Quest of Dungeons is a turn-based dungeon crawler game with pixel art style. You can choose from four different classes: Warrior, Wizard, Assassin, or Shaman, and battle through randomly generated dungeons to defeat the Dark Lord. The game features permadeath, meaning if your character dies, you'll have to start all over again. With its simple gameplay and challenging difficulty, Quest of Dungeons provides a fun and engaging experience for fans of the genre.
Quest of Dungeons offers a fun and simple dungeon crawling experience with charming retro graphics and a catchy soundtrack.
The game is easy to pick up and play, making it accessible for both new and experienced players, with a good amount of replayability due to its randomly generated dungeons.
The humor and quirky dialogue from enemies add a light-hearted touch to the gameplay, making it enjoyable despite its simplicity.
The game suffers from balance issues, with bosses being significantly stronger than regular enemies, leading to frustrating one-shot deaths.
There is a lack of depth and variety in gameplay mechanics, with many items and skills feeling generic and unimpactful.
The permanent death mechanic can be punishing, as players must start over completely upon dying, which may deter some from fully engaging with the game.
gameplay
173 mentions Positive Neutral Negative
25%
65%
10%
The gameplay of this title has received mixed reviews, with many players finding it overly simplistic and repetitive, lacking depth and meaningful mechanics. While some appreciate its casual, easy-to-learn nature and the nostalgic pixel art, others criticize the lack of variety in enemies, quests, and combat systems, leading to a dull experience. Overall, it seems to cater more to those seeking a relaxed roguelike experience rather than players looking for complex strategies or engaging gameplay.
“This game is a great roguelike dungeon crawler to play while watching videos/tv shows/etc. I enjoyed the focus on simplicity, as you can have a relaxed gameplay experience, where moments are introduced that require you to decide how to deal with each room's enemy layout.”
“Great gameplay, cute graphics, and great music.”
“The turn-based gameplay will make you think about your next move and has the added benefit of not overwhelming us old farts before we have a chance to react to sinister and menacing things as they occur.”
“The problem lies not with the randomization but the lack of content to actually be randomized, as every floor looks and feels the same, pretty much every enemy has the same nondescript melee attack, and the treasure hunting/equipment purchasing loop feels unrewarding due to just how little of an impact new weapons and armor have on the gameplay experience.”
“It is both boring and pointless, and its gameplay is almost nonexistent.”
“Unfortunately, it fails to meet the potential its top-down turn-based gameplay affords it, and in the end you feel like it's a pretty generic title.”
story
166 mentions Positive Neutral Negative
17%
76%
7%
The story in "Quest of Dungeons" is largely criticized for its lack of depth and engagement, with many players noting that it consists mainly of generic quests like "find something" or "kill a boss," which fail to provide meaningful context or narrative. While some appreciate the game's simplicity and charm, the overall consensus is that it lacks a compelling storyline, making it feel repetitive and shallow compared to other titles in the roguelike genre. Players often find the gameplay more focused on combat and survival than on any significant narrative development.
“Simple design, great story, easy casual while suspenseful gameplay that keeps you on your toes.”
“Love the classic art style and goofy story.”
“Funny, because the plot is based on clichés and ironies.”
“Very little story, gameplay does not have much depth to it.”
“No story at all, almost no text or cutscenes.”
“One of them is the quest system - there are only two types of quests, 'find something' or 'kill the champion version of the regular mob', and doing them is nothing but boring.”
graphics
110 mentions Positive Neutral Negative
34%
62%
4%
The graphics of the game are generally described as simple and retro, often utilizing pixel art that evokes nostalgia for classic gaming. While some players appreciate the charming and cute aesthetic, others find the visuals basic and lacking in innovation. Overall, the graphics serve their purpose within the game's context, contributing to its atmosphere and gameplay experience, though they may not impress those seeking cutting-edge visuals.
“The graphics and 2D top-down view are charming, and the simple controls take no time to get used to.”
“Graphically, the game delivers on everything its trailers promise.”
“The graphics are very nice for a pixelated game, and the music really gives a nice ambiance.”
“The graphics are very basic.”
“Graphics: 2.5 nothing special here.”
“It's got retro pixel graphics (art is hard, don't try! mediocrity will still get sales!), 2D overhead gameplay (the 1980's called, want their video gaming technology back, etc).”
music
109 mentions Positive Neutral Negative
50%
40%
10%
The music in the game receives mixed reviews, with many praising its nostalgic 8/16-bit style and enjoyable ambiance, while others criticize it for being repetitive and lacking variety. Some players find the soundtrack to enhance the gameplay experience, creating memorable moments, while others suggest it can become irritating over time. Overall, the music is seen as a decent aspect of the game, though it could benefit from more diverse tracks.
“The soundtrack is just incredible, enhancing the gameplay experience significantly.”
“The music is varied and enjoyable enough and fits well with the game's themes.”
“Quest of Dungeons has an engaging design, great artwork, great music, a dash of humor, clever combat, and addictive gameplay.”
“The music is repetitive and oddly upbeat for a dungeon crawler.”
“Loses points for having music so repetitive I wanted to turn it off in less than 5 minutes of playing the game.”
The humor in the game is generally well-received, with players appreciating its charming and witty dialogue, cute graphics, and lighthearted approach that adds a fun layer to the gameplay. However, some critiques mention that the humor can fall flat at times, particularly in the dungeon sections, and that it occasionally tries too hard to be funny. Overall, the game successfully incorporates a mix of amusing elements that enhance the experience, making it enjoyable for those who appreciate a humorous touch in their roguelike adventures.
“The game doesn't take itself seriously, and the humor throughout adds a nice flavor.”
“Quest of Dungeons has an engaging design, great artwork, great music, a dash of humor, clever combat, and addictive gameplay.”
“Love the witty humor reminiscent of old school games; this game has it in bulk.”
replayability
45 mentions Positive Neutral Negative
22%
69%
9%
The game offers a mixed bag of replayability, with many players praising its procedural generation of dungeons and loot, as well as the variety provided by multiple classes and difficulty levels. However, some reviewers noted a lack of depth and purpose in gameplay, which can diminish the overall replay value. While it can be enjoyable for quick sessions or longer marathons, opinions vary on whether it sustains long-term engagement.
“Dungeons are randomly generated, as are all stats and gear, which makes for a totally replayable game.”
“Quest of Dungeons is a simple roguelike game with replayability at its core. You start with a class, one of four, and progress from dungeon to dungeon leveling up until you face the final boss. The dungeons and loot are completely random, and if you die, well, you start over because of permadeath :)”
“Having multiple characters to choose from and procedurally generated weapons and dungeons gives this game a ton of replayability.”
“It becomes a gigantic issue that ruins replayability.”
“For me at least, I can see no further challenge and/or the need to play QOD again (soon), therefore offering little to no replay value.”
“But in QOD there are no such elements and thus there is little replayability.”
grinding
30 mentions Positive Neutral Negative
100%
Players find the grinding aspect of the game to be excessively tedious and unbalanced, particularly due to the repetitive enemy encounters and the need to prepare extensively for challenging bosses that can easily defeat players in a single hit. Many reviewers express frustration with the slow healing mechanics and the monotonous tasks required for progression, leading to a gameplay experience that feels more like a chore than an enjoyable challenge. Overall, the grinding is seen as a significant detractor from the game's enjoyment.
“Enemy encounters are extremely repetitive and trivial (at least in easy and normal settings), and it mostly just feels like you're grinding to prepare your character to face the boss, which can put a huge hurting on you even on the easiest difficulties.”
“This is unbearably tedious, but it's the 'correct' way to play, especially since the game has no qualms with guaranteed boss monsters that two-shot you on the first floor.”
“Beyond the basic control scheme, some things are incredibly tedious (like selling most of your inventory to a shopkeeper—mouse to the item, click, mouse to the sell button, click, repeat 30 times).”
atmosphere
10 mentions Positive Neutral Negative
60%
10%
30%
The atmosphere in the games is generally praised for its immersive qualities, with elements like nostalgic graphics and compelling music enhancing the experience. While some games evoke a dreamy and engaging ambiance, others are criticized for having a childish tone. Overall, titles like "Quest of Dungeons" and "Fatal Labyrinth" are noted for their balanced and enjoyable atmospheres, contributing to a satisfying gameplay experience.
“The graphics and their old appearance add to that great atmosphere.”
“The atmosphere has a dirty feel to it, the music is great, everything about Quest of Dungeons is perfect.”
“Casual, simple, fun, nice atmosphere (music and sound really good in my opinion).”
“And Fatal Labyrinth is still the better of the two games: it's longer, more balanced, less frustrating and annoying, it doesn't have the weird and even childish atmosphere.”
“The atmosphere has a dirty feel to it.”
“The atmosphere has a weird and even childish feel to it.”
character development
6 mentions Positive Neutral Negative
50%
50%
Character development in the game is largely criticized for its lack of depth, with players noting limited classes and no meaningful influence over character progression despite gaining experience. The absence of visible equipment and simplistic combat further detracts from the overall experience, overshadowing the positive aspects like expansive dungeon levels and a helpful mini-map.
“Even on easy mode, the imbalance in character design and unspecified threat levels of enemies tarnish the player experience.”
“There is no character development - you will gain experience that will level you up, but you have no influence on how it affects your hero.”
“Limited classes, limited character development, no visible equipment, simple combat, etc. On the positive side, each level of the dungeon is big, and the mini-map is super useful.”
emotional
2 mentions Positive Neutral Negative
100%
Users express a sense of disappointment regarding the emotional impact of the game, suggesting that even a negative experience could have elicited some feelings. The lack of emotional engagement is a notable critique, indicating that the game fails to resonate with players on a deeper level.
monetization
2 mentions Positive Neutral Negative
100%
The monetization strategy of the game is criticized as a typical low-effort indie cash grab, lacking compelling gameplay elements to justify its costs.
“Basically a typical low-effort indie cash grab with no compelling gameplay draws.”