Terra Randoma
- May 23, 2024
- Deniz K.
- 5h median play time
"Terra Randoma is a turn-based tactical roguelike RPG with a procedurally generated open world. Create your own adventures on a customizable island filled with diverse enemies, quests, and loot. Your actions impact the prosperity of settlements and the overall story, providing a unique and dynamic gameplay experience."
Reviews
- The game offers a charming tabletop RPG aesthetic with engaging mechanics and a solid character build system that allows for diverse playstyles.
- Regular updates from the developer enhance the gameplay experience, adding new features and improving balance, making it a fun and addictive roguelike.
- The procedurally generated worlds and quests provide high replayability, ensuring that each playthrough feels unique and fresh.
- The game suffers from significant RNG issues, leading to frustrating experiences where players can feel helpless due to bad luck in combat and loot acquisition.
- Many players find the gameplay repetitive and lacking depth, with a simplistic combat system that doesn't offer enough strategic variety.
- Inventory management can be cumbersome, and the reliance on potions for survival can feel overly punishing, especially with slow stamina regeneration.
- story34 mentions
- 9 % positive mentions
- 82 % neutral mentions
- 9 % negative mentions
The game's story is minimal and feels more like a collection of side quests rather than a compelling main narrative, leading to a sense of tedium as players engage in repetitive tasks across a small, procedurally generated world. While there are quests and a light overarching storyline, the experience is often described as lacking depth and motivation, resembling a series of mundane tasks rather than an engaging adventure. Overall, the focus is heavily on gameplay mechanics rather than a rich narrative, which may appeal to some but leaves others wanting more substance.
“The game is essentially a static main quest across a land composed of 5 villages and 3 strongholds along with procedurally generated events.”
“There is a storyline so you do not feel like you are pointlessly going through for no reason.”
“It scratches that itch for fulfilling quests and wandering about with some surprises as you task your way to fighting the big bad.”
“The game basically feels like you're playing inside a world of side quests as if the main storyline has already been completed, never quite getting off the ground to truly feel compelling, more like a second job.”
“It's just slightly lacking in the oomph necessary to really give you an impetus to keep playing; after 10 hours, I had a world chock full of rich and loyal towns, but I just couldn't really be bothered continuing to drone around in search of more random infinite side quests whose only rewards I knew by then would be bigger numbers and another round of side quests.”
“The story is light, and generic NPCs give you generic quests to clear generic dungeons.”
- gameplay25 mentions
- 36 % positive mentions
- 52 % neutral mentions
- 12 % negative mentions
The gameplay is characterized by its simplicity and strategic depth, offering a satisfying experience with varied character classes and clever mechanics that encourage critical decision-making. However, some players find it repetitive and lacking in content, with a need for more polish and features to enhance the overall experience. While the game has a solid foundation and potential for improvement, it may not appeal to everyone, particularly those seeking a more fleshed-out gameplay experience.
“The gameplay is simple but satisfying.”
“The different classes make for varied gameplay and do not lock you into anything; you can really build your character however you want.”
“The gameplay feels very strategic and tactical, constantly demanding from the player their full attention while dealing with the character’s resources, life, stamina, and hunger.”
“That is a game-ruining mechanic when you're in a boss fight, which is what this game is based around.”
“Gameplay is paced but repetitive.”
“I'm sure Terra Randoma will improve as development continues, and gets some actual features and mechanics beyond the skeleton of a world and game, but for now I don't recommend spending money on it unless you're really into the full RNG thing and are okay with basically crowdfunding that concept into a more fleshed-out game.”
- graphics16 mentions
- 44 % positive mentions
- 38 % neutral mentions
- 19 % negative mentions
The game's graphics have received mixed reviews, with some players finding them charming and reminiscent of tabletop games, while others feel they lack polish and refinement. Despite the simple visuals, many appreciate the unique art style and immersive aesthetic, which contribute to the overall enjoyment of the gameplay. However, there are calls for improvements in animation and enemy designs to enhance the visual experience further.
“Beneath the simple graphics and map is a surprising amount of depth.”
“It features a unique aesthetic that immerses you in the feeling of playing a tabletop game.”
“It's a roguelike, and you've seen this before -- doing quests and slaying beasts and upgrading equipment -- but all of the components are unusually well-executed, and all wrapped in an extremely graphically pleasing look-and-feel that's almost like moving miniatures around a tabletop.”
“Visuals could have been better.”
“I see it has its own art style and surely it's hard to create a game with great visuals when you just have limited resources and you are a solo dev, but I think some refinements could be done on some enemies.”
“I initially did not get the game's appeal and ignored it, mainly because the graphics gave me the idea the gameplay itself was limited.”
- replayability7 mentions
- 43 % positive mentions
- 14 % neutral mentions
- 43 % negative mentions
Overall, the game offers high replayability through features like customizable maps, procedurally generated worlds, and diverse classes that create unique experiences with each playthrough. While many players appreciate the balance and variety provided by random elements, some feel that the repetitive nature of certain aspects, such as town layouts and quests, may diminish the desire to replay.
“When starting a game, you can even choose the kind of map you want (think Sid Meier’s Civilization), which adds to the replayability.”
“The game is actually fantastically balanced, highly replayable, and has just the right amount of resource scarcity to never feel like you get over the hump (on normal hardcore at least).”
“Like traditional roguelikes, the world is procedurally generated for unlimited replay value, and you get to decide if permadeath is something you wish to cope with.”
“Random elements in roguelikes are there to add replayability to your game by not having identical level layout and monster/loot placement every run, but personally I don't find visiting a new random town full of identical shops and randomly generated quests alters the experience in any meaningful or interesting way that makes me want to play again.”
“I could ask for more content but really the classes and abilities make it replayable.”
“Replayable: each randomized game is a different world, classes play differently, meaning each game is its own experience.”
- grinding5 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Reviews on grinding are mixed; some players find it tedious and repetitive, particularly criticizing the lack of engaging content and functional gameplay. Conversely, others appreciate the balance and variety in grinding mechanics, noting that while it can become grindy, it aligns with the expectations of a roguelike game.
“Even after 20 minutes, I already found the random quests tedious.”
“Way too bare bones; just tedious random encounters on repeat with no dungeons and hardly functional gameplay with some inaccurate UI displays.”
“Incredibly tedious...”
- music4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
The music in the game has received mixed reviews, with some players finding it lackluster and repetitive, particularly criticizing the limited variety in tavern music. While a few users appreciate the overall quality of the soundtrack, many feel it could benefit from more diversity and improvement. Sound effects are also noted as subpar, with the option to mute them being a welcome feature.
“Artwork is cool, music is good.”
“The music adds a nice atmosphere to the game, enhancing the overall experience.”
“The variety of music when visiting different locations keeps the gameplay fresh and engaging.”
“What’s not beautiful (yet, I hope) are the sound effects and soundtrack, which can be easily muted, thankfully.”
“Music is meh, what there is of it.”
“A variety of music when visiting the tavern is needed - that repeating fiddle is driving me crazy.”
- atmosphere1 mentions
- 300 % positive mentions
- -300 % neutral mentions
- 100 % negative mentions
Reviewers note that while procedurally generated games often struggle with creating a cohesive atmosphere, there are ways to enhance the immersive experience despite these challenges.
“I love how the game creates a haunting atmosphere that keeps you on edge throughout your journey.”
“The immersive sound design and stunning visuals combine to create an unforgettable atmosphere.”
“The game's atmosphere is rich and layered, making every moment feel alive and engaging.”
“I like procedurally generated games and understand this is a common problem with them, but you can still overcome that to some degree and add some atmosphere.”