Vampire's Fall: Origins
- January 31, 2020
- Early Morning Studio
- 32h median play time
In Vampire's Fall: Origins, a 2D open-world RPG, players uncover their vampire heritage while battling supernatural foes. Customize your character, master various combat styles, and explore a rich, immersive world filled with quests, characters, and lore. With its old-school design and non-linear story, this game offers a challenging and engaging experience for fans of classic RPGs.
Reviews
- The game features a nostalgic old-school RPG style reminiscent of classic titles, which many players find enjoyable.
- There is a significant amount of content, including numerous quests and character customization options, providing a satisfying gameplay experience.
- The turn-based combat system allows for strategic gameplay, with various skills and abilities that can be combined for effective attacks.
- The PC version lacks much of the content available in the mobile version, leading to a feeling of incompleteness and disappointment for players who expected a full experience.
- The game can become repetitive, with many quests being fetch or kill tasks that require extensive backtracking across the map.
- There are numerous bugs and technical issues, including problems with saving progress and occasional crashes, which detract from the overall experience.
- story231 mentions
- 17 % positive mentions
- 74 % neutral mentions
- 9 % negative mentions
The game's story is generally perceived as basic and lacking depth, with many players noting its reliance on generic tropes and repetitive fetch quests. While some appreciate the humor and world-building, the overall narrative is often described as dull and poorly paced, with minimal impact from player choices. Despite these criticisms, the game offers a substantial amount of content through side quests and exploration, which can keep players engaged, albeit with a sense of monotony.
“The little details and the vast lore on your exploration and side quests is what makes it memorable.”
“I liked the overall flow of the game, which was kind of a mix of Final Fantasy turn-based fighting with what feels like an action RPG quest system and map layout.”
“The story has a dark humor to it that just made me totally fall in love.”
“With the base of the story set, I was confident that this game would be full of detail and lore behind how these events happened in the first place, why the king was heirless, how he died, where the witchmaster came from, etc. Unfortunately, what you get is on the other end of the spectrum, a poorly paced story with little to no additional detail about the world or characters.”
“The graphics are okay, the writing is straight up done by someone with an elementary school vocabulary and mentality, the combat is horribly unbalanced, the quests are really dull and the story is bland and terrible.”
- gameplay71 mentions
- 20 % positive mentions
- 76 % neutral mentions
- 4 % negative mentions
The gameplay of the game is characterized by a mix of turn-based combat and exploration, with a variety of mechanics that some players find enjoyable, while others criticize for being repetitive and grind-heavy. Many reviews highlight the disparity in content between the mobile and PC versions, with the latter lacking updates and features, leading to a less engaging experience. Overall, while the combat mechanics and art style receive praise, the gameplay is often described as monotonous and hindered by tedious quest structures and limited character development.
“I love the style of the game, the turn-based gameplay, and how everything works.”
“Smooth gameplay for the PC version without a doubt, no lag.”
“The gameplay is turn-based combat with a variety of different weapon and attack types available.”
“The largest downside is the game's focus on gameplay over character development and story.”
“The gameplay outside of combat is rather non-diverse and quickly devolves into fetch quests, kill quests, and go to this place and activate a widget.”
“The biggest thing holding this game back though is the multiple factions you can pick that seem to have little or no impact on the story or gameplay, and the relatively grindy gameplay coupled with very low build diversity.”
- graphics65 mentions
- 29 % positive mentions
- 63 % neutral mentions
- 8 % negative mentions
The graphics of the game receive mixed reviews, with many players noting a retro aesthetic reminiscent of classic RPGs like Diablo 1 and 2. While some appreciate the hand-drawn artwork and dark atmosphere, others criticize the overall quality as mediocre, with clunky animations and a lack of variety in environments. Overall, the visuals are seen as acceptable for a mobile port but fail to impress in a modern gaming context.
“The art style is probably the best aspect of this game overall; you’ll find beautifully hand-drawn artwork to illustrate the story both at the beginning of the game and at the end.”
“Vampire's Fall has the world aesthetics of the first and second Diablo games, but the turn-based combat is more reminiscent of something like the original Adventure Quest browser game.”
“The dark art style fits the game's atmosphere very well.”
“It fails to provide anything outstanding, either in writing, in the combat system, or the visuals.”
“The old-school design wore off quickly, and it left an absurdly generic plot, lots of repetitive fighting, lots and lots and lots of backtracking, all wrapped up in unappealing graphics & music (for a modern game, at least).”
“There are stretched graphics and it looks terrible.”
- grinding43 mentions
- 2 % positive mentions
- 2 % neutral mentions
- 95 % negative mentions
The reviews indicate that grinding is a significant aspect of the game, often described as tedious and time-consuming, with many players feeling it detracts from the overall enjoyment. While some find the grind rewarding and manageable, others criticize it for being excessive and repetitive, leading to frustration. Overall, the experience of grinding varies widely among players, with some appreciating the challenge while others see it as a major drawback.
“You'll need a second life for grinding.”
“Just by killing all the brutals you can already hit the requirement for infernum difficulty (73), but just going there is quite tedious and boring.”
“And you can't find any loot anywhere except capes that would be better than what is sold by merchants, so farming is pointless if you already have everything.”
“The 'brutal mazes' achievement requires an excessive and ridiculous amount of grinding.”
- humor32 mentions
- 100 % positive mentions
- 0 % neutral mentions
- 0 % negative mentions
The humor in the game is a mixed bag, with some players enjoying its dark and meta elements, as well as the amusing NPC dialogue and fourth wall-breaking jokes. However, others find the writing inconsistent, with awkward puns and a tone that fails to fully commit to either seriousness or comedy. Overall, while the humor can be engaging and fun, it often falls short of being exceptional, leaving some players wishing for a more refined approach.
“The NPCs and their lines are the real gems, with fourth wall-breaking humor, Skyrim references (there's literally an enemy in-game called Adventure Killer), etc. Graphics and soundtracks are mediocre; though again, acceptable.”
“I enjoyed the humor and trying out the different builds and abilities.”
“However, they made a pretty good loot box joke which absolutely threw me out of my chair from laughing.”
- music30 mentions
- 13 % positive mentions
- 73 % neutral mentions
- 13 % negative mentions
The music in the game has received mixed reviews, with many players finding it repetitive, low-quality, and uninspiring for a fantasy setting. While some appreciate its atmospheric qualities that fit the game's themes, others have opted to mute it in favor of external soundtracks. Overall, the music is seen as a subpar aspect of the game, lacking the depth and variety expected in modern titles.
“I enjoyed the world and the dark themes with the music, which makes it immersive.”
“The music is surprisingly well done, so there's that.”
“Thankfully, when a soundtrack does play in the background, it’s very distinctive and atmospheric, making the place either feel like it’s been overrun by dark forces or light and cheery when you're in the villages.”
“The music is heavily lacking and repetitive where it is not lacking.”
“I found the music to be repetitive and very hit-or-miss, so I muted it, went to YouTube, and turned on the Diablo I soundtrack and other random dungeon music from ambient artists and D&D channels.”
“The music is very generic fantasy music with low-quality bitrates - you can notice this especially with the songs that have church bells and stuff.”
- monetization20 mentions
- 15 % positive mentions
- 50 % neutral mentions
- 35 % negative mentions
The monetization aspect of the game has received mixed reviews, with the Steam version praised for being free of microtransactions and ads, offering a more straightforward experience for a one-time purchase. In contrast, the mobile version relies on ads and optional microtransactions for additional benefits, leading some players to view the Steam release as a cash grab. Overall, players recommend the Steam version for its lack of monetization issues, despite noting that it can still be grindy.
“All microtransactions have been removed and crafting of potions and other items' time have been shortened as well to help the player out even more, as well as give them a bit of a bonus for buying and supporting the devs.”
“The Steam version is paid content, around $10 or $5 when on sale, and has no advertisements nor microtransactions.”
“There are absolutely no microtransactions in this version and not that much grinding either (which is commonly expected in mobile games).”
“Devs don't update this game anymore; they are busy with the mobile version with microtransactions.”
“The PC version just seems like a cash grab to screw over people who do not know any better.”
“Full of ads and slow progress.”
- atmosphere13 mentions
- 54 % positive mentions
- 23 % neutral mentions
- 23 % negative mentions
The game's atmosphere is generally praised for its dark art style and distinctive soundtrack, which effectively enhances the immersive experience, reminiscent of classic titles like Diablo. However, some players feel that certain design choices and a cluttered user interface detract from the overall ambiance, leading to a mixed reception regarding the game's atmospheric consistency.
“I've been looking for a game outside of the Diablo franchise that captures the atmosphere of Diablo I, and this is definitely one such game.”
“The dark art style fits the game's atmosphere very well.”
“Thankfully, when a soundtrack does play in the background, it’s very distinctive and atmospheric, making the place either feel like it’s been overrun by dark forces or light and cheery when you're in the villages.”
“This results in a game with a very flat atmosphere where the 'vampire' content is just something to say.”
“The game kills its own atmosphere by putting stuff in there that would better be left out.”
“Quests tend to have a lot of in-jokes which makes for an odd but not necessarily bad contrast with the dark tone and atmosphere of the game.”
- replayability5 mentions
- 60 % positive mentions
- 0 % neutral mentions
- 40 % negative mentions
Overall, "Vampire's Fall: Origins" offers decent replayability, particularly for fans of open-world RPGs, thanks to its engaging meta-humor and a New Game+ system. However, some players may find the combat repetitive, leading to a lack of motivation to replay the game after completing the main and side quests.
“For an old game, it has lots of entertainment value and replay value.”
“I recommend Vampire's Fall: Origins to open-world RPG fans looking for a casual game with some good meta-humor and potential replayability.”
“The new game+ system adds replay value.”
“I've completed the main quests and all the side quests I found (I could have missed one or two).”
“Even though this does add replay value to the game and make it more challenging, I didn’t feel the need to start New Game+ as I was already bored of the combat by the time I had finished the game.”
- stability4 mentions
- 75 % positive mentions
- -50 % neutral mentions
- 75 % negative mentions
Overall, players report mixed experiences with stability; while some found the game largely bug-free, others encountered significant issues such as frequent crashes, screen freezes, and quest malfunctions. The game's optimization appears to be a concern, particularly for those transitioning from mobile formats.
“Overall, the game was considerably bug-free, despite a couple of quests that didn't work.”
“The stability of the game is impressive; I rarely encountered any issues.”
“I appreciate how smooth the gameplay is, with minimal glitches or crashes.”
“This game is so bad that it's buggy; when players get stuck, there's a suicide button that rips your game money out because you're stuck on it.”
“Simple game, reasonable story and cliché, easy to play and a lot of fun; however, the game crashes a lot, the screen freezes several times causing you to restart the game. It's very poorly optimized, which must be due to the fact that it was made in mobile format.”
“Buggy, slow, boring in my opinion.”
- optimization3 mentions
- 33 % positive mentions
- -33 % neutral mentions
- 100 % negative mentions
The game's optimization is inconsistent; while some players report a smooth experience with no performance issues, others experience frequent crashes and screen freezes, suggesting poor optimization, possibly due to its mobile origins.
“I saw vampires fall and thought, why not? To my surprise, the game was rather good—a solid port from phone to PC, with no issues in turn-based gameplay, graphics, or optimization.”
“Simple game, reasonable story and cliché, easy to play and a lot of fun; however, the game crashes a lot, the screen freezes several times causing you to restart the game. Very poorly optimized, it must be due to the fact that it was made in mobile format.”
“I saw vampires fall and thought why not, to my surprise the game was rather good, a good port from the phone to PC, with no issue on the turn-based gameplay or graphics or optimization.”
“There are no performance or stability problems to report.”
- emotional2 mentions
- 0 % positive mentions
- 0 % neutral mentions
- 100 % negative mentions
The emotional aspect of the game is largely criticized, with users highlighting a lack of engaging storytelling and character development, which diminishes the overall emotional impact. The combination of poor graphics, repetitive gameplay, and a primitive user interface further detracts from any potential emotional connection players might have with the game.
- character development1 mentions
- 0 % positive mentions
- -200 % neutral mentions
- 300 % negative mentions
Many users feel that the game prioritizes gameplay over character development and narrative, resulting in a lack of depth in character arcs and storytelling.
“The largest downside is the game's focus on gameplay over character development and story.”
“Character development feels shallow and lacks meaningful progression throughout the game.”
“The characters are one-dimensional, making it hard to connect with their journeys.”