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Deep Dungeons of Doom

Monster killing dungeon crawling fun with terrific art direction and surprising depth all built around a simple core mechanic.
73%Game Brain Score
gameplay, graphics
grinding, monetization
73% User Score Based on 996 reviews
Critic Score 70%Based on 2 reviews

Platforms

PCPCWindowsWindowsMac OSMac OS

About

"Deep Dungeons of Doom" is a turn-based roguelike game with pixel art graphics. You play as a hero exploring randomly generated dungeons, battling monsters and collecting loot. The game features permadeath, ensuring each playthrough is a unique challenge.

Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot
Deep Dungeons of Doom screenshot

73%
Audience ScoreBased on 996 reviews
gameplay106 positive mentions
grinding126 negative mentions

  • The game features simple yet engaging mechanics that focus on timing attacks and blocks, making it fun and addictive.
  • The pixel art graphics and soundtrack are charming, enhancing the overall experience.
  • There are multiple character classes with unique abilities, adding variety and replayability to the gameplay.
  • The game can become grindy, requiring players to replay dungeons multiple times to earn enough gold for upgrades.
  • As a mobile port, it lacks depth and complexity, making it feel repetitive after a while.
  • Players lose all items and gold upon death, which can be frustrating and discouraging.
  • gameplay
    343 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity, primarily relying on basic mechanics such as timing attacks and defenses with just a few keys, which some players find engaging while others deem it tedious and repetitive. While the game offers a casual experience suitable for mobile platforms, it lacks depth and variety, leading to a quick burnout for many players. Despite its charming pixel art and humor, the overall consensus suggests that the gameplay may not satisfy those seeking a more complex or engaging experience.

    • “The core gameplay is solid and makes for consistently tense battles.”
    • “The game makes use of multiple well-placed mechanics for both the player and enemies to use to help build onto the simple gameplay, without betraying its simplicity.”
    • “Simple, addicting gameplay: choose a dungeon, press down to explore, press attack or block at the right time, get treasure, repeat.”
    • “There's a lack of gameplay here.”
    • “The combat mechanic is too simple and there's not much else to this game.”
    • “The gameplay loop is extremely short and gets old fast.”
  • graphics
    218 mentions Positive Neutral Negative

    The graphics of the game are characterized by charming old-school pixel art, which many players find appealing despite some criticisms of simplicity and lack of depth. While the visuals are generally praised for their nostalgic aesthetic and good animations, opinions vary on their execution, with some considering them average or lacking in detail. Overall, the pixel art style contributes positively to the game's atmosphere, though it may not satisfy everyone’s taste.

    • “The graphics are charming, especially the cutscenes.”
    • “The graphics are crisp and clean pixels, the animations are done well, the gameplay is quick and responsive, and the music and sound effects are very fitting with the setting of the excellent storyline.”
    • “Graphically, deep dungeons of doom is brilliant with incredible pixel art capturing the essence of the original games we call retro that paved the path before it.”
    • “This game is horrible...but what more do you expect from a 70MB game with retro-looking graphics?”
    • “The graphics almost scared me away at first as I'm not a fan of pixel graphics (I find it a cost-effective way at the expense of the visuals), even though I must admit there are some beautiful games with very nice pixel art out there.”
    • “As a result, this graphical style comes over as lazy or lacking skill, rather than retro.”
  • music
    190 mentions Positive Neutral Negative

    The music in the game has received mixed reviews, with many players appreciating its catchy, retro-inspired soundtracks that enhance the overall atmosphere and gameplay experience. However, some users have criticized the music for being repetitive and noted issues with volume control, as it can be too loud and only allows for music to be muted, not sound effects. Overall, while the music is often described as enjoyable and fitting, it can also become tiresome during extended play sessions.

    • “A very simple, but at the same time very addicting game with a great soundtrack.”
    • “The soundtrack is retro-awesome: brooding, doom inducing, dark, fantastical and adds to the atmosphere brilliantly.”
    • “Great soundtrack, great pixel art and animation, and incredibly fun and simple gameplay.”
    • “The music is obnoxious.”
    • “Decent concept, however it scales to fullscreen horribly and has way too loud of music that can't be changed.”
    • “Even on the lowest volume the music is still way too loud, and you can only turn that off from the main menu not in a dungeon, and there is only that option for music not sound effects.”
  • story
    176 mentions Positive Neutral Negative

    The story in "Deep Dungeons of Doom" is generally described as simple and functional, serving primarily as a backdrop for the gameplay rather than a focal point. While some players appreciate the humor and dark fantasy elements, many find the narrative to be generic and lacking depth, with a short main storyline and repetitive missions that can detract from the overall experience. Despite its shortcomings, the story includes interesting secrets and character motivations that add some enjoyment for those willing to engage with it.

    • “Even though the story wasn't that big or powerful, it was more than I expected.”
    • “The story and lore, while deceptively simple, are tied to interesting secrets and external references that are worth searching for.”
    • “The graphic style and music really fit the tone, story, and the gameplay - gothic yet funny and lighthearted at the same time.”
    • “Bare bones story”
    • “The story is a bit all over the place too.”
    • “Deep Dungeons of Doom has no noteworthy story as it is not the main focus of the game.”
  • grinding
    126 mentions Positive Neutral Negative

    The game's grinding mechanics have received mixed feedback, with many players finding the experience tedious and repetitive, especially in the later stages where the difficulty spikes and requires excessive grinding for character progression. While some appreciate the combat system and the potential for satisfying progression, the overwhelming consensus is that the grinding can feel like an artificial way to extend gameplay, leading to frustration and disengagement. Overall, players recommend caution for those who dislike grind-heavy experiences.

    • “Additionally, the game requires a lot of grinding in order to make the characters strong enough to withstand the harder, longer dungeons.”
    • “The bulk of the post-game is grinding pre-existing, 2 minute long dungeons for frustratingly rare drops and an endless dungeon that doesn't use any of the altered patterns or even half the bosses, leading to one of the most mind-numbing experiences I've ever had in a video game.”
    • “The grinding is frustrating and irritating, without any redeeming factors making it worth doing so.”
  • humor
    38 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with many players appreciating its lighthearted and sometimes sarcastic tone, complemented by amusing character animations and clever writing. While some feel the humor could be toned down for a more serious experience, others find it enhances the gameplay, making it engaging and enjoyable. Overall, the balance of humor and gameplay mechanics is praised, contributing to a fun and addictive experience.

    • “Deep Dungeons of Doom has nice humor, amusing characters, a retro art style that I think felt right for it, fantastic music, simple-but-clever gameplay, and a few rogue-like elements that were mostly pretty fair and lenient; said as someone who generally does not like rogue-like elements at all in games.”
    • “Just played it for about half an hour and immediately enjoyed the ridiculous humor, simple yet efficient gameplay, and fantastic pixel artwork and animation.”
    • “There is exactly the right amount of story and humor, enough to be noticeable but not enough to become obnoxious.”
  • replayability
    30 mentions Positive Neutral Negative

    Overall, the game offers a mixed bag of replayability. While some players appreciate the variety provided by alternate classes and hidden challenges, others find the need for grinding and repetitive missions detract from the experience. Despite these drawbacks, many agree that the game remains engaging enough for multiple playthroughs, especially for those who enjoy exploring secrets and achieving unique challenges.

    • “I've played this quite a few times and have found that it has pretty good replay value.”
    • “The actual storyline is really short (about 10 dungeons total) but once you account for the secrets and challenges in the game, the replay value is actually very high.”
    • “The achievements hint at some pretty crazy stuff (doing a dungeon at 1 hp, or defeating a boss with no gear on) and with the way the game is structured, it has pretty high replayability.”
    • “Secrets in missions that intend to increase replayability but fall flat doing so along with some other in-game challenges, which more or less make you play older missions again and again for pitiful amounts of gold and some other shield currency that is never explained or doesn't seem to be used at all.”
    • “There are also some items (you can have 1 weapon and one consumable at a time, which sucks a bit), secrets in missions which should increase replayability (they don't, in my opinion) and some other in-game challenges that give you gold and some other shield currency (whatever that is?).”
    • “There are 3 classes, so there is some replayability, but not much.”
  • monetization
    30 mentions Positive Neutral Negative

    The game is a port from mobile, originally featuring microtransactions, which have been removed in the PC version. However, the removal has left the game feeling unbalanced, as the difficulty and progression were designed to encourage in-app purchases, resulting in a grind-heavy experience. Despite these issues, many reviewers find the game worth its low price, appreciating the absence of microtransactions.

    • “It's simple, it's fun, it's addictive and although I think that it is a game well suited to the mobile market, paying $5 for the full game with zero microtransactions is worth it.”
    • “Apparently it's a port of a mobile game but there are no in-app purchases, so I would say it's worth a buy for its price.”
    • “I didn't really think that it was a game adaptable to microtransactions playing through it initially, because if you have a decent sense of rhythm and can memorize the enemy's attacks, you can easily clear all of the dungeons without taking any damage.”
    • “Doesn't seem to have been re-balanced despite the removal of microtransactions.”
    • “Even worse, the port shows signs that the difficulty was steep to induce in-app purchases, which is not present here, but is obvious by how progression is designed.”
    • “They removed all the microtransactions and left an unbalanced game.”
  • atmosphere
    18 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of bleakness and coziness, enhanced by beautiful pixel art and a retro-inspired soundtrack that is both brooding and fantastical. Players appreciate the engaging narrative and the effective design of characters and monsters, which contribute to a rich, immersive experience despite some limitations in dungeon exploration. Overall, the atmosphere is described as both grim and charming, making it a standout feature of the game.

    • “The soundtrack is retro-awesome: brooding, doom-inducing, dark, fantastical, and adds to the atmosphere brilliantly.”
    • “The pixel art is beautiful and the retro sword and sorcery atmosphere is pleasant.”
    • “Surprisingly fun and engaging for such a simple concept, the pixel art is good and the atmosphere feels grim.”
    • “It has a very bleak atmosphere that feels kind of cozy, actually.”
    • “While that does mean you lose the atmosphere of actually going through the dungeon, it still has plenty of atmosphere in its narrative and actually excellent pixel design of the monsters and hero.”
  • optimization
    4 mentions Positive Neutral Negative

    The game has been criticized for being an unoptimized mobile port, with users expressing frustration over its performance issues and increased pricing.

    • “Sound like a broken record, but yet another unoptimized mobile port that has its price increased.”
  • character development
    4 mentions Positive Neutral Negative

    The game is criticized for lacking character development, with users noting that it features minimal character depth and growth. Despite this, some find it odd that the game attempts to evoke emotional responses at certain points, given its overall focus away from character-driven storytelling.

    • “It has zero in the way of characters or character development.”
    • “But we didn't come here for the character development, which is why I find it weird that there's a point in the game where they try to turn on the feels.”
  • stability
    2 mentions Positive Neutral Negative

    Users report that the game has stability issues, with frequent bugs affecting gameplay.

    • “My experience has been a bit buggy.”

Buy Deep Dungeons of Doom

6h Median play time
6h Average play time
5-6h Spent by most gamers
*Based on 4 analyzed playthroughs

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