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Deep Dungeons of Doom

Monster killing dungeon crawling fun with terrific art direction and surprising depth all built around a simple core mechanic.
Deep Dungeons of Doom Game Cover
73%Game Brain Score
gameplay, graphics
grinding, monetization
74% User Score Based on 506 reviews
Critic Score 70%Based on 2 reviews

Platforms

PCMac OSWindows
Deep Dungeons of Doom Game Cover

About

Deep Dungeons of Doom is a single player casual role playing game. It was developed by Bossa Studios and was released on October 14, 2014. It received mostly positive reviews from both critics and players.

"Deep Dungeons of Doom" is a turn-based roguelike game with pixel art graphics. You play as a hero exploring randomly generated dungeons, battling monsters and collecting loot. The game features permadeath, ensuring each playthrough is a unique challenge.

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74%
Audience ScoreBased on 506 reviews
gameplay54 positive mentions
grinding64 negative mentions

  • Simple yet enjoyable gameplay that focuses on timing attacks and blocks.
  • Charming pixel art and a catchy soundtrack enhance the overall experience.
  • Offers a variety of characters and skills, providing some depth and replayability.
  • Grindy mechanics with a low drop rate for items and gold can lead to frustration.
  • Lack of meaningful progression and depth in gameplay as it becomes repetitive.
  • No options for audio control and some UI elements can be confusing.
  • gameplay
    173 mentions Positive Neutral Negative

    The gameplay is characterized by its simplicity, primarily revolving around basic mechanics of attacking and blocking, which can be engaging yet repetitive. While some players appreciate the depth that emerges from timing and enemy patterns, others find the overall experience shallow and tedious, particularly noting its mobile game origins. Despite its minimalist design, the game offers a blend of humor and progression that can be enjoyable for casual play, though it may not satisfy those seeking more complex gameplay.

    • “Simple but layered gameplay and some dry humor make this a nice little arcade time-waster with a nice progression.”
    • “The gameplay is pretty simple, but each enemy has their own patterns and alternate patterns.”
    • “The game makes use of multiple well-placed mechanics for both the player and enemies to use to help build onto the simple gameplay, without betraying its simplicity.”
    • “There's a lack of gameplay here.”
    • “The combat mechanic is too simple and there's not much else to this game.”
    • “The gameplay loop is extremely short and gets old fast.”
  • graphics
    111 mentions Positive Neutral Negative

    The graphics of the game are predominantly characterized by charming pixel art that evokes a nostalgic retro aesthetic, appealing to fans of old-school visuals. While many reviews praise the crisp and well-animated pixel graphics, some critics note that the simplicity may come off as lazy or lacking depth. Overall, the visuals are generally well-received, contributing positively to the game's atmosphere and enjoyment.

    • “The graphics are charming, especially the cutscenes.”
    • “The pixel-art style adds charm, but beware—the word 'deep' doesn’t quite apply here.”
    • “Graphically, deep dungeons of doom is brilliant with incredible pixel art capturing the essence of the original games we call retro that paved the path before it.”
    • “The graphics are old school stylized pixel art.”
    • “This game is horrible... but what more do you expect from a 70MB game with retro-looking graphics?”
    • “The graphics almost scared me away at first as I'm not a fan of pixel graphics (I find it a cost-effective way at the expense of the visuals), even though I must admit there are some beautiful games with very nice pixel art out there.”
  • music
    97 mentions Positive Neutral Negative

    The music in the game receives mixed reviews, with many praising its catchy chiptune soundtrack that enhances the gameplay experience, particularly during battles and dungeon exploration. However, some players find the music repetitive or obnoxious, and there are complaints about the lack of volume control options, which can detract from the overall enjoyment. Overall, while the music is often described as fitting and enjoyable, it can also become tiresome over extended play sessions.

    • “A killer chiptune soundtrack that makes every fight feel intense.”
    • “The soundtrack is retro-awesome: brooding, doom inducing, dark, fantastical and adds to the atmosphere brilliantly.”
    • “Great soundtrack, great pixel art and animation, and incredibly fun and simple gameplay.”
    • “The music is obnoxious.”
    • “Even on the lowest volume the music is still way too loud, and you can only turn that off from the main menu not in a dungeon, and there is only that option for music not sound effects.”
    • “Another con is there is no music volume control, except on/off.”
  • story
    88 mentions Positive Neutral Negative

    The story in "Deep Dungeons of Doom" is generally considered simple and functional, serving primarily as a backdrop for gameplay rather than a focal point. While some players appreciate its humor and the dark fantasy aesthetic, many find it lacking depth and coherence, with a mix of enjoyable moments and repetitive elements. Overall, the narrative is seen as a light addition to the game, providing some charm but not enough to elevate the experience significantly.

    • “Even though the story wasn't that big or powerful, it was more than I expected.”
    • “The story and lore, while deceptively simple, are tied to interesting secrets and external references that are worth searching for.”
    • “The graphic style and music really fit the tone, story, and the gameplay - gothic yet funny and lighthearted at the same time.”
    • “The story is a bit all over the place too.”
    • “Deep Dungeons of Doom has no noteworthy story as it is not the main focus of the game.”
    • “There is not much story to be told in Deep Dungeons of Doom, and whatever story it has is told mainly as an excuse to get the main cast together to go to the deep dungeon of doom.”
  • grinding
    64 mentions Positive Neutral Negative

    The reviews indicate that the game features significant grinding, which many players find tedious and repetitive, particularly in the later stages. While some appreciate the combat system and the potential for progression, the overwhelming sentiment is that the grinding detracts from overall engagement, making the gameplay feel drawn out and frustrating. Players recommend the game for short sessions but caution against extended play due to its grind-heavy nature.

    • “The game requires a lot of grinding in order to make the characters strong enough to withstand the harder, longer dungeons.”
    • “Unfortunately, you also hit a cap on most of your stats pretty quickly, and you are stuck with the grinding with no hope of progressing your characters.”
    • “The bulk of the post-game is grinding pre-existing, 2-minute long dungeons for frustratingly rare drops, leading to one of the most mind-numbing experiences I've ever had in a video game.”
  • humor
    19 mentions Positive Neutral Negative

    The humor in the game is generally well-received, with players appreciating its dry wit, amusing character animations, and clever writing that enhances the overall experience. While some found the humor to be hit-or-miss, many enjoyed the lighthearted tone and the integration of funny elements in cutscenes, item descriptions, and NPC interactions. Overall, the humor adds a layer of enjoyment to the gameplay, making it engaging and entertaining without becoming overwhelming.

    • “Deep Dungeons of Doom has nice humor, amusing characters, a retro art style that feels right for it, fantastic music, simple-but-clever gameplay, and a few rogue-like elements that were mostly pretty fair and lenient.”
    • “Just played it for about half an hour and immediately enjoyed the ridiculous humor, simple yet efficient gameplay, and fantastic pixel artwork and animation.”
    • “There is exactly the right amount of story and humor, enough to be noticeable but not enough to become obnoxious.”
  • replayability
    17 mentions Positive Neutral Negative

    Overall, the game's replayability is viewed as decent to high, with players appreciating the variety offered by different classes and the presence of secrets and challenges. However, some users noted that grinding for skills and the limited number of classes can detract from the experience, leading to repetitive gameplay. While many found it enjoyable for multiple playthroughs, others felt that the replay value diminishes after a certain point.

    • “I was really pleasantly surprised at how interesting and replayable they made such a simple premise!”
    • “I've played this quite a few times and have found that it has pretty good replay value.”
    • “The actual storyline is really short (about 10 dungeons total) but once you account for the secrets and challenges in the game, the replay value is actually very high.”
    • “Secrets in missions that intend to increase replayability but fall flat doing so along with some other in-game challenges, which more or less make you play older missions again and again for pitiful amounts of gold and some other shield currency that is never explained or doesn't seem to be used at all.”
    • “There are also some items (you can have 1 weapon and one consumable at a time, which sucks a bit), secrets in missions which should increase replayability (they don't, in my opinion), and some other in-game challenges that give you gold and some other shield currency (whatever that is?).”
    • “There are 3 classes, so there is some replayability, but not much.”
  • monetization
    15 mentions Positive Neutral Negative

    The game is a port from mobile, originally featuring microtransactions, which have been removed in the PC version. However, the absence of these transactions has left the game feeling unbalanced, as its progression and difficulty were designed to encourage in-app purchases, resulting in a grind-heavy experience. Despite these issues, many reviewers find the game worth its price due to the lack of ongoing costs.

    • “Apparently it's a port of a mobile game, but there are no in-app purchases, so I would say it's worth a buy for its price.”
    • “It's simple, it's fun, it's addictive, and although I think that it is a game well suited to the mobile market, paying $5 for the full game with zero microtransactions is worth it.”
    • “I didn't realize this game was originally on mobile, but apparently it was, along with microtransactions.”
    • “Doesn't seem to have been re-balanced despite the removal of microtransactions.”
    • “Even worse, the port shows signs that the difficulty was steep to induce in-app purchases, which is not present here, but is obvious by how progression is designed.”
    • “They removed all the microtransactions and left an unbalanced game.”
  • atmosphere
    9 mentions Positive Neutral Negative

    The game's atmosphere is characterized by a blend of bleak yet cozy elements, enhanced by engaging pixel art and a retro-inspired soundtrack that adds depth to the experience. Reviewers appreciate the grim yet fantastical vibe, noting that the narrative and monster design contribute significantly to the overall atmosphere, making it both immersive and enjoyable. Despite its simplicity, the game's aesthetic successfully evokes a nostalgic charm reminiscent of classic titles.

    • “The soundtrack is retro-awesome: brooding, doom-inducing, dark, fantastical, and adds to the atmosphere brilliantly.”
    • “The pixel art is beautiful and the retro sword and sorcery atmosphere is pleasant.”
    • “It has a very bleak atmosphere that feels kind of cozy, actually.”
    • “While that does mean you lose the atmosphere of actually going through the dungeon, it still has plenty of atmosphere in its narrative and actually excellent pixel design of the monsters and hero.”
  • stability
    3 mentions Positive Neutral Negative

    Users report that the game's stability is somewhat lacking, with several experiencing bugs during gameplay.

    • “My experience has been a bit buggy.”
    • “The game crashes frequently, making it hard to enjoy.”
    • “I've encountered numerous glitches that disrupt gameplay.”
  • optimization
    3 mentions Positive Neutral Negative

    The game is criticized for being a poorly optimized mobile port, with users expressing frustration over its performance issues and a higher price point.

    • “Sound like a broken record, but yet another unoptimized mobile port that has its price increased.”
    • “The game suffers from severe performance issues, making it nearly unplayable on lower-end devices.”
    • “I expected better optimization; the frame rate drops are frustrating and ruin the experience.”
  • character development
    2 mentions Positive Neutral Negative

    The game lacks significant character development, with users noting that it does not prioritize this aspect. Despite this, there are moments where the game attempts to evoke emotional responses, which some find incongruous given the overall absence of character depth.

    • “It has zero in the way of characters or character development.”
    • “But we didn't come here for the character development, which is why I find it weird that there's a point in the game where they try to turn on the feels.”
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6h Median play time
6h Average play time
5-6h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

Deep Dungeons of Doom is a casual role playing game.

Deep Dungeons of Doom is available on PC, Mac OS and Windows.

On average players spend around 6 hours playing Deep Dungeons of Doom.

Deep Dungeons of Doom was released on October 14, 2014.

Deep Dungeons of Doom was developed by Bossa Studios.

Deep Dungeons of Doom has received mostly positive reviews from both players and critics. Most players liked this game for its gameplay but disliked it for its grinding.

Deep Dungeons of Doom is a single player game.

Similar games include Soda Dungeon, Monster Slayers, Pixel Heroes: Byte & Magic, bit Dungeon II, Rogue Wizards and others.