Sproggiwood Game Cover

"Sproggiwood" is a turn-based roguelike game with a humorous story inspired by Finnish mythology, where you civilize a magical realm as a farmer from a peaceful island. The game boasts six unique classes, procedural dungeons, and clever monster tactics, while its standout features include a good plot, outstanding game mechanics, masterful visuals, and an awesome soundtrack. However, be prepared for lots of grinding and occasional humor.

  • iPad
  • iPhone
  • Mac OS
  • PC
  • Phone
  • Windows
  • Android
  • Linux
  • Mobile Platform
  • Tablet

Reviews

80%
Audience ScoreBased on 473 reviews
story35 positive mentions
grinding22 negative mentions
  • Charming art style and engaging soundtrack that enhance the overall experience.
  • Simple yet strategic gameplay that allows for different approaches with various character classes.
  • Light-hearted story and humor that make the game enjoyable and accessible for all ages.
  • Limited enemy variety and repetitive gameplay can lead to a lack of long-term engagement.
  • The town-building aspect feels superficial and does not impact gameplay significantly.
  • Some classes feel underpowered compared to others, leading to imbalance in gameplay.
  • story174 mentions

    The story in "Sproggiwood" is often described as light-hearted and humorous, drawing inspiration from Finnish mythology, but it tends to be simplistic and forgettable, serving mainly as a backdrop for gameplay. While some players appreciate the quirky characters and amusing dialogue, many find the narrative disjointed, repetitive, and lacking depth, with quests primarily revolving around defeating bosses in linear dungeons. Overall, the story is seen as a minor aspect of the game, with more focus placed on the gameplay experience itself.

    • “Sproggiwood is a story-driven roguelike with turn-based gameplay.”
    • “The storyline has a lot of character and it's pretty unique.”
    • “Sproggiwood is the story of Sproggi of Sprog, an impish little nature deity hell-bent on bringing civilization to his corner of creation.”
    • “There's a storyline there somewhere, but it's as generic as it gets, so it doesn't help the game at all.”
    • “The story goes nowhere, fast.”
    • “The story is barely better than nothing.”
  • gameplay140 mentions

    The gameplay of Sproggiwood is characterized by its turn-based mechanics and roguelike elements, offering a mix of simplicity and strategic depth that appeals to both newcomers and seasoned players. While the core gameplay is engaging and features a variety of classes and enemy mechanics, some players find it repetitive and lacking in depth, particularly criticizing the village-building aspect as inconsequential. Overall, the game provides a fun, albeit sometimes shallow, experience with a charming art style and catchy music, making it suitable for short play sessions.

    • “I really enjoyed this mechanic because it balanced well between thinking your moves out, while also having a snappy action feel.”
    • “Simple yet challenging gameplay, rewarding progression.”
    • “The gameplay is tight, the colors bright, and the artwork cartoony and functional.”
    • “The gameplay gets repetitive and monotonous fairly quickly, and it doesn't quite have the charm needed to compensate for its relative lack of engaging gameplay.”
    • “It really lacks the depth of gameplay and exploration one should be able to expect from a roguelike, as far as I'm concerned.”
    • “The village-building section is clunky as well, compounded by the fact that it doesn't affect any of the actual gameplay in any way.”
  • graphics123 mentions

    The graphics of the game are widely praised for their cute and colorful art style, which many reviewers find charming and engaging. While some players appreciate the clean and polished visuals, others note that the aesthetic may appeal more to a younger audience, with a few expressing disappointment in the lack of depth and variety in the graphics. Overall, the visuals contribute positively to the game's light-hearted atmosphere, making it accessible and enjoyable for players of all ages.

    • “The graphics are clear and nice to look at, very clean design but lots of personality.”
    • “The artwork is beautifully done, with vibrant colors and a great use of different color palettes to give various areas a different feel.”
    • “I absolutely love this game for a great combination of cute, colorful graphics, intuitive controls, and an interesting challenge with a unique storyline.”
    • “I didn't dig the UI design, and just generally the whole aesthetic.”
    • “The art style is cute, but that's really all the game has going for it.”
    • “The artwork is quite polished, but I can't ever shake the feeling that it looks mobile (and it is available for mobile).”
  • music52 mentions

    The music in the game is widely praised for its charm and catchiness, enhancing the overall experience with a delightful soundtrack that complements the cute graphics. While some reviewers noted that the music can be repetitive or lacking in variety, many found it enjoyable and fitting for the game's light-hearted atmosphere. Overall, the soundtrack is considered a standout feature, contributing significantly to the game's appeal.

    • “The art style is cute, the music is catchy, the mood is light-hearted, but the gameplay can be difficult.”
    • “The soundtrack also deserves some major recognition for hitting the pastoral fantasy mark dead-on.”
    • “Sproggiwood is a fairly light rogue-style game with short, procedurally-generated dungeons, a bright, colorful art style, great music, and a witty sense of humor.”
    • “The music is repetitive and bad.”
    • “Another reviewer called it 'necrodancer without the music,' which I think is an apt summary.”
    • “There isn’t any real music except for a track that plays whenever you enter a dungeon.”
  • humor37 mentions

    The humor in the game is generally well-received, characterized by lighthearted and quirky writing that draws inspiration from Finnish mythology. While some players find the story to be bland or nonsensical, many appreciate its ability to offset darker themes with a playful tone and amusing dialogue. Overall, the game is noted for its charming visuals and a consistent sense of humor that keeps the experience enjoyable, even if it lacks depth.

    • “The story is fun and easy to follow with enough humor to keep it from being too 'kiddy'.”
    • “Additionally, Sproggiwood has a light-hearted story running throughout, and I found myself often amused by the quirky, humorous shenanigans of Sproggi, the charming if hopelessly misguided spirit who seems to be at the heart of everything going on (and going wrong!) in Sprog.”
    • “The first thing that struck me about the game were the adorable visuals, but what really makes Sproggiwood stand out is the hilariously quirky writing!”
    • “The humor in this game feels forced and cringey.”
    • “The jokes are so bad that they take away from the overall experience.”
    • “I found the humor to be more annoying than funny.”
  • replayability34 mentions

    Sproggiwood offers a solid level of replayability through its diverse character classes, each with unique playstyles, and procedurally generated levels that encourage players to revisit the game. While some players find the replay value diminishes after completing the game, others appreciate the challenge of replaying levels with different classes and the potential for future expansions. Overall, the game provides a fun experience with varying replayability depending on individual player preferences.

    • “Each character has a different playstyle which adds to replayability.”
    • “The different characters and procedural levels give it a nice amount of replayability, and the world is light and happy.”
    • “I'm hoping to see the addition of an 'endless' dungeon, but even so, going back and replaying previously beaten levels with the various classes really offers a new challenge, ultimately providing quite a bit of replay value.”
    • “Not a lot of replayability for experienced players (no endgame dungeons etc...), but if you're looking for a fun, casual, turn-based game to spend a couple of hours on then I'd definitely recommend it.”
    • “Definitely not worth $15 - could have finished it in 3 hours and there's no replayability.”
    • “The game itself is replayable up until you've cleared everything/finished the story.”
  • grinding23 mentions

    The reviews indicate a mixed reception regarding grinding in the game. While some players appreciate the casual approach and minimal grinding, others find it tedious and repetitive, especially with the need to unlock items for multiple classes. Overall, the game offers a blend of strategic gameplay and grinding, but it may not appeal to those who dislike grind-heavy experiences.

    • “There's no tedious inventory management - again, it's simple, but elegant.”
    • “It was too expensive (grindy) to unlock stuff for every class.”
    • “Shallow gameplay and an intentionally tedious grind do not mix well.”
    • “Sadly, the difficulty ramps up quite sharply at some point and the game becomes grindy, so I lost interest.”
  • stability6 mentions

    The game's stability is frequently criticized due to a buggy interface, problematic menus, and issues with unlocking achievements and characters. Users report that the touchscreen controls are particularly poor, and while there is some support for key rebinding, the overall experience remains frustratingly unstable.

    • “Awful touchscreen-based interface, buggy menus, and lacking bare-minimum configuration that should be in a PC game.”
    • “Sometimes games get buggy, things trigger without being discovered or achievements/characters not getting unlocked for unknown reasons.”
    • “Buggy game with cringey humor.”
  • atmosphere3 mentions

    The atmosphere of the game is described as pleasant and engaging, making dungeon crawling enjoyable. Its unique charm is enhanced by Finnish folklore influences, contributing to a distinctive and immersive experience.

    • “Just look at the trailer, and you’ll get a pretty good idea of how this game feels to play.”
    • “Overall, the atmosphere is really pleasant and fun to dungeon crawl in.”
    • “Sproggiwood is a story-driven roguelite with a simple progression and class system and a very original atmosphere due to its Finnish folklore roots.”
    • “The atmosphere feels flat and uninspired, lacking the depth needed to immerse players in the game world.”
    • “Despite the interesting premise, the overall atmosphere is dull and fails to evoke any real emotion or engagement.”
    • “The game’s atmosphere is inconsistent, swinging between moments of potential and stretches of boredom that detract from the experience.”
  • emotional3 mentions

    The emotional aspect of the game is mixed; while some players find it enjoyable, others feel it lacks depth and soul, comparing it unfavorably to other titles. The perceived imbalance among character classes contributes to a sense of frustration, detracting from the overall emotional engagement with the game.

    • “It's not something like Quest of Dungeons, which has literally no soul and made me feel like a dupe for giving it my time.”
    • “The story was incredibly boring and failed to evoke any emotional response.”
    • “I found the narrative to be dull, lacking the depth needed to connect with the characters.”
    • “The emotional aspects of the game fell flat, leaving me disengaged and uninterested.”
  • monetization2 mentions

    The monetization model is entirely based on in-game currency earned through dungeon runs, with no microtransactions involved. Players can purchase weapons, gear, and items found during runs for use in future attempts, allowing for a progression system that rewards exploration and strategy without additional financial investment.

    • “Every time you start a new dungeon, your character starts with no experience, no abilities, and only starting items that you've encountered in previous runs and have purchased with in-game gold (no microtransactions) that you earn from dungeon runs. Once you purchase them, you can use them as much as you want, and you can choose to start any run with purchased weapons, gear, or scrolls/potions.”
    • “If you find a weapon in the dungeon, it'll be available for purchase (in-game cash, no microtransactions) back in your town.”
    • “The monetization system feels exploitative, as every time you start a new dungeon, your character begins with no experience or abilities, relying solely on items purchased with in-game gold earned from previous runs.”
    • “Finding a weapon in the dungeon only leads to it being available for purchase with in-game cash back in town, which feels frustrating and limits the sense of achievement.”
    • “The reliance on in-game purchases for progression detracts from the overall experience, making it feel like a grind rather than an adventure.”
  • optimization2 mentions

    The game's optimization is a mixed bag; while it offers a solid mobile port, users note performance spikes and suggest that the UI and controls could be improved for a better PC experience.

    • “Nice mobile port with some performance spikes.”
    • “The game could be better if they optimized the UI and controls for PC.”
  • character development1 mentions

    Character development in the game is perceived as charming and visually appealing, but some reviewers feel it lacks depth, resembling more of a character designer's showcase than a fully realized narrative experience.

    • “It's also really cute, to the extent that it seems more like a character designer's showcase project than a full-fledged game.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

15hMedian play time
13hAverage play time
7hMain story
20hCompletionist
6-24hSpent by most gamers
*Based on 4 analyzed playthroughs

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