Invisible Inc. Game Cover
Invisible Inc. is smart and stylish, and delectable for fans of stealth or strategy.

Invisible Inc. is a turn-based stealth game where you control a team of agents infiltrating dangerous corporations to complete high-stakes missions. With deep customization and a randomly generated world, each playthrough offers a unique challenge. Choose from 10 agents and 6 variants, and adapt your strategy with items, augments, and programs to overcome obstacles. The game includes five different modes and extensive customization options for a tailored experience.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Windows
  • Cloud
  • Gog Com
  • Linux
  • Mobile Platform
  • Play​Station
  • Tablet

Reviews

91%
Audience ScoreBased on 3,368 reviews
story267 positive mentions
grinding15 negative mentions
  • Engaging turn-based stealth gameplay that requires careful planning and strategy.
  • High replayability due to procedurally generated levels and a variety of agents with unique abilities.
  • Stylish art design and a compelling cyberpunk atmosphere enhance the overall experience.
  • Campaign is relatively short, leaving players wanting more content and story depth.
  • Difficulty can spike unexpectedly due to random level generation, leading to frustrating experiences.
  • Limited inventory management and resource allocation can hinder gameplay and strategic options.
  • story1,910 mentions

    The story in "Invisible, Inc." is generally described as minimal and somewhat cliché, serving primarily as a backdrop for the gameplay rather than a central focus. Players embark on a series of procedurally generated missions to gather resources and prepare for a final showdown, but many reviewers express disappointment at the brevity and lack of depth in the narrative, with the campaign lasting only about 5-10 hours. While the game features interesting characters and a compelling setting, the repetitive nature of the missions and the abrupt ending leave players wanting more substantial storytelling and character development.

    • “The story is good, but it is quite short.”
    • “The story builds pretty well, although the game universe is pretty small with no exploration - you just fly from mission to mission as the story slowly unfolds.”
    • “The story, while not being jaw-breaking, is totally fine.”
    • “The whole story was utterly disappointing, really.”
    • “The world-building felt lazy, the cyberpunk themes were extremely shallow, the characters were just emotionless talking heads providing you with exposition between missions, and the ending... oof.”
    • “The story is minimal and incomprehensible, but who cares, you can skip it all and even play endless mode instead if you want, although I think it's more fun to work towards a winning run in story mode.”
  • gameplay1,080 mentions

    The gameplay of "Invisible, Inc." is characterized by its blend of turn-based strategy and stealth mechanics, drawing comparisons to titles like XCOM and Metal Gear Solid. Players navigate procedurally generated levels, utilizing a variety of agents with unique abilities while managing resources and time under increasing security pressure. While the core mechanics are praised for their depth and strategic challenge, some players find the learning curve steep and the campaign length short, leading to mixed feelings about replayability and overall engagement.

    • “The gameplay loop is basically that of a roguelike; the game scales in difficulty with every mission, and you have to keep up or die.”
    • “The core tension that makes gameplay challenging is that you want to take your time looking for the perfect hole in the guard patrols, looting all the treasure available and checking all the vendors you can - but every turn, the alarm ratchets up, and at set points bad stuff happens: first inconvenient, then risky, then easily fatal if you're not well on your way to making yourself scarce.”
    • “The mechanics are simple to understand but hard to master, which makes for a pleasantly challenging experience.”
    • “The gameplay is incredibly shallow and gets old after a few hours.”
    • “The first playthrough of this game will end disastrously through no fault of your own, but simply because the only real way to understand the mechanics is to try (and usually fail) to use them after the game’s poor explanations fail to be of any help.”
    • “The gameplay is sharp and tactical: the game never misinforms you or tricks you, every mistake you make is definitely your own.”
  • replayability438 mentions

    The game's replayability is highly praised, primarily due to its procedurally generated levels, diverse character options, and customizable difficulty settings, which ensure that each playthrough feels unique. Many players appreciate the challenge and strategic depth, with numerous unlockable agents and abilities enhancing the experience. However, some reviewers note that the short campaign length may limit long-term engagement for certain players, despite the overall high replay value.

    • “Many games claim to be very replayable, but this is one of the few that is in fact forever replayable, as the distribution of maps, guard positions, and schedules, the location of cameras and other security measures, and what items you can find is always random, and the challenge is always high if you choose so.”
    • “The randomly generated levels, large character roster, and plenty of items and abilities provide endless replayability.”
    • “The game is a little short, but it has decent replayability thanks to randomized layouts, rogue-like item procurement, and unlockable content for future runs.”
    • “The problem with saying it is all about replayability while creating a storyline and interesting universe is that players like me, who love shadowrun and story-driven challenges, will be lured in without knowing it is essentially a puzzle game, and end up bitterly disappointed by the sudden ending and the lack of incentive to replay.”
    • “Despite its emphasis on replayability, this game has very little.”
    • “The only real decisions you can make to add replayability are to change your programs and agents, but even that feels like almost nothing.”
  • graphics419 mentions

    The graphics of "Invisible, Inc." have received widespread acclaim for their unique and stylish art style, which effectively captures a cyberpunk aesthetic while remaining accessible on lower-end hardware. Players appreciate the clean, crisp visuals and the game's polished presentation, which includes well-animated characters and a cohesive user interface. While some critiques mention a preference for more detailed graphics, the overall consensus highlights the game's charming and engaging visual design as a significant strength that enhances the gameplay experience.

    • “The graphics are crisp and stylish (while extremely light on GPU requirements), user interface feels smooth, it all fits perfectly.”
    • “The art style is fantastic and you will get wrapped up in hours of play with a lot of different styles of game mode.”
    • “The graphics, fun characters, upgrade system and easy to grasp turn-based gameplay all adds up to the overall character of the game and a very enjoyable experience.”
    • “The visuals can strain the eyes, or it could just be one of the side effects from playing this game for 12 hours straight; who knows.”
    • “The story is pretty thin, and I personally didn't care for the artwork, which makes the cutscenes reminiscent of an extended Esurance commercial - of course, that's just one person's opinion.”
    • “It is nice to see a game that uses action points old school style (like Jagged Alliance or old XCOM) and has lots of possibilities to deal with a situation, but the bland art style and the generic story are too disappointing to make this a great game.”
  • music198 mentions

    The music in the game has received widespread acclaim for its ability to enhance the overall atmosphere and gameplay experience, with many reviewers highlighting its masterful composition and adaptability to in-game events. The soundtrack effectively ramps up in intensity during critical moments, creating a sense of urgency and immersion that complements the game's stealth mechanics. Overall, the music is described as fitting, engaging, and a significant factor in the game's appeal, with some players even enjoying it outside of gameplay.

    • “The soundtrack deserves a special mention as it is masterful.”
    • “The music and sound design are also top-notch, adding and subtracting track elements depending on the alarm level of the stage, which creates an absorbing and immersive experience.”
    • “The music ramps up gradually as security tightens, going from foreboding background strings to 'everything is insanity and red flashing alarms and on fire'.”
    • “The music is your standard cyberpunk background music, with little to nothing in the way of audio cues for any sort of events, good, bad, or otherwise.”
    • “The aesthetics and music are okay, though, but the gameplay is not good.”
    • “There is very little variety, if any, in the music, but that keeps the atmosphere focused.”
  • atmosphere56 mentions

    The atmosphere of the game is widely praised for its immersive cyberpunk and stealth elements, enhanced by atmospheric music and striking visuals. Reviewers highlight the tension and high stakes that contribute to a sense of fear and urgency, making each mission feel rewarding yet challenging. Overall, the game's design, sound, and thematic depth create a captivating environment that keeps players engaged and returning to its world.

    • “The gameplay is tight, the atmosphere is right.”
    • “The music does a great job creating the atmosphere while you’re on a mission.”
    • “The graphics and sound create an inviting, futuristic pulp-fiction atmosphere.”
    • “It has an incredibly deep atmosphere of cyberpunk infused espionage that steers you towards using cunning stealthy strategies to make any progress.”
    • “Simply gorgeous art direction with each floor bursting with atmosphere and tension.”
  • humor20 mentions

    The humor in the game is characterized by a lighthearted tone, featuring dry wit, comical character interactions, and absurd scenarios, such as guards displaying hilariously poor judgment. Players appreciate the balance of tension and levity, with funny dialogue and amusing gameplay moments that enhance the overall experience. Despite some frustrating challenges, the game maintains a playful atmosphere that keeps players engaged and entertained.

    • “There's a lot of difficult decisions to make, tension and suspense, but at the same time the game maintains a very enjoyable lightheartedness, both in content (a bit of dry humor here and there, the way the characters dash about, the snarky comments and fun enemy exclamations) and in gameplay experience (you're not really heavily punished if you fail missions and campaigns but you simply fail and move on; the preference for sneaking around instead of attacking), which makes this game such a perfect companion to spend from 20 minutes to several hours with.”
    • “The guards are pretty hilariously stupid, with some of them spotting you and entering overwatch, but if you just shut the door in between the two of you, they give a comical 'guess they got away.' The existence of cloaking devices also gives you another way out if you should need it.”
    • “The premise is intriguing, the between-mission chatter adds to the story and is frequently hilarious ('this is my surprised face.' - okay, you had to be there...), and the opening sequence is a fabulously animated adventure that really sets the scene brilliantly.”
  • grinding17 mentions

    Overall, players find the grinding aspect of the game to be tedious, often leading to frustration and a sense of repetitiveness. While some appreciate the replayability and character synergies that mitigate this feeling, many still report that certain mechanics and resource management can become monotonous over time. The balance between challenge and tedium appears inconsistent, with some enjoying the story mode while others feel the grinding detracts from the overall experience.

    • “The perfect 'no grinding for resources' RTS!”
    • “But somehow it's just tedious and nothing else for me.”
    • “The game increases its alert system constantly (no matter how stealthy you are) and I just found that kind of tedious.”
    • “Unfortunately, in its current stage (and it is not an early access title) this game offers somewhat frustrating gameplay experience, inconsistent universe, and not a very entertaining replay-grinding.”
  • character development17 mentions

    Character development in the game is generally viewed as minimal, with many reviewers noting a lack of depth and meaningful progression for the characters. While the character designs and voice acting are praised, the gameplay focuses more on strategy and mechanics rather than storytelling or character growth, leading to a sense of disappointment for those seeking a richer narrative experience. Overall, the game excels in visual style and fun gameplay but falls short in delivering substantial character development.

    • “Great combination of strategy and character development.”
    • “Character development, between inventory management, skill development, and augments, is satisfying and unlocked characters add flavor and replayability.”
    • “The art style and character design is really beautiful and unique like in most Klei games.”
    • “It's interesting enough that it helps complement the game, but it's very short and there's not a whole lot to character development.”
    • “There's little to no character development for your agents; I mean this, I wouldn't be surprised if they have less than 5 lines of dialogue each and it's only on mission start to make some witty remark like 'let's do this so I can go drink.'”
    • “I loved this game but was really disappointed that the story was so short, and there was almost no character development.”
  • stability15 mentions

    Overall, the game's stability is highly praised, with users reporting minimal to no bugs or glitches, and smooth performance across various systems, including lower-end hardware. Many players appreciate the polished finish and solid coding, contrasting it favorably with other titles known for their instability. The consensus is that this game sets a high standard for stability in the early access category.

    • “Smart, entertaining, well designed, bug-free for the most part.”
    • “It looks great, runs great.”
    • “Runs great on Linux on my ThinkPad T450s.”
    • “Troubleshooting doesn't help.”
    • “This game isn't Bethesda-buggy; instead, there are a few very precise bugs with gameplay.”
    • “This is the level of product early access games on Steam should be held to rather than the overly ambitious, bug-ridden messes that populate most of the category.”
  • emotional13 mentions

    Players report a profound emotional experience, characterized by intense highs and lows, from moments of triumph to devastating failures. While some feel the story could have been more developed to enhance emotional investment, many appreciate the tension and connection to characters, leading to memorable victories and heart-wrenching defeats. Overall, the game successfully immerses players in a gripping atmosphere that evokes strong feelings throughout their journey.

    • “It will take you on an emotional rollercoaster - from initial confidence to total devastation when you make mistakes that end in a disaster, from doubt and despair to exhilaration when you manage to get out of a seemingly hopeless situation.”
    • “I've had so many close call heroic victories in this game and also heartbreaking defeats.”
    • “It really made me feel connected to the characters, as their operator, guiding them and trying to keep them alive in a corporate world seeking to consume the rogue agencies that defied them!”
    • “The story was incredibly boring and failed to evoke any emotional response.”
    • “I found the narrative to be dull, lacking the depth needed to connect emotionally.”
    • “The emotional impact was nonexistent; I couldn't care less about the characters or their struggles.”
  • optimization9 mentions

    Overall, the game is praised for its strong optimization, running smoothly even on lower-end PCs, with zero performance issues reported. While some players noted that it wasn't fully optimized for long sessions, the combination of visual polish and effective tactical design contributes to a satisfying gameplay experience. The performance enhancements and upgrades available throughout the game further enhance its appeal.

    • “The progression of unlocking new 'programs' and agents by your performance during a campaign, combined with a smart tactical game design, is what keeps you coming back for more.”
    • “Great performance optimizations, excellent visual polish with awesome pre-rendered cutscenes.”
    • “Technically, the game runs smoothly, and the mechanics behave in a predictable manner without allowing the player to exploit them.”
    • “One thing that stands out is performance.”
    • “Zero performance issues even on my shitty PC.”
    • “The progression of unlocking new 'programs' and agents by your performance during a campaign, combined with a smart tactical game design is what keeps you coming back for more.”
  • monetization1 mentions

    The game is praised for its deep and challenging gameplay, offering significant replay value, and notably, it features no microtransactions, enhancing the overall experience for players.

    • “Deep, fun, challenging, tons of replay value, and most importantly, no microtransactions.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Critic Reviews

83% average critic score

Buy Invisible Inc.

Play time

71hMedian play time
87hAverage play time
7hMain story
87hCompletionist
20-86hSpent by most gamers
*Based on 45 analyzed playthroughs

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