Deep Dungeons of Doom Game Cover
Monster killing dungeon crawling fun with terrific art direction and surprising depth all built around a simple core mechanic.
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"Deep Dungeons of Doom" is a turn-based roguelike game with pixel art graphics. You play as a hero exploring randomly generated dungeons, battling monsters and collecting loot. The game features permadeath, ensuring each playthrough is a unique challenge.

  • Mac OS
  • PC
  • Windows

Reviews

71%
Audience ScoreBased on 156 reviews
gameplay25 positive mentions
grinding12 negative mentions
  • The pixel art and animations are gorgeous, enhancing the overall experience.
  • The gameplay is simple yet addictive, focusing on timing and reflexes, making it fun to play in short bursts.
  • The game offers a decent amount of content for its price, with multiple characters and a variety of enemies to keep things interesting.
  • The game feels overly simplistic and repetitive, with limited mechanics and a lack of depth in gameplay.
  • Progression can be grindy, requiring players to replay levels frequently to gather enough resources for upgrades.
  • The lack of volume control and some basic settings can be frustrating, detracting from the overall experience.
  • gameplay65 mentions

    Gameplay reviews are mixed, with some praising its simplicity and addictive nature, while others find it tedious and overly simplistic, likening it to a mobile game. Many appreciate the solid mechanics and engaging battles, but note that the experience can become repetitive over time. Overall, the game offers a casual, fun experience with charming pixel art, though it may not satisfy those seeking deeper gameplay.

    • “The core gameplay is solid and makes for consistently tense battles.”
    • “Fantastic pixel art animation and bone-cracking kinesthetics complement the game's narrow-but-deep gameplay.”
    • “Simple, addicting gameplay: choose a dungeon, press down to explore, press attack or block at the right time, get treasure, repeat.”
    • “Gameplay is tedious.”
    • “Even if you're a fan of grindy gameplay, this one will not keep you occupied for more than a few days.”
    • “Gorgeous pixel art wasted on what amounts to nothing more than a shallow, overly simplistic time waster; even the average clicker has deeper mechanics, making deep dungeons of doom barely even worth its minimal entry fee.”
  • story36 mentions

    The game's story is generally described as simple and functional, with a dark fantasy feel that some players find appealing, though it lacks depth and can feel grindy. While the main storyline is relatively short and linear, it features amusing elements and engaging missions that keep players interested. Overall, the narrative is considered more than expected, with enjoyable cutscenes and a charming aesthetic, but it may not satisfy those seeking a robust plot.

    • “Even though the story wasn't that big or powerful, it was more than I expected.”
    • “The graphics are crisp and clean pixels, the animations are done well, the gameplay is quick and responsive, and the music and sound effects are very fitting with the setting of the excellent storyline.”
    • “I love everything from the painstakingly perfect pixel graphics, intense and spectacular soundtrack, all the way down to the deep, rich, and in-depth story straight out of the times of King Arthur.”
    • “Bare bones story”
    • “[⭕️] no story”
    • “I feel like the game itself (story) is short.”
  • graphics35 mentions

    The graphics of the game are predominantly retro, featuring crisp and clean pixel art that evokes nostalgia for the 8-bit era. Many users appreciate the vibrant and diverse designs, particularly in monster animations, while the overall presentation, including the accompanying music, is often described as top-notch. Although some may find the pixelated style basic, it is celebrated for its charm and effectiveness in enhancing the gameplay experience.

    • “The graphics are crisp and clean pixels, the animations are done well, the gameplay is quick and responsive, and the music and sound effects are very fitting with the setting of the excellent storyline.”
    • “Graphically, Deep Dungeons of Doom is brilliant with incredible pixel art capturing the essence of the original games we call retro that paved the path before it.”
    • “I love everything from the painstakingly perfect pixel graphics, intense and spectacular soundtrack, all the way down to the deep, rich and in-depth story straight out of the times of King Arthur.”
    • “The graphics are retro, very pixelated, which some may not like.”
    • “Graphics are 8-bit era, but a throw-back.”
    • “Typical dungeon crawler in terms of aesthetic, but almost like a mobile game in ease of play.”
  • music32 mentions

    The music in the game is widely praised for its catchy, retro-inspired soundtracks that enhance the dark fantasy atmosphere, with many reviewers noting its ability to evoke nostalgia. While some find the music occasionally repetitive, it generally complements the pixel art style and gameplay effectively. However, a common criticism is the lack of volume control options, limiting players to simply turning the music on or off.

    • “The soundtrack is retro-awesome: brooding, doom inducing, dark, fantastical and adds to the atmosphere brilliantly.”
    • “I love everything from the painstakingly perfect pixel graphics, intense and spectacular soundtrack, all the way down to the deep, rich and in-depth story straight out of the times of King Arthur.”
    • “The soundtrack stays true to the 8-bit era, composed with astonishing perfection.”
    • “Musics were ok although kinda repetitive sometimes.”
    • “Another con is there is no music volume control, except on/off.”
    • “You can only turn off the music.”
  • grinding12 mentions

    The reviews indicate that the game features excessive grinding, often leading to tedious gameplay and repetitive tasks. While some players find the grind addictive and appreciate the optimization options, many express frustration with the lack of meaningful progression and the presence of unresolved bugs that exacerbate the grinding experience. Overall, the grinding aspect is a significant point of contention, with players feeling it detracts from the overall enjoyment of the game.

    • “Gameplay is tedious.”
    • “Getting all the skills turned out to be extremely grindy work, that was, in part, made easier with the quests system, which also disappointed me later in my journey when I noticed that a quest bug that was supposed to be fixed 5 years ago was hampering my mission, so I had to spend the rest of the game with a useless quest slot, which made the grinding worse.”
    • “After that you're left boringly grinding the same couple of stages over and over.”
  • monetization7 mentions

    The game's monetization model has shifted from a mobile format with microtransactions to a one-time purchase of $5, but players feel that the removal of microtransactions has left the game unbalanced and lacking in challenge. While the absence of in-app purchases makes the game more accessible, it also reveals design flaws that suggest it was originally intended to encourage spending. Overall, players appreciate the straightforward pricing but express concerns about the game's longevity and balance without the previous monetization strategies.

    • “It's simple, it's fun, it's addictive and although I think that it is a game well suited to the mobile market, paying $5 for the full game with zero microtransactions is worth it.”
    • “I didn't really think that it was a game adaptable to microtransactions playing through it initially, because if you have a decent sense of rhythm and can memorize the enemy's attacks, you can easily clear all of the dungeons without taking any damage.”
    • “I didn't realize this game was originally on mobile, but apparently it was, along with microtransactions.”
    • “Even worse, the port shows signs that the difficulty was steep to induce in-app purchases, which is not present here, but is obvious by how progression is designed.”
    • “I'm not sure how long it will hold my attention: it's definitely very casual, and I can tell that it had microtransactions on mobile that were removed, but I can't see that they were replaced with anything, so the game feels rather unbalanced.”
    • “In the iOS game, you had to pay microtransactions to revive, and death was a costly endeavor which really upped the frustration.”
  • replayability6 mentions

    The game offers decent replayability, with a score of 7/10, thanks to alternate classes that allow for varied playstyles and a range of challenging achievements. Players have found the structured gameplay encourages multiple playthroughs, particularly with unique challenges like completing dungeons under extreme conditions.

    • “I've played this quite a few times and have found that it has pretty good replay value.”
    • “Alternate classes give it some replayability with different play styles and additional achievements.”
    • “The achievements hint at some pretty crazy challenges (doing a dungeon at 1 HP, or defeating a boss with no gear on) and with the way the game is structured, it has pretty high replayability.”
    • “Replayability - decent (0.625)”
    • “Alternate classes give it some replayability with different play-types and additional achievements.”
  • humor6 mentions

    The humor in the game is consistently praised for being engaging and entertaining, enhancing the overall experience without feeling forced. Players appreciate the witty descriptions found in the in-game encyclopedia and the absurdity of the gameplay, which contributes to its addictive nature. The combination of humorous elements with charming pixel art and straightforward mechanics makes for a delightful and memorable gaming experience.

    • “It's quite funny to do so and it keeps your interest always alive, as you may want to go through a dungeon one more time just to beat that mission.”
    • “Just played it for about half an hour and immediately enjoyed the ridiculous humor, simple yet efficient gameplay, and fantastic pixel artwork and animation.”
    • “The text is funny without trying too hard.”
  • atmosphere3 mentions

    The atmosphere of the game is enhanced by a retro-inspired soundtrack that is both brooding and fantastical, perfectly complementing the simple yet beautiful pixel art. This combination creates a unique blend of silliness and nostalgia, evoking the charm of classic games while maintaining a dark undertone. Overall, the game's atmosphere is praised for its engaging and immersive qualities.

    • “The soundtrack is retro-awesome: brooding, doom-inducing, dark, fantastical, and adds to the atmosphere brilliantly.”
    • “Ddd's art is very simple and pixelated like the games of old, but that actually suits the game's somewhat silly atmosphere, and the soundtrack is surprisingly good.”
    • “The pixel art is beautiful, and the retro sword and sorcery atmosphere is pleasant.”
Positive mentions (%)Positive
Neutral mentions (%)Neutral
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