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Path of Idle: Old Gods Rising Game Cover

About Path of Idle: Old Gods Rising

Path of Idle: Old Gods Rising is a single player casual hack and slash game with fantasy and dark fantasy themes. It was developed by Small Mill and was released on August 12, 2026. It received mostly positive reviews from players.

About the GameDeeply integrated with the classic features of dark fantasy games, this title delivers a rich gear-building experience. Tailor-made for dark fantasy fans who are tired of intense mechanical operations, it lets you fully enjoy the fun of matching top-tier gear without tedious controls. Game Background• You will serve as a servant of the Old God, building a town upon the sealed gro…

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Games Like Path of Idle: Old Gods Rising

Looking for games like Path of Idle: Old Gods Rising? Here are top casual hack and slash recommendations with a fantasy and dark fantasy focus, selected from player-similarity data — start with Dragon Cliff, Lootun or The Slormancer.

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Reviews

77%Audience ScoreBased on 215 reviews
character development3 positive mentions
grinding19 negative mentions

  • Deep and engaging idle RPG with extensive character and build customization, offering many synergies and a massive variety of builds.
  • Smooth and rewarding progression that balances active play and idle mechanics well; suitable for players who want to multitask.
  • Active and responsive developer support with frequent updates and quality of life improvements, showing commitment to game refinement.
  • Loot and stats systems are overly complex and suffer from too much RNG, poor filtering tools, and lack clear explanations, causing frustration in gear management.
  • Mid to late game progression can become tedious and slow due to difficulty spikes, resource soft locks, and grind-heavy design, diminishing player satisfaction.
  • UI/UX issues including small text, confusing tooltips, translation problems, and inconvenient inventory management undermine user experience.
  • gameplay

    22 mentions Positive Neutral Negative
    18% positive mentions, 64% neutral mentions, 18% negative mentions

    The gameplay offers a polished idle experience with a satisfying core loop centered on strategizing unit upgrades and skill synergies, enhanced by mechanics like fatigue and mana that add depth without stress. However, it can become repetitive and slow-paced mid-game, with some unclear progression and frustrating mechanics that may discourage experimentation. While updates show developer commitment, many players find the gameplay loop ultimately unengaging and lacking the depth or excitement found in the popular games it references.

    • “This game streamlined most established idler mechanics, it runs smooth and you can actively work on things continuously.”
    • “There’s real logic behind how the different skills, stats, gears and mechanics fit together, and figuring out the synergies is quite satisfying and doesn't require me to be too scientific, especially now that I can't say I'm a hardcore gamer anymore.”
    • “The fatigue and mana mechanics add a nice layer of strategy without becoming stressful.”
    • “A game that tries and horribly fails to blend Path of Exile and Darkest Dungeon with idler mechanics.”
    • “It feels like a game that tries to steal mechanics from popular titles without understanding what makes those games fun and interesting.”
    • “The gameplay loop gets boring fast, and it’s really hard to understand how to boost your team or pass levels you're stuck on.”
  • grinding

    19 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    Grinding is a core and intentional part of the game experience, with some players appreciating the balanced pacing that allows multitasking and offline progress, while others find the grind tedious, especially due to RNG and difficulty spikes. The idle mechanics suit certain playstyles but can feel repetitive or frustrating, particularly during extended farming or when stuck on challenges. Overall, grinding is necessary but opinions vary on its enjoyment and impact on gameplay engagement.

    • “Farming certain materials and levels is so much more important than any of the decisions you can make when building your party and characters that it feels like a complete waste of time to engage with most of the game's systems.”
    • “I honestly feel like I'm playing a mobile gacha game that is trying to charge me extra for progress, but that isn't even an option; it just seems way too grindy for no reason.”
    • “I understand that idle games are meant to take time, but this one feels far more tedious than most.”
  • graphics

    11 mentions Positive Neutral Negative
    27% positive mentions, 46% neutral mentions, 27% negative mentions

    The graphics feature a vibrant, playful art style inspired by Darkest Dungeon, praised for its charm and clean, beginner-friendly design, though some find it unoriginal or lacking diversity. While the visuals are generally appreciated for being more polished than typical pixel art idlers, opinions vary, with critiques targeting the dark theme's impact on readability and portrait aesthetics. Overall, the style balances charm and simplicity but may not appeal to all players.

    • “I've always loved the art style of Darkest Dungeon, but the sanity design of that game made me depressed. This game definitely scratches that itch without giving me mental burden.”
    • “On par with idlers like Melvor, Idle Factory Town, Idle On, and Idle Boss Rush, but with a much prettier art style than the ones mentioned above, and it's not pixel art, which is nice to see in an era where pixel art is the standard.”
    • “The art style is vibrant, playful, and packed with charmingly sweet character designs that keep you smiling while your heroes do all the heavy lifting in the background.”
    • “Portraits are not aesthetic enough.”
    • “The art style looks okay, but it's incredibly boring.”
    • “I personally hate the art style; it sacrifices so much readability just for an ugly 'Darkest Dungeon' theme.”
  • story

    5 mentions Positive Neutral Negative
    20% positive mentions, 20% neutral mentions, 60% negative mentions

    The story aspect is widely criticized for being nonexistent or very minimal, with no engaging narrative to follow. Players find the progression slow and the gameplay mechanics overshadow any potential storytelling, making the experience feel more like a grind than an immersive story-driven game.

    • “The story is non-existent and the music is mostly forgettable but does its job.”
    • “There is no storyline at all.”
    • “It doesn't even have a story.”
  • character development

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Reviews highlight the game's deep and engaging character development, complemented by vibrant and charming art styles. While the current design is praised, some users suggest adding more diverse characters, such as female and celestial figures, to enhance artistic variety. Overall, the character growth and design contribute significantly to the game's appeal.

    • “It is very fun and there is tons of depth and character development.”
    • “But take their character design and add more characters like female, celestial, etc. I know this game has a Darkest Dungeon art style, but it can still be more diverse and artistic.”
    • “The art style is vibrant, playful, and packed with charmingly sweet character designs that keep you smiling while your heroes do all the heavy lifting in the background.”
  • music

    3 mentions Positive Neutral Negative
    33% positive mentions, 0% neutral mentions, 67% negative mentions

    The music in the game is generally well-designed and fits the overall experience, though it lacks memorability and could benefit from additional polish alongside sound and UI improvements.

    • “The design, process, art, music - all on point!”
    • “The game could benefit from some polish on the music, sound, and UI.”
    • “The story is non-existent and the music is mostly forgettable but does its job.”
  • optimization

    2 mentions Positive Neutral Negative
    50% positive mentions, 0% neutral mentions, 50% negative mentions

    Optimization receives mixed feedback, with some users appreciating the hassle-free experience and lack of performance concerns, while others report poor and laggy performance.

    • “There is zero effort and zero stress involved, and I don't have to worry about personal performance.”
    • “Performance is rather poor, quite laggy.”
  • monetization

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users appreciate that the game offers an idle experience without intrusive microtransactions, making its monetization approach feel fair and unobtrusive.

    • “Been looking for an idle game without all the microtransactions, and finally found one for me.”
  • emotional

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Users find the game emotionally engaging and refreshing, appreciating its thoughtful design compared to typical idle games, which evokes a heartwarming experience.

    • “So many idle games are slop, it's very heartwarming to see a properly launched game.”
  • stability

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game is praised for its stability, with users highlighting it as largely bug-free and supported by frequent patching that ensures smooth gameplay.

    • “Bug free, frequent patching.”
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Play Times

86h Median play time
74h Average play time
2-134h Spent by most gamers
*Based on 3 analyzed playthroughs
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Frequently Asked Questions

Path of Idle: Old Gods Rising is a casual hack and slash game with fantasy and dark fantasy themes. Common tags for Path of Idle: Old Gods Rising include indie, 2d, automation, party-based rpg, auto battler and others.

Path of Idle: Old Gods Rising is available on PC, Mac OS and Windows.

On average players spend around 74 hours playing Path of Idle: Old Gods Rising.

Path of Idle: Old Gods Rising was released on August 12, 2026.

Path of Idle: Old Gods Rising was developed by Small Mill.

Path of Idle: Old Gods Rising has received mostly positive reviews from players. Most players liked Path of Idle: Old Gods Rising for its character development but disliked it for its gameplay.

Path of Idle: Old Gods Rising is a single player game.

Similar games include Dragon Cliff, Lootun, The Slormancer, Legends of Dragaea: Idle Dungeons, Dwarves: Glory, Death and Loot and others.