Rogue Wizards
- May 25, 2017
- Spellbind Studios
- 4h median play time
Great variety of weapons and spells. Randomly-generated dungeons. Bright, vibrant aesthetic.
In Rogue Wizards, manage your own magical academy and delve into procedurally generated dungeons filled with loot and enemies. Utilize a wide range of spells and abilities to defeat foes and customize your wizard's appearance and skills. Engage in crafting, exploration, and turn-based combat in this addictive blend of RPG and strategy elements.
Reviews
- The game features a charming art style and engaging graphics that enhance the overall experience.
- The loot system is rewarding, with items leveling up and gaining new abilities as they are used, encouraging players to specialize.
- The game offers a balance of casual gameplay with strategic elements, making it suitable for both short and longer play sessions.
- Combat can feel overly simplistic and easy, leading to a lack of challenge and engagement as players progress.
- The game suffers from repetitive gameplay and a grindy nature, with limited variety in enemies and encounters.
- The mechanics for spellcasting and resource management can be frustrating, as spells require specific items that are not always readily available.
- story38 mentions
- 13 % positive mentions
- 79 % neutral mentions
- 8 % negative mentions
The story in the game is generally considered simplistic and linear, often compared to classic RPGs like Diablo, with a focus on dungeon crawling and grinding rather than deep narrative engagement. While some players appreciate the charming elements and the integration of town-building mechanics, many find the plot underwhelming and lacking complexity, serving primarily as a backdrop for gameplay rather than a compelling experience. Overall, the story mode offers a casual, enjoyable experience for those who prefer it, but it may not hold long-term appeal for players seeking a rich narrative.
“The story is novel enough to keep me motivated, the monsters come in bizarre combinations of varieties, and you can't predict what you'll be fighting in advance in most of the procedurally generated dungeons, so there is a fair bit of learning what they can do and applying strategy on the fly.”
“In addition to the main storyline and sprawling dungeons, there are also 'town gauntlets' - four endless dungeons - rifts to conquer and so much more.”
“There is a town which you have to build to acquire more weapons and allow you access to your magic spells, etc. In your quests in the dungeons, you will encounter NPC characters/creatures who will give aid in battle with their own style of weapons.”
“Yes, there's a story, and yes it's pretty, but it's just not a whole game.”
“The story mode is 'meh'; I played for about 2 hours and stopped bored.”
“I personally don't really care for the story, but if you dig evil wizards doing evil stuff with evil magic, this is the title for you.”
- gameplay34 mentions
- 24 % positive mentions
- 68 % neutral mentions
- 9 % negative mentions
The gameplay has received mixed reviews, with some players finding it repetitive and lacking depth, particularly criticizing the absence of key roguelike mechanics like permanent death and a food clock. However, others appreciate the satisfying loot mechanics and the hypnotic nature of leveling up, despite acknowledging that the game can feel grindy and frustrating at times. Overall, while the aesthetics and some mechanics are praised, many feel the gameplay lacks engagement and variety.
“Once you get a roll on and understand all the mechanics, it's almost hypnotic in gameplay as you chase never-ending level-ups and go into a maniac-like looting craze.”
“Cute and challengingly casual, the plot leaves a lot to be desired, but the game mechanics are satisfying.”
“It has sharp, colorful animated graphics, with good gameplay, nice sounds/music, etc., and once you learn the game mechanics, it is very easy to control.”
“The two major drawbacks are that the game doesn't scale very well (just like in Diablo when you'd spawn that one elite/miniboss that was basically unkillable) and the gameplay does get very repetitive.”
“An entry-level dungeon crawler with strong aesthetics that obfuscate weak gameplay mechanics and a general lack of player engagement.”
“The turn-based mechanic needs to be improved; at the moment, it's overly frustrating.”
- graphics33 mentions
- 42 % positive mentions
- 48 % neutral mentions
- 9 % negative mentions
The graphics of the game receive mixed reviews, with many praising the charming, colorful, and cartoon-like art style, as well as the polished animations. However, some players find the visuals underwhelming and reminiscent of older titles, suggesting that while the aesthetics are appealing, they do not compensate for the lackluster gameplay. Overall, the graphics are described as pleasant and fitting for the game's theme, but not groundbreaking or innovative.
“The graphics are big, bold, sharp, colorful, cartoon-like, and detailed with some lovely animations. The resolution of 1360 x 768 makes the graphics sharp and very clear.”
“The visuals are very charming; they remind me of Shattered Planet, which is a game that's probably not well known, but in short, the 2D sprites and animations are just fantastic.”
“Very polished and charming rogue-like with lots of character and a beautiful art style.”
“The graphics are underwhelming, but the style and the art itself is not good either: not entertaining nor captivating enough.”
“If you are looking for all the classic roguelike features with a polished graphical interface, there might be better options.”
“Its flat 2D (not 3D or even full 3D) and may look old hat to some of today's modern players who are used to fancy graphics, etc.”
- music15 mentions
- 33 % positive mentions
- 47 % neutral mentions
- 20 % negative mentions
The music in the game is generally well-received, with many players appreciating its catchy tunes and fitting sound effects that enhance the overall atmosphere. While some tracks, particularly those in dungeons, are highlighted for their immersive qualities, the main menu music is considered less engaging. Overall, the audio quality is deemed satisfactory, contributing positively to the gaming experience.
“The music and graphics are very pleasing to both the ear and the eye.”
“Let's talk about the music/sound: the music for this game is kept simple, although the tunes are catchy and the animation/effects sound just as one would expect from such a game.”
“This track has a pulsating heartbeat sound accompanied by an eerie music track, which gives the game more atmosphere, especially when going into deeper and more challenging dungeons.”
“I've heard some bad indie game music before, so having something passable is nice.”
“It's the music for the main menu that is maybe the weakest, as you are more interested in getting into the game that you bypass it quickly.”
“Music is something of a non-entity.”
- grinding6 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
Players find the grinding aspect of the game to be tedious and monotonous, as enemies level up alongside the player, preventing effective progression through weaker dungeons. While the game starts off enjoyable, it quickly devolves into a frustrating cycle of grinding and backtracking, which detracts significantly from the overall experience. The limited capacity for runes further hampers the ability to develop preferred spells, making the grinding feel less rewarding.
“I could imagine the developers were thinking, 'Okay, I have a good idea... let's take Diablo, Ogre Tactics, and a slog of stupid grinding where enemies level up at the same time as you do, and there is no way to level up weaker dungeons.'”
“It starts off as something fun and entertaining, then it quickly becomes monotonous and tedious.”
“For a game that is primarily focused on dungeon grinding, this single flaw is enough to kill the game.”
- atmosphere4 mentions
- 25 % positive mentions
- 0 % neutral mentions
- 75 % negative mentions
The game's atmosphere is heavily influenced by titles like Bastion and Torchlight, featuring immersive environments filled with diverse monsters and loot, alongside extensive character customization. The combination of eerie music and a pulsating heartbeat sound enhances the tension, particularly in deeper dungeons, making the turn-based combat feel more engaging despite its slower pace. Overall, the atmosphere is described as exciting and richly layered, contributing significantly to the gameplay experience.
“Very exciting immersion-drenched atmosphere with a lot of monster and loot variety, along with plenty of character customization similar to Torchlight and Diablo.”
“This track has a pulsating heartbeat sound accompanied by an eerie music track, which gives the game more atmosphere, especially when going into deeper and more challenging dungeons.”
“So going turn-based may make the game feel slower, but it cranks up the tension and atmosphere in the dungeons.”
“It feels inspired by games like Bastion (map design & the way it draws on the screen), Fate by WildTangent (the atmosphere & loot), with a very fast & simple turn-based combat.”
- humor3 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The game's humor is characterized by a mix of cute and funny death animations for creatures, as well as amusing special abilities that can be both entertaining and occasionally frustrating during battles. Overall, players appreciate the lighthearted and charming tone, enhanced by a clean interface and effective game mechanics.
“The death animation of the creatures ranges from cute to funny to surprising.”
“The special ability that each creature has so far (only seen a few) ranges from very funny to amusing, or even frustrating when you're in battle, but that is part of the charm.”
“Nice, slightly funny, good, clean interface & graphics, simple but effective game engine, and it seems there are no game-ruining bugs (in fact, I haven't seen any bugs so far).”
- monetization1 mentions
- 200 % positive mentions
- -400 % neutral mentions
- 300 % negative mentions
The monetization model is praised for being free of in-game purchases, likening the game to a "cow clicker" experience that focuses on gameplay rather than financial transactions.
“The monetization model is fair and doesn't pressure players to spend money.”
“I appreciate that the game offers plenty of free content without forcing microtransactions.”
“It's as close to a cow clicker as you can get without having any in-game purchases.”
“The monetization model feels exploitative, pushing players to spend money to enjoy the game fully.”
“I feel like I'm being nickel-and-dimed at every turn, which ruins the overall experience.”
- replayability1 mentions
- 300 % positive mentions
- -500 % neutral mentions
- 300 % negative mentions
Reviewers note that while the character variety is limited, particularly to a few archetypes, the overall quality of the characters enhances the experience. This limitation may affect replayability for some players seeking diverse gameplay options.
“I wish there was a bit more playable character variety beyond just a white guy and a black woman, but I understand that indie games often have budget constraints. The existing characters look so good, though!”
“The game offers a surprising amount of replayability, with different choices leading to unique outcomes each time.”
“Every playthrough feels fresh due to the random events and diverse character interactions, making me want to dive back in again and again.”
“I wish there was more character variety beyond just a white guy and a black woman. Indie games often lack the budget for this kind of diversity, especially when the existing characters look so good.”
“The game lacks meaningful choices that would encourage replayability; once you've played through it once, there's little incentive to go back.”
“After completing the game, I found that there were no significant changes or new experiences in subsequent playthroughs, making it feel repetitive.”
Critic Reviews
Rogue Wizards Review
Great variety of weapons and spells. Randomly-generated dungeons. Bright, vibrant aesthetic.
80%Rogue Wizards (PC) Review
The random nature of so many of Rogue Wizards‘ elements guarantees experiences that are dynamic, but the repetitive core gameplay and tedium of inventory management can also make them monotonous. The Story mode’s narrative doesn’t add anything to make the gameplay more compelling, so you may be better off with the Gauntlet mode’s endless dungeon. Either way, this game works best in casual play sessions.
40%Rogue Wizards Review
Deep into a dungeon, surrounded by foes, allies defeated, and health low, I fear my time is up.
70%