Crown Trick Game Cover
A Rouge-Like cross between Braid and Bastion, that's a good thing (without Ron Perlman's voice... that's a bad thing :( )

Crown Trick is a roguelike RPG where you strategically navigate turn-based battles in randomly generated dungeon floors. Wield a sentient crown that commands creatures, manipulates the environment, and learns new skills as you progress. Every playthrough offers a unique challenge, demanding strategic thinking and quick adaptability to overcome the old crown's powerful enemies.

  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Play​Station
  • Xbox

Reviews

87%
Audience ScoreBased on 511 reviews
gameplay62 positive mentions
grinding17 negative mentions
  • Engaging roguelite with interesting strategies combining various weapons and skills.
  • Beautiful art style and quality graphics enhance the overall experience.
  • Unique mechanics like the blink system and elemental interactions add depth to combat.
  • Game can feel too easy, lacking challenge for experienced players.
  • Some UI issues and unclear mechanics can lead to frustrating gameplay moments.
  • Limited story and exploration potential, leaving players wanting more content.
  • gameplay158 mentions

    The gameplay of the game is a mixed bag, with some players praising its unique mechanics and engaging turn-based combat, while others criticize it for being simplistic and lacking depth. Many appreciate the charming art style and the satisfying core mechanics, but note issues with balance, UI, and repetitiveness that can detract from the overall experience. Overall, while the game has potential and offers enjoyable moments, it may not fully satisfy those seeking a more complex or challenging roguelike experience.

    • “The gameplay is solid and that's the main aspect that has me recommending the game.”
    • “Beautiful art style, outstanding gameplay, maybe a little short on the content side for now but I'm sure it's not done getting better and better :)”
    • “A great game that highly reminds me of modern Dungeons of Dredmor, this is what you get when you design a roguelike around the turn-based strategy that game also had, but improved upon the formula and overall made it more challenging while still retaining fair gameplay.”
    • “The gameplay, well... it does nothing better than endless other games.”
    • “The moment-to-moment gameplay is impaired by UI issues, annoyances that slow down gameplay, and poor or missing documentation.”
    • “While the pretty graphics and the new mechanics show there was love and effort put into it, the game also shows it was either rushed to release or abandoned.”
  • graphics82 mentions

    The graphics of the game have received widespread praise for their beautiful and cohesive art style, which enhances the overall experience. Many players appreciate the vibrant visuals and clean animations, noting that the graphics contribute significantly to the game's charm and atmosphere. However, some reviews mention minor graphical design issues and a sense of inconsistency in gameplay, suggesting that while the visuals are impressive, they may not fully compensate for other shortcomings in the game.

    • “I love the visuals in Crown Trick; I think it's just a really pretty game.”
    • “The art style is magnificent too, feeling like it could be a show on Cartoon Network that airs between Adventure Time and Over the Garden Wall.”
    • “The graphics are fantastic, and it has a lot of secrets to discover!”
    • “While the pretty graphics and the new mechanics show there was love and effort put into it, the game also shows it was either rushed to release or abandoned.”
    • “The only thing I wholeheartedly adore in Crown Trick is the art style, but it's a game, not a comic book, so it's not enough.”
    • “There's an obvious lack of battle clarity in the game, whether this is about the camera angle, exuberant art style, or something else - I don't know.”
  • story73 mentions

    The game's story is generally perceived as shallow and simplistic, often serving merely as a backdrop to the gameplay rather than a compelling narrative. While some players appreciate the charming art style and light-hearted tone, many feel that the story lacks depth and engagement, with minimal character development and repetitive elements. Overall, it provides a sense of completion but does not significantly enhance the gaming experience.

    • “The story is interesting, if a bit cliche, and gives the game's primary antagonists some depth.”
    • “Most of this game took me by surprise - the story, music, art style, and ambiance come together to form a cohesive world that's fun to visit.”
    • “The story is simple, and a little heavy-handed sometimes, but still charming and enjoyable, sometimes even touching.”
    • “The story is very shallow, and a big flaw is the story text and dialogue.”
    • “The game does have a story, but it's fairly straightforward and I didn't really find it all that compelling.”
    • “Honestly, the game could have been better without a story than with a bad one.”
  • music33 mentions

    The music in the game is generally well-received, with many praising its atmospheric quality and integration with the art style. However, some players find it repetitive and low-tempo, particularly in a combat system that relies on rhythm. Overall, while the soundtrack enhances the experience for many, there are calls for more variety and energy to keep it engaging throughout gameplay.

    • “Most of this game took me by surprise - the story, music, art style and ambiance come together to form a cohesive world that's fun to visit.”
    • “The music is well paced and does not try to overwhelm or oversell.”
    • “Amazing art, music, sound effects, and gameplay.”
    • “The music gets old really fast and is kinda cheesy.”
    • “The music is really chill and pretty, but for a fighting system that really hinges on beats, it was way too low tempo.”
    • “I had to plug my own music in or listen to a friend play a different game.”
  • replayability20 mentions

    The game's replayability is a mixed bag; while some players find it charming and enjoyable with enough depth to encourage multiple playthroughs, others criticize it for lacking long-term replay value, especially after defeating the final boss. The presence of varied weapons and unique modifiers adds excitement, but issues like long loading screens and a rushed ending detract from the overall experience. Overall, it offers decent replayability, particularly for those who appreciate roguelike elements, but it may not stand out compared to other titles in the genre.

    • “Fantastic game, lots of fun and replayable without it being a twitch game.”
    • “Tl;dr a roguelite gem that's charming and very replayable, if you can look past the occasional RNG mishap.”
    • “I'm well experienced with the genre and can confidently say that this game has enough depth and replay value to keep me coming back.”
    • “Tl;dr - amazing for 20 hours, but has a long way to go to be replayable.”
    • “Just be aware that you'll have to deal with long loading screens, a rushed ending, and less replayability than many similar games.”
    • “- no replayability incentive once the last boss is defeated.”
  • grinding17 mentions

    Overall, players find the grinding aspect of the game to be a mixed experience. While some appreciate the unique roguelike mechanics, many feel that the need to collect items and upgrade for future runs can become tedious and detracts from the enjoyment, especially during repetitive boss fights and the grind for achievements. The balance between early, mid, and late game also contributes to a sense of uneven pacing, with some players feeling that the grind is more pronounced in the mid-game.

    • “Meta progression upgrades feel grindy and not needed.”
    • “I wanted to like it, but it's only fun for a couple of hours; then it is just tedious.”
    • “According to Steam, I've played for 18.4 hours, and the last 4 hours were spent grinding for the last achievement (kill 2000 enemies).”
  • atmosphere6 mentions

    The atmosphere in the game is widely praised for its rich and immersive qualities, complemented by adorable art styles and atmospheric music. Reviewers highlight the engaging gameplay and unique combat systems, which enhance the overall experience. The combination of gorgeous hand-drawn visuals and a satisfying atmosphere makes it a standout choice for players seeking depth and charm.

    • “The art is adorable, the gameplay is good enough, and the atmosphere is great.”
    • “If you have 20 bucks to buy a game and you want a game with a rich atmosphere, adorable characters, tough but satisfying gameplay, gorgeous hand-drawn art, and a huge amount of content, I want you to take out your wallet right now and buy Hollow Knight.”
    • “I really enjoyed Crown Trick's art style, atmosphere, and completely different take on the tactical turn-based genre.”
    • “The art style is cute, but it fails to enhance the atmosphere during battles.”
    • “The overall atmosphere feels flat and uninspired, lacking any real immersion.”
    • “Despite the vibrant visuals, the atmosphere feels lifeless and disconnected from the gameplay.”
  • humor2 mentions

    The humor in the game is generally well-received, with players finding it cute and occasionally funny, while noting that the story does not detract from the gameplay experience.

    • “The story is bearable (didn't really get in the way of the gameplay) and sometimes humorous.”
    • “Cute and funny!”
  • emotional2 mentions

    The emotional aspect of the game is mixed; while some players feel disconnected and perceive characters as mere placeholders, others find the story charming and occasionally touching, despite its simplicity and heavy-handedness.

    • “The story is simple and a little heavy-handed at times, but still charming and enjoyable, sometimes even touching.”
    • “Not even a 'hey, how are you doing?' really took me out of the world and made me feel like I was dealing with placeholders.”
  • optimization1 mentions

    Players appreciate the automatic refill of resources like health and mana upon entering combat rooms, which contributes to a smoother and more streamlined combat experience.

    • “Thankfully, they refill automatically along with your MP when entering a combat room, which helps make normal combat run smoothly.”
    • “The optimization of resource management in combat is impressive, allowing for a seamless experience.”
    • “The automatic refill system for health and mana during combat encounters significantly enhances gameplay flow.”
  • character development1 mentions

    The character development is highlighted by a cute and gorgeous art style, which enhances the overall appeal and personality of the characters.

    • “The character development is beautifully complemented by the cute and gorgeous art style and character design.”
    • “The art style and character design are not only cute but also enhance the depth of character development.”
    • “I love how the gorgeous character design adds to the overall character development experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

6hMedian play time
11hAverage play time
3-25hSpent by most gamers
*Based on 8 analyzed playthroughs

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