- May 14, 2024
- ArrowSoft
- 40h median play time
Lootun
Platforms
About
"Lootun is a single-player Role Playing Game with a focus on grinding. Players create and manage a team of up to 10 adventurers, splitting them into sub-teams to clear dungeons. While the party is away, players handle loot management, including equipping, upgrading, and salvaging items. Lootun offers 3 classes and 3 ascendancy classes, with a total of 21 default skills and 18 cooldown skills, each with 8 passive options for customization."
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- The game offers a deep and engaging build, crafting, and loot system that keeps players captivated.
- It provides a satisfying gameplay loop with a focus on character customization and team synergy.
- The developer is active and responsive, continuously adding content and improving the game based on community feedback.
- The game can become tedious with micromanagement, especially when managing multiple teams and inventory.
- Progression can feel slow and repetitive after reaching higher levels, leading to potential boredom.
- Some players find the UI and item management systems lacking, making it difficult to keep track of gear and upgrades.
gameplay
37 mentions Positive Neutral NegativeThe gameplay is characterized by a rich variety of mechanics and a satisfying loop of combat, loot collection, and gear customization, appealing particularly to fans of incremental and semi-idle games. While the game offers extensive content and opportunities for min-maxing and theorycrafting, some players find the grinding aspect heavy and the overall experience can become repetitive over time. Despite minor UI bugs, the engaging mechanics and thoughtful design contribute to a fun and relaxing gameplay experience, though some players express a desire for more direction and variety in future updates.
“Tons of mechanics to explore, builds to theorycraft, synergies to try out, etc. If you enjoy min-maxing or theorycrafting, grinding, and the general gameplay of incremental/semi-idle games, then this game is a no-brainer.”
“The simple loop of 'kill enemy, get loot, equip loot, kill enemy, get loot' is very enjoyable, especially since that loop is presented in different ways as you progress through the game and start unlocking new mechanics which spice things up as you go along.”
“Great gameplay loop; it seems this game already has a considerable amount of content; the UI and art are all very nice and clean.”
“Past that, the constant scaling of everything relative to your own level makes the whole gameplay loop pointless, and your only real goal is basically sitting all your parties overnight in specific areas in the hopes to get multiple copies of a specific piece of gear to beat content that will not have any significant reward, and it's really all samey past the first few hours.”
“The whole game is basically just a mechanics-stacking dump with no clear or even instinctive direction as to what would effectively work and what wouldn't.”
“Obligatory criticism: holy crap there's so many 'mechanics' in this game.”