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Dungelot: Shattered Lands

Dungelot: Shattered Lands features an interesting mix of gameplay mechanics and pulls them off, offering a fun experience. The RPG mechanics are surprisingly complex, and you can sink a lot of time into its myriad of dungeons.
Dungelot: Shattered Lands Game Cover
70%Game Brain Score
gameplay, graphics
grinding, story
68% User Score Based on 271 reviews
Critic Score 69%Based on 6 reviews

Platforms

PCTabletAndroidPhoneiPadMobile PlatformiPhoneWindows
Dungelot: Shattered Lands Game Cover

About

Dungelot: Shattered Lands is a single player role playing game. It was developed by Red Winter Software and was released on February 17, 2016. It received mostly positive reviews from both critics and players.

Dungelot: Shattered Lands is a roguelike dungeon crawler with turn-based gameplay. Explore vast underworld realms, fight tough monsters, and discover valuable treasures to upgrade your hero. The game features procedurally generated levels, multiple playable characters, and various difficulty settings, ensuring a unique and replayable experience.

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68%
Audience ScoreBased on 271 reviews
gameplay21 positive mentions
grinding38 negative mentions

  • The game features charming graphics and a humorous tone that enhances the overall experience.
  • It offers a good progression system with unlockable characters and various items, providing a sense of achievement.
  • The gameplay is addictive, combining elements of strategy and luck, making it engaging for casual play.
  • The game can feel overly grindy, especially in later acts, leading to repetitive gameplay.
  • Inventory management is cumbersome, requiring too many clicks to use items and perform actions.
  • There are numerous bugs and balance issues that detract from the overall experience, making it frustrating at times.
  • gameplay
    93 mentions Positive Neutral Negative

    The gameplay of "Dungelot: Shattered Lands" is a blend of roguelike dungeon-crawling and minesweeper mechanics, offering a mix of simplicity and complexity that can be both engaging and repetitive. While the game features interesting mechanics and a charming aesthetic, many players find the gameplay to be overly simplistic and grindy, with a reliance on randomness that detracts from strategic depth. Overall, it provides a casual experience that may appeal to fans of the genre, but lacks the polish and variety needed to sustain long-term interest.

    • “The gameplay is super clever, easy to get into, and deceptively creative.”
    • “Dungelot: shattered lands is a roguelite dungeon-crawler with minesweeper-inspired game mechanics.”
    • “A great roguelike dungeon crawler with great humor and gameplay; I love the artwork and there is far more to this game than you would think.”
    • “Unfortunately, the mechanics make it almost like a clicker game where you're simply clicking endlessly on squares in a mindless attempt to get just a bit further than you did before.”
    • “Dungelot is a grindy and extremely tedious/frustrating and unbalanced clicker game, with very simplistic gameplay.”
    • “However, the repetitiveness of the game and the difficult, at times, to understand mechanics left me frustrated with the game after a while.”
  • graphics
    59 mentions Positive Neutral Negative

    The graphics of the game are generally praised for their charming, cartoonish style, with many reviewers noting the visuals as cute, colorful, and well-polished. While some feel the graphics are not groundbreaking, they contribute positively to the overall atmosphere and enjoyment of the game. The art style, combined with fitting sound design, enhances the experience, making it visually appealing despite some critiques regarding gameplay depth.

    • “The graphics are really cute and the soundtrack fits the atmosphere well.”
    • “Artwork is very easy on the eyes, bright and fun.”
    • “Adorable graphics and characters, great dialog, easy to pick up immediately, and a great deal of fun.”
    • “Still, it's a nice game with cute graphics if you are okay with the lack of above; pick it up on a sale is my suggestion.”
    • “Meh gameplay, okay graphics.”
    • “There’s no earth-shattering graphics or gameplay that reinvents the wheel; it’s a colorful, bright, and fun little game that I highly enjoyed.”
  • grinding
    39 mentions Positive Neutral Negative

    The reviews highlight a significant issue with grinding in the game, particularly from Act II onward, where players feel that progression relies heavily on tedious and repetitive tasks. While some players appreciate the grind as part of the experience, many find it frustrating and unbalanced, often leading to a sense of boredom and a lack of meaningful rewards. Overall, the game is described as excessively grindy, making it more suitable for casual play on mobile devices rather than as a dedicated gaming experience.

    • “The game is initially fun; however, one soon realizes that progression depends solely on mindless, boring grinding.”
    • “Sadly, you soon hit a grinding wall because of your lack of money you have to collect, items you have to pay for, and randomness.”
    • “Most roguelikes at least have a learning curve that, combined with unlocking equipment/abilities, will allow you to eventually beat the game, but Dungelot has a very low skill ceiling and eventually you are just grinding the same dungeon repeatedly in the hopes you either get enough money for upgrades or stumble upon a lucky run.”
  • story
    29 mentions Positive Neutral Negative

    The story in the game is generally considered minimal and not a central focus, with players noting its lighthearted and humorous tone amidst a more serious backdrop. While the narrative involves a quest to defeat dark creatures and reunite the land, it lacks depth and is often overshadowed by gameplay mechanics. Players appreciate the cartoonish style and humor, but many feel that the story serves more as a backdrop rather than a driving force in the gaming experience.

    • “In this game, you progress through a storyline and travel to different lands.”
    • “The graphics and the style are a really nice upgrade compared to Dungeon Journey, and the story can be a bit humorous at times versus a serious undertone if you're into that kind of thing.”
    • “There is a little bit of a deliberately trope-filled story and tongue-in-cheek dialogue, with a world map and different kingdoms to conquer.”
    • “There is a point in the game where you need to play an RPG-book story mini-game about a siege; it has nothing to do with the game and it is all written.”
    • “The story isn’t a major part of the game.”
    • “It is a bit of a shame the story isn’t very fleshed out, but the game is still fun regardless.”
  • music
    23 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players noting that it fits the atmosphere and enhances the overall experience. While some find it pleasant and suitable for the game's environments, others describe it as generic or not particularly memorable. Overall, the soundtrack complements the art style and gameplay, contributing positively to the game's aesthetic.

    • “The graphics are really cute and the soundtrack fits the atmosphere well.”
    • “The music of this game is really suiting to where you are in the game.”
    • “Art style, the atmosphere, the dungeons, the soundtrack - all of them have a great feel to it.”
    • “Great cartoonish style with annoying music to boot!”
    • “While the ambient music is nothing I’d listen to, I’d say it fits the aesthetic and does change to suit each environment and the menus.”
    • “Settings amount to music/sfx volume and generic Unity quality settings.”
  • humor
    18 mentions Positive Neutral Negative

    The humor in the game is widely praised for its charm and effectiveness, with many players finding it both funny and engaging. While some noted that the humor can become repetitive, it generally adds a delightful silliness that enhances the overall experience. The combination of witty writing and amusing visuals contributes to a fun and addictive gameplay atmosphere.

    • “The humor really sells this game.”
    • “The humor is on point (the description of a zombie with a fork in its head always puts a smile on my face).”
    • “Generally speaking, this is actually a pretty fun mix and the game has an incredibly goofy, but quite charming, sense of humor.”
  • replayability
    10 mentions Positive Neutral Negative

    Overall, the game offers a mixed assessment of replayability, with some players appreciating the variety of unlockable classes, numerous dungeons, and customizable progress that enhance replay value. However, others feel that the game could benefit from improvements to its playability, leading to a range of opinions on its overall replayability, with some rating it as low as 2/10. Despite these criticisms, many players still find the game enjoyable and worth revisiting.

    • “While it might seem a little pricey, the game has a good replay value to make it worth it.”
    • “Numerous dungeons per act, unlockable characters, and customizable progress add a ton to the replayability and overall length of the game.”
    • “Overall, a really fun game with a lot of replayability.”
    • “Replay value 2/10”
    • “Tiny Build/Red Winter needs to go back to the drawing board and make this a more playable game.”
    • “Loads of replayability.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The atmosphere of the game is characterized by its cute graphics, engaging art style, and fitting soundtrack, creating a fun and addictive experience. Players appreciate the likable characters and the overall goofy vibe, although some note that gameplay randomness can detract from the strategic elements.

    • “The graphics are really cute and the soundtrack fits the atmosphere well.”
    • “Fun, highly addictive dungeon crawler with likable characters and a goofy atmosphere.”
    • “Art style, the atmosphere, the dungeons, the soundtrack - all of them have a great feel to it.”
  • optimization
    3 mentions Positive Neutral Negative

    Users feel that the game's UI could benefit from significant optimization for PC, while the core gameplay mechanics, particularly the puzzle-solving elements, are seen as functioning well when approached as an optimization challenge.

    • “Performance is a key aspect of the game.”
    • “Puzzle-wise, the basics of trying to find the key to the stage and getting out of dodge work well if you view the game as an optimization problem.”
    • “The UI could be optimized significantly for PC.”
    • “Performance issues are a major concern.”
    • “Puzzle-wise, the basics of trying to find the key of the stage and getting out of dodge does work if you look at the game as an optimization problem.”
  • stability
    3 mentions Positive Neutral Negative

    The game's stability has been criticized for being significantly affected by numerous bugs, rendering it unplayable for some users. Many players report issues with achievements and overall gameplay, indicating a need for improvements in stability.

    • “The game is good, but the achievements are buggy.”
    • “Unplayable, buggy game.”
    • “According to others, this game is overall very buggy.”
  • monetization
    3 mentions Positive Neutral Negative

    The monetization strategy for the game has been compared to a blend of minesweeper and dungeon crawler elements, but it lacks the numerical complexity typically associated with minesweeper, suggesting that players may find the monetization approach less engaging or transparent.

    • “The monetization strategy feels overly aggressive, making it hard to enjoy the game without spending money.”
    • “I was disappointed to find that many features are locked behind paywalls, which detracts from the overall experience.”
    • “The constant push for in-game purchases disrupts the gameplay and makes it feel more like a cash grab than a fun game.”
  • character development
    3 mentions Positive Neutral Negative

    Character development is highlighted by vibrant and engaging designs, complemented by clever cultural references and humor that enhance the overall experience.

    • “The character designs are vibrant and full of personality, with clever references to popular culture that add a delightful touch.”
    • “The depth of character development is impressive, allowing players to form meaningful connections with each character.”
    • “Each character evolves throughout the game, making their journeys feel authentic and engaging.”
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6h Median play time
9h Average play time
5-24h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Dungelot: Shattered Lands is a role playing game.

Dungelot: Shattered Lands is available on PC, Phone, iPad, iPhone and others.

On average players spend around 9 hours playing Dungelot: Shattered Lands.

Dungelot: Shattered Lands was released on February 17, 2016.

Dungelot: Shattered Lands was developed by Red Winter Software.

Dungelot: Shattered Lands has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Dungelot: Shattered Lands is a single player game.

Similar games include Monster Slayers, Solitairica, Shattered Planet, Dungeon Rushers, Rogue Wizards and others.