- August 11, 2026
- Agate
- 4h median play time
RIFTSTORM
Platforms
About RIFTSTORM
RIFTSTORM is a single player and multiplayer role playing shooter game. It was developed by Agate and was released on August 11, 2026. It received positive reviews from players.
Welcome to the Mythic Protocol The world has always been stranger than we were allowed to know. Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us. You are a Weaver, …











Games Like RIFTSTORM
Looking for games like RIFTSTORM? Here are top role playing shooter recommendations, selected from player-similarity data — start with Raiders of Blackveil, Killsquad or No More Room in Hell 2.
Reviews
- Engaging and satisfying combat with a unique blend of looter-shooter, roguelite, and cooperative extraction-lite mechanics that create a fresh and addictive gameplay loop.
- Strong community engagement and responsive development team actively improving the game with patches, including adding offline mode, weapon repair, and quality of life improvements.
- Great art style, visuals, and music that contribute to an immersive and enjoyable experience, especially in co-op multiplayer with friends.
- Performance issues including FPS drops, desyncs, and crashes that interrupt gameplay and sometimes cause loss of progress and weapon durability.
- Punishing weapon scarring system on mission failure or disconnect is unpopular, frustrating players by damaging gear with no easy repair system initially.
- Lack of depth and polish with repetitive mission design, grind-heavy progression, limited rogue-lite variety, underwhelming RPG elements, and clunky UI and controls.
story
89 mentions Positive Neutral NegativeThe story in the game is widely criticized as bland, repetitive, and poorly presented, with uninspired missions and weak narrative engagement that often lead players to skip cutscenes. While the backstory and character designs show some promise, the overall mission structure feels like a tedious grind focused on material gathering rather than meaningful progression. Frequent bugs, frustrating death penalties, and unbalanced boss encounters further detract from the storytelling experience, leaving many players disengaged despite decent gameplay mechanics and loot variety.
“Backstory and worldbuilding is interesting!”
“The story is delivered through basic looking slideshow images, and I have no idea why we're fighting the baddies or why I should care.”
“As for its current cons, I'd say the story and its presentation leave a lot to be desired.”
“The story and its presentation leave a lot to be desired. The story is delivered through basic-looking slideshow images, and I have no idea why we're fighting the baddies or why I should care.”
“The story/tutorial missions are really bland and boring, and the story/cutscenes are so bad and boring you're going to skip them.”
“Every single mission in the first 3 hours has been the exact same: activate device, defend it, leave or activate character, defend them, leave, or some form of defend mission and leave. I like the layout of the different maps and the actual gameplay is fun, but I just wish there was more diversity in missions.”
Play Times
Frequently Asked Questions
RIFTSTORM is a role playing shooter game. Common tags for RIFTSTORM include indie, roguelite, bullet hell, isometric, early access and others.
RIFTSTORM is available on PC and Windows.
On average players spend around 4 hours playing RIFTSTORM.
RIFTSTORM was released on August 11, 2026.
RIFTSTORM was developed by Agate.
RIFTSTORM has received positive reviews from players. Most players liked RIFTSTORM for its story but disliked it for its optimization.
RIFTSTORM is a single player game with multiplayer and local co-op support.
Similar games include Raiders of Blackveil, Killsquad, No More Room in Hell 2, Eldegarde, Relic Hunters Legend and others.










