Monster Slayers Game Cover
Monster Slayers is an addictive mix of deck building and dungeon crawling that will keep you coming back for another crack at the Harbinger.
Starting at $1.20Buy now

卡牌与RPG结合的无尽地牢探险之旅!最早融合Roguelike与卡牌的游戏之一。多达14种职业,真人配音+纸娃娃系统,完善的卡牌设计,各类魔物与随机事件等你体验!

  • Mac OS
  • Nintendo Switch
  • PC
  • Play​station 4
  • Windows
  • Xbox One
  • Play​Station
  • Play​station Vita
  • Xbox

Reviews

76%
Audience ScoreBased on 601 reviews
gameplay42 positive mentions
grinding45 negative mentions
  • Cute and straightforward deck builder with good unlock progression.
  • Offers multiple classes and strategies, making each run feel unique.
  • Addictive gameplay that encourages repeated playthroughs.
  • Gameplay can feel low-quality and reminiscent of mobile games.
  • Animations and turns can be choppy and slow, affecting the overall experience.
  • Some classes feel unbalanced, making certain runs frustratingly difficult.
  • gameplay114 mentions

    The gameplay of the game has received mixed reviews, with some players enjoying the fast-paced, addictive mechanics and variety of classes, while others criticize it for being overly simplistic and repetitive after a few runs. Many appreciate the balance and strategic elements, but some feel that the lack of depth and freedom in deck-building leads to a tedious experience. Overall, while the core mechanics are engaging, there are calls for more content and refinement to enhance long-term enjoyment.

    • “Awesome deck builder game, cute aesthetic design and fun gameplay.”
    • “The gameplay is fluid, quick and addicting, so I recommend this game.”
    • “Great game, has just the right mix of deck building card game with difficult roguelike gameplay.”
    • “I really like deck builders and roguelikes and this one seemed promising, but the gameplay just feels very low-quality.”
    • “Also you don't have many options to react to enemy intents/cards they will play, so the whole gameplay feels like just clicking the cards in your hand, then waiting for those slow animations of enemy moves to finally finish, and repeat clicking your hand again.”
    • “The gameplay loop became tiresome, which is the major issue.”
  • graphics55 mentions

    The graphics of the game have received mixed reviews, with many players finding the art style to be simplistic or reminiscent of older flash games, leading to a perception of amateurish design. While some appreciate the cute aesthetic and polished gameplay, others criticize the visuals as cluttered or unattractive, suggesting that improvements are needed. Overall, the graphics are considered decent but not exceptional, with a consensus that they do not detract significantly from the game's enjoyable mechanics and replayability.

    • “Awesome deck builder game, cute aesthetic design and fun gameplay.”
    • “It's really addicting, very good graphics for this type of game and if you liked other deckbuilding games like Slay the Spire you'll pretty surely enjoy this one.”
    • “Good graphics, great concept, and so many different classes and strategies to choose from!”
    • “The graphics are pretty ugly, looks like something from Newgrounds.”
    • “The artwork change ruined it.”
    • “The aesthetics remind me of old flash games.”
  • grinding45 mentions

    The grinding aspect of the game is widely criticized, with many players finding it tedious and unbalanced, often requiring over 100 hours to unlock upgrades and fully differentiate classes. While some enjoy the grind as part of the roguelite experience, others feel it detracts from the overall enjoyment, leading to repetitive and drawn-out battles. Overall, the consensus is that the game could benefit from a more engaging progression system that doesn't rely so heavily on grinding.

    • “If you want to unlock all of the upgrades so that the classes are as fully differentiated as they'll get, expect 100+ hours of grinding out wins before you get there.”
    • “The problem is it took hours of grinding to get there, which is not fun.”
    • “Monster Slayers is enjoyable enough, but it is very grindy and less carefully balanced, with more all-or-nothing RNG.”
  • story38 mentions

    The story in "Monster Slayers" is largely criticized for its lack of depth and context, with many reviewers noting that it feels minimal and uninspired compared to its predecessor, "Dream Quest." While the game offers a fun and engaging deck-building experience, it fails to deliver a compelling narrative, leaving players wanting more in terms of story and character development. Overall, the game is seen as a visually appealing but story-light variant of "Dream Quest."

    • “The dev's other game, Reverse Crawl, had a light-hearted but compelling story.”
    • “Because the story is about beating 3 bosses.”
    • “If you like Guild of Dungeoneering, Dream Quest, and similar games, just buy it!”
    • “The story and context are lacking, very.”
    • “I was disappointed that it essentially has no story.”
    • “Like someone said, it's a lot like Dream Quest... not too much like Darkest Dungeon (no real story or heavy atmosphere).”
  • replayability29 mentions

    The reviews present a mixed perspective on replayability, with some players praising the game for its high replay value due to multiple character classes, unlockable content, and engaging gameplay mechanics that encourage repeated playthroughs. However, others note limitations in balance and depth that may hinder long-term engagement, suggesting that while the game offers replayability, it may not sustain interest for all players. Overall, the consensus leans towards a generally positive view of replayability, particularly for those who enjoy roguelike elements.

    • “Lots of character types so high replay value.”
    • “The replay value, the cute animations and the deep complexity of the game :)”
    • “There are a very wide variety of classes, who each would benefit from different equipment and perk loadouts, so it looks like quite a bit of replayability is waiting for the stalwart adventurer.”
    • “Even if you are buying at a steep discount, be aware you will be buying a game with little replay value and it mostly is the type of game you are just killing time with when you don't want anything that takes a lot of thought.”
    • “In the end, however, I would not recommend it because I feel like it doesn't have a lot of replay value.”
    • “The replayability is there for sure but I wouldn't expect most folks to really stick with it considering most of the classes don't seem too balanced and I don't see the developers changing this too much going forward.”
  • music25 mentions

    The music in the game receives mixed reviews, with some players praising its quality and atmospheric fit, while others criticize it for being repetitive and generic. Many users noted that the soundtrack can become tiresome over extended play sessions, leading them to mute it in favor of their own music. Overall, while there are moments of appreciation for the soundtrack, it often fails to leave a lasting impression.

    • “The graphics may not be full HD, but the artwork, soundtrack, sound effects, and voiceovers are brilliant.”
    • “One of the best things in the game is the soundtrack.”
    • “Great music, voice acting, and art style.”
    • “The sound is terrible; the background music during the battle is rather annoying, and the 'shield' and power-up sounds were not chosen correctly.”
    • “The music is so repetitive that the best setting to enjoy it on is mute. Some levels are better than others, but if you get into one of the more basic levels, it's going to be the same beat repeated over and over again.”
    • “The OST consists of only a couple of tracks, which are extremely generic and get boring quickly.”
  • humor4 mentions

    The humor in the game is characterized by quirky bugs, such as NPCs stacking and following the player, alongside nonsensical gameplay decisions. Players appreciate the simple yet amusing nature of the dungeon crawler and deck-building mechanics, with unexpected and funny outcomes from the card system, contributing to an overall lighthearted experience.

    • “With Guild of Dungeoneering, your deck often turns out strange and funny.”
    • “Really funny game, I like Nerdook's games since Kongregate.”
    • “A simple, funny, cute dungeon crawler deck-building card game with everything else (story, lore, events, RPG elements, gear, cards, etc.) stripped to a minimum.”
  • character development3 mentions

    Character development in the game is criticized for its limited customization options, which detracts from the overall experience. While the art quality is appreciated, particularly for backgrounds and creature designs, the lack of creativity in character design leaves players wanting more. However, the designs of both protagonists and antagonists are generally well-received.

    • “I enjoy the character designs for both the protagonists and antagonists.”
    • “One of the big things I think that needs to be fixed in this game is customization. You have very few options for your character design-wise, almost to a point where I don't understand why it's even an option.”
    • “Overall, the art is pretty good for the background and items, and okay for character designs for the bosses and creatures themselves. You're not going to get anything really out of the norm of creativity (here's a wolf, spiders, traps, dragons, etc).”
  • stability3 mentions

    The game's stability is marred by a buggy save system that inconsistently saves progress, alongside occasional animation glitches; however, these issues have not significantly impacted gameplay for most users.

    • “The save system is buggy; it's kind of random when it gets saved.”
    • “The game is too buggy.”
    • “There are a few weird animation glitches, but they haven't been game-breaking in my experience.”
  • optimization2 mentions

    Users have noted that the game's optimization can be inconsistent, particularly on older devices, which may lead to performance issues. Additionally, the roguelite system's grinding mechanics can exacerbate these optimization challenges.

    • “This leads to optimization and dealing with counters.”
    • “Main negatives are probably the other side of the roguelite system - grinding if you wish to - and my personal issues because of weird optimization for some devices (like my old notebook).”
    • “The main negatives are probably the other side of the roguelite system - grinding if you wish to - and my personal issues due to the weird optimization for some devices (like my old notebook).”
    • “This leads to optimization issues and dealing with counters.”
  • atmosphere1 mentions

    The atmosphere of the game is often compared to "Dreamquest," suggesting a whimsical or surreal quality, but it lacks the deep narrative and intense ambiance found in "Darkest Dungeon." Overall, players feel the atmosphere is lighter and less immersive than expected.

    • “Like someone said, it's a lot like Dreamquest... not too much like Darkest Dungeon (no real story or heavy atmosphere).”
    • “The atmosphere feels flat and uninspired, lacking the depth that would draw players into the world.”
    • “I expected a rich, immersive environment, but instead, it felt empty and lifeless.”
  • monetization1 mentions

    The game features no microtransactions, providing a straightforward experience without additional costs.

    • “There are no microtransactions, which makes the experience feel fair and enjoyable.”
    • “I appreciate that the game doesn't pressure players into spending money; everything feels accessible.”
    • “The absence of pay-to-win mechanics really enhances the overall gameplay experience.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

20hMedian play time
21hAverage play time
10-30hSpent by most gamers
*Based on 9 analyzed playthroughs

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