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About Dice & Fold

Dice & Fold is a single player tactical hack and slash game. It was developed by Tinymice Entertainment and was released on June 24, 2024. It received positive reviews from players.

Dice & Fold is a game that combines the strategic depth of turn-based dungeon crawlers with the thrill of chance inherent in dice games. Players unfold cards to face the creature cards and try to beat the card and fold it. Reminiscent of classic table-top RPGs and Solitaire, the game adds a simple layer of strategy. SOLITAIRE WITH A DICE? The core mechanic of the game revolves around dice rolling…

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Games Like Dice & Fold

Looking for games like Dice & Fold? Here are top tactical hack and slash recommendations, selected from player-similarity data — start with Monster Slayers, Dicey Dungeons or SpellRogue.

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Reviews

82%Audience ScoreBased on 1,469 reviews
gameplay144 positive mentions
stability27 negative mentions

  • Large variety of characters with unique abilities offering high replayability.
  • Easy to learn and pick up, with a satisfying dice-based combat mechanic and strategic elements.
  • Frequent free content updates from the developers add value and keep the game fresh.
  • Game runs well on multiple platforms including Steam Deck, suitable for short and casual sessions.
  • Charming art style and relaxing music contribute to an enjoyable, cozy atmosphere.
  • High reliance on RNG leads to frustrating and unwinnable runs despite player skill.
  • The game suffers from bugs such as dice not locking in slots, stuck enemies, and save/load issues impacting play.
  • Lack of meaningful progression on losses; meta-upgrades only unlock after wins, limiting accessibility.
  • Repetitive enemy variety and dungeon layout reduce long-term engagement and strategic depth.
  • Some characters and items are unbalanced, resulting in uneven difficulty and few compelling builds.
  • The UI and control scheme, especially on Steam Deck, feel clunky and lack quality-of-life features like hotkeys and dice placement assistance.
  • gameplay

    387 mentions Positive Neutral Negative
    37% positive mentions, 59% neutral mentions, 4% negative mentions

    The gameplay of this dice-based roguelike is simple, accessible, and features a unique blend of dice mechanics with varied heroes, items, and companions, offering a fun and addictive core loop with strategic elements. However, it leans heavily on RNG, which can lead to frustrating moments and limits meaningful player agency, while some feel the mechanics lack depth and become repetitive over extended play. Despite these shortcomings, the charming art style, smooth progression, and variety of characters contribute to an enjoyable and engaging experience, especially for fans of casual yet strategic turn-based games.

    • “An extremely addicting dice-based roguelike with an engaging gameplay loop, an adorable art style, and more variability between runs than one could ever ask for, with something around a bajillion characters, starting modifiers, monsters, and items to use/encounter over the course of your many runs.”
    • “This game walks that perfect line between casual and not; the game mechanics are delightfully simple, but small tweaks to how enemies work - especially the bosses - makes sure you're paying attention at least a little bit.”
    • “At first glance, the game’s premise might seem simple—manipulate dice to match specific target patterns—but beneath its minimalist exterior lies a depth of gameplay that challenges the player’s problem-solving skills in inventive ways.”
    • “Unfortunately the gameplay is rolling dice.”
    • “For me, winning a run comes down 100% to RNG, mostly because there are so few game mechanics in the game.”
    • “With so much of the gameplay driven by RNG and luck, the limited variety of companions and trinkets, along with each hero having only one ability, leaves little room for meaningful strategy.”
  • graphics

    130 mentions Positive Neutral Negative
    53% positive mentions, 45% neutral mentions, 2% negative mentions

    The game features a charming, cute, and unique cartoon-inspired art style that many players find appealing and easy on the eyes, complementing its casual and addictive roguelike gameplay. While the graphics are generally simple and sometimes described as primitive or overly static, they suit the game's aesthetic and performance on lower-end systems, with smooth animations and an accessible UI. Overall, the visuals receive praise for their consistency and style, though some note a lack of flashy effects or graphical sophistication.

    • “An extremely addicting dice-based roguelike with an engaging gameplay loop, an adorable artstyle, and more variability between runs than one could ever ask for, with something around a bajillion characters, starting modifiers, monsters, and items to use / encounter over the course of your many runs.”
    • “The artstyle is easy on the eye, with the cartoon aesthetic meaning nothing looks scary; there are no flashy animations even by default, and this can be adjusted further in the graphics settings; there is even an ADHD/autism setting for the audio, minimizing sudden or repetitive sounds.”
    • “Amazing game filled with innovative mechanics, beautiful graphics, and addictive gameplay.”
    • “Graphics are okay, I guess, if you like looking at static cards for hours.”
    • “The artstyle is decent, but the visuals as a whole are primitive.”
    • “I see frequent flickering in the graphics when I drag dice over enemy cards.”
  • replayability

    78 mentions Positive Neutral Negative
    41% positive mentions, 55% neutral mentions, 4% negative mentions

    Dice & Fold offers high replayability driven by a large roster of unique heroes, companions, trinkets, and items that encourage diverse strategies and varied playstyles. Multiple difficulty settings, an endless mode, and ongoing content updates further enhance its appeal for repeated play sessions. While some players note that replay value may taper after extensive play, the overall consensus praises its engaging, accessible roguelike design with substantial content for long-term enjoyment.

    • “I love this game and can't stop playing it - great replayability with the huge number of heroes, companions, trinkets, and items.”
    • “Tons of characters, companions, relics etc. infinite replayability with different difficulties and an infinite mode!”
    • “The game mechanics are simple to pick up, but the variety of hero types, enemy types, item effects, and trinkets allow for a lot of different approaches and play styles, offering a lot of replayability.”
    • “So much replayability has been lost.”
    • “It is only fun for the first 2 hour and have a very low replayability.”
    • “This game was interesting for the first hour, but after I beat the dungeon the first time and replayed with the queen and king, it was all the same. It doesn't add the replayability I was expecting, no new enemies, just 3 different final bosses and different relics, but even then some characters can't put relics.”
  • music

    67 mentions Positive Neutral Negative
    37% positive mentions, 38% neutral mentions, 25% negative mentions

    The music in the game is generally described as pleasant, calming, and fitting the art style, often praised for its cozy, tavern-like atmosphere. However, many users find it overly repetitive due to having only one or very few tracks looping endlessly, which can become annoying over time and detract from the experience. There is a common suggestion for more variety or dynamic music to better enhance gameplay and sustain player engagement.

    • “The soundtrack is subtle and calming, perfectly complementing the game’s thoughtful pace.”
    • “Music is top-tier, bosses are difficult without being unbeatable, and the skills on both heroes & companions are both useful and hilarious.”
    • “Music 10/10, makes me feel like I'm in a tavern, super nice and cozy.”
    • “The music, in particular, is a 30-second crime against hearing which loops so heinously, that it needs to be muted immediately.”
    • “Cons: sound design and FX effects aren't great, music is repetitive and lacking variety, missing a random button, poorly described card effects.”
    • “The one knock I would give this game is that the music, while solid, is extremely repetitive, and gets real old real fast.”
  • stability

    28 mentions Positive Neutral Negative
    4% positive mentions, 0% neutral mentions, 96% negative mentions

    The game is commonly reported to be quite buggy and unstable, with frequent glitches affecting gameplay, especially on platforms like Steam Deck and Linux. While these issues can be frustrating and occasionally game-breaking, many users note that the developers are actively patching and responsive, offering hope for improved stability in the future. Some players experience few or minor bugs, indicating variability depending on system and platform.

    • “There are run-ending glitches where the companions stop accepting dice and will just sit there, not attracting enemy attacks or being able to use their ability.”
    • “However, I'd like to give additional context that this game is sometimes game-breakingly buggy as well.”
    • “Like it even matters when the game freezes every 5 seconds.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 5% neutral mentions, 95% negative mentions

    Grinding in the game starts off engaging but quickly becomes tedious and drawn-out, largely due to mechanics that encourage prolonging fights to farm gold and resources. While some players appreciate the challenge and strategic elements, the heavy focus on coin farming and dragging battles often makes runs feel slow and repetitive. Additionally, unclear incentives and unbalanced item designs contribute to the overall sense of grind fatigue.

    • “Fun the first few times, extremely tedious after that.”
    • “In addition to the buggy state of the game, the game really encourages players to drag out the fights to milk gold, special abilities, specific dice, and other things out of each fight which drags the game down and makes it start to become tedious.”
    • “As a result, runs get tedious and are easily twice as long as they could be, if the game rewarded people for winning fast, or at least punished temporizing efficiently.”
  • story

    17 mentions Positive Neutral Negative
    12% positive mentions, 59% neutral mentions, 29% negative mentions

    The game largely lacks a traditional story or meaningful narrative, with no immersive worldbuilding or substantial context for its gameplay. While some appreciate its straightforward, action-focused design without tutorials or story interruptions, players seeking a story-driven experience may find it unsatisfying or lacking depth.

    • “And runs typically only take about half an hour, unless you're doing the endless mode, so it's a nice game to boot up when you have a little time to kill but you don't want to commit yourself to a really in depth game that'll take hours just to progress to the next story or gameplay beat.”
    • “Those looking for story-driven experiences or more traditional game structures might find it lacking in variety beyond its main mechanic.”
    • “There is a story in the codex but it’s just a bunch of text and a terrible way to immerse the player.”
    • “It’s not necessarily a problem that the game has no story, but the lack of any context for these encounters makes the entire exercise feel pointless, especially when the outcome is so random.”
  • optimization

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    Optimization is mixed across different games and platforms; while some titles like Slay the Spire 1 and 2 offer well-optimized performance and features that enhance gameplay, others suffer from poor optimization, including inconsistent performance, screen resolution issues, and stability problems. Steam Deck performance is strong but control schemes could improve, and Mac versions may face additional optimization challenges.

    • “Slay the Spire 1 and 2 allow for a high degree of optimization.”
    • “Slay the Spire 1 and 2 calculate your performance and grant unlocks after every run.”
    • “Stable performance.”
    • “Performance is like a toaster trying to run a 4K video.”
    • “Finally, the game is very poorly optimized.”
    • “It is not optimized for all screen resolutions.”
  • monetization

    8 mentions Positive Neutral Negative
    13% positive mentions, -1% neutral mentions, 88% negative mentions

    The game generally lacks microtransactions, which users appreciate, but the introduction of unremovable in-game ads and promotional ads for other games has sparked frustration. Additionally, some feel the game's advertising, especially on its Steam page, is misleading and gives an impression of a cash grab.

    • “Doesn't seem to have any microtransactions, either!”
    • “Publisher's weird tendency with advertising their other games with in-game ads that you can't remove.”
    • “In-game advertisements are annoying.”
    • “However, the Steam page is deliberately deceptive and that leaves a sour taste in my mouth that makes this feel more like a cash grab.”
  • atmosphere

    5 mentions Positive Neutral Negative
    60% positive mentions, 20% neutral mentions, 20% negative mentions

    The atmosphere of dice & fold is generally praised for its relaxing and creative environment, supported by soothing music and satisfying sound effects. Its visual design, inspired by tabletop games, further enhances the engaging experience. However, some feel the game’s atmosphere could be more distinctive or impactful.

    • “Unlike many puzzle games that punish failure harshly, dice & fold treats mistakes as learning opportunities, fostering a relaxed atmosphere where players can take their time to think creatively.”
    • “Soothing atmospheric music adds to the immersive experience.”
    • “Visually, dice & fold draws inspiration from its tabletop roots, featuring charming card and dice designs that contribute to its engaging atmosphere.”
    • “I don’t think it takes much to create some sort of an atmosphere in the game, but currently it fails at that.”
  • humor

    5 mentions Positive Neutral Negative
    80% positive mentions, 0% neutral mentions, 20% negative mentions

    The humor in the game is mixed, with some players finding certain skills and moments genuinely funny, while others feel it detracts from their overall experience or find it lacking entirely.

    • “Just funny”
    • “People giving dice games bad reviews because of randomness are really funny.”
    • “Music is top-tier, bosses are difficult without being unbeatable, and the skills on both heroes & companions are both useful and hilarious (looking at you, wanderer).”
  • character development

    2 mentions Positive Neutral Negative
    50% positive mentions, 50% neutral mentions, 0% negative mentions

    Users appreciate the character designs, noting their appeal and suggesting potential for more diverse character or boss concepts inspired by D&D dice mechanics. Overall, the character development is seen as visually strong but could benefit from deeper thematic integration.

  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers a fun, quick, and wholesome experience that is both cute and enjoyable for players of all ages, making it a great choice for families and casual play.

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Play Times

9h Median play time
11h Average play time
5-14h Spent by most gamers
*Based on 11 analyzed playthroughs
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Frequently Asked Questions

Dice & Fold is a tactical hack and slash game. Common tags for Dice & Fold include turn-based, indie, trading, deckbuilding, dice and others.

Dice & Fold is available on PC, Mac OS, Steam Deck, Windows and others.

On average players spend around 11 hours playing Dice & Fold.

Dice & Fold was released on June 24, 2024.

Dice & Fold was developed by Tinymice Entertainment.

Dice & Fold has received positive reviews from players. Most players liked Dice & Fold for its gameplay but disliked it for its stability.

Dice & Fold is a single player game.

Similar games include Monster Slayers, Dicey Dungeons, SpellRogue, Circadian Dice, Die in the Dungeon and others.