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RIFTSTORM Game Cover

About RIFTSTORM

RIFTSTORM is a single player and multiplayer role playing shooter game. It was developed by Agate and was released on August 11, 2026. It received positive reviews from players.

Welcome to the Mythic Protocol The world has always been stranger than we were allowed to know. Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us. You are a Weaver, …

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Looking for games like RIFTSTORM? Here are top role playing shooter recommendations, selected from player-similarity data — start with Killsquad, Raiders of Blackveil or No More Room in Hell 2.

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Reviews

83%Audience ScoreBased on 344 reviews
story11 positive mentions
optimization6 negative mentions

  • Engaging and fun cooperative gameplay with friends; smooth combat and satisfying gunplay.
  • Unique blend of looter-shooter, roguelite, and PvE extraction-lite mechanics offering an accessible and fresh experience.
  • Active and responsive development team with frequent updates, good community engagement, and plans to improve game systems.
  • Technical issues including crashes, desyncs, and lag, especially in multiplayer co-op, causing loss of progress and frustration.
  • Weapon scarring mechanic punishing players by degrading gear on death or disconnect, considered harsh and impacting enjoyment.
  • Repetitive mission design, shallow progression systems, limited content variety and polish typical of an early access title.
  • story

    122 mentions Positive Neutral Negative
    9% positive mentions, 86% neutral mentions, 5% negative mentions

    The story in this game is widely regarded as bland, repetitive, and poorly presented, with many players finding the narrative and missions uninspiring and lacking variety. The delivery via basic cutscenes or slideshow images fails to engage, and the objectives often feel like tedious, repetitive tasks rather than meaningful progression. Despite an interesting backstory and promising core gameplay, the overall narrative experience leaves much to be desired and is overshadowed by grinding and technical issues.

    • “Backstory and worldbuilding is interesting!”
    • “Hopefully they will release full version (with more story and new characters) asap.”
    • “The second or third mission, operation broken spire was so fun and challenging.”
    • “The story and tutorial are bland.”
    • “The story/cutscenes are so bad and boring you're going to skip them.”
    • “The story is delivered through basic looking slideshow images, and I have no idea why we're fighting the baddies or why I should care.”
  • gameplay

    87 mentions Positive Neutral Negative
    36% positive mentions, 54% neutral mentions, 10% negative mentions

    Gameplay in the game offers a generally solid and engaging twin-stick shooter experience with a satisfying loot and progression loop, especially in co-op mode. However, many players find it repetitive, simplistic, and sometimes slowed down by uninspired mission design and mechanics like weapon scarring, which disrupt flow. While the combat and mechanics are functional and occasionally fun, the lack of variety in upgrades, frustrating difficulty spikes, and persistent bugs hamper the overall gameplay enjoyment.

    • “The gameplay loop is good in short doses as a solo player, and with co-op you can rush missions with ease.”
    • “Mechanics are solid, progression seems fair and all in all a pretty fun experience.”
    • “The gameplay is solid, the guns feel good, combat is spot on and the soundtrack is amazing!”
    • “The AI narrator is grating, the gameplay has slowed down, and the missions are repetitive and boring compared to the original room-by-room challenging progression.”
    • “The gameplay is extremely basic and simplistic; the upgrades the game offers seem like minimal "do more damage with this skill" or "when you shoot your shots can bounce." I literally can't remember a single time where an upgrade made us say "woah this is good, awesome."”
    • “The entire time we were playing we were discussing everything else but the game, and I remember just starting to yawn because the gameplay itself was that lackluster, unfortunately.”
  • graphics

    28 mentions Positive Neutral Negative
    54% positive mentions, 35% neutral mentions, 11% negative mentions

    The game's graphics receive mixed but generally positive feedback, praised for their weapon designs, vibrant art style, and satisfying visual effects that enhance the chaotic combat. However, some users find certain areas and visuals repetitive or simple, and note issues with default graphic settings affecting performance. Overall, the visuals are appreciated but could benefit from more variety and clearer visual communication.

    • “I really hope to see each weapon itself have its own variants, maybe color or skins or whatever like in Borderlands, but I have to give props to whoever designed the visuals for these weapons; it is so beautifully and thoughtfully done.”
    • “The graphics are beautiful, the gameplay remains engaging, and there's still plenty of content left for me to unlock.”
    • “The visuals are flashy and satisfying, featuring slick character designs and chaotic, action-packed combat effects.”
    • “The game should check or run a test for user's hardware to pick optimal graphic settings, instead of defaulting to high graphic settings.”
    • “Art style is hit or miss; I want better visual understanding of what's happening. Seems like a lack of visual effects that serve no purpose.”
    • “The game's graphics are okay, but the areas aren't anything special.”
  • optimization

    19 mentions Positive Neutral Negative
    16% positive mentions, 52% neutral mentions, 32% negative mentions

    Optimization in the game currently shows mixed performance; while some users experience smooth gameplay, others report significant stuttering, lag, and frame rate issues, especially early on. The developers have acknowledged these problems and provided temporary solutions, with improvements expected as the game is still in early access. Overall, optimization is decent but requires further refinement to ensure consistent performance across different hardware.

    • “I just hope you'll improve the FPS optimization so I can play the game smoothly until the full release.”
    • “Optimization is not bad, but there's room for improvement, especially for running at lower TDP (<15W).”
    • “And performance-wise for an EA game is honestly superb.”
    • “Loaded into first mission and the game is unplayable: stuttering, skipping, slideshow framerate.”
    • “Keep up the great work listening to the community, polish the animations, rework some of the weapons - at the moment it feels like only 2-3 weapons are great, the SMG range is too short, and fix the performance issues.”
    • “Too bad performance, will check back again when I can play this game smoothly without any stutter.”
  • music

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The music in the game receives mixed feedback, with some users praising its intense, atmospheric, and immersive quality likened to a fusion of Doom and Alien Swarm, creating a powerful and engaging experience. However, others find the soundtrack repetitive or feel the audio design is incomplete, especially given its early access status. Overall, the soundtrack is recognized by many as a standout, contributing significantly to the game's vibe and flow.

    • “But the love poured into this thing is obvious in every corner — the world, the weapons, the OST is absolutely fire.”
    • “The music builds quietly as you clear a zone, until you stop thinking about objectives and just get into the flow.”
    • “The game delivers that power fantasy through flashy effects, satisfying enemy clearing, and music that sounds like the apocalypse has hired an orchestra.”
    • “No new music.”
    • “The audio design feels incomplete (probably because it is early access) and hurts the vibe, which is too bad because the trailer had me excited for a banger Synthetik-like soundtrack.”
    • “Music is repetitive nonsense.”
  • grinding

    11 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is often described as tedious and repetitive, with players needing to farm similar mission types repeatedly to unlock better gear and level up skills. While some find the grind engaging and rewarding mid-game, others criticize it for being a frustrating barrier, especially given resource gating and potential progress resets in early access.

    • “We have reached a point in the game where we are stuck grinding out past missions just to survive and push through the current missions.”
    • “Every single level I take zero damage, I literally do not need to purchase a single thing, yet I have to go through a weird grinding routine to unlock better guns.”
    • “Half of the game currently involves grinding missions for materials to level up your skills.”
  • stability

    5 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game currently has numerous bugs and stability issues, including freezing after device hibernation, making it somewhat unstable in its current state. Despite these problems, some users recognize it as an early access title and remain forgiving of the bugs.

    • “The game is fun, but it is also pretty buggy in its current state.”
    • “A bug occurs whenever I put my device into hibernation; the game freezes after waking the device.”
    • “Bugs and glitches abound.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development receives mixed feedback, with some praising the flashy, well-designed visuals and action-packed combat, while others criticize the character designs for being either irrelevant to the grim setting or generally unimpressive. Overall, improvements are needed in character design and related gameplay elements.

    • “There's still a lot that needs to be improved with the game especially around character design, balancing, weapon and encounter design, game economy, QoL, and more.”
    • “Character designs suck.”
  • emotional

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users felt that the game’s emotional impact was lacking, with underwhelming roguelite powers and weapons that didn’t excite. Additionally, the UI and wait times detracted from immersion, making the experience feel more like a mobile game and less rewarding during initial playthroughs.

  • replayability

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Replayability is a key strength of Riftstorm, successfully combining the tension of extraction shooters, the variety of roguelites, and the rewarding loops of looter-shooters into a cohesive and engaging experience that keeps players coming back.

    • “Riftstorm pulls off something I didn't think was possible: it takes the tension of extraction shooters, the replayability of roguelites, and the dopamine loop of looter-shooters, and blends them into a cohesive experience that never feels like it's stapling systems together.”
    • “Not really much replayability.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally weak and lifeless, with the narrator's dialogue and attempts at jokes feeling unengaging and failing to add much entertainment value. Overall, the comedic elements come off as forced and do not enhance the gameplay experience.

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Play Times

28h Median play time
20h Average play time
4-36h Spent by most gamers
*Based on 2 analyzed playthroughs
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Frequently Asked Questions

RIFTSTORM is a role playing shooter game. Common tags for RIFTSTORM include indie, roguelite, bullet hell, isometric, early access and others.

RIFTSTORM is available on PC and Windows.

On average players spend around 20 hours playing RIFTSTORM.

RIFTSTORM was released on August 11, 2026.

RIFTSTORM was developed by Agate.

RIFTSTORM has received positive reviews from players. Most players liked RIFTSTORM for its story but disliked it for its optimization.

RIFTSTORM is a single player game with multiplayer and local co-op support.

Similar games include Killsquad, Raiders of Blackveil, No More Room in Hell 2, SYNTHETIK 2, Relic Hunters Legend and others.