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Skilltree Saga

Skilltree Saga Game Cover
28%Game Brain Score
graphics, music
gameplay, grinding
28% User Score Based on 129 reviews

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Skilltree Saga Game Cover

About

Skilltree Saga is a single player casual role playing game. It was developed by Silent Dreams and was released on December 4, 2014. It received negative reviews from players.

"Skilltree Saga is a casual RPG with Rogue-like elements, set in the world of The Dark Eye. As a human, elf, or dwarf, you'll battle randomized monsters and collect treasures in your pursuit to rescue your abducted love and defeat the Dark Ruler Sargul. With numerous skills to advance and enhance, your choices will determine the outcome in up to 100 stages."

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28%
Audience ScoreBased on 129 reviews
graphics7 positive mentions
gameplay8 negative mentions

  • The game features a simple and addictive gameplay loop that can be enjoyable for casual players.
  • The graphics and art style are appealing, providing a nice visual experience.
  • The game offers a decent amount of content with multiple dungeons and a skill tree to explore.
  • The gameplay quickly becomes repetitive and grindy, with little variation in enemy types and combat mechanics.
  • The game is misleadingly marketed as a rogue-like, lacking true exploration and depth in gameplay.
  • Inventory management and user interface are clunky, leading to a frustrating experience for players.
  • gameplay
    46 mentions Positive Neutral Negative

    The gameplay has received mixed to negative feedback, with many users highlighting its repetitive and grind-heavy nature, often likening it to a simplistic flash game. While some appreciate the depth in combat mechanics and the addictive quality of the gameplay loop, others criticize the lack of meaningful engagement and the overall shallow experience, suggesting it may only appeal to those who enjoy mindless grinding or are looking for a cheap combat simulator. Overall, the game struggles to maintain player interest due to its monotonous mechanics and uninspired design.

    • “The game's battle mechanics are well-designed with enough depth to provide that chess-like feel of similar games with bigger budgets.”
    • “Well-designed, somewhat deep combat RPG mechanics.”
    • “Addictive gameplay, has that 'just one more go...' feeling.”
    • “Very shallow gameplay and content; even free, it isn't worth your time.”
    • “The gameplay is not fun once the gimmick wears off (which happens quickly).”
    • “Gameplay consists of clicking 'fight'; watching an animation; clicking 'loot'; then clicking 'fight' again... until you run low on HP, at which point you click 'retreat' and then select the area again and begin fighting.”
  • grinding
    35 mentions Positive Neutral Negative

    The reviews consistently highlight that the game is heavily focused on grinding, with players spending excessive hours on repetitive tasks to progress. Many describe the combat and overall gameplay as tedious and lacking depth, leading to a grindy experience that can quickly become boring. While some find enjoyment in the grind, the overwhelming consensus is that the game requires significant effort to achieve goals, making it less appealing for those who dislike grinding.

    • “In addition to the lower number of dungeons (just three to be precise), the game quickly turns into a grinding simulator where you spend hours.”
    • “The main problem with this game is the excessive degree of grinding required to reach the end.”
    • “After a short amount of time, I found myself becoming bored with little desire to continue grinding to see what happens in the end.”
  • graphics
    26 mentions Positive Neutral Negative

    The graphics of the game receive mixed reviews, with many users noting a simplistic and dated aesthetic reminiscent of flash games. While some appreciate the colorful backgrounds and well-drawn elements, others criticize the mediocre character models and poor animations, leading to an overall impression of a lack of polish. Despite some charm in the graphical style, it often clashes with gameplay elements, leaving players feeling that the visuals do not enhance the experience significantly.

    • “The artwork is pretty nice actually and the music is pleasurable to listen to.”
    • “Overall it has charming graphics and a great UI.”
    • “Graphically it proved to be visually appealing, providing some level of immersion.”
    • “It is, however, a very bare-bones game, with simple graphics and battle levels, and there are some bugs/issues with skills, etc. still unresolved after 8 years.”
    • “Everything from gameplay to graphics screams flash game.”
    • “The combat is simplistic beyond comprehension, the graphics are bad, the art style is non-existent.”
  • story
    25 mentions Positive Neutral Negative

    The game's story is largely criticized for being basic and unremarkable, often revolving around a clichéd premise of rescuing a kidnapped girl, with minimal backstory and generic dialogue. While some players appreciate the gameplay mechanics, many feel that the lack of a compelling narrative detracts from the overall experience, making it feel more like a grind than an engaging adventure. Despite its ties to a well-known fantasy universe, the story fails to resonate, leaving players wanting more depth and complexity.

    • “Even though the overall premise of the story and setting is as cliché as it gets, it does not take away from its strengths.”
    • “For a simplistic dungeon crawler, there is a lot of rich dialogue and story atmosphere.”
    • “Some might say having the story set in the Dark Eye universe is cool, but like I said, there's no plot and there's certainly nothing that made me think, 'Wow, Dark Eye is such a deep and entrancing universe!'”
    • “Supposedly this game is based on some well-established German fantasy IP, but it's hard to tell because there is next to no story, and the few bits of dialogue that do appear are completely generic.”
    • “The story is quite unremarkable (if even existent); the whole game mechanics don't share much but a few keywords with the TDE world, and if you played some of the other titles of this developer, you realize where many of the graphic resources come from, and why they don't really seem to fit the game's proclaimed universe.”
    • “The storyline is extremely sparse; you're rescuing some girl from some monster or other, some stranger suddenly decides to train you in magic, and off you go.”
  • music
    12 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with some players finding it pleasant and fitting, while others criticize it for being repetitive and reminiscent of previous titles. While the background music is generally described as nice, the sound effects and character grunts can become grating over time. Overall, the soundtrack is seen as basic, with some players opting to turn it off despite acknowledging its potential appeal.

    • “The artwork is pretty nice actually and the music is pleasurable to listen to.”
    • “The soundtrack in the game has an extremely massive feel to it.”
    • “Summary: casual RPG featuring a round-based combat system and a tremendous soundtrack.”
    • “Even the music is grating enough that I turned down my speakers.”
    • “If you've played Grotesque Tactics before, you can recognize the sound effects, music, and graphics that were reused.”
    • “Most of the music I heard, in the few hours I played so far, seems to be reused from Grotesque as well.”
  • humor
    3 mentions Positive Neutral Negative

    Players find humor in the game, particularly noting that the sounds associated with mob deaths elicit laughter.

    • “The mob death sounds are surprisingly funny.”
    • “The game's humor is cleverly woven into the dialogue and situations.”
    • “I found myself laughing out loud at the quirky character interactions.”
  • replayability
    3 mentions Positive Neutral Negative

    The game's replayability is considered average, with a score of 5/10, indicating that while there may be some elements that encourage players to return, it lacks significant depth or variety to keep them engaged long-term.

    • “Final score: 5/10 for sound and replayability.”
    • “Once you've completed the game, there's little incentive to play it again.”
    • “The lack of meaningful choices means that replaying the game feels more like a chore than an enjoyable experience.”
  • atmosphere
    2 mentions Positive Neutral Negative

    The atmosphere in the game is noted for its rich dialogue and storytelling, providing a deep role-playing experience, particularly when compared to alternatives like Drakensang. However, it is also described as simplistic, aligning more with a dungeon crawler than a fully immersive world.

    • “If you are looking for a real roleplay experience in the deep and atmospheric world of TDE, you are better off finding Drakensang or one of its successors for the same price in a budget pyramid.”
    • “For a simplistic dungeon crawler, there is a lot of rich dialogue and story atmosphere.”
  • stability
    2 mentions Positive Neutral Negative

    The game's stability has been criticized for being slightly buggy, with users reporting glitches such as missing animations and issues with lighting effects. Overall, these stability concerns detract from the overall experience.

    • “It's also slightly buggy, missing animations here, things not lighting up there, that sort of thing.”
    • “And glitches.”
  • optimization
    1 mentions Positive Neutral Negative

    The game's optimization is criticized for its grindy combat and a user interface that is primarily touch-optimized, resulting in a poor experience for keyboard and mouse users.

  • emotional
    1 mentions Positive Neutral Negative

    The emotional aspect of the game is not explicitly addressed in the provided text, which focuses on gameplay mechanics rather than emotional engagement. Therefore, it lacks insights into how the game evokes feelings or connects with players on an emotional level.

  • monetization
    1 mentions Positive Neutral Negative

    The monetization strategy for the Steam version is positively noted for its absence of microtransactions, which users appreciate as a sensible choice.

    • “At least they had the common sense to not include microtransactions in the Steam version.”
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12h Median play time
12h Average play time
12-12h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

Skilltree Saga is a casual role playing game.

Skilltree Saga is available on PC, Mac OS, Phone, iPad and others.

On average players spend around 12 hours playing Skilltree Saga.

Skilltree Saga was released on December 4, 2014.

Skilltree Saga was developed by Silent Dreams.

Skilltree Saga has received negative reviews from players. Most players liked this game for its graphics but disliked it for its gameplay.

Skilltree Saga is a single player game.

Similar games include Deep Dungeons of Doom, Rogue Wizards, Crowntakers, Grim Quest, The Enchanted Cave 2 and others.