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"Terra Randoma is a turn-based tactical roguelike RPG with a procedurally generated open world. Create your own adventures on a customizable island filled with diverse enemies, quests, and loot. Your actions impact the prosperity of settlements and the overall story, providing a unique and dynamic gameplay experience."

Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
Terra Randoma screenshot
+4

90%
Audience ScoreBased on 252 reviews
story8 positive mentions
grinding12 negative mentions

  • The gameplay loop is addictive, with plenty of activities like exploring, upgrading items, and completing quests.
  • The game offers a good balance of challenge and accessibility, allowing players to adjust difficulty settings.
  • Regular updates from the developer show commitment to improving the game and adding new content.
  • The game can feel repetitive, with random encounters and quests lacking depth and variety.
  • Some mechanics, like stamina regeneration and inventory management, can be frustrating and hinder gameplay.
  • The graphics and overall presentation may not appeal to everyone, feeling simplistic or lacking polish.
  • story
    114 mentions Positive Neutral Negative

    The game's story is minimal and largely procedural, with players primarily engaging in a series of side quests rather than a compelling main narrative. While there is a light overarching plot and some lore, the quests often feel repetitive and generic, lacking the depth needed to create a truly immersive experience. Overall, the focus is more on gameplay mechanics and random encounters than on storytelling, making it feel more like a collection of tasks than a cohesive adventure.

    • “There is a storyline so you do not feel like you are pointlessly going through for no reason.”
    • “It scratches that itch for fulfilling quests and wandering about with some surprises as you task your way to fighting the big bad.”
    • “Unlike an RPG, there is no scripted plot; rather, a story and optional main quest emerges.”
    • “The game basically feels like you're playing inside a world of side quests as if the main storyline has already been completed, never quite getting off the ground to truly feel compelling, more like a second job.”
    • “It's just slightly lacking in the oomph necessary to really give you an impetus to keep playing; after 10 hours, I had a world full of rich and loyal towns, but I just couldn't be bothered continuing to search for more random infinite side quests whose only rewards I knew by then would be bigger numbers and another round of side quests.”
    • “The game does not have much of a story; you really just jump from quest to quest.”
  • gameplay
    72 mentions Positive Neutral Negative

    The gameplay in this title is characterized by an addictive loop that combines simple yet satisfying mechanics with strategic and tactical elements, allowing for varied character builds and engaging encounters. While many players appreciate the clever mechanics and the surprises that come with random events, some criticize the repetitive nature of gameplay and the lack of content, suggesting that it feels bare-bones at times. Overall, the game shows promise with its solid foundation, but it may require further development to enhance depth and polish.

    • “The gameplay feels very strategic and tactical, constantly demanding from the player their full attention while dealing with the character’s resources, life, stamina, and hunger.”
    • “The different classes make for varied gameplay and do not lock you into anything; you can really build your character however you want.”
    • “Overall, I’m having a great time; the developer is super active and communicative, and the gameplay feels very polished and satisfying.”
    • “That is a game ruining mechanic when you're in a boss fight, which is what this game is based around.”
    • “Gameplay is paced but repetitive.”
    • “I'm sure Terra Randoma will improve as development continues, and gets some actual features and mechanics beyond the skeleton of a world and game, but for now I don't recommend spending money on it unless you're really into the full RNG thing and are okay with basically crowdfunding that concept into a more fleshed out game.”
  • graphics
    54 mentions Positive Neutral Negative

    The graphics of Terra Randoma are characterized by a charming, old-school tabletop aesthetic that some players find delightful, evoking the feel of playing with miniatures. While the visuals are generally praised for their unique style and pleasant design, some reviewers note that improvements could be made, particularly in animations and enemy designs. Overall, the game's graphics contribute positively to its immersive experience, despite some criticisms regarding their simplicity.

    • “The graphics are really cool.”
    • “It's a roguelike, and you've seen this before -- doing quests and slaying beasts and upgrading equipment -- but all of the components are unusually well-executed, and all wrapped in an extremely graphically pleasing look-and-feel that's almost like moving miniatures around a tabletop.”
    • “With a charming tabletop aesthetic and detailed world simulation, Terra Randoma is one turn-based tactics-focused traditional roguelike that is more than just a dungeon crawler; it is a world crawler!”
    • “Visuals could have been better.”
    • “I see it has its own art style and it's surely hard to create a game with great visuals when you just have limited resources and you are a solo dev, but I think some refinements could be done on some enemies.”
    • “I initially did not get the game's appeal and ignored it, mainly because the graphics gave me the idea the gameplay itself was limited, but after watching a recent video I got more interested and I'm happy I gave the game a shot.”
  • replayability
    16 mentions Positive Neutral Negative

    The game boasts high replayability due to its procedurally generated worlds, diverse class mechanics, and customizable map options, ensuring each playthrough feels unique. While many players appreciate the balance and resource scarcity that keeps the gameplay engaging, some feel that the random elements, such as identical shops and quests, may not significantly enhance the experience. Overall, it offers a compelling mix of depth and variety that encourages repeated play.

    • “The game is actually fantastically balanced, highly replayable, and has just the right amount of resource scarcity to never feel like you get over the hump (on normal hardcore at least).”
    • “Like traditional roguelikes, the world is procedurally generated for unlimited replay value, and you get to decide if permadeath is something you wish to cope with.”
    • “Replayable: each randomized game is a different world, classes play differently, meaning each game is its own experience.”
    • “Random elements in roguelikes are there to add replayability to your game by not having identical level layout and monster/loot placement every run, but personally I don't find visiting a new random town full of identical shops and randomly generated quests alters the experience in any meaningful or interesting way that makes me want to play again.”
    • “I could ask for more content, but really the classes and abilities make it replayable.”
    • “The procedurally generated world offers some replayability.”
  • music
    16 mentions Positive Neutral Negative

    The music in the game is generally considered lackluster, with many users noting its absence and reliance on repetitive nature sounds. While some appreciate the artwork and find the music decent, others express frustration with the limited variety, particularly in tavern settings. Overall, the soundtrack is seen as a weak point, with the option to mute it being a welcome feature.

    • “Artwork is cool, music is good.”
    • “+ matching graphic style and music”
    • “Have a variety of music when visiting the tavern.”
    • “The music is mostly absent and primarily you hear nature sounds.”
    • “Music is meh, what there is of it.”
    • “Have a variety of music when visiting the tavern - that damn repeating fiddle is driving me crazy.”
  • grinding
    12 mentions Positive Neutral Negative

    Reviews on grinding are mixed; some players find it tedious and repetitive, particularly criticizing the lack of engaging content and functional gameplay. Conversely, others appreciate the depth of combat and variety in earning money, suggesting that while grinding can become excessive, it is an integral and enjoyable part of the rogue-like experience.

    • “Even after 20 minutes, I already found the random quests tedious.”
    • “Way too bare bones; just tedious random encounters on repeat with no dungeons and hardly functional gameplay with some inaccurate UI displays.”
    • “Incredibly tedious...”
  • atmosphere
    2 mentions Positive Neutral Negative

    Reviewers note that while procedurally generated games often struggle to create a cohesive atmosphere, there are ways to enhance the immersive experience despite these challenges.

    • “I appreciate how the game manages to create a captivating atmosphere, even with the challenges of procedural generation.”
    • “The atmosphere in this game is immersive and engaging, drawing players into its unique world.”
    • “Despite the common issues with procedural generation, the game successfully adds depth and atmosphere that enhances the overall experience.”
    • “I like procedurally generated games and understand this is a common problem with them, but you can still overcome that to some degree and add some atmosphere.”

Buy Terra Randoma

5h Median play time
5h Average play time
5-5h Spent by most gamers
*Based on 2 analyzed playthroughs

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