-driven experience.
“The game is actually fantastically balanced, highly replayable, and has just the right amount of resource scarcity to never feel like you get over the hump (on normal hardcore at least).”
“Replayable: each randomized game is a different world, classes play differently, meaning each game is its own experience.”
“Random elements in roguelikes are there to add replayability to your game by not having identical level layout and monster/loot placement every run, but personally I don't find visiting a new random town full of identical shops and randomly generated quests alters the experience in any meaningful or interesting way that makes me want to play again.”
“I could ask for more content, but really the classes and abilities make it replayable.”
“Like traditional roguelikes, the world is procedurally generated for unlimited replay value, and you get to decide if permadeath is something you wish to cope with.”
- grinding10 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews on grinding are mixed; some players find it tedious and repetitive, particularly criticizing the lack of engaging content and functional gameplay. However, others appreciate the balance and variety in grinding mechanics, noting that it can be enjoyable and is a typical aspect of rogue-like games, despite occasional grindiness.
“Even after 20 minutes, I already found the random quests tedious.”
“Way too bare bones; just tedious random encounters on repeat with no dungeons and hardly functional gameplay with some inaccurate UI displays.”
“Incredibly tedious...”
- music8 mentions
- 25 % positive mentions
- 38 % neutral mentions
- 38 % negative mentions
The music in the game has received mixed reviews, with some players finding it lackluster and repetitive, particularly criticizing the tavern music for its monotonous fiddle. While some appreciate the overall artwork and a portion of the music, many feel that the soundtrack could benefit from greater variety and improvement. Overall, the sound effects and soundtrack are seen as areas needing significant enhancement.
“Artwork is cool, music is good.”
“I would love to have a variety of music when visiting the tavern - that repeating fiddle is driving me crazy.”
“What's not beautiful (yet, I hope) are the sound effects and soundtrack, which can be easily muted, thankfully.”
“Music is meh, what there is of it.”
“Have a variety of music when visiting the tavern - that damn repeating fiddle is driving me crazy.”
- atmosphere2 mentions
- 0 % positive mentions
- 50 % neutral mentions
- 50 % negative mentions
Reviews indicate that while procedurally generated games often struggle to create a cohesive atmosphere, there are ways to enhance the immersive experience despite these challenges. Players appreciate when developers make an effort to infuse more atmosphere into such games.
“I like procedurally generated games and understand this is a common problem with them, but you can still overcome that to some degree and add some atmosphere.”