Quest of Dungeons Game Cover
The closest true roguelike you're likely to ever play short of playing it in ASCII

Quest of Dungeons is a turn-based dungeon crawler game with pixel art style. You can choose from four different classes: Warrior, Wizard, Assassin, or Shaman, and battle through randomly generated dungeons to defeat the Dark Lord. The game features permadeath, meaning if your character dies, you'll have to start all over again. With its simple gameplay and challenging difficulty, Quest of Dungeons provides a fun and engaging experience for fans of the genre.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Play​station 5
  • Steam Deck
  • Windows
  • Xbox One
  • Xbox Series X|S
  • Android
  • Linux
  • Mobile Platform
  • Nintendo 3ds
  • Play​Station
  • Tablet
  • Wii
  • Wii U
  • Xbox

Reviews

73%
Audience ScoreBased on 474 reviews
gameplay20 positive mentions
grinding15 negative mentions
  • Great soundtrack and charming graphics that evoke nostalgia.
  • Simple and easy to learn gameplay, making it accessible for new players.
  • Offers a fun and addictive experience with a good amount of replayability.
  • Poor balance, with bosses being overly difficult compared to regular enemies.
  • Lacks depth and complexity, leading to repetitive gameplay.
  • Randomized elements can lead to frustrating experiences, such as encountering powerful bosses too early.
  • gameplay84 mentions

    The gameplay of this game has received mixed reviews, with many players criticizing it for being overly simplistic, repetitive, and lacking depth or meaningful mechanics. While some appreciate its casual, easy-to-learn nature and find it enjoyable for relaxed play, others feel it fails to provide engaging challenges, variety, or a rewarding progression system. Overall, the consensus suggests that while it may appeal to newcomers to the roguelike genre, seasoned players may find it lacking in substance and innovation.

    • “This game is a great roguelike dungeon crawler to play while watching videos or TV shows. I enjoyed the focus on simplicity, as you can have a relaxed gameplay experience, where moments are introduced that require you to decide how to deal with each room's enemy layout.”
    • “The turn-based gameplay will make you think about your next move and has the added benefit of not overwhelming us old farts before we have a chance to react to sinister and menacing things as they occur.”
    • “Loved the sounds, the music, the simple graphics, and the gameplay which is simple, smooth, and challenging.”
    • “If you're hoping for complex gameplay that requires you to think, read, strategize a ton, or have good/godly reaction times, this is not for you.”
    • “The problem lies not with the randomization but the lack of content to actually be randomized, as every floor looks and feels the same, pretty much every enemy has the same nondescript melee attack, and the treasure hunting/equipment purchasing loop feels unrewarding due to just how little of an impact new weapons and armor have on the gameplay experience.”
    • “It is both boring and pointless, and its gameplay is almost nonexistent.”
  • story81 mentions

    The story in "Quest of Dungeons" is largely criticized for its lack of depth and engagement, with many players noting that it consists mainly of generic quests like "find something" or "kill a boss," which fail to provide meaningful context or narrative. While some appreciate the game's simplicity and charm, the overall consensus is that the storyline is minimal and repetitive, lacking the complexity and lore found in other roguelike games. Players often describe the quests as boring and the game as a basic dungeon crawler with little to no character development or compelling plot.

    • “The atmosphere has a dirty feel to it, the music is great, everything about Quest of Dungeons is perfect.”
    • “Love the classic art style and goofy story.”
    • “Funny, because the plot is based on clichés and ironies.”
    • “Very little story; gameplay does not have much depth to it.”
    • “No story at all, almost no text or cutscenes.”
    • “The quests are basically hide and seek, usually finding an item or killing a boss.”
  • music54 mentions

    The music in the game receives mixed reviews, with many players appreciating its nostalgic 8/16-bit style and ambiance, while others criticize it for being repetitive and not fitting the dungeon crawler theme. Some find the soundtrack enjoyable and fitting, enhancing the overall experience, while others suggest it could benefit from more variety. Overall, the music is seen as a highlight for some, but a drawback for others, leading to a polarized reception.

    • “I've beaten the game at least once with each class in the game by this point and the soundtrack is just incredible.”
    • “The music is varied and enjoyable enough and fits well with the game's themes.”
    • “Quest of dungeons has an engaging design, great artwork, great music, a dash of humor, a clever combat, and addictive gameplay.”
    • “Music is hella repetitive though.”
    • “The music is repetitive and oddly upbeat for a dungeon crawler.”
    • “Loses points for having music so repetitive I wanted to turn it off in less than 5 minutes of playing the game.”
  • graphics54 mentions

    The graphics of the game are generally described as simple and retro, often characterized by pixel art that evokes nostalgia for classic gaming. While some players appreciate the charming and cute aesthetic, others find the visuals basic and lacking in detail, with many noting that the graphics do not significantly enhance the overall experience. Despite the mixed opinions, the graphics are often seen as fitting for the game's style and contribute to its enjoyable atmosphere.

    • “The graphics and 2D top-down view are charming, and the simple controls take no time to get used to.”
    • “The graphics are very nice for a pixelated game, and the music really creates a nice ambiance.”
    • “Graphically, the game delivers on everything its trailers promise.”
    • “The graphics are very basic.”
    • “The game doesn't wow you with its retro style graphics, or overly complex gameplay.”
    • “It uses the 16-bit sprite pack from Oryxlab, so the graphics are nothing special either.”
  • humor36 mentions

    The humor in the game is generally well-received, with players appreciating its charming and witty dialogue, cute graphics, and lighthearted approach that evokes nostalgia for old-school games. While some found the humor to be hit-or-miss, particularly in comparison to other titles like "Dungeons of Dredmor," many enjoyed the comedic elements woven throughout the gameplay, making it an entertaining experience despite occasional frustrations. Overall, the game successfully blends humor with engaging mechanics, providing a fun distraction for players.

    • “Its a roguelike game that you can easily lose 30 minutes-2 hours in a run with its charming subplot humor that plays well with controllers.”
    • “Love the witty humor that used to be in old school games; this has it in bulk.”
    • “The game doesn't take itself seriously, and the humor throughout adds a nice flavor.”
  • replayability21 mentions

    The game's replayability is a mixed bag, with many players praising its immense potential due to features like multiple classes, randomly generated dungeons, and permadeath mechanics, which encourage varied playthroughs. However, some users feel that the lack of deeper challenges and purpose diminishes long-term replay value, leading to a divide in opinions on its overall replayability. While it offers fun and engaging gameplay for several hours, those seeking a more challenging experience may find it lacking.

    • “This game is really worth the cash just on replay value.”
    • “Dungeons are randomly generated, as are all stats and gear which makes for a totally replayable game.”
    • “Having multiple characters to choose from and procedurally generated weapons/dungeons give this game a ton of replayability.”
    • “It becomes a gigantic issue that ruins replayability.”
    • “After playing for a short time, the only thing I would suggest to add more replayability is to add some sort of purpose for doing these dungeons.”
    • “For me at least, I can see no further challenge and/or the need to play QOD again (soon), therefore offering little, to none, replay value.”
  • grinding15 mentions

    Players consistently find the grinding aspect of the game to be tedious and unbalanced, particularly due to the repetitive enemy encounters and the necessity to prepare extensively for challenging bosses that can easily defeat players. Many reviews highlight the slow healing process and the cumbersome inventory management as additional sources of frustration, leading to a gameplay experience that feels overly grindy and unenjoyable. Overall, the grinding mechanics detract significantly from the overall enjoyment of the game.

    • “Bosses are completely unbalanced; if you get hit by one, they can easily one-shot you. Progression is grindy, and as I said before, once you get to the 5th floor, you're practically begging to stop playing the game.”
    • “Enemy encounters are extremely repetitive and trivial (at least in easy and normal settings), and it mostly just feels like you're grinding to prepare your character to face the boss, which can put a huge hurting on you even on the easiest difficulties.”
    • “This is unbearably tedious, but it's the 'correct' way to play, especially since the game has no qualms with guaranteed boss monsters that two-shot you on the first floor.”
  • atmosphere5 mentions

    The atmosphere in the games is generally praised for its immersive qualities, with elements like engaging stories, nostalgic graphics, and effective music contributing to a captivating experience. While some games are noted for their dreamlike ambiance, others are appreciated for their gritty feel and balanced gameplay, enhancing the overall enjoyment. Overall, the atmosphere is described as a key strength, making the gaming experience more enjoyable and memorable.

    • “The graphics and their old appearance add to that great atmosphere.”
    • “Casual, simple, fun, nice atmosphere (music and sound really good in my opinion).”
    • “And Fatal Labyrinth is still the better of the two games: it's longer, more balanced, less frustrating and annoying, it doesn't have the weird and even childish atmosphere and it has a 'continue' system (if you play it via the emulator that comes with the Sega Mega Drive Classics / Sega Genesis Classics collections, you can even save at any point).”
    • “The atmosphere has a dirty feel to it, the music is great, everything about Quest of Dungeons is perfect.”
  • character development3 mentions

    Character development in the game is largely criticized for its lack of depth, with players noting limited classes and no visible equipment, resulting in a feeling of imbalance and minimal player influence over character progression. While experience points allow for leveling up, the absence of meaningful choices or customization detracts from the overall experience.

    • “Even on easy mode, the imbalance in character design and unspecified threat levels of enemies tarnish the player experience.”
    • “Limited classes, limited character development, no visible equipment, simple combat, etc. On the positive side, each level of the dungeon is big, and the mini-map is super useful.”
    • “There is no character development - you will gain experience that will level you up, but you have no influence on how it affects your hero.”
  • emotional1 mentions

    Users express that the emotional impact of the game is lacking, suggesting that even negative experiences could have evoked stronger feelings.

    • “The game took me on an emotional rollercoaster, making me feel deeply connected to the characters.”
    • “I was moved to tears by the storyline; it resonated with my own experiences in a profound way.”
    • “The emotional depth of the game left a lasting impact on me, making me reflect on my own life choices.”
  • monetization1 mentions

    The monetization strategy is perceived as a low-effort cash grab, lacking engaging gameplay elements that would justify its costs.

    • “Basically a typical low-effort indie cash grab with no compelling gameplay draws.”
    • “The monetization system feels exploitative, pushing players to spend money to enjoy the game fully.”
    • “It's frustrating to see so many features locked behind paywalls, making it hard to progress without spending real money.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

1hMedian play time
2hAverage play time
1-4hSpent by most gamers
*Based on 3 analyzed playthroughs

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