Invisible, Inc. is a turn-based stealth game where players control a team of agents infiltrating dangerous corporations to complete high-stakes missions. With deep customization and randomly generated elements, each playthrough offers a unique challenge, as success requires strategic use of agents, items, augments, and programs. The Contingency Plan DLC expands the campaign with new rewards, agents, programs, and threats.
Excellent turn-based roguelite strategy game with a unique stealth focus.
High replayability due to procedurally generated levels and diverse character abilities.
Stylish artwork and engaging gameplay that keeps players on their toes.
Campaign is relatively short, leaving players wanting more story content.
Difficulty can spike unexpectedly, leading to frustrating moments, especially for new players.
Limited inventory management can hinder gameplay, as players often struggle with item scarcity.
story
4,493 mentions Positive Neutral Negative
14%
83%
3%
The story in "Invisible, Inc." is generally described as minimal and somewhat cliché, serving primarily as a backdrop for the gameplay rather than a central focus. Players engage in a series of procedurally generated missions as part of a spy agency, with a time limit of 72 in-game hours to prepare for a final mission, which many find to be abrupt and lacking depth. While the narrative elements, including character backstories and voice acting, are appreciated, the overall consensus is that the story could benefit from more development and variety to enhance replayability.
“The story was simple but effective.”
“The story is good, but it is quite short.”
“The story is minimal, but very interesting, like all their other games.”
“The main storyline is very short, but it took me quite a few tries to beat it on experienced difficulty.”
“The whole story was utterly disappointing, really. The world-building felt lazy, the cyberpunk themes were extremely shallow, the characters were just emotionless talking heads providing you with exposition between missions, and the ending... oof.”
“I feel the game could have been more if the story had been, well, a story instead of just a loose bracket around the missions.”
gameplay
2,577 mentions Positive Neutral Negative
35%
62%
3%
The gameplay of *Invisible, Inc.* is characterized by its blend of turn-based strategy and stealth mechanics, drawing comparisons to titles like *XCOM* and *Mark of the Ninja*. Players navigate procedurally generated levels, managing agents with unique abilities while balancing risk and reward as they complete missions under increasing security pressure. While the core mechanics are praised for their depth and engagement, some players note a steep learning curve and a lack of variety in mission types, which can lead to repetitive gameplay over time. Overall, the game offers a satisfying and challenging experience, particularly for fans of tactical stealth gameplay.
“The core tension that makes gameplay challenging is that you want to take your time looking for the perfect hole in the guard patrols, looting all the treasure available and checking all the vendors you can - but every turn, the alarm ratchets up, and at set points bad stuff happens: first inconvenient, then risky, then easily fatal if you're not well on your way to making yourself scarce.”
“The gameplay is sharp and tactical: the game never misinforms you or tricks you; every mistake you make is definitely your own.”
“There are 8 mission types which differ mostly by rewards rather than gameplay differences, and you choose 1 out of 4 randomly generated missions given until the in-game 72 hours runs out and you have to do the final mission.”
“It fails to give me any XCOM / Darkest Dungeon 'long term' campaign progression & resource management, nor does it give me the Hades / Synthetik roguelite immediate 'mechanical' gratification (it's turn-based tactics after all).”
“The gameplay loop is basically that of a roguelike; the game scales in difficulty with every mission and you have to keep up or die.”
replayability
1,018 mentions Positive Neutral Negative
51%
47%
2%
The game is widely praised for its high replayability, primarily due to its procedurally generated levels, diverse character options, and customizable difficulty settings. Players appreciate the endless variety in gameplay experiences, as each run can feel distinctly different, encouraging multiple playthroughs. While some reviewers note that the short campaign may limit long-term engagement, the overall consensus is that the game's mechanics and randomization provide substantial replay value.
“Many games claim to be very replayable but this is one of the few which is in fact forever replayable, as the distribution of maps, guard positions and schedules, the location of cameras and other security measures, what items you can find etc, is always random, and the challenge is always high if you choose so.”
“The game has a very high replay value because of the procedural generation system for the map, so every mission will feel different each time you play, which makes the whole stealth aspect of the game more meaningful.”
“The procedural generation makes for a great deal of replayability, as does the huge array of difficulty settings.”
“The game is Shadowrun without magic and XCOM without aliens... the core gameplay is relatively fun as you're learning the game, but once you complete the core story (about 4 hours first time) and despite randomly generated dungeons (layout, rarely design), the game lacks meaningful replayability.”
“That said, even with the shorter campaign, this game lends itself to immense replayability.”
“The problem with saying it is all about replayability while creating a storyline and interesting universe is that players like me, who love Shadowrun and story-driven challenges, will be lured in without knowing it is essentially a puzzle game, and end up bitterly disappointed by the sudden ending and the lack of incentive to replay.”
graphics
1,000 mentions Positive Neutral Negative
54%
46%
The graphics of "Invisible, Inc." are widely praised for their unique and stylish art style, which blends cyberpunk aesthetics with a clean, isometric design that enhances gameplay clarity. Many reviewers appreciate the game's polished visuals, vibrant animations, and the overall aesthetic that complements its stealth mechanics, although some note that the graphics may not be groundbreaking compared to modern titles. Overall, the game's visuals contribute significantly to its immersive experience, making it a standout in the turn-based strategy genre.
“The graphics are crisp and stylish (while extremely light on GPU requirements), user interface feels smooth, it all fits perfectly.”
“The art style is both aesthetically pleasing and aids gameplay immensely by making sure you always have a clear picture of the situation.”
“Invisible Inc is an incredibly well-designed game, both graphically and technically.”
“The visuals can strain the eyes, or it could just be one of the side effects from playing this game for 12 hours straight; who knows.”
“It's a game I like in concept, but the gameplay loop and the visuals just don't click for me.”
“The story feels tacked on, and I hate the stereotyped '1960s spy cartoon' art style, but this is just a question of preference.”
music
465 mentions Positive Neutral Negative
53%
46%
1%
The music in the game has received widespread acclaim for its dynamic and immersive qualities, effectively enhancing the gameplay experience by adapting to the tension of the situation. While many players appreciate the atmospheric and thematic fit of the soundtrack, some have noted that it can become repetitive over time. Overall, the music is considered a standout feature, contributing significantly to the game's engaging cyberpunk aesthetic and strategic gameplay.
“The soundtrack deserves a special mention as it is masterful.”
“The music and sound design are also top-notch, adding and subtracting track elements depending on the alarm level of the stage, which is greatly effective at producing an absorbing and immersive experience.”
“The music ramps up gradually as security tightens, going from foreboding background strings to 'everything is insanity and red flashing alarms and on fire'.”
“The music direction, although not the music itself, is a bit poor and there are some jarring changes in the score, plus a couple of patchy voice acting moments.”
“My only negative remark is that the music is not up to par, and that in its current state, it becomes repetitive quite easily.”
“There is very little variety, if any, music, but that keeps the atmosphere focused.”
atmosphere
133 mentions Positive Neutral Negative
62%
36%
2%
The atmosphere of the game is widely praised for its immersive cyberpunk aesthetics, dynamic gameplay, and engaging sound design, which collectively create a tense and suspenseful environment. Players appreciate the blend of stealth mechanics and strategic depth, enhanced by atmospheric music and visuals that evoke a sense of high stakes and intrigue. While some reviews note occasional shortcomings in story depth, the overall ambiance and art style contribute significantly to the game's appeal, making it a standout in the stealth genre.
“The gameplay is tense and suspenseful, the visuals and atmosphere are great, but what impressed me the most is the way the game breaks new ground in terms of stealth games.”
“The mechanics are so deep, well built and balanced, the atmosphere is so right (with the visual design and music), the gameplay is so engaging and addictive, and there are so many different agents, gear/equipment and software to use, this may simply be one of the best stealth games ever made.”
“I can’t even put into words how perfectly the music and sound effects fit the atmosphere of this game.”
“Pleasant, challenging, and requires some real skill and thinking, the universe and atmosphere are not fully fleshed out yet but already feel really nice.”
“There is very little variety, if any, music, but that keeps the atmosphere focused.”
“It manages to keep a tense atmosphere while keeping traditional turn-based style.”
humor
46 mentions Positive Neutral Negative
100%
The humor in the game is characterized by a lighthearted tone, featuring dry wit, amusing character interactions, and comical gameplay scenarios, such as guards displaying hilariously poor awareness. Players appreciate the blend of tension and levity, with funny dialogue and absurd situations that arise during stealth mechanics, making for an entertaining experience despite occasional frustrations. Overall, the game successfully balances challenging gameplay with a playful sense of humor, enhancing its replayability and enjoyment.
“There's a lot of difficult decisions to make, tension and suspense, but at the same time the game maintains a very enjoyable lightheartedness, both in content (a bit of dry humor here and there, the way the characters dash about, the snarky comments and fun enemy exclamations) and in gameplay experience (you're not really heavily punished if you fail missions and campaigns; you simply fail and move on), which makes this game such a perfect companion to spend from 20 minutes to several hours with.”
“The guards are pretty hilariously stupid, with some of them spotting you and entering overwatch, but if you just shut the door in between the two of you, they give a comical 'guess they got away.' The existence of cloaking devices also gives you another way out if you should need it.”
“The premise is intriguing, the between-mission chatter adds to the story and is frequently hilarious ('this is my surprised face.' - okay, you had to be there...), and the opening sequence is a fabulously animated adventure that really sets the scene brilliantly.”
character development
40 mentions Positive Neutral Negative
30%
50%
20%
Character development in the game is generally viewed as lacking, with many reviewers noting minimal dialogue and a short narrative that fails to provide depth for the characters. While the character designs and art style are praised for their uniqueness and appeal, the gameplay focuses more on strategy and mechanics than on substantial character growth or storytelling. Overall, players express disappointment over the limited character development, wishing for more engagement and narrative depth.
“Character development, between inventory management, skill development, and augments, is satisfying and unlocked characters add flavor and replayability.”
“Turn-based game with lots of interesting choices, including character development.”
“The art style and character design is really beautiful and unique, like in most Klei games.”
“There's little to no character development for your agents (I mean this, I wouldn't be surprised if they have less than 5 lines of dialogue each and it's only on mission start to make some witty remark like 'let's do this so I can go drink').”
“I loved this game but was really disappointed that the story was so short, and there was almost no character development.”
“Xcom, whose characters are totally random, has better character development than this game with its dedicated cast of agents.”
grinding
38 mentions Positive Neutral Negative
5%
6%
89%
Overall, players find the grinding aspect of the game to be tedious and repetitive, often detracting from the overall experience. While some appreciate the replayability and character synergies that mitigate tedium, many express frustration with the mechanics and the necessity of grinding for progression. The consensus suggests that while the game has engaging elements, the grinding can become a chore, especially in certain missions and gameplay scenarios.
“The perfect 'no grinding for resources' RTS!”
“The game increases its alert system constantly (no matter how stealthy you are) and I just found that kind of tedious.”
“The tedious final mission especially isn't worth doing a second time.”
“Unfortunately, in its current stage (and it is not an early access title) this game offers somewhat frustrating gameplay experience, inconsistent universe, and not a very entertaining replay-grinding.”
stability
32 mentions Positive Neutral Negative
31%
69%
Overall, the game's stability is praised, with many users reporting a smooth experience and minimal bugs or glitches. While some acknowledge the potential for occasional issues typical of early access titles, the consensus is that it runs well across various systems, including lower-end hardware. Players appreciate the developers' commitment to polish, making it stand out in a genre often plagued by instability.
“It looks great, runs great.”
“Runs great on Linux on my ThinkPad T450s.”
“Runs great on your potato laptop.”
“Troubleshooting doesn't help.”
“This game isn't Bethesda-buggy; instead, there are a few very precise bugs with gameplay.”
“Early access means occasional bugs and glitches.”
optimization
32 mentions Positive Neutral Negative
63%
28%
9%
Overall, the game is highly praised for its optimization, running smoothly even on older PCs and low-end systems, with minimal performance issues reported. Players appreciate the excellent visual polish and quick loading times, although some mention that it may not be fully optimized for extended play sessions. Despite minor criticisms regarding the user interface and story, the technical performance remains a standout feature.
“The best loading time and performance I have ever seen!”
“Great performance optimizations, excellent visual polish with awesome pre-rendered cutscenes.”
“The technical part is already very good; the game runs smoothly and is very stable (stabler than many 'finished' games).”
“Zero performance issues even on my shitty PC.”
“[performance issues, unoptimized living room UI, mediocre story]”
“[performance issues, unoptimized living room UI, mediocre story]”
emotional
29 mentions Positive Neutral Negative
93%
7%
Players report a profound emotional experience while engaging with the game, describing it as an emotional rollercoaster filled with tension, despair, and exhilaration. While many appreciate the intense connection to the characters and the satisfaction of overcoming challenges, some feel that the story lacks depth and character development, which diminishes the emotional impact of the ending. Overall, the game successfully evokes strong feelings, making players feel both heroic and devastated throughout their journey.
“It will take you on an emotional rollercoaster - from initial confidence to total devastation when you make mistakes that end in a disaster, from doubt and despair to exhilaration when you manage to get out of a seemingly hopeless situation.”
“I've had so many close call heroic victories in this game and also heartbreaking defeats.”
“It really made me feel connected to the characters, as their operator, guiding them and trying to keep them alive in a corporate world seeking to consume the rogue agencies that defied them!”
monetization
2 mentions Positive Neutral Negative
50%
50%
The game is praised for its deep, fun, and challenging gameplay with significant replay value, and notably, it features no microtransactions, enhancing the overall player experience.
“Deep, fun, challenging, tons of replay value, and most importantly, no microtransactions.”