Crown Trick Game Cover
A Rouge-Like cross between Braid and Bastion, that's a good thing (without Ron Perlman's voice... that's a bad thing :( )

Crown Trick is a turn-based rogue-like RPG with procedurally generated dungeons, offering a unique experience each playthrough. Fight off diverse enemies using a variety of weapons and elemental skills, discovering new abilities as you delve deeper into the hand-drawn dungeon. The Alpha Test is now available, inviting players to explore the exciting and challenging world of Crown Trick.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

85%
Audience ScoreBased on 716 reviews
gameplay87 positive mentions
grinding31 negative mentions
  • Engaging turn-based combat that rewards strategic planning and positioning.
  • Charming art style and well-designed characters enhance the overall experience.
  • Variety of weapons, abilities, and relics allows for diverse playstyles and builds.
  • Difficulty spikes can feel unbalanced, especially with certain bosses and enemy mechanics.
  • Some mechanics and item descriptions are poorly explained, leading to confusion.
  • Limited replayability after completing the main story, with few incentives to continue playing.
  • gameplay241 mentions

    The gameplay of the game is characterized by its engaging turn-based mechanics, which allow for strategic decision-making and a variety of combat styles through an extensive arsenal of weapons and abilities. While many players appreciate the unique mechanics, such as the "break" and "blink" systems, some criticize the lack of depth and balance, leading to repetitive experiences. Overall, the game offers a charming aesthetic and solid core gameplay, though it may require further refinement to enhance its replayability and challenge.

    • “Gameplay mechanics, as well as debuffs and buffs, are well explained and easy to understand.”
    • “The game mechanics are very elaborate with several different kinds of rooms, traps, enemies, weapons, familiars (spells), items, and relics to collect, all spawning randomly, and these latest things can support a lot of different kinds of builds, some more efficient than others.”
    • “Good roguelite, the mechanic of the enemies moving only when you move leads to fun strategic gameplay, there's a decent variety of skills and weapons to use, with different possible builds.”
    • “The gameplay, well... it does nothing better than endless other games.”
    • “While the pretty graphics and the new mechanics show there was love and effort put in it, the game also shows it was either rushed to release or abandoned.”
    • “The moment-to-moment gameplay is impaired by UI issues, annoyances that slow down gameplay, and poor or missing documentation.”
  • graphics117 mentions

    The graphics of the game are characterized by a charming and colorful art style that many players find appealing, with distinct biomes and well-designed creatures. However, some reviews highlight a lack of depth and polish in the visuals, suggesting that while the art is enjoyable, it may not meet the expectations of modern gamers seeking high-quality graphics. Overall, the visuals are generally well-received for their aesthetic appeal, though they may not be as technically advanced as some players desire.

    • “I really love the art style; it's very high quality, the only way I can describe it.”
    • “The graphics have a cartoonish look, and the creatures and biomes are well designed and distinct from each other.”
    • “Crown Trick shines with its art style, and the combat is great.”
    • “While the pretty graphics and the new mechanics show there was love and effort put in it, the game also shows it was either rushed to release or abandoned.”
    • “Regardless, the overall visual quality of the game is very low, beneath what PC gamers have come to expect in this era of cutting-edge photorealistic 3D graphics.”
    • “While there are options to change the resolution for the game, all this does is scale up the simplistic 2D art assets used to make the game, which makes little or no difference to the graphics quality.”
  • story103 mentions

    The game's story is generally perceived as simplistic and somewhat shallow, often serving as a backdrop to the gameplay rather than a central focus. While some players appreciate its charming art style and light-hearted tone, many express a desire for deeper narrative content and more engaging character development. Overall, the story is seen as adequate for providing context to the gameplay, but it lacks the complexity and depth that could enhance the overall experience.

    • “The story progresses after each successful run and the difficulty will also increase, but that is counterbalanced by the upgrades you can unlock.”
    • “The story is interesting, if a bit cliché, and gives the game's primary antagonists some depth.”
    • “Most of this game took me by surprise - the story, music, art style, and ambiance come together to form a cohesive world that's fun to visit.”
    • “The game features no proper level design or game/story flow/plot, as they opted to try to use samey repetitive procedural generation algorithms as a substitute for adding such content to the game, to avoid doing the important job of level/map design.”
    • “The story is very shallow, and a big flaw is the story text and dialogue.”
    • “Honestly, the game could have been better without a story than with a bad one.”
  • music49 mentions

    The music in the game receives mixed reviews, with many praising its atmospheric quality and solid production, enhancing the overall experience. However, some players find the soundtrack repetitive and lacking variety, leading to a sense of monotony during gameplay. Overall, while the music complements the game's theme well, it may not be engaging enough for all players.

    • “The OST also sounds very good and has a mysterious and ominous feel that goes very well with the theme of the game.”
    • “Most of this game took me by surprise - the story, music, art style, and ambiance come together to form a cohesive world that's fun to visit.”
    • “The music is quite atmospheric to give each region of the nightmare its specific flair in musical melody.”
    • “The music is a bit of a disappointment sadly, not bad but just a bit bland and boring.”
    • “The soundtrack is very simplistic and never changes unless you're going up against a mini boss or the final boss of the floor; there seems to be a lack of variety overall as there is only a single soundtrack for each floor.”
    • “There seems to be a lack of atmosphere for each area; the environments don’t really add much to it and neither does the soundtrack.”
  • replayability33 mentions

    Crown Trick offers a mix of replayability through its diverse weapon systems and build options, appealing to players who enjoy strategic gameplay. However, many reviewers noted that the game suffers from repetitive grinding and lacks the long-term replay value found in other roguelikes, particularly after completing the main story. While some players find enough depth and charm to keep returning, others feel it falls short compared to genre peers, with a few suggesting that upcoming DLC may enhance replayability.

    • “Fantastic game, lots of fun and replayable without it being a twitch game.”
    • “As a result, the game has tremendous replay value as each run feels fresh and I've only scratched the surface of what's possible.”
    • “My personal rating on replayability: 100/10 because I really loved this game and will keep playing it.”
    • “Despite the appealing art style and the somewhat unique combat mechanics, as a rogue-lite it misses the mark in a lot of places and consequently suffers with low replay value that is vital in this genre.”
    • “You'll constantly be breaking every enemy you encounter to render them stunned before spamming attacks to kill them; this makes each fight feel exactly the same and hinders the replay value of this game severely.”
    • “The random nature of Crown Trick is clearly more focused on weapon variety rather than room variety, which takes a toll on the replay value, which is essential in any rogue-lite title.”
  • grinding32 mentions

    Reviews indicate that grinding in the game can be a tedious and drawn-out experience, often requiring players to repeatedly restart runs to obtain favorable builds and upgrades. While some players appreciate the unique roguelike mechanics and the strategic depth, many find the necessity of grinding for meta progression and upgrades to be frustrating, particularly in the late game where it can feel excessive and repetitive. Overall, while the game offers enjoyable moments, the grinding aspect tends to slow down the action and detracts from the overall experience.

    • “Grinding in this game feels rewarding and keeps me engaged for hours.”
    • “The grind is challenging but satisfying, making every achievement feel earned.”
    • “I love how the grinding mechanics are balanced; it never feels like a chore.”
    • “As a result, it turns into a drawn-out and tedious routine, where luck in the build becomes the main factor of success.”
    • “Crown Trick is a fun and very complex turn-based strategy game with lots of different weapons and builds, offering a lot of replay value, but all the grinding required for the upgrades can be tiring and repetitive at times.”
    • “The boss fights tend to drag on, and while they're fun to 'figure out' the first time you play them, they're tedious upon playing again and again.”
  • atmosphere11 mentions

    The atmosphere in the game is generally praised for its rich and immersive qualities, enhanced by atmospheric music and appealing art styles. While some reviews highlight a bleak tone and occasional janky controls, many players appreciate the unique flair each region brings, contributing to an engaging overall experience. However, a few critiques mention a lack of distinct atmosphere in certain areas, suggesting inconsistency in environmental impact.

    • “Cool gear, style, and atmospheric music.”
    • “The music is quite atmospheric, giving each region of the nightmare its specific flair in musical melody.”
    • “The art is adorable, the gameplay is good enough, and the atmosphere is great.”
    • “The atmosphere is on the bleaker side, and the controls are unfortunately janky.”
    • “There seems to be a lack of atmosphere for each area; the environments don’t really add much to it, and neither does the soundtrack.”
    • “The art style is cute but does not enhance the atmosphere of the battles.”
  • humor4 mentions

    The humor in the game is characterized by amusing dialogues, quirky character interactions, and entertaining sound effects, particularly from enemies. Players appreciate the lighthearted tone and heartwarming animations, which contribute to an overall charming experience. While the story may not be central to gameplay, it adds a layer of humor that enhances enjoyment.

    • “The story is bearable (didn't really get in the way of the gameplay) and sometimes humorous.”
    • “Great character, funny dialogues, interesting lore, and overall the most heartwarming animations and sounds that you will ever hear. My favorite thing to do is get the demon lord familiar and just use demonic stance; the animation is just amazing, and she looks so unique during it too.”
    • “Cute and funny!”
  • optimization3 mentions

    The game's optimization requires players to have a perfectly tailored build to avoid damage, which can lead to frustration as unoptimized equipment significantly extends playtime. While the initial experimentation with item combinations is enjoyable, it can become tedious once options are exhausted. However, the automatic refill of resources upon entering combat rooms helps maintain a smoother gameplay experience.

    • “You would have to play perfectly and have an optimized build to not take damage a single time in an entire level.”
    • “I know that the idea of this type of game is to work with what you get and find different ways to beat a level, which was fun for a while, but the amount of time an unoptimized set of equipment adds to a run can be pretty substantial.”
    • “Thankfully they refill automatically along with your MP when entering a combat room, which helps make normal combat run smoothly.”
    • “I know that the idea of this type of game is to work with what you get and find different ways to beat a level, which was fun for a while, but the amount of time an unoptimized set of equipment adds to a run can be pretty substantial. After you've experimented with the majority of item combinations and run out of new ones to try, a lot of the interest wanes.”
    • “The optimization in this game feels lacking; it often leads to frustrating gameplay where the best strategies are overshadowed by poorly balanced mechanics.”
    • “I found that the lack of optimization in character builds made it difficult to progress, as certain combinations simply don't work well together, leading to a repetitive and tedious experience.”
  • emotional3 mentions

    The emotional aspect of the game is highlighted by its heartwarming animations, engaging characters, and charming story, which, despite being somewhat simplistic and heavy-handed at times, manages to evoke genuine feelings. Players appreciate the humor and unique lore, though some feel that certain interactions can detract from immersion. Overall, the game successfully creates a touching and enjoyable experience.

    • “Great character, funny dialogues, interesting lore, and overall the most heartwarming animations and sounds that you will ever hear. My favorite thing to do is get the demon lord familiar and just use demonic stance; the animation is just amazing, and she looks so unique during it too.”
    • “The story is simple and a little heavy-handed sometimes, but still charming and enjoyable, sometimes even touching.”
  • stability2 mentions

    The stability of the game has been widely criticized, with users describing it as buggy, unpolished, and clunky. Many feel it suffers from poor translation and lacks a clear direction, contributing to an overall frustrating experience.

    • “Unpolished, buggy, poorly translated mess that doesn't know what it wants to be.”
    • “Obtuse, clunky, boring, random, buggy, and shoddy.”
  • character development2 mentions

    Character development is highlighted by unique and visually appealing designs, with many users praising the cute and gorgeous art style that enhances the overall character experience.

    • “Character designs are unique and interesting.”
    • “The art style and character design are cute and gorgeous.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

Buy Crown Trick

Play time

8hMedian play time
12hAverage play time
4-25hSpent by most gamers
*Based on 11 analyzed playthroughs

Videos

Similar Games

Game News