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Rogue Wizards

Great variety of weapons and spells. Randomly-generated dungeons. Bright, vibrant aesthetic.
69%Game Brain Score
story, gameplay
grinding, replayability
80% User Score Based on 364 reviews
Critic Score 62%Based on 10 reviews

Platforms

PCPCiPhoneiPhoneXboxXboxPlaystation 4Playstation 4WindowsWindowsPlayStationPlayStationNintendo SwitchNintendo SwitchMac OSMac OSXbox OneXbox OneMobile PlatformMobile PlatformiPadiPadPhonePhoneTabletTablet

About

In Rogue Wizards, manage your own magical academy and delve into procedurally generated dungeons filled with loot and enemies. Utilize a wide range of spells and abilities to defeat foes and customize your wizard's appearance and skills. Engage in crafting, exploration, and turn-based combat in this addictive blend of RPG and strategy elements.

Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
Rogue Wizards screenshot
+4

80%
Audience ScoreBased on 374 reviews
story19 positive mentions
grinding28 negative mentions

  • The game features charming graphics and a colorful art style that enhances the overall experience.
  • The loot system is engaging, with items leveling up and gaining new abilities as they are used, encouraging players to experiment with different gear.
  • The turn-based combat is fast-paced and allows for strategic decision-making, making battles feel dynamic and rewarding.
  • The game suffers from a lack of meaningful progression, as enemies level up alongside the player, diminishing the sense of growth and achievement.
  • Combat can become tedious due to the slow pace of enemy actions and the need to switch weapons or spells, which consumes turns.
  • The storyline is generic and lacks depth, making it less compelling for players seeking a rich narrative experience.
  • story
    165 mentions Positive Neutral Negative

    The story in "Rogue Wizards" is generally considered to be simplistic and predictable, often described as a typical hero's journey with a hackneyed plot that lacks depth and originality. While the game features two modes—story mode with town-building elements and a gauntlet mode focused on dungeon crawling—many players find the narrative uninspiring and repetitive, serving primarily as a backdrop for gameplay rather than a compelling experience. Despite its shortcomings, some players appreciate the casual nature of the story mode and the engaging mechanics, making it a decent option for those seeking light entertainment.

    • “The story mode is very good with the ability to play endless dungeons afterward or go on the half-hour session (if doing item management) of side quests, forever.”
    • “It’s suited and long and, though the story is your typical you’re-a-hero-now-save-the-world affair, it does a good job of keeping you engaged run after run.”
    • “The first is story mode where you have a decent little narrative about a suppressed people being told they could never use magic, suddenly discovering in fact they can and that the powers that be are corrupt.”
    • “It quickly turns into a tediously repetitive grind with an eye-rolling story and no new content other than palette swaps.”
    • “The story mode gives you a rather hackneyed plot (with plenty of little grammatical errors) and a town with people to talk to and shops to visit between dungeons, while perma-death gauntlet mode does away with all of the extras and just gives you dungeon after dungeon through which you can crawl until you die, or tire of the experience.”
    • “The storyline is pretty much non-existent.”
  • gameplay
    136 mentions Positive Neutral Negative

    The gameplay of "Rogue Wizards" is characterized by its turn-based mechanics and a classless build system, allowing for diverse character customization. While the game features engaging graphics and a satisfying loot mechanic, many players find the core gameplay loop repetitive and lacking in depth, with some mechanics feeling frustrating or poorly balanced. Overall, it offers a casual dungeon-crawling experience that may appeal to some, but it struggles with monotony and a lack of player engagement.

    • “Neat magic mechanic that makes you ration when/what spells you cast.”
    • “Gameplay-wise, Rogue Wizards feels a lot like Greedy Cave to me, albeit being a much easier game to play as long as you keep a close eye on your and your teammates' health bars, have a good sentinel to take on spawned adds, maybe a sturdy ice shield just in case, have a good set of gear, and focus on only attacking the boss.”
    • “While its cartoony appearance may suggest a more casual gameplay experience, Rogue Wizards is a challenge and easily accessible dungeon crawler in which your weapon choice and play style aren’t dictated by character class, but by user preference.”
    • “I wanted to like it, but it seems the team worked more on a dozen fancy ways to make tiles appear and disappear than they worked on balancing the gameplay.”
    • “The graphics are pretty enough, the presentation and town are pretty enough, but the basic gameplay loop is just drab.”
    • “Good for casual players, such as myself, but suffers from extremely repetitive gameplay structure and awful, barely serviceable writing.”
  • graphics
    122 mentions Positive Neutral Negative

    The graphics of the game are generally described as cute and charming, featuring a colorful, cartoonish art style that appeals to many players. While some reviewers appreciate the polished aesthetic and animations, others find the graphics underwhelming or limited, particularly in character customization. Overall, the visuals are considered enjoyable and fitting for a mobile dungeon crawler, though they may not meet the expectations of players seeking more advanced graphical fidelity.

    • “The graphics and animations have a charm to them.”
    • “The visuals are very charming; reminds me of Shattered Planet, which is a game that's probably not well known, but in short, the 2D sprites and animations are just fantastic.”
    • “The graphics are big, bold, sharp, colorful, cartoon-like, and detailed with some lovely animations, and on a resolution of 1360 x 768, the graphics are sharp and very clear.”
    • “The graphics are underwhelming, but the style and the art itself is not good either: not entertaining nor captivating enough.”
    • “It's unfortunate that you only have a choice of two character graphics to choose from -- one male and one female -- and the changes to your character as you find and equip different items are very limited.”
    • “Graphics options are minimal and limited to the usual resolution, full-screen/windowed toggle, and vsync.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game is generally well-received, featuring catchy, simple tunes that align with the fantasy dungeon crawler theme, primarily consisting of instrumental medieval-style tracks. While many players appreciate the atmospheric quality of the music, some feel it lacks excitement during combat and that the main menu theme is underwhelming. Overall, the audio and sound effects are considered top-notch, contributing positively to the game's immersive experience.

    • “The music and graphics are very pleasing to both the ear and the eye.”
    • “Music is quite nice, and exactly what you'd expect from a fantasy dungeon crawler: mainly instrumental medieval-style tunes.”
    • “This track has a pulsating heartbeat sound accompanied by an eerie music track which gives the game more atmosphere, especially when going into deeper and more challenging dungeons.”
    • “The music for the main menu is maybe the weakest, as you are more interested in getting into the game and you bypass it quickly.”
    • “I wish the music would change when you enter combat.”
    • “The ambient music that you hear throughout the dungeon doesn't do a great job of making the combat exciting.”
  • grinding
    28 mentions Positive Neutral Negative

    The grinding aspect of the game is widely criticized for being tedious and repetitive, with many players noting that it quickly becomes monotonous despite initial enjoyment. While there is a variety of items and enchantments to explore, the constant leveling of enemies alongside the player and the limited capacity for runes contribute to a frustrating experience. Overall, the game may appeal to those seeking a straightforward dungeon crawler, but the grinding mechanics can detract significantly from the enjoyment.

    • “It quickly turns into a tediously repetitive grind with an eye-rolling story and no new content other than palette swaps.”
    • “For a game that is primarily focused on dungeon grinding, this single flaw is enough to kill the game.”
    • “Unfortunately, the tedious nature of the combat and the immense number of dungeons that will need to be cleared simply to advance makes it a tough sell for those not devoted to the climb.”
  • replayability
    10 mentions Positive Neutral Negative

    The game offers solid replayability through its story mode, which allows players to improve their spell points, and the engaging gauntlet mode that enhances strategic gameplay. However, some players express a desire for greater character variety and additional abilities to further enrich the replay experience. Overall, while the game has its limitations, the replayable modes provide good value for the price.

    • “The gauntlet mode provides a lot of replay value, and although the game has some issues, the attention to detail enhances the simple yet strategic gameplay to a real gem of an indie game.”
    • “Story mode is replayable to better improve the only true RPG element, the spell points.”
    • “I wish there were more character abilities or classes which might lend to more replayability.”
    • “The gauntlet mode provides a lot of replay value and although the game has some issues, the attention to detail enhances the simple yet strategic gameplay to a real gem of an indie game.”
    • “While the boss battles and AI are a little lackluster, the ability to teleport within floors, bonuses for defeating all enemies, and the replayability offered by the gauntlet mode make Rogue Wizards a good investment for the small price tag of $15.”
  • atmosphere
    8 mentions Positive Neutral Negative

    The game's atmosphere is heavily inspired by titles like Bastion and Fate, featuring immersive soundscapes, including a pulsating heartbeat and eerie music that enhance the tension in deeper dungeons. With a rich variety of monsters, loot, and character customization reminiscent of Torchlight and Diablo, the turn-based combat adds a layer of strategic tension, making the overall experience both exciting and atmospheric.

    • “Very exciting immersion-drenched atmosphere with a lot of monster and loot variety along with plenty of character customization, similar to Torchlight and Diablo.”
    • “Going turn-based may make the game feel slower, but it cranks up the tension and atmosphere in the dungeons.”
    • “This track has a pulsating heartbeat sound accompanied by an eerie music track which gives the game more atmosphere, especially when going into deeper and more challenging dungeons.”
    • “So going turn-based may make the game feel slower, but it cranks up the tension and atmosphere in the dungeons.”
    • “Very exciting, immersion-drenched atmosphere with a lot of monster and loot variety, along with plenty of character customization similar to Torchlight and Diablo.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is described as nice and slightly funny, with death animations of creatures being cute, funny, and surprising. Players find the special abilities of the creatures to be amusing, though sometimes frustrating during battles, which adds to the game's overall charm. The clean interface and lack of bugs further enhance the enjoyable experience.

    • “The death animation of the creatures ranges from cute to funny to surprising.”
    • “Also, the special ability that each creature has so far (only seen a few) ranges from very funny to amusing or even frustrating when you're in battle, but that is part of the charm.”
  • stability
    4 mentions Positive Neutral Negative

    The game's stability is marred by known glitches, particularly involving helms that fail to activate their ability-procs when hit, despite player investment in the related spells. This issue contributes to a frustrating experience reminiscent of other titles where players struggle against enemy stuns and freezes.

    • “Only known glitches: helms when hit - helms with % ability proc when hit do not seem to work even if you invest in the spell.”
    • “It reminds me of Book of Demons; the whole game consists of you trying to get free of enemy stuns or freezes.”
  • monetization
    4 mentions Positive Neutral Negative

    The game's monetization strategy primarily revolves around ad-based rewards, allowing players to watch advertisements for additional content without any in-game purchases. This approach aligns it closely with the mechanics of a "cow clicker" game, emphasizing ad engagement over traditional monetization methods.

    • “It's as close to a cow clicker you can get without having any in-game purchases.”
    • “It's as close to a cow clicker as you can get without having any in-game purchases.”
    • “One of the tips in the game during a loading screen mentioned watching ads for extra rewards.”
    • “The game heavily encourages watching ads for additional content, which feels intrusive.”
  • optimization
    4 mentions Positive Neutral Negative

    The game is well-optimized, running smoothly on a variety of systems, including older hardware like the GTX 970, with no reported graphical performance issues. It supports resolutions up to 4K+, although its turn-based nature contributes to a slower gameplay experience.

    • “I didn't experience any graphical performance issues, but the game is turn-based and quite slow to play.”
    • “Resolution scales up to 4K+ and I had no issues with performance on a 970; it should run on a range of systems.”

Buy Rogue Wizards

9h Median play time
17h Average play time
4-50h Spent by most gamers
*Based on 8 analyzed playthroughs

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