Dungeon Rushers Game Cover
This basic, technical mess hides a really fun game.
Starting at $0.95Buy now

"Dungeon Rushers" is a turn-based dungeon crawler RPG with pixel art graphics. Recruit and lead a band of heroes to explore randomly generated dungeons, battle monsters, and collect loot. Use tactical combat and strategic dungeon crawling to defeat the Dark Lord and his minions.

  • iPad
  • iPhone
  • Mac OS
  • Nintendo Switch
  • PC
  • Phone
  • Play​station 4
  • Windows
  • Xbox One
  • Linux
  • Mobile Platform
  • Play​Station
  • Xbox

Reviews

47%
Audience ScoreBased on 502 reviews
gameplay18 positive mentions
grinding84 negative mentions
  • Charming and fun gameplay with humorous dialogue.
  • Simple mechanics that are easy to learn, making it accessible for casual players.
  • The dungeon creation feature allows for creativity and adds replayability.
  • Severe bugs and issues with saving progress, making the game unplayable for many.
  • Repetitive gameplay with limited character progression and skills, leading to grindy experiences.
  • Lack of developer support and updates, leaving many players frustrated with unresolved issues.
  • gameplay91 mentions

    The gameplay is characterized by a mix of simplicity and strategy, featuring a build-your-own dungeon mechanic that adds a unique twist. While some players appreciate the fun and addictive nature of the mechanics, many criticize the repetitive and slow-paced gameplay, lack of depth, and minimal story engagement. Overall, it offers solid value for its price, appealing primarily to those who enjoy straightforward, turn-based dungeon exploration despite its shortcomings.

    • “The gameplay is simple enough to be easy to learn but challenging enough to keep it interesting.”
    • “The challenge factor of the dungeons gradually increases with different mobs and various mechanics that kept me playing for 'just one more dungeon'.”
    • “I've had a ton of fun with dungeon rushers so far, I love the gameplay and the simple, yet interesting skill trees.”
    • “Unfortunately, what appreciation the player develops gets smothered under a morass of clunky, awkward gameplay that recycles itself all too quickly, and breaks the immersion that the developers are obviously trying for before it can really take hold.”
    • “Mediocre, uninspired gameplay may have been redeemed by likable characters and engaging story, but there is none of that to be found here.”
    • “The gameplay is repetitive, the soundtrack is boring, and the jokes are not funny.”
  • grinding84 mentions

    The game's grinding mechanics are frequently criticized for being excessively repetitive and tedious, with many players noting a lack of variation and a steep difficulty curve that necessitates grinding to progress. While some players appreciate the grind for its own sake and find enjoyment in the post-game content, the overall sentiment leans towards the grinding experience being a major drawback, making it hard to recommend for those seeking a more engaging or varied gameplay experience.

    • “5 to 7 stages in, you hit a steep difficulty wall and need to start grinding past stages over and over.”
    • “The game is very badly paced, and eventually you just feel like you are grinding the same dungeons to level up and progress.”
    • “Too repetitive and grindy for me to recommend this game.”
  • story84 mentions

    The game's story is characterized as humorous and lighthearted, poking fun at RPG tropes, but it lacks depth and engagement, often feeling simplistic and uninspired. While some players appreciate the comedic elements and clever interactions, many criticize the story for being non-existent or irrelevant to the gameplay, leading to a sense of detachment from the narrative. Overall, the story serves more as a backdrop to the grindy mechanics rather than a compelling driving force.

    • “The story pokes fun at RPGs, as the monsters have day jobs killing adventurers and have formed a union.”
    • “Main campaign story injects humor and heart into what is obviously a labor of love for the creators.”
    • “Around 12 hours to finish the campaign mode (which isn't finished yet), the story is simple (doesn't really matter for that type of game) and funny.”
    • “The pace is slow, the mechanics are slow, the animations are slow, and the story's non-existent.”
    • “Further, while the story tries for warmhearted and playful self-awareness, there's no feeling of attachment or consequence to the game, removing any need for the story in the first place.”
    • “Nevertheless, the story is non-existent, the gameplay is basic and repetitious, and nearly every stage you'll be forced to replay old dungeons to grind your characters up a level.”
  • humor63 mentions

    The humor in the game is generally well-received, with many players appreciating the funny dialogue and quirky character interactions that add charm to the experience. However, some reviewers note that the humor can become repetitive and lose its impact over time, with certain jokes feeling unoriginal or forced. Overall, while the game offers a lighthearted and amusing take on dungeon crawling, its comedic elements may not sustain long-term engagement for all players.

    • “Main campaign story injects humor and heart into what is obviously a labor of love for the creators.”
    • “It has a great sense of humor, it has easy controls and is a lot of fun to play!”
    • “Side note, dialogues on the campaign are hilarious, and well written.”
    • “Dungeon Rushers is unfunny and unmemorable.”
    • “The repeated joke of everyone hating the character 'Pod' is unfunny. Honestly, the two characters that seem to hate him the most (Mellinda and Thorgrim) go with him the best. Very quickly, I felt bad for Pod and got kind of annoyed with Mellinda's dialogue writer.”
    • “Gameplay is repetitive, the soundtrack is boring, and the jokes are not funny.”
  • graphics52 mentions

    The graphics of the game are described as simplistic and reminiscent of old-school pixel art, appealing to fans of low-graphic indie RPGs. While some players appreciate the nostalgic, clean sprite-based visuals and charming art style, others note that the graphics may not satisfy those accustomed to modern, high-quality visuals. Overall, the graphics are seen as a pleasant blend of retro aesthetics, though some animations and elements could benefit from improvement.

    • “Pros: clean sprite-based graphics gives nostalgic feel.”
    • “I like the art style, it isn't too hard on the eyes and just seems to blend everything together.”
    • “But the graphics are hand-drawn and jaw-dropping, right?”
    • “Graphics are basic, combat is basic, items are basic, and abilities are basic.”
    • “It is 'old school' which here means 'bad graphics.' It uses tile-based maps and a JRPG combat field.”
    • “Simple animations, web browser graphics.”
  • music14 mentions

    The music in the game is generally well-received, with many praising the soundtrack as fitting and enjoyable, though some find it repetitive and lacking variety. While some players prefer to mute the game in favor of their own music, others note that the quality improves significantly as the game progresses. Overall, the music contributes positively to the game's atmosphere, enhancing its unique charm within the dungeon crawler genre.

    • “The art, music, and parodical tone make Dungeon Rushers a breath of fresh air in the otherwise dusty dungeon crawler genre.”
    • “The music is pretty good in some levels.”
    • “The soundtrack is also very good.”
    • “The music is okay, but since I usually listen to my own, I mute it, so I can't rate it.”
    • “There could be more music.”
    • “The music feels lacking at first, but it quickly takes a u-turn and becomes good.”
  • stability10 mentions

    The game's stability is frequently criticized, with users reporting numerous bugs and glitches that detract from the overall experience. While some players note that the issues are not always severe, many feel that the game's stability worsens as they progress, leading to frustration and a sense of incompleteness.

    • “Buggy, unfinished, and ultimately boring.”
    • “I already have discovered some major glitches.”
    • “It's hair-pulling buggy, and seems to have gotten worse the further you progress.”
  • atmosphere6 mentions

    The atmosphere of the game is generally described as pleasant and non-stressing, with some reviewers noting it is less engaging compared to other titles like Dd. While the dungeon and combat mechanics are praised, the overall story and atmosphere are considered lacking in depth and interest.

    • “+ non-stressing gameplay, pleasant atmosphere”
    • “Dd is a bit more atmospheric, but I would slightly give the edge to this game for the dungeon and combat mechanics.”
    • “The story and atmosphere (or lack thereof) isn't very interesting.”
    • “The game fails to create an engaging atmosphere, leaving players feeling disconnected.”
    • “The overall atmosphere feels flat and uninspired, making it hard to immerse myself in the game.”
  • emotional4 mentions

    Players appreciate the game's ability to positively impact their emotional well-being, but many express frustration with its current gameplay mechanics, which detract from the overall experience. Despite the emotional support it offers, the game's technical issues prevent a full recommendation.

    • “I give it a thumbs up because it helped me with my emotional state; however, I cannot recommend this game for its current state.”
  • optimization4 mentions

    The game suffers from significant optimization issues, including persistent bugs and slow performance, leading to stuttering lag that renders it unplayable for many users.

    • “The game experiences stuttering lag that makes it unplayable.”
    • “It has some bugs and runs slowly.”
  • character development4 mentions

    Character development has been criticized for its uninspired designs and limited progression options, with players expressing dissatisfaction over the lack of meaningful upgrades, as they can only enhance three skills slightly upon leveling up. This has led to a feeling of unfulfillment in character growth throughout the game.

    • “Some character designs are very uninspired; Thorgimli's design goes without mentioning.”
    • “But seriously, do something about the character progression and character design. Only 3 skills that you can just upgrade a little bit on level up feels not rewarding at all.”
    • “Some character designs are very uninspired; Thorgimli's design goes without mentioning.”
  • monetization2 mentions

    Users express frustration with the monetization strategy of Goblinz, particularly criticizing the excessive advertising for Robothorium on the Dungeon Rushers forum, especially given the frequent technical issues with Dungeon Rushers itself. This has led to a negative perception of the company's prioritization of advertising over game functionality.

    • “What angers me is that Goblinz shamelessly fills the Dungeon Rushers forum and pages with Robothorium advertisements when Dungeon Rushers does not even work 60% of the time.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
Negative mentions (%)Negative

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Play time

10hMedian play time
13hAverage play time
4-24hSpent by most gamers
*Based on 6 analyzed playthroughs

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