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RIFTSTORM Game Cover

About RIFTSTORM

RIFTSTORM is a single player and multiplayer role playing shooter game. It was developed by Agate and was released on August 11, 2026. It received positive reviews from players.

Welcome to the Mythic Protocol The world has always been stranger than we were allowed to know. Mythic entities, things that go bump in the night, and impossible doorways to a limitless universe of wonders - and threats - all exist, just beyond sight. Secret societies, hidden wars, and impossible technologies all bend to one mandate: contain the unknown before it consumes us. You are a Weaver, …

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Reviews

84%Audience ScoreBased on 304 reviews
story10 positive mentions
optimization5 negative mentions

  • Engaging and satisfying combat with a unique blend of looter-shooter, roguelite, and cooperative extraction-lite mechanics that create a fresh and addictive gameplay loop.
  • Strong community engagement and responsive development team actively improving the game with patches, including adding offline mode, weapon repair, and quality of life improvements.
  • Great art style, visuals, and music that contribute to an immersive and enjoyable experience, especially in co-op multiplayer with friends.
  • Performance issues including FPS drops, desyncs, and crashes that interrupt gameplay and sometimes cause loss of progress and weapon durability.
  • Punishing weapon scarring system on mission failure or disconnect is unpopular, frustrating players by damaging gear with no easy repair system initially.
  • Lack of depth and polish with repetitive mission design, grind-heavy progression, limited rogue-lite variety, underwhelming RPG elements, and clunky UI and controls.
  • story

    89 mentions Positive Neutral Negative
    11% positive mentions, 85% neutral mentions, 4% negative mentions

    The story in the game is widely criticized as bland, repetitive, and poorly presented, with uninspired missions and weak narrative engagement that often lead players to skip cutscenes. While the backstory and character designs show some promise, the overall mission structure feels like a tedious grind focused on material gathering rather than meaningful progression. Frequent bugs, frustrating death penalties, and unbalanced boss encounters further detract from the storytelling experience, leaving many players disengaged despite decent gameplay mechanics and loot variety.

    • “Backstory and worldbuilding is interesting!”
    • “The story is delivered through basic looking slideshow images, and I have no idea why we're fighting the baddies or why I should care.”
    • “As for its current cons, I'd say the story and its presentation leave a lot to be desired.”
    • “The story and its presentation leave a lot to be desired. The story is delivered through basic-looking slideshow images, and I have no idea why we're fighting the baddies or why I should care.”
    • “The story/tutorial missions are really bland and boring, and the story/cutscenes are so bad and boring you're going to skip them.”
    • “Every single mission in the first 3 hours has been the exact same: activate device, defend it, leave or activate character, defend them, leave, or some form of defend mission and leave. I like the layout of the different maps and the actual gameplay is fun, but I just wish there was more diversity in missions.”
  • gameplay

    76 mentions Positive Neutral Negative
    36% positive mentions, 53% neutral mentions, 11% negative mentions

    The gameplay offers an engaging, fast-paced twin-stick shooter experience with solid mechanics, diverse weapons, and a satisfying loot-driven loop, particularly strong in co-op mode. However, it suffers from repetitiveness, inconsistent difficulty spikes, and controversial mechanics like weapon scarring that many find frustrating and punitive. While progression and combat are generally enjoyable, some players feel the design borrows superficially from other games without refining systems, leading to some shallow or awkward gameplay elements.

    • “Mechanics are solid, progression seems fair and all in all a pretty fun experience.”
    • “The gameplay loop is complete and satisfying.”
    • “The gameplay is solid, the guns feel good, combat is spot on and the soundtrack is amazing!”
    • “The game is designed primarily as a dungeon crawling roguelite where you are moving from point A to B doing bullet hell style gameplay, except enemies can instantly chain attacks faster than your perfect dodges regenerate.”
    • “In conclusion, it feels like the designers just randomly copied mechanics from other games without understanding the nuances of how those systems work elsewhere.”
    • “Lots of hand holding, illusion of choice, and frankly shallow game mechanics.”
  • graphics

    26 mentions Positive Neutral Negative
    50% positive mentions, 38% neutral mentions, 12% negative mentions

    The game's graphics are generally praised for their beautiful, colorful art style and thoughtful weapon designs, contributing to a fresh and engaging visual experience. However, some users find the visuals repetitive or overly flashy with distracting effects, and there are occasional performance issues due to default high settings without hardware optimization. Overall, the graphics are considered a strong point, though improvements in clarity and customization could enhance the experience.

    • “I really hope to see each weapon itself have its own variants, maybe color or skins like in Borderlands, but I have to give props to whoever designed the visuals for these weapons—it is so beautifully and thoughtfully done.”
    • “The graphics are beautiful, the gameplay remains engaging, and there's still plenty of content left for me to unlock.”
    • “The visuals are flashy and satisfying, featuring slick character designs and chaotic, action-packed combat effects.”
    • “The game should check and run a test for user's hardware to pick optimal graphic settings instead of defaulting to high graphic settings.”
    • “Art style is hit or miss; I want better visual understanding of what's happening, seems like a lack of visual effects that serve no purpose.”
    • “The game's graphics are okay, but the areas aren't anything special.”
  • optimization

    18 mentions Positive Neutral Negative
    17% positive mentions, 55% neutral mentions, 28% negative mentions

    Optimization in the game is generally decent for many players, with some reporting smooth performance and no major issues, while others experience lag, stuttering, and FPS drops, especially on lower-powered systems. The developers are responsive and have provided some fixes, but there's still room for improvement to ensure stable, smooth gameplay across a wider range of hardware. This is somewhat expected given the game's early access status.

    • “Optimization is not bad, but there's room for improvement, especially for running at lower TDP (<15W).”
    • “And performance-wise for an early access game, it is honestly superb.”
    • “Keep up the great work listening to the community, polish the animations, rework some of the weapons - at the moment it feels like only 2-3 weapons are great, the SMG range is too short, and fix the performance issues.”
    • “I just hope you’ll improve the FPS optimization so I can play the game smoothly until the full release.”
    • “Too bad performance, will check back again when I can play this game smoothly without any stutter.”
  • music

    13 mentions Positive Neutral Negative
    23% positive mentions, 54% neutral mentions, 23% negative mentions

    The music in the game receives mixed feedback, with some users praising it as an amazing, immersive soundtrack that enhances the gameplay flow and atmosphere, while others find it repetitive or incomplete, especially compared to expectations set by the trailer. Overall, the soundtrack is considered a strong positive by many, contributing significantly to the game's vibe.

    • “The music builds quietly as you clear a zone, until you stop thinking about objectives and just get into the flow.”
    • “The game delivers that power fantasy through flashy effects, satisfying enemy clearing, and music that sounds like the apocalypse has hired an orchestra.”
    • “The gameplay is solid, the guns feel good, combat is spot on and the soundtrack is amazing!”
    • “No new music.”
    • “The audio design feels incomplete (because it probably is, which is fair enough for early access) and hurts the vibe (which is too bad, because the trailer had me excited for a banger synthetik-like soundtrack).”
    • “Music is repetitive nonsense.”
  • grinding

    10 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding in the game is largely seen as tedious and repetitive, involving bland missions and a frustrating cycle of needing better guns to farm, but needing to farm to get those guns. While some players find the grind engaging and rewarding mid-game, others criticize the punishing mechanics and resource loss due to bugs, exacerbating the grind, especially given the early access state and planned progress wipes.

    • “Half of the game will currently be you grinding missions for materials to level your skills.”
    • “All the unlocks feel tediously grindy.”
    • “You can't farm without good guns which you can't get without farming.”
  • stability

    6 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game currently suffers from multiple bugs and stability issues, including freezing after device hibernation and stuttering during spawning or ability use. While these glitches impact playability, they are noted primarily in this early access stage.

    • “The game is fun, but it is pretty buggy in its current state.”
    • “Whenever I put my device into hibernation, the game freezes after I wake it up.”
    • “The game stutters and freezes when something spawns in or when using abilities.”
  • character development

    4 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Character development receives mixed feedback, with some praising the flashy and slick character designs, while others find them irrelevant or poorly executed in relation to the game's grim setting. Overall, improvements are needed in character design to better align with the narrative and gameplay experience.

    • “Character designs are poor and lack creativity.”
    • “There's still a lot that needs to be improved with the game, especially around character design, balancing, weapon and encounter design, game economy, quality of life improvements, and more.”
  • replayability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Riftstorm offers exceptional replayability by seamlessly combining the tension of extraction shooters, the roguelite’s variety, and the addictive looter-shooter mechanics into a cohesive and engaging experience.

    • “Riftstorm pulls off something I didn't think was possible: it takes the tension of extraction shooters, the replayability of roguelites, and the dopamine loop of looter-shooters, and blends them into a cohesive experience that never feels like it's stapling systems together.”
  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor in the game is generally seen as weak and unengaging, with the narrator's dialogue described as boring and lifeless. Attempts at humor feel occasional and ineffective, contributing little to the overall experience.

  • monetization

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Users criticize the game's monetization for excessive and intrusive ads, particularly around boss fights, which disrupt the gameplay experience.

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Play Times

4h Median play time
4h Average play time
4-4h Spent by most gamers
*Based on 1 analyzed playthroughs
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Frequently Asked Questions

RIFTSTORM is a role playing shooter game. Common tags for RIFTSTORM include indie, roguelite, bullet hell, isometric, early access and others.

RIFTSTORM is available on PC and Windows.

On average players spend around 4 hours playing RIFTSTORM.

RIFTSTORM was released on August 11, 2026.

RIFTSTORM was developed by Agate.

RIFTSTORM has received positive reviews from players. Most players liked RIFTSTORM for its story but disliked it for its optimization.

RIFTSTORM is a single player game with multiplayer and local co-op support.

Similar games include Raiders of Blackveil, Killsquad, No More Room in Hell 2, Eldegarde, Relic Hunters Legend and others.