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Mini Healer Game Cover

About

Mini Healer is a single player casual role playing game. It was developed by Sad Doge and was released on April 24, 2020. It received very positive reviews from players.

In "Mini Healer," players take on the role of a diminutive hero on a mission to heal a world plagued by darkness. Navigate through treacherous environments, using unique abilities to restore life and energy to the landscape. Engaging pixel art and strategic gameplay make for a charming and challenging experience.

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93%
Audience ScoreBased on 1,860 reviews
gameplay178 positive mentions
grinding134 negative mentions

  • Incredibly unique and fun game that captures the essence of being a healer in MMOs.
  • Offers a deep and varied skill tree with numerous build possibilities and interesting boss mechanics.
  • Great value for the price, providing a satisfying gameplay experience with lots of content.
  • The game has been abandoned by the developer, leading to concerns about future updates and content.
  • Some players find the endgame grindy and repetitive, with difficulty spikes that can be frustrating.
  • Lack of communication from the developer and no achievements currently available.
  • gameplay
    500 mentions Positive Neutral Negative

    The gameplay is highly praised for its depth and variety, effectively capturing the essence of MMO healing mechanics while allowing for solo play. Players appreciate the unique boss mechanics, extensive build customization, and strategic elements that require attention to detail and adaptability. However, some criticize the reliance on one-shot mechanics and the potential for repetitive gameplay, particularly in the endgame, where the focus may shift away from healing to damage output. Overall, it offers a rewarding experience for fans of MMO-style gameplay, especially those who enjoy the healer role.

    • “The gameplay is really interesting and I'm waiting for achievements to be in the game before experiencing it further!”
    • “It perfectly captures the gameplay of being a healer in an MMO and adds layers on top of it that most MMOs don't even strive for.”
    • “The boss fights and mechanics are all interesting, the skill trees and items allow for a good variety of builds and theorycrafting... it just ticks all the boxes for good gameplay, can't go wrong with this game.”
    • “This is a really stupid design decision, especially considering that some of the boss fights take 10 to 15 minutes to finish, and if you fail to dodge any of the one-shot mechanics during that entire 10-minute battle, then you fail and have to start over.”
    • “It loses that chess-game nature of a traditional healing role in an MMO where you're trying to play a few steps ahead; here it's all figuring out some basic rotation then doing it over and over while adapting to various frustrating boss mechanics.”
    • “Bosses can have 'mechanics' similar to an MMO that, if you don't understand how they work, can make the battle very miserable and, to an extent, frustrating.”
  • grinding
    134 mentions Positive Neutral Negative

    The grinding aspect of the game is described as both enjoyable and repetitive, with players finding nostalgia in farming specific bosses for crucial gear. While some appreciate the variety and replay value offered through different modes, many note that the grind can become tedious, especially in the late game where it often turns into a mindless cycle of farming for upgrades. Overall, the grind is seen as a necessary part of the experience, appealing to those who enjoy min-maxing and loot collection, but it may deter players seeking a more dynamic gameplay experience.

    • “After about 4-5 hours in you'll be running the same rotation mindlessly while grinding the same boss or two over and over to get gear improvements so you can up your DPS and tackle a harder (often more annoying) boss fight.”
    • “From then on healing takes a backseat to farming items to increase your damage, and by end-game the game becomes an idle grinder and that fun MMO healer gameplay you bought the game for becomes irrelevant as you just watch your party kill the same boss over and over with your only input being the occasional button press to boost DPS.”
    • “I have seen a few streamers pick it up and hate it immediately because there are at least 2-3 hours of grinding before you actually get access to the interesting content of the game, and that's if you recognize which builds are way better than the others and make fast progress.”
  • graphics
    64 mentions Positive Neutral Negative

    The graphics of the game are characterized by charming pixel art that resonates with classic RPG aesthetics, though some players find it poorly executed and pixelated. While the overall art style and animations are endearing and complement the game's whimsical tone, there are complaints about legibility and occasional glitches. Overall, the visuals are appreciated for their nostalgic appeal, but they may not satisfy everyone, particularly those seeking sharper graphics or modern aesthetics.

    • “The art style is charming and fits the game's overall tone and atmosphere.”
    • “It combines charming pixel-art graphics, pleasant music, and deep strategic gameplay into a package that offers great value for its price.”
    • “The graphics are effective and downright endearing, especially the animations that need to telegraph what's about to happen so you can shuffle about before exploding.”
    • “The graphics of mini healers are pixelated, reminiscent of classic RPGs.”
    • “It's like the developer(s) made a triple-A title and only sacrificed ... graphics.”
    • “My only niggling complaints are a) that I'd like better audio and visual cues for bosses buffing themselves for the sake of my poor neck, since it's hard to see when they're casting on themselves and b) a sharper graphics mode for the UI and text, perhaps as this particular style can be straining on the eyes.”
  • music
    46 mentions Positive Neutral Negative

    The music in the game is generally well-received, with many players enjoying the charming and fitting soundtracks that complement the whimsical tone and fantasy setting. While the hub music and ambient tracks are praised for their pleasantness, some players note that the boss music can become repetitive. Overall, the soundtrack enhances the gameplay experience, though a bit more variety would be appreciated.

    • “The music in mini healers is pleasant and fits the game's fantasy setting.”
    • “The art style and music are both delightful and perfectly complement the game's whimsical tone.”
    • “There's a lot more content than meets the eye--3 classes, tons of talents and skills--the music matches the theme of the game really well and the combat can get intense!”
    • “The thing that bothered me the most while playing was probably the music.”
    • “The music can get a bit repetitive but it's really not that big of a problem to me.”
    • “You may end up streaming your own music while playing the game.”
  • replayability
    36 mentions Positive Neutral Negative

    The game offers significant replayability through diverse skill trees, customizable playstyles, and random dungeon generation, allowing players to experiment with various builds and strategies. However, some users noted that the end-game content lacks depth, leading to a potential playtime ceiling around 10 hours. Overall, while many players find the replay value high and engaging, concerns about limited end-game content persist.

    • “The game also has a high replay value due to its random generation of dungeons and loot.”
    • “Incredibly well done, very fun, good replayability.”
    • “Deep strategy and replayability, lots of items and combinations to try, definitely worth it!”
    • “The end-game content is also really mediocre with very little replayability (thus the 10-hour playtime ceiling).”
    • “If the game had replayability and wasn't essentially limited to level 100, then I could have overlooked the other shortcomings and could have recommended the game, but like I said, I just can't recommend a game that just drops dead like an elephant corpse after 10 hours.”
    • “For replayability, you have trying out different builds and gear sets--although I will say, some bosses seem a lot easier with a specific build.”
  • story
    36 mentions Positive Neutral Negative

    The game's story is largely criticized for its lack of depth and engagement, with many players noting that there is no real plot to remember after completion. While the story mode offers some variety and unlocks additional gameplay modes, the overall narrative feels minimal and repetitive, leaving players desiring more lore and context. As it stands, the game is seen as an early access title that could benefit from a more developed storyline to enhance the RPG experience.

    • “The story mode has a good amount of variety with an endless mode after beating it for grinding and min-maxing gear.”
    • “After finishing the story mode you also unlock the 'tower', which is a roguelike endless mode.”
    • “It took approximately 10 hours to complete the main story of this game and I think they did a good job with the core loop.”
    • “There is also no story; you just pick bosses to fight from a menu.”
    • “The gameplay is pretty interesting, but the main problem I have with it is the near complete lack of story.”
    • “As of now, there's no plot whatsoever (looks like the early access note says some kind of story is coming), but that doesn't matter.”
  • optimization
    10 mentions Positive Neutral Negative

    The game is praised for its strong optimization on desktop PCs, running flawlessly and offering a deep level of customization and performance tuning, particularly for RPG healing and gear optimization. Players appreciate the detailed min-maxing options reminiscent of Diablo-style ARPGs, making it a standout in skill building and optimization.

    • “My favorite skill builder and optimization game, with a charming MMORPG healer theme.”
    • “Diablo-esque ARPG scaling and customization that goes down to the small details, allowing you to min-max your performance as much as you'd like.”
    • “My favorite skill builder/optimization game, with a charming MMORPG healer theme.”
    • “If you like RPG healing and gear optimization, this game is most definitely worth a try.”
  • stability
    10 mentions Positive Neutral Negative

    Overall, the game demonstrates strong stability, particularly on the Steam Deck, where it runs smoothly with minimal bugs reported. While some users noted minor visual glitches, these were infrequent and easily resolved, contributing to a generally positive experience even in early access.

    • “Also, this game is surprisingly not buggy at all from my experience. I've only run into one single bug in my playthroughs, and it was a very small visual bug that I fixed by restarting.”
    • “Even in early access, the game seems stable and bug-free.”
    • “Runs great on the Steam Deck, although I did need to tweak the controls a bit to get things feeling really good.”
  • humor
    6 mentions Positive Neutral Negative

    The humor in the game is noted for its clever portrayal of the challenges faced by healers in MMO groups, particularly the absurdity of powerful bosses with one-hit-kill abilities. While players find this aspect amusing, it can also become slightly repetitive as the game progresses. Overall, the humor adds a unique charm, though it may not sustain its novelty throughout the entire experience.

    • “It's kind of funny and kind of amazing how this game condenses the feeling of being a healer in an MMO group down so well.”
    • “Funny but slightly repetitive.”
  • atmosphere
    4 mentions Positive Neutral Negative

    The game's charming art style effectively complements its overall tone, creating an engaging atmosphere. Despite having only a few soundtracks, they successfully enhance the ambiance, with particular praise for the quality of the Haven track.

    • “The art style is charming and fits the game's overall tone and atmosphere.”
    • “Even though the game has only 3-4 soundtracks, they properly convey the atmosphere, and the haven track is really good.”
  • monetization
    2 mentions Positive Neutral Negative

    The reviews do not provide any specific insights into the monetization aspect of the game, focusing instead on gameplay mechanics and strategies for boss encounters. Therefore, no information regarding monetization can be summarized from the provided texts.

  • character development
    2 mentions Positive Neutral Negative

    Character development is highlighted as a strong aspect of the game, featuring deep progression systems that encourage theory crafting and skill-based gameplay, complemented by a variety of challenging encounters. Players appreciate the depth and complexity that enhance their gaming experience.

    • “A mix between deep character development, theory crafting, and skill-based gameplay with dozens of uniquely challenging encounters.”
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8h Median play time
9h Average play time
2-19h Spent by most gamers
*Based on 24 analyzed playthroughs
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Frequently Asked Questions

Mini Healer is a casual role playing game.

Mini Healer is available on PC and Windows.

On average players spend around 9 hours playing Mini Healer.

Mini Healer was released on April 24, 2020.

Mini Healer was developed by Sad Doge.

Mini Healer has received very positive reviews from players. Most players liked this game for its gameplay but disliked it for its grinding.

Mini Healer is a single player game.

Similar games include Gordian Quest, The Slormancer, Stolen Realm, Heroes of Hammerwatch II, Chronicon and others.