- May 25, 2017
- Spellbind Studios
- 9h median play time
Rogue Wizards
Great variety of weapons and spells. Randomly-generated dungeons. Bright, vibrant aesthetic.
Platforms
About
In Rogue Wizards, manage your own magical academy and delve into procedurally generated dungeons filled with loot and enemies. Utilize a wide range of spells and abilities to defeat foes and customize your wizard's appearance and skills. Engage in crafting, exploration, and turn-based combat in this addictive blend of RPG and strategy elements.
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- The game features charming graphics and a colorful art style that enhances the overall experience.
- The loot system is engaging, with items leveling up and gaining new abilities as they are used, encouraging players to experiment with different gear.
- The turn-based combat is strategic, allowing players to plan their moves carefully and utilize a variety of spells and weapons.
- The combat can feel repetitive and easy, as enemies often do not pose a significant challenge, leading to a lack of tension.
- The game suffers from pacing issues, with slow animations and the tile visibility mechanic causing frustration during exploration.
- The storyline is generic and lacks depth, making it less engaging for players who prefer a strong narrative.
story
80 mentions Positive Neutral NegativeThe story in the game is generally considered to be simplistic and somewhat clichéd, often described as a typical hero's journey with a focus on grinding rather than deep narrative engagement. While some players appreciate the town-building elements and the ability to replay dungeons, many find the plot uninspiring and repetitive, lacking complexity and memorable characters. Overall, the story serves as a backdrop for gameplay rather than a compelling driving force, appealing mainly to those who enjoy casual RPG mechanics.
“The story mode is very good with the ability to play endless dungeons afterward or go on the half-hour session of side quests, forever.”
“It’s suited and long and, though the story is your typical 'you’re-a-hero-now-save-the-world' affair, it does a good job of keeping you engaged run after run.”
“The story is novel enough to keep me motivated, the monsters come in bizarre combinations of varieties, and you can't predict what you'll be fighting in advance in most of the procedurally generated dungeons, so there is a fair bit of learning what they can do, and applying strategy on the fly.”
“It quickly turns into a tediously repetitive grind with an eye-rolling story and no new content other than palette swaps.”
“The story mode gives you a rather hackneyed plot (with plenty of little grammatical errors) and a town with people to talk to and shops to visit between dungeons, while perma-death gauntlet mode does away with all of the extras and just gives you dungeon after dungeon through which you can crawl until you die, or tire of the experience.”
“Overall it has a lot of potential but the storyline and customization are lagging.”
Rogue Wizards Review
Great variety of weapons and spells. Randomly-generated dungeons. Bright, vibrant aesthetic.
80%Rogue Wizards (PC) Review
The random nature of so many of Rogue Wizards‘ elements guarantees experiences that are dynamic, but the repetitive core gameplay and tedium of inventory management can also make them monotonous. The Story mode’s narrative doesn’t add anything to make the gameplay more compelling, so you may be better off with the Gauntlet mode’s endless dungeon. Either way, this game works best in casual play sessions.
40%Rogue Wizards Review
Deep into a dungeon, surrounded by foes, allies defeated, and health low, I fear my time is up.
70%