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Lootun Game Cover

About Lootun

Lootun is a single player hack and slash game with a fantasy theme. It was developed by ArrowSoft and was released on May 14, 2024. It received very positive reviews from players.

Create and manage a team of adventurers by sending them to clear dungeons while you handle the loot! Hunt for powerful items and then upgrade them to defeat challenging encounters!

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Games Like Lootun

Looking for games like Lootun? Here are top hack and slash recommendations with a fantasy focus, selected from player-similarity data — start with Legends of Dragaea: Idle Dungeons, Dragon Cliff or The Slormancer.

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Reviews

93%Audience ScoreBased on 670 reviews
gameplay18 positive mentions
grinding46 negative mentions

  • Deep and engaging loot and gear system with extensive crafting and customization options.
  • Meaningful and diverse character builds and party compositions with active theorycrafting.
  • Quality of life features and well-designed UI that make inventory management and progression enjoyable.
  • Late-game progression can become grindy, slow, and somewhat repetitive, leading to player fatigue.
  • Micromanagement and inventory sorting can be overwhelming and time-consuming, especially with multiple teams.
  • Lack of more classes and some unclear or unintuitive mechanics can hinder player experience.
  • gameplay

    67 mentions Positive Neutral Negative
    27% positive mentions, 69% neutral mentions, 4% negative mentions

    The gameplay blends RPG and idle mechanics into a deep, addictive, and well-designed loop centered on team management, gear crafting, and strategic customization. While some find the progression and grinding repetitive or tedious, the game offers satisfying complexity, thoughtful automation, and evolving mechanics that keep sessions engaging and rewarding for fans of incremental RPGs. Overall, it delivers solid, approachable gameplay with significant content and replayability, though newcomers may face a steep learning curve and occasional pacing issues.

    • “The crafting and salvaging mechanics further deepen this system, making inventory and resource management satisfying rather than tedious.”
    • “Each foe presents unique mechanics, encouraging players to adapt their tactics and optimize their builds to overcome different threats.”
    • “Automation is thoughtfully integrated into the gameplay loop, making lootun approachable without sacrificing depth.”
    • “This is literally one of those games you can look at and go "there isn't much game here, why would I want this" but then rationalize and tell yourself "well, I do know why I want it, it looks like a good management game but there isn't any gameplay" and it's one of those things higher ups would say "destroy" on paper but when you play it you're lulled into the second monitor as you go on about your "super busy" day.”
    • “This has become an exceedingly tedious and annoying mechanic that holds me back.”
    • “Past that, the constant scaling of everything relative to your own level makes the whole gameplay loop pointless, and your only real goal is basically sitting all your parties overnight in specific areas in the hopes to get multiple copies of a specific piece of gear to beat content that will not have any significant reward, and it's really all samey past the first few hours.”
  • story

    67 mentions Positive Neutral Negative
    4% positive mentions, 92% neutral mentions, 4% negative mentions

    The game's story is minimal and primarily presented through tutorial segments that integrate gameplay mechanics, offering a clear but unremarkable narrative. Players find the storyline largely unengaging and often skip it in favor of mission management and grinding, as the core appeal lies in the gameplay loop rather than plot depth. While there is a sense of progression through missions and unlocks, the story itself is considered the least enjoyable aspect by many.

    • “There's a main quest log to guide progression but the game gives you tons of freedom on how you get there.”
    • “On the journey goes, and before you know it 50 hours have passed and you have five crews running, gunning for that sixth, as you've made it through bounty maps, agony missions, and now have some actual challenges in faction dungeons.”
    • “It really works seamlessly to weave the mechanics of the gameplay directly into the storyline.”
    • “The squares in the game are confusing, and the story is the least pleasurable experience.”
    • “Nothing feels impactful, everything is done for you, everything needs to be rushed in order to start your next mission, so many clicks for the main game loop (compare and scrap - which in itself not meant to be done manually).”
    • “And there is a lot of little things to min max and adjust according to your team setup just like most idle games clear speed is the golden path, which I find boring because you don't have to tinker around longevity or alternative approach, you are not really penalized for failing a mission, you can't make long trip and get progressively better reward for pulling off missions revolving around survival.”
  • grinding

    47 mentions Positive Neutral Negative
    0% positive mentions, 2% neutral mentions, 98% negative mentions

    Grinding in this game is a core, deeply integrated mechanic that appeals to players who enjoy loot collection, character/build optimization, and incremental progression, with automation easing some of the workload. However, late-game grinding, especially for high-level gear and managing multiple teams, can become tedious, time-consuming, and slow down the experience, sometimes requiring micromanagement that detracts from the fun. Overall, it suits fans of grind-heavy idle RPGs but may feel repetitive or frustrating for those less invested in extensive farming and gear upgrades.

    • “My one and only issue is late game farming for certain items; getting resources is easy but getting new equipment can be such a pain when the bosses each take more than 10 minutes to take down if I'm lucky.”
    • “Overall, I like what it tries to be but I did not find it fun how much it slowed down at level 100. The crafting system seems entirely pointless until you're well into the end-game, at which point I would probably stop playing anyway. This is not a game I would spend hundreds of hours grinding an end-game loop in.”
    • “The early game and early end-game is pretty fun, creating characters, unlocking upgrades and equipping each character, trying to upgrade their DPS as much as possible. Then it slows down a bit and you need to focus on upgrading each piece of equipment each of your characters has, which can be tedious and time consuming.”
  • graphics

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game's graphics feature a charming and simple art style that is visually appealing despite lacking advanced animations or 3D effects. While not groundbreaking, the graphics complement the gameplay well and contribute to an enjoyable experience.

    • “The game's charming art style and dynamic gameplay keep each session exciting and unpredictable.”
    • “Text and graphics are nice to look at.”
    • “A very fun incremental game with good graphics, easy gameplay and a bunch of content.”
    • “No animations or graphics.”
    • “Its botting an RPG without all the fancy 3D graphics or being disconnected.”
    • “The art style is, as per usual, nothing to write home about with these kinds of games, but also not unbearably bad; on the contrary, I quite like it.”
  • optimization

    8 mentions Positive Neutral Negative
    38% positive mentions, 24% neutral mentions, 38% negative mentions

    The game features a deep and satisfying optimization system centered around gear progression, resource management, and attribute rerolling, offering extensive build customization. Its inventory management is highly praised for being well-designed and efficient, with plenty of loot and optimization opportunities throughout both early and endgame content.

    • “I also like the change of materials for equipment levels, meaning once you unlock a new tier of leveled items (like 100-124) you use different salvage runes and crystals, so you can't make your build optimized immediately. You need to either salvage the new best items you got or grind more of them out to get the materials to optimize your items.”
    • “Just pure, satisfying build optimization.”
    • “This is one of the most in-depth and best optimized inventory management systems I've seen in a game.”
    • “I also like the change of materials for equipment levels, meaning once you unlock a new tier of leveled items (like 100-124) you use different salvage runes and crystals, so you can't make your build optimized immediately; you need to either salvage the new best items you got or grind more of them out to get the materials to optimize your items.”
    • “But my biggest favorite is the gear optimization through blacksmith, by rerolling attributes, upgrading attributes, transmuting, locking, etc.”
    • “With the 1.0 release, the early game is much more optimized and the end game challenges will make you wrack your head to get as far as you can.”
  • monetization

    7 mentions Positive Neutral Negative
    43% positive mentions, 57% neutral mentions, 0% negative mentions

    The game features no microtransactions, offering a straightforward purchase model without additional costs. Players appreciate the fair pricing and the availability of a demo, making it appealing for those who dislike monetization practices like grinding or microtransactions.

    • “When I played it there are zero microtransactions, so no greedy developer trying to squeeze you out of your money.”
    • “The price is pretty good, the game doesn't have any microtransactions, and there's even a demo to try it out.”
    • “Not being free-to-play also serves as a great benefit because the monetization is more straightforward without any microtransactions.”
  • music

    4 mentions Positive Neutral Negative
    75% positive mentions, 0% neutral mentions, 25% negative mentions

    The game's music features a catchy, heroic loop that complements the gameplay, though some find it generic and repetitive. The soundtrack offers a chill, Sims- or Cities Skylines-like vibe, enhancing the experience, but the absence of sound effects is noted as a missed opportunity to boost the fast-paced UI. Overall, the music is well-received but could benefit from more variety and added sound effects.

    • “The catchy 'heroic' music loop sets the stage: just one more mission.”
    • “It has a chill Sims™ / Cities Skylines-esque soundtrack, a Diablo-style tiered loot system and all the levels to be gained.”
    • “Great music!”
    • “The music is very generic and gets boring fast, and surprisingly the game is missing sound effects, which would be an easy way to make the snappy and fast UI feel great.”
  • replayability

    3 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The game offers well-balanced pacing and a smooth difficulty curve that keeps players engaged without boredom, allowing for both casual and strategic play. Its diverse strategies, evolving challenges, and varied paths to success provide strong replayability, making each playthrough feel fresh and rewarding. Overall, it’s highly recommended for fans of idle RPGs seeking solid mechanics and lasting appeal.

    • “The pace is very well balanced so you don't get bored, can afk a little, there's plenty of variety, and more things are introduced through the game. Strategy is added so you can no longer just send more damage and hope to win—you need to start reading and adapting. At the endgame, you still have enough new tricks to learn, but even if you don't, the replayability is strong enough to make climbing from the start with a different approach interesting.”
    • “Definitely worth checking out if you enjoy idle RPGs with solid mechanics and great replayability.”
    • “Diverse paths to success, smooth scale, and great replay value.”
  • character development

    2 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    Character development in the game is robust and well-crafted, offering detailed options and meaningful progression. It is enhanced by a diverse loot and crafting system, contributing to an engaging and satisfying experience.

    • “The loot system generates tons of interesting loot and the character development is robust.”
    • “The detail, the options, the gear and crafting system, the character development and the range of challenges so far have all been well beyond my expectation.”
  • stability

    1 mentions Positive Neutral Negative
    0% positive mentions, 0% neutral mentions, 100% negative mentions

    The game's stability is generally solid, with no significant bugs or technical issues reported, contributing to a smooth experience. However, it doesn't particularly stand out or impress in this aspect.

  • humor

    1 mentions Positive Neutral Negative
    100% positive mentions, 0% neutral mentions, 0% negative mentions

    The humor is quirky and darkly comedic, providing amusement even during challenging gameplay moments. Players appreciate the blend of lightheartedness with a touch of irreverence.

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Play Times

121h Median play time
160h Average play time
40-442h Spent by most gamers
*Based on 4 analyzed playthroughs
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Frequently Asked Questions

Lootun is a hack and slash game with fantasy theme. Common tags for Lootun include indie, 2d, automation, auto battler, crafting and others.

Lootun is available on PC, Web Browser and Windows.

On average players spend around 160 hours playing Lootun.

Lootun was released on May 14, 2024.

Lootun was developed by ArrowSoft.

Lootun has received very positive reviews from players. Most players liked Lootun for its gameplay but disliked it for its story.

Lootun is a single player game.

Similar games include Legends of Dragaea: Idle Dungeons, Dragon Cliff, The Slormancer, Chronicon, Magic Research 2 and others.