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Dicey Dungeons

A dice-rolling roguelike that is a cut above the rest.
Dicey Dungeons Game Cover
85%Game Brain Score
gameplay, music
grinding, stability
90% User Score Based on 7,171 reviews
Critic Score 79%Based on 11 reviews

Platforms

Nintendo SwitchAndroidPlaystation 5Playstation 4Xbox Cloud GamingXboxSteam DeckiPhoneWindowsPlayStationLinuxXbox Series X|SPCTabletXbox Game PassCloudMac OSPhoneXbox OneiPadMobile Platform
Dicey Dungeons Game Cover

About

Dicey Dungeons is a single player casual role playing game with fantasy and comedy themes. It was developed by chipzel and was released on August 13, 2019. It received mostly positive reviews from critics and very positive reviews from players.

Fighting against fortune would be a lot easier if you weren't a walking dice.

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90%
Audience ScoreBased on 7,171 reviews
gameplay675 positive mentions
grinding52 negative mentions

  • Unique and engaging dice-based roguelike gameplay with diverse character mechanics.
  • Charming and appealing cartoon art style with entertaining dialogue and humor.
  • Outstanding and catchy soundtrack by Chipzel that enhances the game's atmosphere.
  • Short and satisfying runs that are easy to pick up and play, suitable for casual and longer sessions.
  • High replayability brought by multiple characters and episodes with different rules and challenges.
  • Well-designed UI and smooth mechanics that make strategy and dice management satisfying.
  • Heavily RNG-dependent gameplay can cause frustrating and seemingly unfair losses.
  • Later difficulties and certain episodes spike sharply and may feel unfair or require save-scumming.
  • Some characters (notably the Witch and Inventor) considered frustrating or underpowered to play.
  • Limited meta-progression and repetitive dungeon layouts reduce long-term variety.
  • Enemy dice rolls sometimes feel 'scripted' or 'cheating', causing perceived imbalance.
  • Certain game modes require many successful runs for progression, which may become a grind.
  • gameplay
    1,660 mentions Positive Neutral Negative

    Dicey Dungeons offers a unique blend of dice-based mechanics and roguelike deck-building with six distinct characters, each featuring different playstyles and challenges that keep gameplay fresh and engaging. The core gameplay is simple to learn but involves strategic dice management, equipment synergies, and adapting to constantly evolving rules and scenarios, providing depth and variety despite heavy RNG elements. While some players find the luck factor frustrating and gameplay repetitive after extended sessions, most praise its clever mechanics, quick pacing, and high replayability supported by charming art and an outstanding soundtrack.

    • “The combination of roguelike progression, diverse character mechanics, and constantly evolving gameplay rules makes each run feel like a new puzzle waiting to be solved.”
    • “Dicey dungeons is a fantastic game with excellent gameplay mechanics, a solid cast of characters with a great variation of unique mechanics and possible builds to choose from, and heaps of replayability that offer dozens of hours of strategic fun!”
    • “The mechanics are incredibly simple, but the complexity ramps up beautifully; each character has fundamentally different gameplay styles, providing a lot of fun and variety throughout.”
    • “I think there's a lot of silliness and charm contained within, but it's weighed down by the gameplay that left me feeling hollow rather than excited to continue.”
    • “There's so much you could do with a dice-based deck building game despite potential luck-oriented gameplay, but this game ultimately ends up boiling down to repeatedly slamming your head into the wall until you get lucky.”
    • “The mechanics, while innovative, can feel overly reliant on luck, leading to frustrating moments where victory feels more like a roll of the dice than a result of skillful play.”
  • music
    1,177 mentions Positive Neutral Negative

    The music in Dicey Dungeons, composed by chipzel, is widely praised for its energetic, catchy, and jazzy chiptune soundtrack that perfectly complements the game's fast-paced and playful atmosphere. Reviewers frequently highlight the soundtrack as a standout feature, often describing it as a major reason to play and a memorable, upbeat accompaniment that enhances both casual and intense gameplay sessions. While some find the music repetitive over extended play, it remains a highly regarded and integral part of the game's charm and overall appeal.

    • “The soundtrack, composed by chipzel, features energetic electronic tracks that add excitement to each dungeon run.”
    • “Chipzel's work here blending the sort of big band jazzy music you hear in game show intros with thumping, driving, dancing chiptune beats and melodies is just nothing short of genius.”
    • “The music maintains a brisk tempo that matches the fast-paced decision making required during battles, creating a rhythm that keeps players engaged even during repeated attempts.”
    • “The soundtrack does get repetitive faster than its peers, and the game has very little room for tactical maneuvering, which combined with the repetitive music makes it a downside.”
    • “The music does get a little stale considering the overlong playtime, as there are only a few songs for combat, leading to repetitiveness.”
    • “It is simply too repetitive and the soundtrack gets really annoying after a while; doesn't help that the game re-uses the same few audio clips and music tracks ad nauseum. I had to mute it and play my own music; something I never do.”
  • graphics
    696 mentions Positive Neutral Negative

    The graphics of Dicey Dungeons are widely praised for their charming, colorful, and cartoonish art style, often described as cute, quirky, and visually appealing with memorable character designs. The minimalist yet effective visuals complement the gameplay well, creating a playful and inviting atmosphere supported by a highly regarded, catchy chiptune soundtrack. While some find the aesthetic an acquired taste or overly simplistic, most agree it enhances the game's quirky humor and overall experience, making the visuals a standout and integral part of the game's charm.

    • “The artwork is a treat for the eyes, with a great style and creative character designs packed with personality.”
    • “Beautiful art style, and hysterical sound effects from the enemies.”
    • “The art style is incredibly charming, the characters are so diverse in both personality and gameplay mechanics, and there are plenty of modes to play through!”
    • “The graphics are minimalist to the point of ugly (you don't usually play these kind of games for the graphics, but the style used is not my cup of coffee).”
    • “The art style looks terrible but to be fair maybe they intended it to look like a 3 year old did all the concept art.”
    • “Maybe it gets better, maybe after a while the game is so good you can ignore the really quite awful art style, but for me I found that road too long and unpleasant.”
  • replayability
    342 mentions Positive Neutral Negative

    Dicey Dungeons offers high replayability through its diverse characters, each with unique playstyles and multiple episodes featuring varied rules and challenges that keep runs fresh and engaging. While it may lack the infinite replay value of some rogue-likes, the combination of character variety, episodic modifiers, and mod support ensures many hours of strategic fun and repeated play. Some users note that replay value diminishes after completing all content, but overall, it is praised for balanced, accessible runs and substantial replay appeal.

    • “Dicey Dungeons is a fantastic game with excellent gameplay mechanics, a solid cast of characters with a great variation of unique mechanics and possible builds to choose from, and heaps of replayability that offer dozens of hours of strategic fun!”
    • “The characters provide vastly different playstyles and the available episodes, plus the possibility of randomizing rules make sure that replayability is not an issue.”
    • “The core concept is interesting, and the game milks it for all it's worth, with lots of cool equipment and enemies that make even the basic warrior first episode highly replayable - and on top of that, the other characters and additional episodes add in all sorts of new rules for even more variety.”
    • “Barely replayable - despite each episode being unique, once I beat the game and completed all content, the idea of going through any episode again didn't feel worth it.”
    • “There are more than 36 different character/mode combos, but there isn't enough run variance within any given combo for it to be particularly replayable.”
    • “The game sucks, there is very little replayability and some runs are doomed to fail due to the way it randomly generates stuff.”
  • story
    330 mentions Positive Neutral Negative

    Dicey Dungeons features a light, charming, and often humorous story framed as a game show where characters transformed into dice compete under the watchful eye of Lady Luck. While the narrative is not deep or complex, it effectively complements the gameplay with quirky characters and evolving episodes that add personality and thematic cohesion. The story is appreciated for its quirky humor and character interactions, but it generally takes a backseat to the game's strategic roguelike mechanics.

    • “Dicey Dungeons is a roguelike RPG that follows the story of ordinary characters who are transformed into dice and must defeat enemies within a fictional game show.”
    • “More importantly, it manages to convey a whole lot - story progression, world building, character building - through small snippets of dialogue without any actual cutscenes or animations, and although there is a lot of repeated dialogue, it's mixed in well enough with unique situational/character-based dialogue that even on my last run of the game, I was still seeing new things.”
    • “The solid gameplay is complimented by an underlying story - five contestants enter the dungeon, looking to win their heart's desire, before slowly beginning to realize they've bitten off more than they can chew.”
    • “Story can be presented better and could have more depth.”
    • “The story of the game wasn't that interesting, and I mostly kept skipping the dialogue.”
    • “I also wasn't impressed with the story.”
  • humor
    257 mentions Positive Neutral Negative

    The game's humor is widely praised for its charming, quirky, and often silly writing that complements the playful art style and lively characters. Many reviewers highlight the clever, lighthearted dialogue, funny character interactions, and amusing gameplay moments—such as stealing enemy abilities—that add a unique comedic touch without overwhelming the game. While some find the humor hit-or-miss or a bit childish, overall it enhances the enjoyable, upbeat atmosphere and keeps players engaged through its witty and endearing tone.

    • “The thief introduces a mechanic that allows players to steal enemy abilities and temporarily add them to their arsenal, creating unpredictable and often humorous situations.”
    • “Or when you find out small funny details in interactions, like you can not only steal enemy equipment, but also use it to turn yourself into a giant cubic bear.”
    • “The banter between your character and lady luck or the enemies you'll face provides a quirky, almost Saturday morning cartoon-like humor that keeps things feeling light-hearted and fun in the face of the building tension as you're reaching the end of a run.”
    • “A completely unfunny and boring cutscene of a 'wheel-of-rigged-to-never-win' is spun that just drags this game to a crawl.”
    • “The jokes don't always land with me, but I never find them to be aggressively unfunny.”
  • grinding
    55 mentions Positive Neutral Negative

    Grinding in the game is often described as a mixed experience, with many players finding later levels and certain characters notably tedious, luck-dependent, and sometimes frustratingly repetitive. While some appreciate the strategic depth and engaging core gameplay loop, others feel the roguelike elements and difficulty spikes lead to excessive grind that can diminish enjoyment. Overall, it balances rewarding challenge with periods of tediousness, especially toward the endgame.

    • “You'll need a second life for grinding.”
    • “A bit grindy sometimes.”
    • “The reward rarely feels like it outweighs the risks when they are presented, which makes much of the entirety of the game feel grindy.”
    • “You need 3 hours of grinding very simplistic and basic gameplay to have higher difficulty settings.”
    • “It then gets incredibly hard and... it's just not to someone like me who does not enjoy grinding through games anymore.”
  • character development
    44 mentions Positive Neutral Negative

    The character development in the game is widely praised for its creative, charming, and visually appealing designs that add personality and variety to gameplay. While the art style and animations are generally considered thoughtful and unique, some players feel the game lacks deeper character progression beyond visual and gameplay variations. Overall, the character design significantly enhances the game's roguelike experience and charm.

    • “A game with hilarious writing and even character development (the twist final character blew me away), a fantastic villain, beautiful art, and that drips with love and attention to detail throughout.”
    • “Character design is gorgeous, each animation is thought out and even minor characters have an extremely fun backstory.”
    • “The mechanical depth, the character design and animations, the writing, the music, just everything!”
    • “I don't like the character designs, the animations, and with the color used, it all falls flat to me.”
    • “I appreciate that later levels probably have more weapons, spells etc, but I prefer a bit of character development in my games and this seems to be just a case of play/reset/play again.”
    • “Very simple mechanics that get tossed around all over the place and expanded into fairly complicated interactions, plus the cutest character designs you'll probably ever get to mercilessly kill.”
  • atmosphere
    38 mentions Positive Neutral Negative

    The game's atmosphere is widely praised for its lively, charming, and playful tone, enhanced by a catchy soundtrack and colorful, cartoonish art style. Reviewers highlight the unique blend of humor, whimsical themes, and upbeat music that create a fun and inviting environment, often described as relaxing yet stimulating. This distinctive atmosphere strongly contributes to the game's appeal, encouraging repeated playthroughs and making it stand out within the roguelike genre.

    • “Between these deck-building elements, the dice, the fantastic soundtrack, and the adorable art, Dicey Dungeons offers a unique atmosphere in the genre that had me coming back for another run—even after stepping away for weeks.”
    • “The unique mechanics, the humour, the cute art style and the jazzy tunes give this game a really nice atmosphere.”
    • “The atmosphere of this game helps me channel my stress into a 15-20 minute round of strategic thinking, great art and focusing soundtrack.”
    • “I'm just disappointed about the end; the atmosphere changes and becomes sad.”
    • “I wouldn’t normally have a problem with this, however I kept finding myself being taken out of the atmosphere because of it.”
    • “While it may have less complexity than STS, the game show atmosphere is a little more refreshing to me.”
  • stability
    21 mentions Positive Neutral Negative

    The game's stability is marred by numerous bugs, glitches, and UI issues that can disrupt gameplay and cause freezes or soft locks, though some players note improvements since release. While the game runs well on Linux and many glitches are minor, the buggy nature remains a significant drawback that can detract from the overall experience.

    • “Runs great on Linux (yay for native support!).”
    • “Fun bite-sized episodes, great music and variety of gameplay, runs great on Linux!”
    • “I've encountered a number of bugs, including all music stopping, continuing to play the game at 0 HP, status conditions not working properly, UI elements becoming unresponsive, menus failing to open, freezes/soft locks, and other occasional bugs.”
    • “Among the 14 hours I've been playing, I found numerous UI issues, glitches that can easily ruin a fight or my entire run, and disappointingly repetitive gameplay for a "rogue-like." Furthermore, there is a lack of basic utilities including cloud support, card/enemy information, and while those aren't super detrimental, one of the most important things of all: no reward for completion.”
    • “Now I've found many more bugs, UI issues, and glitches throughout the game, along with dozens of people finding their own slew of issues posted on the Discord.”
  • optimization
    17 mentions Positive Neutral Negative

    The game demonstrates strong technical optimization, running smoothly even on older hardware and mobile devices, with responsive performance and minimal bugs reported. Its design centers heavily on turn and build optimization, balancing strategic planning with randomness, though some players note occasional lag or optimization challenges tied to the gameplay style. Active developer support ensures ongoing improvements and stability.

    • “Simple and addicting game with lots of fun turn optimization subtleties.”
    • “The humor is spot on, the combat mechanics is a beautiful blend between optimization and having to improvise to deal with random chance screwing the player over, and the pacing is absolutely perfect.”
    • “Also well-optimized: quick and responsive on my 10 year old PC/5 year old graphics card.”
    • “I can clearly see that the game wants you to run the same optimized strategies over and over again until you finally get lucky and beat the challenge (just to unlock another one, I guess).”
    • “It immediately stops being a zany, 'try to build your best strategy to reach the end' adventure, and starts being 'how can I make the most optimized build when the RNG is against me at every possible second, and any mistake results in a complete wipe.'”
    • “Disliked: some optimization issues and lag.”
  • emotional
    12 mentions Positive Neutral Negative

    The game evokes mixed emotional responses, with some players feeling frustration and impatience during gameplay, while others appreciate its creative mechanics, wholesome humor, and engaging story. Many find it delightfully charming and emotionally rewarding, especially toward the final episodes, making it a uniquely wholesome roguelike experience.

    • “There's even some touching story going on.”
    • “After 39 hours, I beat the game; the mechanic of the final episode was really creative and, along with the flavor text of the last challenge, was really wholesome.”
    • “Honestly, it's just a wholesome rogue-like!”
  • monetization
    2 mentions Positive Neutral Negative

    Users criticize the game's monetization for relying heavily on gambling-like microtransactions, viewing it as deceptive and exploitative rather than fair or transparent.

    • “Screw microtransactions, this is how you do gambling in video games!”
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25h Median play time
46h Average play time
27h Main story
55h Completionist
10-52h Spent by most gamers
*Based on 51 analyzed playthroughs
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Dicey Dungeons is a casual role playing game with fantasy and comedy themes.

Dicey Dungeons is available on Nintendo Switch, PlayStation 5, PlayStation 4, Steam Deck and others.

The main story can be completed in around 27 hours, while the entire game is estimated to take about 55 hours to finish. On average players spend around 46 hours playing Dicey Dungeons.

Dicey Dungeons was released on August 13, 2019.

Dicey Dungeons was developed by chipzel.

Dicey Dungeons has received mostly positive reviews from players and mostly positive reviews from critics. Most players liked Dicey Dungeons for its gameplay but disliked it for its grinding.

Dicey Dungeons is a single player game.

Similar games include Dice & Fold, Slay the Spire, SpellRogue, Monster Train, Circadian Dice and others.